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The Nightblade Nerfs are coming, better let the good ones negotiate the changes

  • BohnT
    BohnT
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    Blobsky wrote: »
    BohnT wrote: »
    Seraphayel wrote: »
    Nightblades were very, very unpopular (or better: underperforming) in during ESOs first years. I am glad that they are a great class now but - as you said - they are a bit overperforming. Too many great skills (Grim Focus, Cloak, Fear) for PvP.

    Instead of nerfing NB I would prefer buffing the other classes.

    You'd have to buff 7 specs in pvp. The number of changes required to fulfil this is way too high and in the end we'll just have other things which are overperfoming.
    In pve we already need to buff certain specs like magdk, Magplar or magwarden as they are underperforming and this will result in New Balance issues.
    It's like reworking Code or trying to find an error with an experiment. You want to change as few things as possible and once it's working again you improve it further

    Idk what world you live in if you think magplar underperforms in PvP. I can literally afk and live 20s+ in a fight, let alone with purify, bol and eclipse. Top that off with potl morphs being the most brutal damage ability for any numbers above 2 in group (50k hp tanks can still hit 8k) and still extremely strong solo, you have the second easiest class in game after stam warden. I should know, I play one.

    Note that I know the grand total of 4 good openworld magnb PvPers and that magNb sucked in PvE for years until the recent patch.

    Great how you failed to see that i was talking about pve in the Magplar part i know that magplar is decent but no way it's the second easiest class after stamwarden.

    I made a post some weeks ago where i wanted PotL to be changed to only count the damage of the caster while increasing the stored percentage.

    Well let's start with good magnbs:
    Derra, Vampireheart, Reaver, Running with scissors, CloakDD, EchtelionNacil, Fel, Subversuss, You and I'm sure i forgot the names of 3 others.
  • Jade1986
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    BohnT wrote: »
    ccfeeling wrote: »
    BohnT wrote: »
    Yea I am not reading this but as a pve only nightblade who is not interested in pvp at all can we please stop ruining pve balance for *** pvp...

    None of the changes in this post would kill nightblades in pve

    Cloak cannot recast
    Ultimate cost increase

    Cloak is not used in pve

    That's a pretty bold and broad statement.

    Exactly, my shadowtank uses it often.
  • Feanor
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    Blobsky wrote: »
    BohnT wrote: »
    Seraphayel wrote: »
    Nightblades were very, very unpopular (or better: underperforming) in during ESOs first years. I am glad that they are a great class now but - as you said - they are a bit overperforming. Too many great skills (Grim Focus, Cloak, Fear) for PvP.

    Instead of nerfing NB I would prefer buffing the other classes.

    You'd have to buff 7 specs in pvp. The number of changes required to fulfil this is way too high and in the end we'll just have other things which are overperfoming.
    In pve we already need to buff certain specs like magdk, Magplar or magwarden as they are underperforming and this will result in New Balance issues.
    It's like reworking Code or trying to find an error with an experiment. You want to change as few things as possible and once it's working again you improve it further

    Idk what world you live in if you think magplar underperforms in PvP. I can literally afk and live 20s+ in a fight, let alone with purify, bol and eclipse. Top that off with potl morphs being the most brutal damage ability for any numbers above 2 in group (50k hp tanks can still hit 8k) and still extremely strong solo, you have the second easiest class in game after stam warden. I should know, I play one.

    Note that I know the grand total of 4 good openworld magnb PvPers and that magNb sucked in PvE for years until the recent patch.

    That’s not what he said. He said magplars are underperforming in PvE, and they are in the DD role.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Wayshuba
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    I don't know where you are coming up with the popularity estimates on NBs. Right now NBs are fine as is accept for a few skill tweaks but not much more than any class needs.

    In two 20 person groups this week in Cyrodil, I looked at our group composition. In one group we had 2 NBs (which is 10% of the group), in the second group we had 1 NB (so 5% of the group). In that second group, DKs made up 8 of the 20, 3 were Templars, 2 Wardens and 6 Sorcs. So the NB was the least popular class of the group.

    In a recent Battleground with some of my guildies, there was one particular player who played a NB that we killed so much we felt a little sorry for him. He kept stupidly ambushing me (a DK tank in DPS mode) or another person in our group (also a DK tank) and, with his burst spent and target not dead, got squished rather quickly.

