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Should Cloak be broken by DoT's?

  • Drachenfier
    Drachenfier
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    No, Cloak should not be broken by Damage over Time abilities...
    Drdeath20 wrote: »
    Cloak does far too much and puts you almost instantly back on the offensive. Plus the only counter to cloak right now is being a nightblade.

    Nerfs are comming and its gonna be huge.

    The ONLY counter? Have you played a Nightblade with cloak? Let me tell you what PULLS me out of stealth.

    - Deep Breath
    - Inner/Mage light
    - Detect Pots
    - Light Attacks
    - Hurricane/Lightning Form
    - Volcanic Rune
    - Sap Essence
    - Expert Hunter
    - Trap beast (people place it around bodies I try to res)
    - Caltrops
    - Revaling Flare
    - People who jab randomly and get me
    - Power Of the Light (when it ends)
    - Firey Breath
    - Volatile Armor
    - Talons
    - Haunting Curse (when it explodes)
    - Streak
    - Any gosh darn AOE in the darn game

    ....should I keep going or will you admit you don't TRY to counter cloak and decide to cry about it instead? People who don't play the class should just stop.

    Can confirm the bolded skills do not pull a NB out of cloak. Talons, being an AOE, will "MISS" everytime if you fire it after a NB goes into cloak, Volatile Armor gives no indication whatsoever. Fiery Breath *might* if you activate it prior to the NB dropping into cloak, but if they cloak before you fire it, it will miss.

    I can CONFIRM as a NIGHTBLADE it DOES pull us out of stealth. When it "misses" luck was on our side and we moved fast enough so it missed.

    I have never once....and keep in mind, every fight will be majority nightblades....had talons pull one of stealth. IF, out of any of those you claim should work, it should be that one every time because it's AOE around the caster. I always see a giant MISS on my screen when I use it.
  • Kuramas9tails
    Kuramas9tails
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    No, Cloak should not be broken by Damage over Time abilities...
    Drdeath20 wrote: »
    Cloak does far too much and puts you almost instantly back on the offensive. Plus the only counter to cloak right now is being a nightblade.

    Nerfs are comming and its gonna be huge.

    The ONLY counter? Have you played a Nightblade with cloak? Let me tell you what PULLS me out of stealth.

    - Deep Breath
    - Inner/Mage light
    - Detect Pots
    - Light Attacks
    - Hurricane/Lightning Form
    - Volcanic Rune
    - Sap Essence
    - Expert Hunter
    - Trap beast (people place it around bodies I try to res)
    - Caltrops
    - Revaling Flare
    - People who jab randomly and get me
    - Power Of the Light (when it ends)
    - Firey Breath
    - Volatile Armor
    - Talons
    - Haunting Curse (when it explodes)
    - Streak
    - Any gosh darn AOE in the darn game

    ....should I keep going or will you admit you don't TRY to counter cloak and decide to cry about it instead? People who don't play the class should just stop.

    Can confirm the bolded skills do not pull a NB out of cloak. Talons, being an AOE, will "MISS" everytime if you fire it after a NB goes into cloak, Volatile Armor gives no indication whatsoever. Fiery Breath *might* if you activate it prior to the NB dropping into cloak, but if they cloak before you fire it, it will miss.

    I can CONFIRM as a NIGHTBLADE it DOES pull us out of stealth. When it "misses" luck was on our side and we moved fast enough so it missed.

    I have never once....and keep in mind, every fight will be majority nightblades....had talons pull one of stealth. IF, out of any of those you claim should work, it should be that one every time because it's AOE around the caster. I always see a giant MISS on my screen when I use it.

    You do realize when we are in Talons, we can stealth inside your talons but we are still in your talons because we can't move. We are there, you just can't see us so whip away. I added it because it was one that has, essentially, got me caught and killed but it doesn't pull out out as long as we spam cloak.
    Edited by Kuramas9tails on March 22, 2018 7:35PM
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    • Kuramas9tails
      Kuramas9tails
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      No, Cloak should not be broken by Damage over Time abilities...
      Copy
      Edited by Kuramas9tails on March 22, 2018 7:31PM
        Your friendly neighborhood crazy cat lady of ESO
        New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
        AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
        AD Khajiit Mageblade DPS -- Flawless Conquerer
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      • Sharee
        Sharee
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        No, Cloak should not be broken by Damage over Time abilities...
        Drdeath20 wrote: »
        Cloak does far too much and puts you almost instantly back on the offensive. Plus the only counter to cloak right now is being a nightblade.

        Nerfs are comming and its gonna be huge.

