Seraphayel wrote: »Nightblades were very, very unpopular (or better: underperforming) in during ESOs first years. I am glad that they are a great class now but - as you said - they are a bit overperforming. Too many great skills (Grim Focus, Cloak, Fear) for PvP.
Instead of nerfing NB I would prefer buffing the other classes.
You'd have to buff 7 specs in pvp. The number of changes required to fulfil this is way too high and in the end we'll just have other things which are overperfoming.
In pve we already need to buff certain specs like magdk, Magplar or magwarden as they are underperforming and this will result in New Balance issues.
It's like reworking Code or trying to find an error with an experiment. You want to change as few things as possible and once it's working again you improve it further
Idk what world you live in if you think magplar underperforms in PvP. I can literally afk and live 20s+ in a fight, let alone with purify, bol and eclipse. Top that off with potl morphs being the most brutal damage ability for any numbers above 2 in group (50k hp tanks can still hit 8k) and still extremely strong solo, you have the second easiest class in game after stam warden. I should know, I play one.
Note that I know the grand total of 4 good openworld magnb PvPers and that magNb sucked in PvE for years until the recent patch.
Doctordarkspawn wrote: »Hortator Indoril Nerevar wrote: »Yea I am not reading this but as a pve only nightblade who is not interested in pvp at all can we please stop ruining pve balance for *** pvp...
None of the changes in this post would kill nightblades in pve
Cloak cannot recast
Ultimate cost increase
Cloak is not used in pve
That's a pretty bold and broad statement.
Seraphayel wrote: »Nightblades were very, very unpopular (or better: underperforming) in during ESOs first years. I am glad that they are a great class now but - as you said - they are a bit overperforming. Too many great skills (Grim Focus, Cloak, Fear) for PvP.
Instead of nerfing NB I would prefer buffing the other classes.
You'd have to buff 7 specs in pvp. The number of changes required to fulfil this is way too high and in the end we'll just have other things which are overperfoming.
In pve we already need to buff certain specs like magdk, Magplar or magwarden as they are underperforming and this will result in New Balance issues.
It's like reworking Code or trying to find an error with an experiment. You want to change as few things as possible and once it's working again you improve it further
Idk what world you live in if you think magplar underperforms in PvP. I can literally afk and live 20s+ in a fight, let alone with purify, bol and eclipse. Top that off with potl morphs being the most brutal damage ability for any numbers above 2 in group (50k hp tanks can still hit 8k) and still extremely strong solo, you have the second easiest class in game after stam warden. I should know, I play one.
Note that I know the grand total of 4 good openworld magnb PvPers and that magNb sucked in PvE for years until the recent patch.
Ragnaroek93 wrote: »Tan9oSuccka wrote: »What’s the deal with the recent spike in NB hate/salt?
In this last patch, basically nightblades became immune to two class specific and one general counter.
* Warden cliff racers are dodgeable. These used to be a nightblade’s bane, now they won’t ever hit you if you’re any good. Never. Hit.
* DK powerlash got a cooldown, and is now dodgeable. A nightblade will almost never get hit by this, the single most damaging regular skill proc that a magDK has, thats also tied to their burst heal. And they absolutely suck against good stamblades with it being dodgeable. Can’t hit you. Can’t heal. **** you ZOS.
* Soul Assault took a huge nerf to the snare, which used to be the whole point in using it. Its easy to escape now without dying.
So now TWO classes are now free AP Piñatas for nightblades that weren’t before. You are GOING to get a lot of these threads, you won’t like it, but neither do they.
Yes, and all of those were good changes because they really were countering medium armor builds too hard. I still see mDKs & Wardens doing well in Cyrodiil, BGs & Duels.
Also, you still get the heal from Power Lash even if it misses btw.
That said, I do agree that dodge roll spam needs to be toned down.
I like how it actually accomplishes something in this patch, but I dislike that people can spam it nonstop without running out of stamina.
So maybe ZOS should increase the stacking cost modifier for dodge roll (or increase the duration for the debuff so that people can't use one cloak to just reset the counter & carry on spamming dodge roll until the next Incap).