    The problem with gank-build NBs in PvP is simple. They do in fact put out high burst DPS. To do this means they usually sacrifice survivability so relies on getting away after. Which means if they burst and DO NOT kill the target (such as a DK tank) and they are cut off from getting away (getting invisible), they are usually toast. The gank and run tactic has been around so long, most people have developed successful counters to it.

    Looking at my three scheduled raids over the next two days:
    Raid 1: 3 NBs
    Raid 2: 1 NB
    Raid 3: 1 NB

    When running through IC, I run into UltGen DKs and StamSorcs more than anything else.

    So, I don't see where NBs are like 40% of the makeup in PvP and demanded for their DPS in trials. StamDK and MagSorc still, IMO, lay down some of the most DPS in raids. As someone mentioned earlier in the thread, StamDK can pump out some pretty high single target whereas MagSorc can wreck AoE DPS.

    Yes, NBs have some great burst - that I will agree with. However, in PvP this burst is usually not enough to take down a tank DK (which is why all the guides from respected build theorists tell you to avoid tanks) and have more trouble with the sustain needed for boss fights in trials. Not saying they are worthless, just saying they are not OP as discussed. This isn't like GW2 where entire groups were made up of Warrior class with two handed in Berserker Armor because it was so OP.
    Edited by Wayshuba on March 23, 2018 11:28AM
  • Ragnaroek93
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    Subversus wrote: »
    Minalan wrote: »
    DDuke wrote: »
    Minalan wrote: »
    What’s the deal with the recent spike in NB hate/salt?

    In this last patch, basically nightblades became immune to two class specific and one general counter.

    * Warden cliff racers are dodgeable. These used to be a nightblade’s bane, now they won’t ever hit you if you’re any good. Never. Hit.

    * DK powerlash got a cooldown, and is now dodgeable. A nightblade will almost never get hit by this, the single most damaging regular skill proc that a magDK has, thats also tied to their burst heal. And they absolutely suck against good stamblades with it being dodgeable. Can’t hit you. Can’t heal. **** you ZOS.

    * Soul Assault took a huge nerf to the snare, which used to be the whole point in using it. Its easy to escape now without dying.

    So now TWO classes are now free AP Piñatas for nightblades that weren’t before. You are GOING to get a lot of these threads, you won’t like it, but neither do they.

    Yes, and all of those were good changes because they really were countering medium armor builds too hard. I still see mDKs & Wardens doing well in Cyrodiil, BGs & Duels.

    Also, you still get the heal from Power Lash even if it misses btw.


    That said, I do agree that dodge roll spam needs to be toned down.

    I like how it actually accomplishes something in this patch, but I dislike that people can spam it nonstop without running out of stamina.

    So maybe ZOS should increase the stacking cost modifier for dodge roll (or increase the duration for the debuff so that people can't use one cloak to just reset the counter & carry on spamming dodge roll until the next Incap).

    Also, builds that struggle vs dodge roll tactics should get some undodgeable abilities (on par with Steel Tornado/Brawler which were recently changed to be undodgeable). For instance, bow builds should be able to bypass dodge roll with Acid Spray/Bombard.

    Bottom line: Dodge is the strongest damage mitigation tool this patch. So many counters were removed for “consistency” that it’s ridiculous. It only follows that the cloaking/dodge roll class becomes the most powerful in Cyrodiil.

    Rofl. Just because you don't have an instant win button with Soul Strike anymore (that skill is still brutal against roll builds tho) doesn't mean that roll dodge is overpowered - it's the only defense mechanic which has a freaking stacking cost, please explain me why nobody runs a roll build besides nightblades (which is the only class which can make them working with Cloak). You can spam shields and blockhealing far longer than rolldodging (and this even without using Harness Magicka which turns mag sustain into a joke). Make suggestions about magplar instead pretending that dodgeroll is the easymode cancer defense while shieldstacking and blocking is the incarnation of skill.
    Subversus wrote: »
    Minalan wrote: »
    DDuke wrote: »
    Minalan wrote: »
    What’s the deal with the recent spike in NB hate/salt?

    In this last patch, basically nightblades became immune to two class specific and one general counter.

    * Warden cliff racers are dodgeable. These used to be a nightblade’s bane, now they won’t ever hit you if you’re any good. Never. Hit.

    * DK powerlash got a cooldown, and is now dodgeable. A nightblade will almost never get hit by this, the single most damaging regular skill proc that a magDK has, thats also tied to their burst heal. And they absolutely suck against good stamblades with it being dodgeable. Can’t hit you. Can’t heal. **** you ZOS.