        The ONLY counter? Have you played a Nightblade with cloak? Let me tell you what PULLS me out of stealth.

        - Deep Breath
        - Inner/Mage light
        - Detect Pots
        - Light Attacks
        - Hurricane/Lightning Form
        - Volcanic Rune
        - Sap Essence
        - Expert Hunter
        - Trap beast (people place it around bodies I try to res)
        - Caltrops
        - Revaling Flare
        - People who jab randomly and get me
        - Power Of the Light (when it ends)
        - Firey Breath
        - Volatile Armor
        - Talons
        - Haunting Curse (when it explodes)
        - Streak
        - Any gosh darn AOE in the darn game

        ....should I keep going or will you admit you don't TRY to counter cloak and decide to cry about it instead? People who don't play the class should just stop.

        Can confirm the bolded skills do not pull a NB out of cloak. Talons, being an AOE, will "MISS" everytime if you fire it after a NB goes into cloak, Volatile Armor gives no indication whatsoever. Fiery Breath *might* if you activate it prior to the NB dropping into cloak, but if they cloak before you fire it, it will miss.

        I can CONFIRM as a NIGHTBLADE it DOES pull us out of stealth. When it "misses" luck was on our side and we moved fast enough so it missed.

        I have never once....and keep in mind, every fight will be majority nightblades....had talons pull one of stealth. IF, out of any of those you claim should work, it should be that one every time because it's AOE around the caster. I always see a giant MISS on my screen when I use it.

        Talons do not pull a NB out of cloak. They do however still catch him. Its quite a funny sight actually, the talons are sticking out of the ground holding nothing. You need another AOE (such as the inital cast of volatile armor) to reveal the NB inside the talons.
      • Wreuntzylla
        Wreuntzylla
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        Is this bizzaro world? ZoS has been steadily either adding or changing DoT effects to pull NBs out of cloak.

        Swarm anyone? That was the first, there are now three regularly ticking DoTs that pull an NB out of cloak every tick.... Then there are the various other types, like curse's delayed explosion, defensive rune which can be cast after an NB DoTs you, to pull them out of stealth with cc, and so on.

        I'm beginning to wonder if people complain because they simply don't know the current state of game mechanics...
      • danno8
        danno8
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        No, Cloak should not be broken by Damage over Time abilities...
        No cloak shouldn't be broken by DoT's.

        Yes NB should still take DoT damage while cloaked.

        ZoS couldn't code this to work properly so instead they made Cloak suppress all DoT's thus making it too strong.
      • ezeepeezee
        ezeepeezee
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        All this about Talons, so much misinfo..

        When you Talons a cloaked NB, you do catch them with Talons, they are rooted.

        The "miss" you see is the DoT from the fire damage from Talons being suppressed. The mechanic that cloak uses to suppress DoTs is forcing them all to miss.

        The "miss" you see when you've applied DoTs to a NB who then cloaks are the DoTs being suppressed. They show up in the spot that the NB cloaked at. They do NOT indicated where the NB currently is.

        And all these people saying "play a NB." Do you even?
      • Grimlok_S
        Grimlok_S
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        I don't think dots should break cloak, but I don't think cloak should supress all dots for the duration either.

        Allow them to continue doing damage while leaving the caster cloaked.

        Edit, so long as cloak provides crit healing I think that would lower their reset potential while keeping things to the nightblade's advantage.
        Edited by Grimlok_S on March 22, 2018 7:55PM
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      • ezeepeezee
        ezeepeezee
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        danno8 wrote: »
        No cloak shouldn't be broken by DoT's.

        Yes NB should still take DoT damage while cloaked.

        ZoS couldn't code this to work properly so instead they made Cloak suppress all DoT's thus making it too strong.

        I understand but I've thought about this and I'm failing to see how this could be the case.

        If they can't fix crit healing with cloak because "healing is negative damage," then how can you remain cloaked while healing? If you can't be damaged by DoTs without being pulled from cloak, why can you heal?

        Just pontificating. Personally I'd like to see DoTs still hit NBs in cloak, but pulling them from cloak would destroy NB.
      • Wreuntzylla
        Wreuntzylla
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        ezeepeezee wrote: »
        danno8 wrote: »
        No cloak shouldn't be broken by DoT's.

        Yes NB should still take DoT damage while cloaked.

        ZoS couldn't code this to work properly so instead they made Cloak suppress all DoT's thus making it too strong.

        I understand but I've thought about this and I'm failing to see how this could be the case.