Also, builds that struggle vs dodge roll tactics should get some undodgeable abilities (on par with Steel Tornado/Brawler which were recently changed to be undodgeable). For instance, bow builds should be able to bypass dodge roll with Acid Spray/Bombard.
Bottom line: Dodge is the strongest damage mitigation tool this patch. So many counters were removed for “consistency” that it’s ridiculous. It only follows that the cloaking/dodge roll class becomes the most powerful in Cyrodiil.
Rofl. Just because you don't have an instant win button with Soul Strike anymore (that skill is still brutal against roll builds tho) doesn't mean that roll dodge is overpowered - it's the only defense mechanic which has a freaking stacking cost, please explain me why nobody runs a roll build besides nightblades (which is the only class which can make them working with Cloak). You can spam shields and blockhealing far longer than rolldodging (and this even without using Harness Magicka which turns mag sustain into a joke). Make suggestions about magplar instead pretending that dodgeroll is the easymode cancer defense while shieldstacking and blocking is the incarnation of skill.Tan9oSuccka wrote: »What’s the deal with the recent spike in NB hate/salt?
In this last patch, basically nightblades became immune to two class specific and one general counter.
* Warden cliff racers are dodgeable. These used to be a nightblade’s bane, now they won’t ever hit you if you’re any good. Never. Hit.
* DK powerlash got a cooldown, and is now dodgeable. A nightblade will almost never get hit by this, the single most damaging regular skill proc that a magDK has, thats also tied to their burst heal. And they absolutely suck against good stamblades with it being dodgeable. Can’t hit you. Can’t heal. **** you ZOS.
* Soul Assault took a huge nerf to the snare, which used to be the whole point in using it. Its easy to escape now without dying.
So now TWO classes are now free AP Piñatas for nightblades that weren’t before. You are GOING to get a lot of these threads, you won’t like it, but neither do they.
Yes, and all of those were good changes because they really were countering medium armor builds too hard. I still see mDKs & Wardens doing well in Cyrodiil, BGs & Duels.
Also, you still get the heal from Power Lash even if it misses btw.
That said, I do agree that dodge roll spam needs to be toned down.
I like how it actually accomplishes something in this patch, but I dislike that people can spam it nonstop without running out of stamina.
So maybe ZOS should increase the stacking cost modifier for dodge roll (or increase the duration for the debuff so that people can't use one cloak to just reset the counter & carry on spamming dodge roll until the next Incap).
Also, builds that struggle vs dodge roll tactics should get some undodgeable abilities (on par with Steel Tornado/Brawler which were recently changed to be undodgeable). For instance, bow builds should be able to bypass dodge roll with Acid Spray/Bombard.
Bottom line: Dodge is the strongest damage mitigation tool this patch. So many counters were removed for “consistency” that it’s ridiculous. It only follows that the cloaking/dodge roll class becomes the most powerful in Cyrodiil.
This exactly!!!
I may be a little biased here, since I play magblade 99% of the time, but imo roll dodge is the single most overpowered defense mechanic this patch. Combine that with the ABSURD (!!!) 30% dodge chance that major evasion have and you'll be lucky to ever be able to catch a roller build (note how I didn't say rollerblade, even though they're the main culprits), let alone burst them down.
Also, the "mark me and it's gg" argument doesn't really add up. I shouldn't have to change up my build completely just so I can have a chance to beat one single spec. It's a flawed argument and it shouldn't exist to begin with.
FIRST OF ALL we need to get rid of major evasion. Combat in a fast paced game like ESO shouldn't depend on rng. It's absurd that I hit a player with the same ability 6 *** TIMES IN A ROW while he's standing still and I can't land a single one.
That's nonsense and you know that. First of all, Major Evasion is 15% and not 30%. And second, stam needs some fair defense as well, dodgeroll builds without Cloak aren't viable, otherwise non nb classes wouldn't all play tank builds. Magicka currently has better sustain, better pressure and better defense, only thing which makes stam looking stronger than it is is sword and board, cloak and heavy attacks.
Major evasion is 15% x2. If you miss the light attack weave you will miss the ability as well. So you have 15% chance to miss the ability followed by another 15% chance on the actual ability...
Not to mention that stam overall is far easier to play and more forgiving than magicka, and you must know that too. If you *** up putting a shield up you're in 1 hit territory, whereas stam can just pop a vigor and dodge roll a few times and it's back to square one.