    * Soul Assault took a huge nerf to the snare, which used to be the whole point in using it. Its easy to escape now without dying.

    So now TWO classes are now free AP Piñatas for nightblades that weren’t before. You are GOING to get a lot of these threads, you won’t like it, but neither do they.

    Yes, and all of those were good changes because they really were countering medium armor builds too hard. I still see mDKs & Wardens doing well in Cyrodiil, BGs & Duels.

    Also, you still get the heal from Power Lash even if it misses btw.


    That said, I do agree that dodge roll spam needs to be toned down.

    I like how it actually accomplishes something in this patch, but I dislike that people can spam it nonstop without running out of stamina.

    So maybe ZOS should increase the stacking cost modifier for dodge roll (or increase the duration for the debuff so that people can't use one cloak to just reset the counter & carry on spamming dodge roll until the next Incap).

    Also, builds that struggle vs dodge roll tactics should get some undodgeable abilities (on par with Steel Tornado/Brawler which were recently changed to be undodgeable). For instance, bow builds should be able to bypass dodge roll with Acid Spray/Bombard.

    Bottom line: Dodge is the strongest damage mitigation tool this patch. So many counters were removed for “consistency” that it’s ridiculous. It only follows that the cloaking/dodge roll class becomes the most powerful in Cyrodiil.

    This exactly!!!

    I may be a little biased here, since I play magblade 99% of the time, but imo roll dodge is the single most overpowered defense mechanic this patch. Combine that with the ABSURD (!!!) 30% dodge chance that major evasion have and you'll be lucky to ever be able to catch a roller build (note how I didn't say rollerblade, even though they're the main culprits), let alone burst them down.

    Also, the "mark me and it's gg" argument doesn't really add up. I shouldn't have to change up my build completely just so I can have a chance to beat one single spec. It's a flawed argument and it shouldn't exist to begin with.


    FIRST OF ALL we need to get rid of major evasion. Combat in a fast paced game like ESO shouldn't depend on rng. It's absurd that I hit a player with the same ability 6 *** TIMES IN A ROW while he's standing still and I can't land a single one.

    That's nonsense and you know that. First of all, Major Evasion is 15% and not 30%. And second, stam needs some fair defense as well, dodgeroll builds without Cloak aren't viable, otherwise non nb classes wouldn't all play tank builds. Magicka currently has better sustain, better pressure and better defense, only thing which makes stam looking stronger than it is is sword and board, cloak and heavy attacks.

    Major evasion is 15% x2. If you miss the light attack weave you will miss the ability as well. So you have 15% chance to miss the ability followed by another 15% chance on the actual ability...

    Not to mention that stam overall is far easier to play and more forgiving than magicka, and you must know that too. If you *** up putting a shield up you're in 1 hit territory, whereas stam can just pop a vigor and dodge roll a few times and it's back to square one.

    As for the pressure, that's wrong. Stam can have just as much pressure as mag. Or what do you mean by pressure? Stam has superior burst by a long mile, and pvp is all about burst anyway. Mag duel builds that have good DOT pressure shouldn't even come into the discussion since those are meh in actual real pvp where you need to burst people down.

    There's a reason why stamblades are so popular right now. If pvp was all about pressure they would be at the bottom, yet they're not.

    Major Evasion isn't 30% but whatever.

    Are you telling me that your 30k health heavy armor troll king magblade is unforgiving to play? Or that 50k magicka builds have weak defense? Or that you need to be a MLG pro gamer with 600 apm and 0.5 reaction time to successfully play a duroks mag build????? You should really try to play a stam class without Cloak (or stamblade when marked lol) on a bow build and rolldodge as defense, you're not in onehit territoy if you miss putting up a shield, you're in one hit territory the whole time on a normal med armor build. Stam defense is a joke compared to what magicka has (Healing Ward is saving the day), the only exception is Cloak (which is actually a magicka skill that is viable on the stamina counterpart of the class).

    I shouldn't take a skill that actually deals 18k dmg, snares the opponent, roots the opponent and gives you major expedition into consideration because "dots are worthless in open world"? No problem in giving Cripple a stamina morph then, if everything is about burst? And give stamina an equivalent to Elemental Drain while we are at it :p

    The reason why stamnb is popular is for sure not dodgeroll. And you should better prey that magblade doesn't get overnerfed at the same time instead of demanding nerfs for builds which you don't play.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • joe.smith21b14_ESO
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    StaticWave wrote: »
    Show me how "broken" Nbs are in vet campaigns.

