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Templar- Dawn's wrath ultimate

Skander
Skander
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Change it, it costs a lot and it's useless. Even as a defensive ultimate since it doesn't give protection.
I meme, but my memes are so truthful they hurt
-Elder Nightblades Online
Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Lynx7386
    Lynx7386
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    It reduces enemy damage by 30%, deals respectable aoe damage, and has a synergy and 70% snare. How is it useless?

    I always run it on my templar healer's destro bar for vet dungeons. Invaluable in aoe pulls, and to top it all off it procs minor sorcery for your group.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Goshua
    Goshua
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    PvP wise anyway If at least one morph traveled with the templar for its duration it would help.

    At the moment both you and a synegiser (hopefully) have to stay put while everyone else blows on by, whether in retreat or advance.
  • Goshua
    Goshua
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    standing in our house all awone n wonely
  • Minno
    Minno
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    Goshua wrote: »
    standing in our house all awone n wonely

    Would be nice if it was cheaper. Sorcs have a similar drop-house mechanic but at least they can LOS theirs and it's cheaper in cost
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Skander
    Skander
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    Lynx7386 wrote: »
    It reduces enemy damage by 30%, deals respectable aoe damage, and has a synergy and 70% snare. How is it useless?

    I always run it on my templar healer's destro bar for vet dungeons. Invaluable in aoe pulls, and to top it all off it procs minor sorcery for your group.

    Nobody will stand on it, aka useless. The cost is too high
    Edited by Skander on March 22, 2018 9:24PM
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • itsfatbass
    itsfatbass
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    Again.... you're whining to nerf something for pvp that has absolutely no problems in PvE. Please stop.
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • Joy_Division
    Joy_Division
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    Lynx7386 wrote: »
    It reduces enemy damage by 30%, deals respectable aoe damage, and has a synergy and 70% snare. How is it useless?

    I always run it on my templar healer's destro bar for vet dungeons. Invaluable in aoe pulls, and to top it all off it procs minor sorcery for your group.

    Not useless.

    Just not efficient or effective as alternatives.

    An ultimate, especially the most expensive one in the game, should not feel so meh.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Goshua
    Goshua
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    Minno wrote: »
    Goshua wrote: »
    standing in our house all awone n wonely

    Would be nice if it was cheaper. Sorcs have a similar drop-house mechanic but at least they can LOS theirs and it's cheaper in cost

    Agree. A combo of mobility and reduced cost would be nice, even removing the req of an ally hitting x for it to be worth slotting. May provide an option for a more offensive play style.

    Though a buff and change to Empowering Sweep could well mean leaving Nova alone. Empowered to me means dps and Id prefer that to be focus of that morph for magplar (I love the class but am bored of it defensive tool box). In pve it can be ok until harder foes but I sometimes am left wondering if I hit anyone at all in PvP

  • Lynx7386
    Lynx7386
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    Skander wrote: »
    Lynx7386 wrote: »
    It reduces enemy damage by 30%, deals respectable aoe damage, and has a synergy and 70% snare. How is it useless?

    I always run it on my templar healer's destro bar for vet dungeons. Invaluable in aoe pulls, and to top it all off it procs minor sorcery for your group.

    Nobody will stand on it, aka useless. The cost is too high

    Oh, I see, you're another whining pvper that thinks your part of the game is the only part that matters.

    Pro tip; there are other non-class ults you can use in PvP. Maybe try those and stop trying to break the other 75% of the game.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Skander
    Skander
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    Lynx7386 wrote: »
    Skander wrote: »
    Lynx7386 wrote: »
    It reduces enemy damage by 30%, deals respectable aoe damage, and has a synergy and 70% snare. How is it useless?

    I always run it on my templar healer's destro bar for vet dungeons. Invaluable in aoe pulls, and to top it all off it procs minor sorcery for your group.

    Nobody will stand on it, aka useless. The cost is too high

    Oh, I see, you're another whining pvper that thinks your part of the game is the only part that matters.

    Pro tip; there are other non-class ults you can use in PvP. Maybe try those and stop trying to break the other 75% of the game.
    If incapaciteting strike was a ulti that didn't do damage you would have complained already.

