It reduces enemy damage by 30%, deals respectable aoe damage, and has a synergy and 70% snare. How is it useless?
I always run it on my templar healer's destro bar for vet dungeons. Invaluable in aoe pulls, and to top it all off it procs minor sorcery for your group.
It reduces enemy damage by 30%, deals respectable aoe damage, and has a synergy and 70% snare. How is it useless?
I always run it on my templar healer's destro bar for vet dungeons. Invaluable in aoe pulls, and to top it all off it procs minor sorcery for your group.
It reduces enemy damage by 30%, deals respectable aoe damage, and has a synergy and 70% snare. How is it useless?
I always run it on my templar healer's destro bar for vet dungeons. Invaluable in aoe pulls, and to top it all off it procs minor sorcery for your group.
Nobody will stand on it, aka useless. The cost is too high
If incapaciteting strike was a ulti that didn't do damage you would have complained already.It reduces enemy damage by 30%, deals respectable aoe damage, and has a synergy and 70% snare. How is it useless?
I always run it on my templar healer's destro bar for vet dungeons. Invaluable in aoe pulls, and to top it all off it procs minor sorcery for your group.
Nobody will stand on it, aka useless. The cost is too high
Oh, I see, you're another whining pvper that thinks your part of the game is the only part that matters.
Pro tip; there are other non-class ults you can use in PvP. Maybe try those and stop trying to break the other 75% of the game.
If incapaciteting strike was a ulti that didn't do damage you would have complained already.It reduces enemy damage by 30%, deals respectable aoe damage, and has a synergy and 70% snare. How is it useless?
I always run it on my templar healer's destro bar for vet dungeons. Invaluable in aoe pulls, and to top it all off it procs minor sorcery for your group.
Nobody will stand on it, aka useless. The cost is too high
Oh, I see, you're another whining pvper that thinks your part of the game is the only part that matters.
Pro tip; there are other non-class ults you can use in PvP. Maybe try those and stop trying to break the other 75% of the game.
It's useless. It needs a change.
Banner was changed becouse it was useless.
Now it's nova turn
If incapaciteting strike was a ulti that didn't do damage you would have complained already.It reduces enemy damage by 30%, deals respectable aoe damage, and has a synergy and 70% snare. How is it useless?
I always run it on my templar healer's destro bar for vet dungeons. Invaluable in aoe pulls, and to top it all off it procs minor sorcery for your group.
Nobody will stand on it, aka useless. The cost is too high
Oh, I see, you're another whining pvper that thinks your part of the game is the only part that matters.
Pro tip; there are other non-class ults you can use in PvP. Maybe try those and stop trying to break the other 75% of the game.
It's useless. It needs a change.
Banner was changed becouse it was useless.
Now it's nova turn
What does incap have to do with anything? I hardly play my nb any more, and he's a healer who doesn't even use incap; soul harvest occasionally.
PvP is the bane of this game. Every bad balance change and nerf has been the result of some pvper crying because he wasn't good enough to roflstomp someone else in cyrodiil or in battlegrounds. I'm sick and tired of PvP changes ruining every other aspect of this game in order to appease a few overly vocal children who base their egos on how many people they can kill in cyrodiil.
If incapaciteting strike was a ulti that didn't do damage you would have complained already.It reduces enemy damage by 30%, deals respectable aoe damage, and has a synergy and 70% snare. How is it useless?
I always run it on my templar healer's destro bar for vet dungeons. Invaluable in aoe pulls, and to top it all off it procs minor sorcery for your group.
Nobody will stand on it, aka useless. The cost is too high
Oh, I see, you're another whining pvper that thinks your part of the game is the only part that matters.
Pro tip; there are other non-class ults you can use in PvP. Maybe try those and stop trying to break the other 75% of the game.
It's useless. It needs a change.
Banner was changed becouse it was useless.
Now it's nova turn
What does incap have to do with anything? I hardly play my nb any more, and he's a healer who doesn't even use incap; soul harvest occasionally.
PvP is the bane of this game. Every bad balance change and nerf has been the result of some pvper crying because he wasn't good enough to roflstomp someone else in cyrodiil or in battlegrounds. I'm sick and tired of PvP changes ruining every other aspect of this game in order to appease a few overly vocal children who base their egos on how many people they can kill in cyrodiil.
For what i see, pve is stagnant and boring. And that's what killing pvp. Having stuff that does only high damage leaves people to carry that in pvp. Being in huge zergs that make no sence but killing the server.
Returning to the topic, the ultimate costs too much for what it does.
It reduces enemy damage by 30%, deals respectable aoe damage, and has a synergy and 70% snare. How is it useless?