    Take heed to yourself.
    For whoever seeketh, findeth.
    And to those that knock,
    The tower door shall be opened.

    Minalan wrote: »
    StaticWave wrote: »
    Show me how "broken" Nbs are in vet campaigns.

    Take heed to yourself.
    For whoever seeketh, findeth.
    And to those that knock,
    The tower door shall be opened.


    I’m pretty sure that Smiff would still be OP with a level 10 stamblade and the newbie weapon from cold harbor. :lol: He’s really good.

    The only thing I see in there that needs to change: the crit heal bug. He was pretty much healed to full anytime someone did damage to him, especially after the meteor they dropped on him. 100% shadowy disguise crit heals is like having your own major mending passive all of the time.

    Without the crit heal, stamblades would be forced to stay in cloak longer in between murder sprees, and spend more resources healing (like everyone else in the game who isn’t a Templar or a heal warden).
    StaticWave wrote: »
    StaticWave wrote: »
    Show me how "broken" Nbs are in vet campaigns.

    Take heed to yourself.
    For whoever seeketh, findeth.
    And to those that knock,
    The tower door shall be opened.


    lol good vid. Eternal hunt is pretty nice in tower fights. I love how they kept dying to your selene proc

    I’m Batman.
    Smiff
  • JinMori
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    Seraphayel wrote: »
    Nightblades were very, very unpopular (or better: underperforming) during ESOs first years. I am glad that they are a great class now but - as you said - they are a bit overperforming. Too many great skills (Grim Focus, Cloak, Fear) for PvP.

    Instead of nerfing NB I would prefer buffing the other classes.

    This, how about we buff other classes? Most classes have already been nerfed since morrowind, it's time to revert some of the sustain changes, and instead give us some good interaction between abilities.
  • TequilaFire
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    BohnT wrote: »
    Jhalin wrote: »
    What's with all the baddies crying on the forums lately. Seriously are they just mad that NB is finally a viable class? Because they were absolute garbage for years while Templars and Sorcs ran the show.

    Stop howling for nerfs because you're too bad or too self absorbed to use literally any of the counters to NB cloak. Detect pots, immov pots, magelight, ground AoEs, Reaper's Mark, undodgeable CC.

    You have plenty of options, OP, you just seem to be under the impression that being asked to adapt your playstyle to counter something is equitable to it being SupER OP nERF It

    Finally a viable class? Nightblade is viable for a long time now. If i didn't care about balance I'd be happy my main ist a stamnb and i have another magnb which i enjoy just as much. But i don't i want a balanced game and right now nightblades are not balanced.

    Nightblades have the highest front loaded burst that can be used with it's full strength and with almost no telegraph more often than any other class can + they have the tools to disengage when they fail to be successful during the fight. Dieing on a Nightblade in open world is hard when you are not outnumbered by 1:5, when no one marks you or when you just lack overall situational awareness and skill.

    Also the myth of the squishy nightblade is exactly what it's called a myth. Nightblades have one of the best damage mitigations in the game.
    When you are good enough to utilise cloak and shade you aren't taking any damage for 90% of the fight. This also frees up your build from needing too much investment into survivability via resistances or heavy armor (although HA NBs are a absolute nightmare) this gives you the opportunity to run high damage and sustain builds with relatively low health/ resistances as you don't take much damage to begin with. If you can't survive open fights as long as other classes it's no issue, you don't have to fight that way if you aren't forced by another nightblade.
    Also the effective healing on nightblades is much better than on other classes.
    They might have more heals or healing amplifiers but they don't need it. While healing they can get crits on demand, and they don't eat as much damage as a class that's still fully attackable while playing defensive.

    So we have a class with the best offence for pvp
    (cheap, strong, easy useable, no telegraph and frontloaded)
    That comes with the ability to reset fights as often as wanted, has the best mobility/ kiting skill in the game and features more survivability than other classes.

    That's about where nightblades are overperfoming.