        If they can't fix crit healing with cloak because "healing is negative damage," then how can you remain cloaked while healing? If you can't be damaged by DoTs without being pulled from cloak, why can you heal?

        Just pontificating. Personally I'd like to see DoTs still hit NBs in cloak, but pulling them from cloak would destroy NB.

        Casting invig pulls you out of cloak. Casting rally does not. Rally is an adder heal and miniscule compared to invig. This is the main reason curse is so effective on NBs. It not only pulls you out of cloak, it does great damage, and depending on your health you must break cloak by casting invig. This is because anyone who understands the mechanic reapplies curse when the second explosion de-cloaks the NB.
      • Drdeath20
        Drdeath20
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        Yes, Cloak should be broken by Damage over Time abilities...
        Murador178 wrote: »
        Drdeath20 wrote: »
        Nightblades should have to purge, vigor then cloak.

        are u rly talking about the alliance war purge ....

        that would be 5k magicka + 3 k magicka - if the enemy isnt competetely *** he will use a dot --> stamblade has no magicka left. That change wont happen so :wink: .

        Im pretty sure 90% of the guys voting yes, have no nb char and dont understand how cloak works - probably most of them still think shadow cloak makes all vigor ticks crit - we can nerf that for sure :trollface: .

        Excuse me mrs, I have 2 nightblades, a sorc and 2 templars. My nightblades are my easy mode. I wonder how many other classes you have?
      • Sugaroverdose
        Sugaroverdose
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        No, Cloak should not be broken by Damage over Time abilities...
        There have been a lot of threads created lately about how OP Nightblades are, and while I do believe that there are things in this game that are arguably more OP than they are, I feel its undeniable that some of their abilities are bit overtuned...

        Case in point...Cloak.


        At current, this ability is able to suppress DoT abilities like Structured Entropy and allow the Nightblade to successfully Cloak out and escape unharmed...

        IMHO, this is what makes Cloak too powerful; they are able to disengage from a fight too readily because of features like this...

        IMHO, if a Nightblade (or any other class for that matter) wishes to be free of a DoT, then he/she should have to wait out the DoT's duration or slot and utilize a Purging/Cleansing ability just like anyone else has to...

        I genuinely feel that if you are taking Damage over Time, then that damage should immediately break Cloak and force the Cloaking Nightblade to become visible once more...


        So...

        How does the Hive Mind here on the ESO Forums feel about this?
        With overall nerfs to other mechanics cloak should just disable healing
      • Izaki
        Izaki
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        No, Cloak should not be broken by Damage over Time abilities...
        DoTs should continue ticking even when the Nightblade is invisible. But they shouldn't break cloak, otherwise, cloak is as good as useless.
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      • danno8
        danno8
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        No, Cloak should not be broken by Damage over Time abilities...
        Izaki wrote: »
        DoTs should continue ticking even when the Nightblade is invisible. But they shouldn't break cloak, otherwise, cloak is as good as useless.

        I think most people, NB's included, agree this is the way it should work with cloak and DoT's.

        I don't know why ZoS hasn't figured this out yet, but my guess is that they used to try to code for this but were having so many issues making DoT's not reveal the NB that they just gave Cloak carte blanc ability to negate all DoT's.
      • DDuke
        DDuke
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        danno8 wrote: »
        Izaki wrote: »
        DoTs should continue ticking even when the Nightblade is invisible. But they shouldn't break cloak, otherwise, cloak is as good as useless.

        I think most people, NB's included, agree this is the way it should work with cloak and DoT's.

        I don't know why ZoS hasn't figured this out yet, but my guess is that they used to try to code for this but were having so many issues making DoT's not reveal the NB that they just gave Cloak carte blanc ability to negate all DoT's.

        Yes, but again: DW & Bow focused builds do not have skills like Rally to recover with, meaning getting to low health with PI or DBOS on you would be 100% certain death.

        Currently cloak acts as a "damage shield" for these builds, so in order for that to happen ZOS would have to:
        1. Move Rally to Fighters Guild.
        2. Make Cloak provide a heal over time effect while active to offset atleast one strong DoT (e.g. PI or DBOS).
        3. Give these builds some other way to survive (after all, they can't dodge those DoT ticks).
      • Dredlord
        Dredlord
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        Yes, Cloak should be broken by Damage over Time abilities...
        raynasa wrote: »
        Dredlord wrote: »
        Just like I have to purge defile just to use one of my main class skills...
        Defile is not a dot. And you can use BoL while defile on you.

        A pie is not a cake whats your point?

        You can still use invis with a dot on you...