I always run it on my templar healer's destro bar for vet dungeons. Invaluable in aoe pulls, and to top it all off it procs minor sorcery for your group.
Nobody will stand on it, aka useless. The cost is too high
Oh, I see, you're another whining pvper that thinks your part of the game is the only part that matters.
Pro tip; there are other non-class ults you can use in PvP. Maybe try those and stop trying to break the other 75% of the game.
If incapaciteting strike was a ulti that didn't do damage you would have complained already.It reduces enemy damage by 30%, deals respectable aoe damage, and has a synergy and 70% snare. How is it useless?
I always run it on my templar healer's destro bar for vet dungeons. Invaluable in aoe pulls, and to top it all off it procs minor sorcery for your group.
Nobody will stand on it, aka useless. The cost is too high
Oh, I see, you're another whining pvper that thinks your part of the game is the only part that matters.
Pro tip; there are other non-class ults you can use in PvP. Maybe try those and stop trying to break the other 75% of the game.
It's useless. It needs a change.
Banner was changed becouse it was useless.
Now it's nova turn
What does incap have to do with anything? I hardly play my nb any more, and he's a healer who doesn't even use incap; soul harvest occasionally.
PvP is the bane of this game. Every bad balance change and nerf has been the result of some pvper crying because he wasn't good enough to roflstomp someone else in cyrodiil or in battlegrounds. I'm sick and tired of PvP changes ruining every other aspect of this game in order to appease a few overly vocal children who base their egos on how many people they can kill in cyrodiil.
For what i see, pve is stagnant and boring. And that's what killing pvp. Having stuff that does only high damage leaves people to carry that in pvp. Being in huge zergs that make no sence but killing the server.
Returning to the topic, the ultimate costs too much for what it does.
Not every ability needs to be good in both areas of the game. Nova is fine in pve, if you have issues with it in PvP use something else. Sweep, meteor, barrier, dawnbreaker, bat swarm, you have options.
PvP wise anyway If at least one morph traveled with the templar for its duration it would help.
At the moment both you and a synegiser (hopefully) have to stay put while everyone else blows on by, whether in retreat or advance.
If incapaciteting strike was a ulti that didn't do damage you would have complained already.It reduces enemy damage by 30%, deals respectable aoe damage, and has a synergy and 70% snare. How is it useless?
I always run it on my templar healer's destro bar for vet dungeons. Invaluable in aoe pulls, and to top it all off it procs minor sorcery for your group.
Nobody will stand on it, aka useless. The cost is too high
Oh, I see, you're another whining pvper that thinks your part of the game is the only part that matters.
Pro tip; there are other non-class ults you can use in PvP. Maybe try those and stop trying to break the other 75% of the game.
It's useless. It needs a change.
Banner was changed becouse it was useless.
Now it's nova turn
What does incap have to do with anything? I hardly play my nb any more, and he's a healer who doesn't even use incap; soul harvest occasionally.
PvP is the bane of this game. Every bad balance change and nerf has been the result of some pvper crying because he wasn't good enough to roflstomp someone else in cyrodiil or in battlegrounds. I'm sick and tired of PvP changes ruining every other aspect of this game in order to appease a few overly vocal children who base their egos on how many people they can kill in cyrodiil.
For what i see, pve is stagnant and boring. And that's what killing pvp. Having stuff that does only high damage leaves people to carry that in pvp. Being in huge zergs that make no sence but killing the server.
Returning to the topic, the ultimate costs too much for what it does.
Not every ability needs to be good in both areas of the game. Nova is fine in pve, if you have issues with it in PvP use something else. Sweep, meteor, barrier, dawnbreaker, bat swarm, you have options.
Solar disturbance is nearly identical in radius, damage, and function to veil of blades. Maybe they should have the same cost (solar is 250, veil is 200), but solar already had the benefit of being usable at a distance.
@Skander
If you ever want to make a good post, try it in another way. first off, dont make posts for any single skill you dont like on templars for pvp. if you do, make a compilation like Joy-Division or Cinbri. Second, explain why something is bad or good, give us examples, numbers or screenshots. third point you should do: make suggestions how something can be improved. 4th point, consider that 80% and more of ESO is PvE, not everything have to match PvP.
You should learn a bit from your previous posts, this time you didnt even get one agree, no insightful or awesome....
back to skill. why not making it like meteor, trageting an enemy and then moves with the enemy? Shouldnt be purgable tough.
this change would make the costs and effects reasonable.
Solar disturbance is nearly identical in radius, damage, and function to veil of blades. Maybe they should have the same cost (solar is 250, veil is 200), but solar already had the benefit of being usable at a distance.
Veil of blades is 10 times better the nova. It gives major protection.