    But the thing is nightblades aren't more survivable than other classes the lack of shields and on demand burst heal make them less survivable than other classes. a stamblade can Cloak all day but eventually it has to come into melee range to do damage. The reason I like fighting nightblades is because you know the fight will end someone will die. You can have fights with other classes that will last an eternity. Especially magplar which is the only class that can actually reset a fight at will. Just by blockcasting one or two BoL's. At least with Cloak I can aoe ultimate a low health nightblade out of Cloak and execute him or pop a detect pot when the nightblade is low and execute him. I've never been in a situation where I'm like crap there's a stamblade, but too often I'm like I'm tied of these block casting talon spamming mag DK's or why can this Templars shrug off all my damage. Sometimes I will literally try to avoid players like that all together. Being invisible is not being invincible Cloak will not absorb damage and you can't do damage while cloaking.

    Melee range to do damage? I just pull lethal arrow and cloak off. You not even know who killed you and where the arrow came. Pray god and die.

    I can do that on my stamDK, stamSorc or stamWarden as well just by using crouch stealth don't even need cloak.

    Lethal arrow is already broken. NB does with cloak . Other classes cannot thats the difference. Other classes give you a chance once location revealed even they do in stealth. Argument has no substance. You cannot know where to hide when you dont know the location.

    You make absolutely no sense.
  • Zeni0s
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  • Kalitas
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    If you want to balance Nightblade incap is pretty much the only thing that needs to be tweaked. I’m a StamBlade main and while I don’t want to see nerfs, incap is extremely strong. I think a good adjustment would be making it similar to how it was before. There are already two animations. One for when you fire it off at the low Ultimate cost and another when you have more ultimate saved up. Make the base cost one do the damage and defile, which would leave PVE performance alone, then make the higher cost animation add in the CC. Something along those lines would be fair, I believe.
    @Kevin-G | Ajani | Wü-Tang Clan
  • joe.smith21b14_ESO
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    We need an ulti cloak that cloaks your team for 10 sec and cannot be broken throughout the duration
    Smiff
  • BohnT
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    We need an ulti cloak that cloaks your team for 10 sec and cannot be broken throughout the duration

    Yeah right...
  • joe.smith21b14_ESO
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    BohnT wrote: »
    We need an ulti cloak that cloaks your team for 10 sec and cannot be broken throughout the duration

    Yeah right...

    Thanks I’m glad you agree.
    Smiff
  • DDuke
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    We need an ulti cloak that cloaks your team for 10 sec and cannot be broken throughout the duration

    Tbh, that's what Veil of Blades or the other morph which no one uses in PvP should do. Though it should only grant invisibility within the circle :P

    Like Shadow Refuge from GW2.
    Edited by DDuke on March 23, 2018 9:15PM
  • BohnT
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    BohnT wrote: »
    We need an ulti cloak that cloaks your team for 10 sec and cannot be broken throughout the duration

    Yeah right...

    Thanks I’m glad you agree.

    Yeah right...
  • StaticWave
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    https://drive.google.com/open?id=1WHFxqenfsPTqeQC31KfXESFbrRARaweu

    Yea, tell me how Incap is better than DB in this situation. My DB killed 2 people immediately, while dropping the other 3 to 20% hp.
    Edited by StaticWave on March 24, 2018 12:43PM
  • StaticWave
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  • joe.smith21b14_ESO
    joe.smith21b14_ESO
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    Smiff
  • MacCait
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    Seriously people... all the classes in ESO are Rock, Paper, Scissors...

    You can't keep making threads on Nerf those damn Rocks, they hit too hard and are way OP... but wait, those scissors are too damn sharp man, gotta NERF those Scissors!... but what about that pesky Paper? Totally smothers you... seriously that needs a NERF.

    It doesn't matter what your class is, each has basic strengths and weaknesses, pro's and cons. If something is clearly out of balance it will get balanced, but this constant barrage of threads on 'Nerf every one else class but mine' are just pointless.

    It's just Rock, Paper, Scissors. Learn to play against the mechanics of the other classes. The best way to do that is to roll all classess, play them and get an inside look yourself.

    If anything, buff the classes that need some love.
    Edited by MacCait on March 24, 2018 1:17PM
  • BohnT
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    MacCait wrote: »
    Seriously people... all the classes in ESO are Rock, Paper, Scissors...

    You can't keep making threads on Nerf those damn Rocks, they hit too hard and are way OP... but wait, those scissors are too damn sharp man, gotta NERF those Scissors!... but what about that pesky Paper? Totally smothers you... seriously that needs a NERF.