As for the pressure, that's wrong. Stam can have just as much pressure as mag. Or what do you mean by pressure? Stam has superior burst by a long mile, and pvp is all about burst anyway. Mag duel builds that have good DOT pressure shouldn't even come into the discussion since those are meh in actual real pvp where you need to burst people down.
There's a reason why stamblades are so popular right now. If pvp was all about pressure they would be at the bottom, yet they're not.
King_Thelon wrote: »StaticWave wrote: »Show me how "broken" Nbs are in vet campaigns.
Take heed to yourself.
For whoever seeketh, findeth.
And to those that knock,
The tower door shall be opened.
King_Thelon wrote: »StaticWave wrote: »Show me how "broken" Nbs are in vet campaigns.
Take heed to yourself.
For whoever seeketh, findeth.
And to those that knock,
The tower door shall be opened.
I’m pretty sure that Smiff would still be OP with a level 10 stamblade and the newbie weapon from cold harbor.He’s really good.
The only thing I see in there that needs to change: the crit heal bug. He was pretty much healed to full anytime someone did damage to him, especially after the meteor they dropped on him. 100% shadowy disguise crit heals is like having your own major mending passive all of the time.
Without the crit heal, stamblades would be forced to stay in cloak longer in between murder sprees, and spend more resources healing (like everyone else in the game who isn’t a Templar or a heal warden).
StaticWave wrote: »King_Thelon wrote: »StaticWave wrote: »Show me how "broken" Nbs are in vet campaigns.
Take heed to yourself.
For whoever seeketh, findeth.
And to those that knock,
The tower door shall be opened.
lol good vid. Eternal hunt is pretty nice in tower fights. I love how they kept dying to your selene proc
Seraphayel wrote: »Nightblades were very, very unpopular (or better: underperforming) during ESOs first years. I am glad that they are a great class now but - as you said - they are a bit overperforming. Too many great skills (Grim Focus, Cloak, Fear) for PvP.
Instead of nerfing NB I would prefer buffing the other classes.
Priyasekarssk wrote: »TequilaFire wrote: »Priyasekarssk wrote: »thankyourat wrote: »What's with all the baddies crying on the forums lately. Seriously are they just mad that NB is finally a viable class? Because they were absolute garbage for years while Templars and Sorcs ran the show.
Stop howling for nerfs because you're too bad or too self absorbed to use literally any of the counters to NB cloak. Detect pots, immov pots, magelight, ground AoEs, Reaper's Mark, undodgeable CC.
You have plenty of options, OP, you just seem to be under the impression that being asked to adapt your playstyle to counter something is equitable to it being SupER OP nERF It
Finally a viable class? Nightblade is viable for a long time now. If i didn't care about balance I'd be happy my main ist a stamnb and i have another magnb which i enjoy just as much. But i don't i want a balanced game and right now nightblades are not balanced.
Nightblades have the highest front loaded burst that can be used with it's full strength and with almost no telegraph more often than any other class can + they have the tools to disengage when they fail to be successful during the fight. Dieing on a Nightblade in open world is hard when you are not outnumbered by 1:5, when no one marks you or when you just lack overall situational awareness and skill.
Also the myth of the squishy nightblade is exactly what it's called a myth. Nightblades have one of the best damage mitigations in the game.
When you are good enough to utilise cloak and shade you aren't taking any damage for 90% of the fight. This also frees up your build from needing too much investment into survivability via resistances or heavy armor (although HA NBs are a absolute nightmare) this gives you the opportunity to run high damage and sustain builds with relatively low health/ resistances as you don't take much damage to begin with. If you can't survive open fights as long as other classes it's no issue, you don't have to fight that way if you aren't forced by another nightblade.
Also the effective healing on nightblades is much better than on other classes.
They might have more heals or healing amplifiers but they don't need it. While healing they can get crits on demand, and they don't eat as much damage as a class that's still fully attackable while playing defensive.
So we have a class with the best offence for pvp
(cheap, strong, easy useable, no telegraph and frontloaded)
That comes with the ability to reset fights as often as wanted, has the best mobility/ kiting skill in the game and features more survivability than other classes.
