Shezzarrine wrote: »
Shezzarrine wrote: »
jasonthorpeb14_ESO wrote: »Kinda makes the new chapter completely "meh" to me. jewelry crafting is nice but not a huge game changer to me, 60% of the crafted sets are garbage anyway. I main a pvp small man templar, I really wanted access to some new dps ults because im kind of tired of getting salt tells about soul assault. I just want a good magica ult where im not gimping my self!
Hopefully they will do some decent overhauls on skills and balance changes. Balance is pretty good now just a few tweeks need to be made.
Seraphayel wrote: »Shezzarrine wrote: »
It's still coming.
Shad0wfire99 wrote: »Seraphayel wrote: »Shezzarrine wrote: »
It's still coming.
Says a handful of speculating players on the forums.
Seraphayel wrote: »Shad0wfire99 wrote: »Seraphayel wrote: »Shezzarrine wrote: »
It's still coming.
Says a handful of speculating players on the forums.
No, says ZOS. And if it would have been abandoned they would not add Spellcrafting assets in the last big updates.
Shad0wfire99 wrote: »Seraphayel wrote: »Shad0wfire99 wrote: »Seraphayel wrote: »Shezzarrine wrote: »
It's still coming.
Says a handful of speculating players on the forums.
No, says ZOS. And if it would have been abandoned they would not add Spellcrafting assets in the last big updates.
Link to source that isn't 3-4 yrs old?
Seraphayel wrote: »Shad0wfire99 wrote: »Seraphayel wrote: »Shad0wfire99 wrote: »Seraphayel wrote: »Shezzarrine wrote: »
It's still coming.
Says a handful of speculating players on the forums.
No, says ZOS. And if it would have been abandoned they would not add Spellcrafting assets in the last big updates.
Link to source that isn't 3-4 yrs old?
There's a tweet from May last year that Spellcrafting isn't dead yet and will get released eventually.
https://mobile.twitter.com/tesonline/status/865640403571101701?lang=de
Shad0wfire99 wrote: »Seraphayel wrote: »Shad0wfire99 wrote: »Seraphayel wrote: »Shad0wfire99 wrote: »Seraphayel wrote: »Shezzarrine wrote: »
It's still coming.
Says a handful of speculating players on the forums.
No, says ZOS. And if it would have been abandoned they would not add Spellcrafting assets in the last big updates.
Link to source that isn't 3-4 yrs old?
There's a tweet from May last year that Spellcrafting isn't dead yet and will get released eventually.
https://mobile.twitter.com/tesonline/status/865640403571101701?lang=de
"Thinking about."
Seraphayel wrote: »Shezzarrine wrote: »
It's still coming.
Shezzarrine wrote: »
Thankfully not, spell-crafting seems like an absolute nightmare in terms of balance with regards to both PvP and PvE. I just don't see there being a remotely good way of implementing such a system in a MMO.
Also, I would have to imagine it would make the existing classes/guild skill lines kind of pointless, if a player can make a better tailored/powerful skill than the existing ones, what's the point of classes then? A player can already viably make any role (tank/dps/support) out of any of the classes; allowing them to create spells, assuming there being restrictions based on class to simply keep the flavor of each class intact, would also lead to probable further imbalance. Oh, and I do like the traditional 5 actives, 5 passives per skill line; which helps each skill line achieve a particular functionality.
TL;DR: Nearly impossible to properly balance, and could possibly render classes useless.
Shezzarrine wrote: »
All the skills that have been added since launch have made the game better and more interesting in the long run. Sure, some skills are better than others, and some needed to be nerfed or buffed. But that's always the case in MMOs.
Spellcrafting will be no different.
There's absolutely no reason to object to it, unless you just hate new things.
Shezzarrine wrote: »The more powerful skills there are, the less class skills will be used, making diversity even worse and every Stam spec will be played the same way as well as every mag spec. That is unless you don't want to craft the most powerful spells you can for some reason. The more non-class skills that are powerful/useful, the less diverse the game will be. And if spell crafting is as big and open as such a system should be there will be many powerful spells.
Think about this, every stam character that follows PvE meta uses Endless hail, caltrops, rending slashes, dawnbreaker ult, rearming trap, and poison injection, that is 5 out of a possible 8 skill spots and 1 out of 2 ultimates. With spell crafting (assuming they don't shaft stamina players and exclusive stamina skills) even if there are only two out of possible hundreds of skills that are good enough to be used that is 7 out of 8 skills not being class skills.
Shezzarrine wrote: »The reason many class skills are replaced instead of he already used non-class skills is because of the buffs they provide that other classes sometimes can't, such as a DKs noxious breath providing major fracture. When a Stam sorc parses they have to ask a DK or NB to provide major fracture for them because it's not able to be used by a sorc. So along comes spell crafting and you can likely make a skill that applies major fracture so now any class can give that buff and there is no reason for DKs to rn noxious breath because the skill does little damage anyway, just use the skill crafted. There are a lot of other examples but this post is long enough already.
Shezzarrine wrote: »Last thing I want to say is stop trying to put people down who don't agree with you by saying crap like "there is no reason to disagree to me, unless you hate new things." People have different opinions, I do not want spell crafting but if it does come out I will be happy for those people that do want it.
jasonthorpeb14_ESO wrote: »Kinda makes the new chapter completely "meh" to me. jewelry crafting is nice but not a huge game changer to me, 60% of the crafted sets are garbage anyway. I main a pvp small man templar, I really wanted access to some new dps ults because im kind of tired of getting salt tells about soul assault. I just want a good magica ult where im not gimping my self!
Hopefully they will do some decent overhauls on skills and balance changes. Balance is pretty good now just a few tweeks need to be made.