    It's useless. It needs a change.
    Banner was changed becouse it was useless.
    Now it's nova turn
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • maxjapank
    maxjapank
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    The solar disturbance morph with the snare is very strong when used just before bombing with other Ults. I always have someone in my group use the synergy as well. But would love to see the cost reduced as well as all Temp skills. They should work on the Adreac Spear Ultis for more burst, too.
  • ofSunhold
    ofSunhold
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    It has a nice synergy. And it looks cool.

    That's all I've got, I hate it. I'll slot destro ult or meteor or bats or warhorn or even barrier before either version of Nova.
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • Lynx7386
    Lynx7386
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    Skander wrote: »
    Lynx7386 wrote: »
    Skander wrote: »
    Lynx7386 wrote: »
    It reduces enemy damage by 30%, deals respectable aoe damage, and has a synergy and 70% snare. How is it useless?

    I always run it on my templar healer's destro bar for vet dungeons. Invaluable in aoe pulls, and to top it all off it procs minor sorcery for your group.

    Nobody will stand on it, aka useless. The cost is too high

    Oh, I see, you're another whining pvper that thinks your part of the game is the only part that matters.

    Pro tip; there are other non-class ults you can use in PvP. Maybe try those and stop trying to break the other 75% of the game.
    If incapaciteting strike was a ulti that didn't do damage you would have complained already.

    It's useless. It needs a change.
    Banner was changed becouse it was useless.
    Now it's nova turn

    What does incap have to do with anything? I hardly play my nb any more, and he's a healer who doesn't even use incap; soul harvest occasionally.

    PvP is the bane of this game. Every bad balance change and nerf has been the result of some pvper crying because he wasn't good enough to roflstomp someone else in cyrodiil or in battlegrounds. I'm sick and tired of PvP changes ruining every other aspect of this game in order to appease a few overly vocal children who base their egos on how many people they can kill in cyrodiil.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Skander
    Skander
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    Lynx7386 wrote: »
    Skander wrote: »
    Lynx7386 wrote: »
    Skander wrote: »
    Lynx7386 wrote: »
    It reduces enemy damage by 30%, deals respectable aoe damage, and has a synergy and 70% snare. How is it useless?

    I always run it on my templar healer's destro bar for vet dungeons. Invaluable in aoe pulls, and to top it all off it procs minor sorcery for your group.

    Nobody will stand on it, aka useless. The cost is too high

    Oh, I see, you're another whining pvper that thinks your part of the game is the only part that matters.

    Pro tip; there are other non-class ults you can use in PvP. Maybe try those and stop trying to break the other 75% of the game.
    If incapaciteting strike was a ulti that didn't do damage you would have complained already.

    It's useless. It needs a change.
    Banner was changed becouse it was useless.
    Now it's nova turn

    What does incap have to do with anything? I hardly play my nb any more, and he's a healer who doesn't even use incap; soul harvest occasionally.

    PvP is the bane of this game. Every bad balance change and nerf has been the result of some pvper crying because he wasn't good enough to roflstomp someone else in cyrodiil or in battlegrounds. I'm sick and tired of PvP changes ruining every other aspect of this game in order to appease a few overly vocal children who base their egos on how many people they can kill in cyrodiil.

    For what i see, pve is stagnant and boring. And that's what killing pvp. Having stuff that does only high damage leaves people to carry that in pvp. Being in huge zergs that make no sence but killing the server.

    Returning to the topic, the ultimate costs too much for what it does.
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • LegendaryMage
    LegendaryMage
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    Reduce cost to 200 or so, maybe it will see a bit more use then.
  • Drdeath20
    Drdeath20
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    I think they should keep the solar prism morph but my problem is with solar disturbance.
  • Lynx7386
    Lynx7386
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    Skander wrote: »
    Lynx7386 wrote: »
    Skander wrote: »
    Lynx7386 wrote: »
    Skander wrote: »
    Lynx7386 wrote: »
    It reduces enemy damage by 30%, deals respectable aoe damage, and has a synergy and 70% snare. How is it useless?

    I always run it on my templar healer's destro bar for vet dungeons. Invaluable in aoe pulls, and to top it all off it procs minor sorcery for your group.

    Nobody will stand on it, aka useless. The cost is too high

    Oh, I see, you're another whining pvper that thinks your part of the game is the only part that matters.