    It doesn't matter what your class is, each has basic strengths and weaknesses, pro's and cons. If something is clearly out of balance it will get balanced, but this constant barrage of threads on 'Nerf every one else class but mine' are just pointless.

    It's just Rock, Paper, Scissors. Learn to play against the mechanics of the other classes. The best way to do that is to roll all classess, play them and get an inside look yourself.

    If anything, buff the classes that need some love.

    Dude we are at the point where one class is clearly superior to 7 other specs in the game. Only stamwarden can compete and that is the next overpowered thing that needs balance.
    You can't balance 7 specs at the same time without creating even more balance issues.
    If we have roughly the same level things can get buffed again because then we can easily see how they affect overall gameplay this isn't doable in an appropriate way right now
    Edited by BohnT on March 24, 2018 1:22PM
  • IV_Deity
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    As someone who has pvp'd with many different classes, these complaints are mainly L2P issues...and this is coming from someone who doesn't main a nightblade anymore.
    DeityTheNoble
  • BohnT
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    StaticWave wrote: »
    https://drive.google.com/open?id=1WHFxqenfsPTqeQC31KfXESFbrRARaweu

    Yea, tell me how Incap is better than DB in this situation. My DB killed 2 people immediately, while dropping the other 3 to 20% hp.

    If you are dropping ults with 2 players ofc DBoS is better.
    But these people are bad, getting hit for 13k by dawnbreaker speaks for their builds.
    But these fights are rare for 1vX and 1v1 I'd Pick incap every day over leap or DBoS.
    What does it help me to have an AoE when i can only hit one target anyway. In most 1vX fights you don't kill more than one enemy at the time. You always kill the weakest and then work through your enemies until it ends in an 1v1 against the strongest of them and if i can't win that 1v1 the whole 1vX was crap.
  • MacCait
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    BohnT wrote: »
    MacCait wrote: »
    Seriously people... all the classes in ESO are Rock, Paper, Scissors...

    You can't keep making threads on Nerf those damn Rocks, they hit too hard and are way OP... but wait, those scissors are too damn sharp man, gotta NERF those Scissors!... but what about that pesky Paper? Totally smothers you... seriously that needs a NERF.

    It doesn't matter what your class is, each has basic strengths and weaknesses, pro's and cons. If something is clearly out of balance it will get balanced, but this constant barrage of threads on 'Nerf every one else class but mine' are just pointless.

    It's just Rock, Paper, Scissors. Learn to play against the mechanics of the other classes. The best way to do that is to roll all classess, play them and get an inside look yourself.

    If anything, buff the classes that need some love.

    Dude we are at the point where one class is clearly superior to 7 other specs in the game. Only stamwarden can compete and that is the next overpowered thing that needs balance.
    You can't balance 7 specs at the same time without creating even more balance issues.
    If we have roughly the same level things can get buffed again because then we can easily see how they affect overall gameplay this isn't doable in an appropriate way right now

    So you point out a relevant issue... and your answer is NERF NERF NERF. Perhaps the real issues are ones that everyone is already aware of.

    A, The nerf to sustain, although partially needed, went way overboard, so much so as to make things far too difficult for new and casual players, while Elite players continue to thrive.
    B, We are going to have issues with balance FOREVER! ...until one day, IF that day ever comes, when ZOS finally seperates PvP and PvE CP.

    Most issues surrounding nerf requests and these threads stem from PvP issues. With two seperate systems, the majority of players (who are PvE'ers NOT PvP'ers) can continue to enjoy the game, while the continual balance in PvP can rage on with nerfs and buffs... forever.

    Wrobel's comment on why they won't seperate the CP system for PvP is that it's too much work.

    With all respect, I'm sorry but most intelligent people don't buy that excuse. It's transparent.

    The system for CP is already there. It just needed to be duplicated, and then set one way for PvE, and left the hell alone, while continually mess up the CP system while perpetually trying to balance PvP.

    Saying its' too much work is a contradiction. Looks at the last few years. All the work that was wasted only to be thrown out the window and changed to something else. If the game is still here in 5 years, these same threads will be raging on Nerf this class, Nerf that class, just don't touch My class.

    Overall it would be less work to just create two systems like some other games have done. ...and while your at it, just ease of on the insane nerfs to sustain that have done nothing for making the game more fun to play... just making it harder and more frustrating.
  • Zorgon_The_Revenged
    Zorgon_The_Revenged
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    I thought stamblade died with the proc set nerf.
  • potirondb16_ESO
    potirondb16_ESO
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    There are some stuff though that most people don't get also...