        It will still trigger all the passives and secondary effects and give you a second of invis.

        Kthnxbye?
      • Domander
        Domander
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        Well, i guess if you change dark cloak back to a purge... that'd be fine.
      • Maura_Neysa
        Maura_Neysa
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        Wow people such a hopeless discussion.
        - Cloak works perfectly. It doesn't cleanse DoTs, and DoTs don't stop you from cloaking.
        - You cloak out completely, when you use Cloak, unless you have Inner Light, Mark Target, Piercing Mark, the useless Fighters Guild one.
        - If you have a DoT on you, you will be partially traceable. Each time the DoT ticks, either Damage or Miss will show up on my screen. Its like I am chasing a blood trial.
        • I can't see you, and if you are great, you will ghost on me. If I'm looking in the wrong direction I wont see the tick. Do that well enough and the DoT will run out.
        • If you are good, you wont ghost, but you will successfully keep the pressure off. I may keep getting new DoTs on you, but I wont put any pressure on you. I'll either pointlessly chase you, or I'll give up. Which gives you the chance to reposition and reengage (With a squishier target then me if you are smart).
        • If you are just bad, I'll keep on you until I run you out of Mag or Stam, once that happens, you're a dead man/mer walking.
        Edited by Maura_Neysa on March 23, 2018 3:39AM
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      • Casul
        Casul
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        No, Cloak should not be broken by Damage over Time abilities...
        Need to compare this differently. Dots are cheap, cloak is not. If you are forcing a NB into stealth he is using more resources then you are. Eventually he will run out.
        PvP needs more love.
      • TheDoomsdayMonster
        TheDoomsdayMonster
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        Yes, Cloak should be broken by Damage over Time abilities...
        There have been a lot of threads created lately about how OP Nightblades are, and while I do believe that there are things in this game that are arguably more OP than they are, I feel its undeniable that some of their abilities are bit overtuned...

        Case in point...Cloak.


        At current, this ability is able to suppress DoT abilities like Structured Entropy and allow the Nightblade to successfully Cloak out and escape unharmed...

        IMHO, this is what makes Cloak too powerful; they are able to disengage from a fight too readily because of features like this...

        IMHO, if a Nightblade (or any other class for that matter) wishes to be free of a DoT, then he/she should have to wait out the DoT's duration or slot and utilize a Purging/Cleansing ability just like anyone else has to...

        I genuinely feel that if you are taking Damage over Time, then that damage should immediately break Cloak and force the Cloaking Nightblade to become visible once more...


        So...

        How does the Hive Mind here on the ESO Forums feel about this?
        With overall nerfs to other mechanics cloak should just disable healing

        Now I really like this idea...

        It would behave like Mist Form in this fashion and would do wonders for limiting the Nightblades ability to reset a fight at will...

        Well done!

        :)

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      • Dredlord
        Dredlord
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        Yes, Cloak should be broken by Damage over Time abilities...
        BuildMan wrote: »
        Need to compare this differently. Dots are cheap, cloak is not. If you are forcing a NB into stealth he is using more resources then you are. Eventually he will run out.

        Omg you’re right, let’s not allow any type of gameplay that could lead to a NB losing....
      • HairyFairy
        HairyFairy
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        No, Cloak should not be broken by Damage over Time abilities...
        no. just no. templars have an easy purge ability. built in. night blades don't. cloak has been nerfed to the ground already, go away. if a nightblade can cloak away from you these days, use detect pot, maglight, soul assault, or almost anythign else in the game to pull it out. ffs
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      • Ectheliontnacil
        Ectheliontnacil
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        No, Cloak should not be broken by Damage over Time abilities...
        OP is a troll...at least I hope he is.
        Edited by Ectheliontnacil on March 23, 2018 8:12AM
      • Berenhir
        Berenhir
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        No, Cloak should not be broken by Damage over Time abilities...
        OP is a troll...at least I hope he is.