That's about where nightblades are overperfoming.
But the thing is nightblades aren't more survivable than other classes the lack of shields and on demand burst heal make them less survivable than other classes. a stamblade can Cloak all day but eventually it has to come into melee range to do damage. The reason I like fighting nightblades is because you know the fight will end someone will die. You can have fights with other classes that will last an eternity. Especially magplar which is the only class that can actually reset a fight at will. Just by blockcasting one or two BoL's. At least with Cloak I can aoe ultimate a low health nightblade out of Cloak and execute him or pop a detect pot when the nightblade is low and execute him. I've never been in a situation where I'm like crap there's a stamblade, but too often I'm like I'm tied of these block casting talon spamming mag DK's or why can this Templars shrug off all my damage. Sometimes I will literally try to avoid players like that all together. Being invisible is not being invincible Cloak will not absorb damage and you can't do damage while cloaking.
Melee range to do damage? I just pull lethal arrow and cloak off. You not even know who killed you and where the arrow came. Pray god and die.
I can do that on my stamDK, stamSorc or stamWarden as well just by using crouch stealth don't even need cloak.
Lethal arrow is already broken. NB does with cloak . Other classes cannot thats the difference. Other classes give you a chance once location revealed even they do in stealth. Argument has no substance. You cannot know where to hide when you dont know the location.
joe.smith21b14_ESO wrote: »We need an ulti cloak that cloaks your team for 10 sec and cannot be broken throughout the duration
joe.smith21b14_ESO wrote: »We need an ulti cloak that cloaks your team for 10 sec and cannot be broken throughout the duration
Yeah right...
joe.smith21b14_ESO wrote: »We need an ulti cloak that cloaks your team for 10 sec and cannot be broken throughout the duration
joe.smith21b14_ESO wrote: »joe.smith21b14_ESO wrote: »We need an ulti cloak that cloaks your team for 10 sec and cannot be broken throughout the duration
Yeah right...
Thanks I’m glad you agree.
Seriously people... all the classes in ESO are Rock, Paper, Scissors...
You can't keep making threads on Nerf those damn Rocks, they hit too hard and are way OP... but wait, those scissors are too damn sharp man, gotta NERF those Scissors!... but what about that pesky Paper? Totally smothers you... seriously that needs a NERF.
It doesn't matter what your class is, each has basic strengths and weaknesses, pro's and cons. If something is clearly out of balance it will get balanced, but this constant barrage of threads on 'Nerf every one else class but mine' are just pointless.
It's just Rock, Paper, Scissors. Learn to play against the mechanics of the other classes. The best way to do that is to roll all classess, play them and get an inside look yourself.
If anything, buff the classes that need some love.
StaticWave wrote: »https://drive.google.com/open?id=1WHFxqenfsPTqeQC31KfXESFbrRARaweu
Yea, tell me how Incap is better than DB in this situation. My DB killed 2 people immediately, while dropping the other 3 to 20% hp.
Seriously people... all the classes in ESO are Rock, Paper, Scissors...
You can't keep making threads on Nerf those damn Rocks, they hit too hard and are way OP... but wait, those scissors are too damn sharp man, gotta NERF those Scissors!... but what about that pesky Paper? Totally smothers you... seriously that needs a NERF.
It doesn't matter what your class is, each has basic strengths and weaknesses, pro's and cons. If something is clearly out of balance it will get balanced, but this constant barrage of threads on 'Nerf every one else class but mine' are just pointless.
It's just Rock, Paper, Scissors. Learn to play against the mechanics of the other classes. The best way to do that is to roll all classess, play them and get an inside look yourself.
If anything, buff the classes that need some love.
Dude we are at the point where one class is clearly superior to 7 other specs in the game. Only stamwarden can compete and that is the next overpowered thing that needs balance.
You can't balance 7 specs at the same time without creating even more balance issues.
If we have roughly the same level things can get buffed again because then we can easily see how they affect overall gameplay this isn't doable in an appropriate way right now
potirondb16_ESO wrote: »There are some stuff though that most people don't get also...
yeah that to lolll, but to be honest if I wanted to Nerf Nightblade atm I would give Incapacitate, Minor Defile instead of Major Defile and had the question over with.
2cent