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no spellcrafting?

Trashs1
Trashs1
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or did i overhear it?
Dolche des Königs (DDK); EuPC, DC, Sotha Sil,
  • Turelus
    Turelus
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    It's not part of Summerset. Speculations were wrong.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • ajwest927
    ajwest927
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    That would be included in chapter 3 expansion
  • Shezzarrine
    Shezzarrine
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    Turelus wrote: »
    It's not part of Summerset. Speculations were wrong.

    And thank Shor they were.
  • Feanor
    Feanor
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    Turelus wrote: »
    It's not part of Summerset. Speculations were wrong.

    And thank Shor they were.

    I think Akatosh is to blame. It wasn’t Time yet.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Nihility42
    Nihility42
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    Unsurprisingly, the skill that they have shown no indication of including or working on was no included.
  • Animus-ESO
    Animus-ESO
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    Kinda makes the new chapter completely "meh" to me. jewelry crafting is nice but not a huge game changer to me, 60% of the crafted sets are garbage anyway. I main a pvp small man templar, I really wanted access to some new dps ults because im kind of tired of getting salt tells about soul assault. I just want a good magica ult where im not gimping my self!


    Hopefully they will do some decent overhauls on skills and balance changes. Balance is pretty good now just a few tweeks need to be made.
    Dude Where's My Guar?
  • Raraaku
    Raraaku
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    Thankfully not, spell-crafting seems like an absolute nightmare in terms of balance with regards to both PvP and PvE. I just don't see there being a remotely good way of implementing such a system in a MMO.

    Also, I would have to imagine it would make the existing classes/guild skill lines kind of pointless, if a player can make a better tailored/powerful skill than the existing ones, what's the point of classes then? A player can already viably make any role (tank/dps/support) out of any of the classes; allowing them to create spells, assuming there being restrictions based on class to simply keep the flavor of each class intact, would also lead to probable further imbalance. Oh, and I do like the traditional 5 actives, 5 passives per skill line; which helps each skill line achieve a particular functionality.

    TL;DR: Nearly impossible to properly balance, and could possibly render classes useless.
    Back from a much needed break. || I like having too many projects and working on them all at once.

    Tank Enthusiast || CP: 445 || Stormproof

    Tanks
    Karsaak gro-Ursa: DC || Orc || Stamina Dragonknight || Tank || Level: CP 445
    Sir Leopold Stotch: DC || Breton || Magicka Templar || Tank || Level: 445
    Protects-Squishy-Ones: EP || Argonian || Magicka Sorcerer || Tank/CC || Level: CP 445
    Björn Shadow-Walker: EP || Nord || Stamina Nightblade || Tank || Level: 15
    Tiberius Valerion: AD || Imperial || Stamina Warden || Tank || Level: 15

    Damage Dealers
    Morrigan Ravyn-Cloak: AD || Altmer || Magicka Nightblade || DPS || Level: CP 445
    Ra'Zahkara: AD || Khajiit || Stamina Dragonknight || DPS || Level: CP 445
    Ezra al-Khazir: DC || Redguard || Stamina Templar || DPS || Level: 40
    Erryndril Telvaux: EP || Dunmer || Magicka Dragonknight || DPS || Level: 25
    Uzara gra-Khalari: DC || Orc || Stamina Nightblade || DPS [2H/DW] || Level: 15
    Solomon Motierre: DC || Breton || Magicka Sorcerer || DPS || Level: 20
    Ragnar the Wulf: EP || Nord || Stamina Warden || DPS || Level: 30
    Ra'Rahku: AD || Khajiit || Stamina Nightblade || DPS [Bow/Bow] || Level: 15

    Healers
    Sees-through-Hist: EP || Argonian || Magicka Warden || Healer/CC || CP 445
    Daedalus the Artificer: AD || Altmer || Magicka Templar || Healer || Level: 15
  • Seraphayel
    Seraphayel
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    Turelus wrote: »
    It's not part of Summerset. Speculations were wrong.

    And thank Shor they were.

    It's still coming.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • jedtb16_ESO
    jedtb16_ESO
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    Kinda makes the new chapter completely "meh" to me. jewelry crafting is nice but not a huge game changer to me, 60% of the crafted sets are garbage anyway. I main a pvp small man templar, I really wanted access to some new dps ults because im kind of tired of getting salt tells about soul assault. I just want a good magica ult where im not gimping my self!


    Hopefully they will do some decent overhauls on skills and balance changes. Balance is pretty good now just a few tweeks need to be made.

    hmmm... possibly.

    but the idea of full set julianos/tbs is something i will be looking at as soon as possible
  • Shad0wfire99
    Shad0wfire99
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    Seraphayel wrote: »
    Turelus wrote: »
    It's not part of Summerset. Speculations were wrong.

    And thank Shor they were.

    It's still coming.

    Says a handful of speculating players on the forums.


    XBox NA
  • Seraphayel
    Seraphayel
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    Seraphayel wrote: »
    Turelus wrote: »
    It's not part of Summerset. Speculations were wrong.

    And thank Shor they were.

    It's still coming.

    Says a handful of speculating players on the forums.

    No, says ZOS. And if it would have been abandoned they would not add Spellcrafting assets in the last big updates.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Shad0wfire99
    Shad0wfire99
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    Seraphayel wrote: »
    Seraphayel wrote: »
    Turelus wrote: »
    It's not part of Summerset. Speculations were wrong.