    Pro tip; there are other non-class ults you can use in PvP. Maybe try those and stop trying to break the other 75% of the game.
    If incapaciteting strike was a ulti that didn't do damage you would have complained already.

    It's useless. It needs a change.
    Banner was changed becouse it was useless.
    Now it's nova turn

    What does incap have to do with anything? I hardly play my nb any more, and he's a healer who doesn't even use incap; soul harvest occasionally.

    PvP is the bane of this game. Every bad balance change and nerf has been the result of some pvper crying because he wasn't good enough to roflstomp someone else in cyrodiil or in battlegrounds. I'm sick and tired of PvP changes ruining every other aspect of this game in order to appease a few overly vocal children who base their egos on how many people they can kill in cyrodiil.

    For what i see, pve is stagnant and boring. And that's what killing pvp. Having stuff that does only high damage leaves people to carry that in pvp. Being in huge zergs that make no sence but killing the server.

    Returning to the topic, the ultimate costs too much for what it does.

    Not every ability needs to be good in both areas of the game. Nova is fine in pve, if you have issues with it in PvP use something else. Sweep, meteor, barrier, dawnbreaker, bat swarm, you have options.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Minno
    Minno
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    Lynx7386 wrote: »
    Skander wrote: »
    Lynx7386 wrote: »
    It reduces enemy damage by 30%, deals respectable aoe damage, and has a synergy and 70% snare. How is it useless?

    I always run it on my templar healer's destro bar for vet dungeons. Invaluable in aoe pulls, and to top it all off it procs minor sorcery for your group.

    Nobody will stand on it, aka useless. The cost is too high

    Oh, I see, you're another whining pvper that thinks your part of the game is the only part that matters.

    Pro tip; there are other non-class ults you can use in PvP. Maybe try those and stop trying to break the other 75% of the game.

    No one will stand in it is correct, but no one will use it because it costs more than more offensive abilities that actually punish players in a mobilty meta.

    I had two ideas for this ability:
    - reduce cost significantly on snare morph to match resto/snb Ultimates. Remove synergy to compensate. Gives Templar a spamable defense which helps alleviate the mobilty issue and strengthens the "house protection" idea. Other morph can stay same since the synergy is too important for pve and in pvp has defense
    - make both morphs single target 200 cost ultimate. Deal magic DMG but gives an AOE major maim similar to how dark flare gives major defile and keep the synergy) Would work beautifully to give you decisions about if you should take this skill over meteor (strong AOE or debuff enemies).

    Either way the cost is too great for the benefits you receive in PvP.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • ofSunhold
    ofSunhold
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    Lynx7386 wrote: »
    Skander wrote: »
    Lynx7386 wrote: »
    Skander wrote: »
    Lynx7386 wrote: »
    Skander wrote: »
    Lynx7386 wrote: »
    It reduces enemy damage by 30%, deals respectable aoe damage, and has a synergy and 70% snare. How is it useless?

    I always run it on my templar healer's destro bar for vet dungeons. Invaluable in aoe pulls, and to top it all off it procs minor sorcery for your group.

    Nobody will stand on it, aka useless. The cost is too high

    Oh, I see, you're another whining pvper that thinks your part of the game is the only part that matters.

    Pro tip; there are other non-class ults you can use in PvP. Maybe try those and stop trying to break the other 75% of the game.
    If incapaciteting strike was a ulti that didn't do damage you would have complained already.

    It's useless. It needs a change.
    Banner was changed becouse it was useless.
    Now it's nova turn

    What does incap have to do with anything? I hardly play my nb any more, and he's a healer who doesn't even use incap; soul harvest occasionally.

    PvP is the bane of this game. Every bad balance change and nerf has been the result of some pvper crying because he wasn't good enough to roflstomp someone else in cyrodiil or in battlegrounds. I'm sick and tired of PvP changes ruining every other aspect of this game in order to appease a few overly vocal children who base their egos on how many people they can kill in cyrodiil.

    For what i see, pve is stagnant and boring. And that's what killing pvp. Having stuff that does only high damage leaves people to carry that in pvp. Being in huge zergs that make no sence but killing the server.

    Returning to the topic, the ultimate costs too much for what it does.

