The change I want most for werewolves is a toggle for the ultimate.
The change I want most for werewolves is a toggle for the ultimate.
..............oh. For a moment there I thought the OP meant "fix" werewolves in the "help control the pet population, have your pets spayed and neutered" Bob Barker-esque sort of way...
I shall leave it up to professional furries degenerates werewolves to debate the finer points of WW healing skills or what have you - but as a non-WW player the one structural change I would advocate for is to give players who do not want to transform some reason to go into the tree. Like with vampires - you can literally ignore all the actives and pick up some of the passives (plus the wan, veiny look). I know that some will disagree with this view, but this is my view - as is, there is literally no reason whatsoever for me to make any of my characters a furry degenerate werewolf because I like building around class/weapon skills with most of the other lines coming in only as passives (except stuff like Fighters' Guild, of course).
The change I want most for werewolves is a toggle for the ultimate.
I think its fine as it is.
Changing the ult to a toggle (i.e. making the transformation permanent until cancelled) would have to come at a price, one that i am not willing to pay. Not for something that i don't really need.
When i am in fight, the timer is a non-issue because assuming you are constantly being hit, every 3 seconds the timer moves back 3 seconds(meaning the transformation is "permanent" anyway).
When i am not in a fight, i don't want to be in werewolf form. It takes away the huge impact of me transforming when the enemy does not expect it and completely turning the fight upside down. It is not hard to counter a werewolf when you know you are fighting a werewolf. But transform just at the right moment...
Basically, a permanent wolf form is useless to me. Note however that i am speaking purely from a PvP perspective.
..............oh. For a moment there I thought the OP meant "fix" werewolves in the "help control the pet population, have your pets spayed and neutered" Bob Barker-esque sort of way...
I shall leave it up to professional furries degenerates werewolves to debate the finer points of WW healing skills or what have you - but as a non-WW player the one structural change I would advocate for is to give players who do not want to transform some reason to go into the tree. Like with vampires - you can literally ignore all the actives and pick up some of the passives (plus the wan, veiny look). I know that some will disagree with this view, but this is my view - as is, there is literally no reason whatsoever for me to make any of my characters a furry degenerate werewolf because I like building around class/weapon skills with most of the other lines coming in only as passives (except stuff like Fighters' Guild, of course).
Well, technically there is a reason to become a werewolf when you do not want to transform: slotting the ultimate gives you a passive 15% bonus to stamina regen, even in human form. (I agree it is not a very good reason >.<)