    Nightblade aren't the best Single Target in PVE, they reach the highest dummy parse but are usually outparse by DK (stamina wise) who are easier to buff in raid. Same for magicka they do great parse but are usually beaten by petsorc during trial for the same reason. So #1 DPS... not really, and since they don't bring that much inside a group as a stamina they will usually be replace by a Stamplar. Also, Skill cap wise, Nightblade is the hardest PVE dps class to play which is also why they should have their spot in the DPS line up so... nerf for pve... not sure.

    Now as far as PVP goes, yes Stamina Nightblade is a thing, always been tho, but have they got better lately ? or is it because the actual meta class (the StamWarden and the MagDk) aren't real counter to the Stamblade thus allowing them to shine more often then before .... Understand me, as a Stamblade I rather go toe to toe with a StamWarden and a MagDk then against a StamSorc or a Stamplar simply because of how the class perform against me and what type of counter they have. So I think this is also a thing to consider. Atm, yes Stamblade are powerfull in pvp, that's actually one of their key spot to shine but also atm they play against a meta which doesn't have much AoE to break their cloak thus allowing them better mobility and better strategic gameplay.

    So that's a question too, could Nightblade be played as a MagDk and go toe to toe against anyone... nan, but they do have their thing and are they good at it ... yes, do they even got better since noone bother to bring AoE nowadays... yeah that to lolll, but to be honest if I wanted to Nerf Nightblade atm I would give Incapacitate, Minor Defile instead of Major Defile and had the question over with. The burst of the Nightblade is what makes the Nightblade, the actual issue most player encounter when they fight against a good Nightblade is that they cannot recover fast enough because of Major Defile and get killed by the Nightblade DPS... so if you had to nerf, Nerf Major Defile lol you would not stop glass canon from being severely punish by the nightblade playstyle which is actually one of their key element, but also you will stop the free kill major defile allow a good nightblade to get if he caught someone offguard.

    2cent
  • AddictionX
    AddictionX
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    There are some stuff though that most people don't get also...

    yeah that to lolll, but to be honest if I wanted to Nerf Nightblade atm I would give Incapacitate, Minor Defile instead of Major Defile and had the question over with.

    2cent

    Minor defile is a very rare debuff and for a good reason because of this to obtain minor defile you have "give up something". If instead access to minor defile was readily available in the way major defile was and Major defile being rare, then I'd be fine with your suggestion. Major and Minor defile stacking is very strong requiring only a low amount of 39/240 points in the befoul cp to get a 40 percent major defile debuff and a 20 percent minor defile debuff.

    Here is what you have to give up in order to obtain both.

    You have to give up a poison slot: "minor defile poison/vitality draining poison" duration is about 4-6s depending on ingredients used with a 10s cooldown. You cannot keep it up 100 percent of the time. You also give up utility and potential damage pressure.

    You have to give up a 5 piece armor slot to get the permanent debuff with-in 5 meters. Fasalla's guile. Requires you to stay at 5 meters from the enemy to make the minor defile effective. Its heavy armor, available in jewelry.

    You have to give up a 2 piece monster set to run Thurvokun with the new dlc, in which it requires you to get hit first and have your enemy stand in the obvious pool of growing green bile.

    In contrast:

    Given the access to Major defile is so very available and built into some skills allowing most players to keep it up 100 percent of the time.

    I'm out of time atm so I won't list them out... but well giving a class access to minor defile behind a burst skill is NOT the way to go man... that will buff them.
    Edited by AddictionX on March 25, 2018 6:29PM
  • AddictionX
    AddictionX
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    also on another topic ... fear shouldnt snare. Its duration being unblockable and undodgable hitting up to 4 people is quite alot also has no business snaring even after "breaking-free".

    If it should snare it should hit 1 person not 4. Otherwise allow other unblockable and undodgable CC hit 4 people.
    Edited by AddictionX on March 26, 2018 1:51AM
  • Detector
    Detector
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    nerf sorc please
  • drkfrontiers
    drkfrontiers
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    There is a reason why NB is so popular. Wonder what that could be?
    Edited by drkfrontiers on March 26, 2018 8:54AM
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • Feanor
    Feanor
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    Playing my magNB and having a blast at the moment. So many options.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
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