    Not every ability needs to be good in both areas of the game. Nova is fine in pve, if you have issues with it in PvP use something else. Sweep, meteor, barrier, dawnbreaker, bat swarm, you have options.

    Class ults shouldn't be only useful in PVE *or* PVP. I can live with one morph for each like we often get, but just "don't even bother, it's for dungeons"- no.
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • driosketch
    driosketch
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    Goshua wrote: »
    PvP wise anyway If at least one morph traveled with the templar for its duration it would help.

    At the moment both you and a synegiser (hopefully) have to stay put while everyone else blows on by, whether in retreat or advance.

    PvP wise.. wha... man...Boost up and drop that on the flag. They'll come and stand in it on their own. I've seen it.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Skander
    Skander
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    Lynx7386 wrote: »
    Skander wrote: »
    Lynx7386 wrote: »
    Skander wrote: »
    Lynx7386 wrote: »
    Skander wrote: »
    Lynx7386 wrote: »
    It reduces enemy damage by 30%, deals respectable aoe damage, and has a synergy and 70% snare. How is it useless?

    I always run it on my templar healer's destro bar for vet dungeons. Invaluable in aoe pulls, and to top it all off it procs minor sorcery for your group.

    Nobody will stand on it, aka useless. The cost is too high

    Oh, I see, you're another whining pvper that thinks your part of the game is the only part that matters.

    Pro tip; there are other non-class ults you can use in PvP. Maybe try those and stop trying to break the other 75% of the game.
    If incapaciteting strike was a ulti that didn't do damage you would have complained already.

    It's useless. It needs a change.
    Banner was changed becouse it was useless.
    Now it's nova turn

    What does incap have to do with anything? I hardly play my nb any more, and he's a healer who doesn't even use incap; soul harvest occasionally.

    PvP is the bane of this game. Every bad balance change and nerf has been the result of some pvper crying because he wasn't good enough to roflstomp someone else in cyrodiil or in battlegrounds. I'm sick and tired of PvP changes ruining every other aspect of this game in order to appease a few overly vocal children who base their egos on how many people they can kill in cyrodiil.

    For what i see, pve is stagnant and boring. And that's what killing pvp. Having stuff that does only high damage leaves people to carry that in pvp. Being in huge zergs that make no sence but killing the server.

    Returning to the topic, the ultimate costs too much for what it does.

    Not every ability needs to be good in both areas of the game. Nova is fine in pve, if you have issues with it in PvP use something else. Sweep, meteor, barrier, dawnbreaker, bat swarm, you have options.

    Yes, both must be good viable skill for both enviroments.
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Baz
    Baz
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    I'm using it sometimes in BGs, mostly in stationnary fights like Crazy King, Chaosball & sometimes in DM.

    The cost is just too high, just compare it with Shifting Standard :
    - 28sec + infinitly spammable while duration
    - Major Defile
    - Root Synergy (which deals nice damages, don't forget)
    - Cost 250

    In my opinion, the cost should be decrease to something like 165/175, OR increase duration to 20sec & be usable multiple times during this time (maybe 3 or 4 times max). I'm not a big fan to just copy/past some other class abilities, but it can be a way to improve the Nova. I think we all love the animation "I'M DROPPING THE SUN ON YA FACE"
    Moving it to the Aedric Spear line, where it can proc Burning Light is also an idea, but it's not RP
    vAA : 150.350 WS StamBlade
    vSO : 171.041 CwC StamSorc
    vHRC : 155.895 DB Tank
    vMoL : 159.672 CwC Stamplar
    vHoF : 206.667 MkM StamNB
    vAS : 111.272 MkM Magplar
    vCR : 128.397 WS MagSorc
    Mostly retired from PvE ESO
  • Lynx7386
    Lynx7386
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    Solar disturbance is nearly identical in radius, damage, and function to veil of blades. Maybe they should have the same cost (solar is 250, veil is 200), but solar already had the benefit of being usable at a distance.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Checkmath
    Checkmath
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    @Skander
    If you ever want to make a good post, try it in another way. first off, dont make posts for any single skill you dont like on templars for pvp. if you do, make a compilation like Joy-Division or Cinbri. Second, explain why something is bad or good, give us examples, numbers or screenshots. third point you should do: make suggestions how something can be improved. 4th point, consider that 80% and more of ESO is PvE, not everything have to match PvP.
    You should learn a bit from your previous posts, this time you didnt even get one agree, no insightful or awesome....