        Isn't he the guy claiming Combat Physician is the best defensive pvp set in the game? Seems not the only l2p issue going on then :D
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      • Vapirko
        Vapirko
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        No, Cloak should not be broken by Damage over Time abilities...
        Nope that’s way overkill. Are NBs a little over turned? Maybe but not by much. They’re OP in no CP PvP but that’s a pretty niche situation. As other people have said removing crit heals from cloak would be a good start, maybe take the defile from incap. Too much more than that risks making the class trash. For the record I have played both mag and stamblade, currently play magblade for fun but not main. I also think a lot of good players gravitate towards stamblade because of their potential so part of people losing it over the OPness is that they’re getting stomped by good players. Ever run into a bad NB? They go down like a sack of bricks. In contrast a bad warden or magplar can absorb a lot of incoming damage. If I see a breath of life spamming Sb magplar I’m likely to just walk the other way. If I get a NB marking me for kicks and not making a move I’m likely to sit there until they get cocky enough to make a move because I know they’re going down hard.
      • Silver_Strider
        Silver_Strider
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        No, Cloak should not be broken by Damage over Time abilities...
        Dredlord wrote: »
        BuildMan wrote: »
        Need to compare this differently. Dots are cheap, cloak is not. If you are forcing a NB into stealth he is using more resources then you are. Eventually he will run out.

        Omg you’re right, let’s not allow any type of gameplay that could lead to a NB losing....

        Let's put this another way.
        What survival tools does a NB have in comparison to every other class? It doesn't have a reliable burst heal. The only skills that would qualify as burst heals are Soul Siphon, which is an Ultimate, and Mark Target, which requires you to kill your target. It doesn't have shields at all, just a passive Dodge Skill, which is unreliable AND was nerfed awhile back. It's not particularly bulky and those that are somewhat bulky are hardly a threat as they either sacrificed sustain or damage to do so, the former dying easily once you counter their only burst chance and the latter don't have the damage to take you out anyways.

        The only thing NB has is maneuverability. It has Shadow Image, several forms of Major Expedition and Cloak, which are all means used to get away from a fight. Shadow Image does crap damage and while the debuff it provides is fairly useful, it only affects 1 target at a time. Major Expedition is meaningless unless you can hide after getting away, else you just get Gap Closer Spammed, and Cloak, while powerful, has probably the most counters to it out of every single skill in the game. Being about to out maneuver someone is meaningless if you can get them off your tail or kill them and NB is not designed to be a hold your ground fighter like DKs are.

        Sure, you can burst down some bad players on a NB fairly quickly but go up against someone of equal skill and see how easy it is to actually get that kill. Magblades get hard countered by practically every class in some way. DKs and Wardens completely shut down most of a Magblades toolkit, Templars just need to Sweep you and you're snared to a point that cloak is meaningless, Sorcs prevent them from going into sneak at all with Curse and other NBs do the same with Mark. Stamblades can dodge roll and cloak meshes well with Dodge Rolling for more evasion but a Stamblade can't indefinitely spam cloak either. Even with something like Shacklebreaker and Pots, I can only cloak 4-5 times max on my Stamblade, assuming I haven't used Fear to alleviate pressure already and if my opponent isn't using poisons/Siphoner CP to make things harder on me.

        To nerf cloak would mean that they would need to buff up the rest of NBs toolkit so that it has the option to stand its ground like the other classes, else you just kill the class entirely.
        Argonian forever
      • Casul
        Casul
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        No, Cloak should not be broken by Damage over Time abilities...
        Dredlord wrote: »
        BuildMan wrote: »
        Need to compare this differently. Dots are cheap, cloak is not. If you are forcing a NB into stealth he is using more resources then you are. Eventually he will run out.

        Omg you’re right, let’s not allow any type of gameplay that could lead to a NB losing....

        If you can’t counter cloak then the NB wasn’t the problem. And when it comes down to it virtually all counters to cloak cost less then cloak. So if you play it smart and force the NB to remain cloaked for an extended period then eventually you will knock out their Magicka. It’s no different then fighting a tanky dk or Templar. Force them to play defensively and then kill their healing with defile and eventually you will beat them. Nb works just the same but with different counter tools.
        PvP needs more love.
      • EtonZilla
        EtonZilla
        No, Cloak should not be broken by Damage over Time abilities...
        My MAG NB got a DOT from NPC today. WHen I CLOAKED to test this topic, my NB kept dropping from Cloak before the 3sec timer due to DOTs every 1 sec.

        So ... DOTs DO cancel CLOAK.
      • Berenhir
        Berenhir
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        No, Cloak should not be broken by Damage over Time abilities...
        EtonZilla wrote: »
        My MAG NB got a DOT from NPC today. WHen I CLOAKED to test this topic, my NB kept dropping from Cloak before the 3sec timer due to DOTs every 1 sec.

        So ... DOTs DO cancel CLOAK.

        No, the game is just a buggy mess.
        PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
      • StaticWave
        StaticWave
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        No, Cloak should not be broken by Damage over Time abilities...
        I need some extended ritual to cleanse my eyes from reading this post. This has got to be one of the most ridiculous suggestion ever.
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