    back to skill. why not making it like meteor, trageting an enemy and then moves with the enemy? Damage reduction, damage and snare then is applied to all enemies around the targeted enemy. Shouldnt be purgable tough.
    this change would make the costs and effects reasonable.
    Edited by Checkmath on March 23, 2018 10:17AM
  • Skander
    Skander
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    Lynx7386 wrote: »
    Solar disturbance is nearly identical in radius, damage, and function to veil of blades. Maybe they should have the same cost (solar is 250, veil is 200), but solar already had the benefit of being usable at a distance.

    Veil of blades is 10 times better the nova. It gives major protection.
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Skander
    Skander
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    Checkmath wrote: »
    @Skander
    If you ever want to make a good post, try it in another way. first off, dont make posts for any single skill you dont like on templars for pvp. if you do, make a compilation like Joy-Division or Cinbri. Second, explain why something is bad or good, give us examples, numbers or screenshots. third point you should do: make suggestions how something can be improved. 4th point, consider that 80% and more of ESO is PvE, not everything have to match PvP.
    You should learn a bit from your previous posts, this time you didnt even get one agree, no insightful or awesome....

    back to skill. why not making it like meteor, trageting an enemy and then moves with the enemy? Shouldnt be purgable tough.
    this change would make the costs and effects reasonable.

    A meteor that costs 240 ulti must be a pretty fracking good meteor
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Qbiken
    Qbiken
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    Skander wrote: »
    Lynx7386 wrote: »
    Solar disturbance is nearly identical in radius, damage, and function to veil of blades. Maybe they should have the same cost (solar is 250, veil is 200), but solar already had the benefit of being usable at a distance.

    Veil of blades is 10 times better the nova. It gives major protection.

    For trials (PvE, which you seems to not talk about) any raidleader would take nova over veil 7 days a week. Maim is a much better debuff than protection is a buff.
  • Checkmath
    Checkmath
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    @Skander
    edited my post about the skill.
    i still suggest you to make more productive posts next time instead of just ranting about one skill you dont use.
  • WuffyCerulei
    WuffyCerulei
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    Idk what you're talking about. It has a lot of uses in various dungeons and trials. I don't mind the cost, cuz compared to Consuming Darkness and Sleet Storm, it lasts longer and is placeable.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Baz
    Baz
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    For Trials, Nova is used only in rare occasion (make bigger trash packs to gain time), and it is not the healer who provide it (Stamplar usually)

    Just compare Nova to Standard & Negate, you can agree guys, that Nova need a small buff ?

    According to the UESP (no stuff, only class passive activated) :
    Templar
    Solar Prison :
    Cost 240, 427dmg every second for 10.4sec, Major Maim, Gravity Crush deal 1623dmg & stun 5sec
    Solar Disturbance : Cost 240, 427dmg every second for 10.4sec, Major Maim, 65% snare, Supernova deal 922dmg & stun 2.5sec

    Sorc
    Suppression Field :
    Cost 192, 187dmg every 0.5sec (384/sec) for 12sec, silence
    Absorption Field : Cost 192, heal for 187 every 0.5sec (384/sec) for 12sec, silence

    DK
    Shifting Standard :
    Cost 250, 318dmg every second for 28sec, Major Defile, 30% snare, Shackle synergy deal 983dmg & root 5sec, infinitly movable
    Standard of Might : Cost 250, 307dmg every second for 17sec, Major Defile, 30% snare, increase your damages by 15% & reduce your damages taken by 15%, Shackle synergy deal 983dmg

    I'm fine with the actual negate & standard, but I think the Nova is a but under-loaded or costs too much for what it provides
    vAA : 150.350 WS StamBlade
    vSO : 171.041 CwC StamSorc
    vHRC : 155.895 DB Tank
    vMoL : 159.672 CwC Stamplar
    vHoF : 206.667 MkM StamNB
    vAS : 111.272 MkM Magplar
    vCR : 128.397 WS MagSorc
    Mostly retired from PvE ESO
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