    And thank Shor they were.

    It's still coming.

    Says a handful of speculating players on the forums.

    No, says ZOS. And if it would have been abandoned they would not add Spellcrafting assets in the last big updates.

    Link to source that isn't 3-4 yrs old?


    XBox NA
  • Seraphayel
    Seraphayel
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    Seraphayel wrote: »
    Seraphayel wrote: »
    Turelus wrote: »
    It's not part of Summerset. Speculations were wrong.

    And thank Shor they were.

    It's still coming.

    Says a handful of speculating players on the forums.

    No, says ZOS. And if it would have been abandoned they would not add Spellcrafting assets in the last big updates.

    Link to source that isn't 3-4 yrs old?

    There's a tweet from May last year that Spellcrafting isn't dead yet and will get released eventually.

    https://mobile.twitter.com/tesonline/status/865640403571101701?lang=de
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Shad0wfire99
    Shad0wfire99
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    Seraphayel wrote: »
    Seraphayel wrote: »
    Seraphayel wrote: »
    Turelus wrote: »
    It's not part of Summerset. Speculations were wrong.

    And thank Shor they were.

    It's still coming.

    Says a handful of speculating players on the forums.

    No, says ZOS. And if it would have been abandoned they would not add Spellcrafting assets in the last big updates.

    Link to source that isn't 3-4 yrs old?

    There's a tweet from May last year that Spellcrafting isn't dead yet and will get released eventually.

    https://mobile.twitter.com/tesonline/status/865640403571101701?lang=de

    "Thinking about."


    XBox NA
  • Seraphayel
    Seraphayel
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    Seraphayel wrote: »
    Seraphayel wrote: »
    Seraphayel wrote: »
    Turelus wrote: »
    It's not part of Summerset. Speculations were wrong.

    And thank Shor they were.

    It's still coming.

    Says a handful of speculating players on the forums.

    No, says ZOS. And if it would have been abandoned they would not add Spellcrafting assets in the last big updates.

    Link to source that isn't 3-4 yrs old?

    There's a tweet from May last year that Spellcrafting isn't dead yet and will get released eventually.

    https://mobile.twitter.com/tesonline/status/865640403571101701?lang=de

    "Thinking about."

    As I already said above they added new assets for Spellcrafting in some of the last updates. Why would they do that if Spellcrafting isn't a thing anymore?
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Shezzarrine
    Shezzarrine
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    Seraphayel wrote: »
    Turelus wrote: »
    It's not part of Summerset. Speculations were wrong.

    And thank Shor they were.

    It's still coming.

    Even if that is true, the longer this game goes without spell crafting the better.
  • Faulgor
    Faulgor
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    Turelus wrote: »
    It's not part of Summerset. Speculations were wrong.

    And thank Shor they were.

    All the skills that have been added since launch have made the game better and more interesting in the long run. Sure, some skills are better than others, and some needed to be nerfed or buffed. But that's always the case in MMOs.
    Spellcrafting will be no different.
    There's absolutely no reason to object to it, unless you just hate new things.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Elloa
    Elloa
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    Raraaku wrote: »
    Thankfully not, spell-crafting seems like an absolute nightmare in terms of balance with regards to both PvP and PvE. I just don't see there being a remotely good way of implementing such a system in a MMO.

    Also, I would have to imagine it would make the existing classes/guild skill lines kind of pointless, if a player can make a better tailored/powerful skill than the existing ones, what's the point of classes then? A player can already viably make any role (tank/dps/support) out of any of the classes; allowing them to create spells, assuming there being restrictions based on class to simply keep the flavor of each class intact, would also lead to probable further imbalance. Oh, and I do like the traditional 5 actives, 5 passives per skill line; which helps each skill line achieve a particular functionality.

    TL;DR: Nearly impossible to properly balance, and could possibly render classes useless.

    Totally agree. It could only work if it is for adventure kind of abilities, or purely cosmetic (Having a spell that has excactly the same functionality than a existing one, but just different)
  • Raraaku
    Raraaku
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    The only thing I can think of in terms of being spell-crafting, that's not creating new skills, would be a way to either further enhance the effectiveness of current skills, i.e. DragonKnight's talons being able to immobilize for a longer duration, or a mild increase in effectiveness/damage to skills in exchange for greater cost. Or, to add an extra effect to a skill from a very limited pool options, much like morphs.

    Both seem like a massive headache to implement and properly balance.
    Back from a much needed break. || I like having too many projects and working on them all at once.

    Tank Enthusiast || CP: 445 || Stormproof

    Tanks
    Karsaak gro-Ursa: DC || Orc || Stamina Dragonknight || Tank || Level: CP 445
    Sir Leopold Stotch: DC || Breton || Magicka Templar || Tank || Level: 445
    Protects-Squishy-Ones: EP || Argonian || Magicka Sorcerer || Tank/CC || Level: CP 445
    Björn Shadow-Walker: EP || Nord || Stamina Nightblade || Tank || Level: 15
    Tiberius Valerion: AD || Imperial || Stamina Warden || Tank || Level: 15

    Damage Dealers
    Morrigan Ravyn-Cloak: AD || Altmer || Magicka Nightblade || DPS || Level: CP 445
    Ra'Zahkara: AD || Khajiit || Stamina Dragonknight || DPS || Level: CP 445
    Ezra al-Khazir: DC || Redguard || Stamina Templar || DPS || Level: 40
    Erryndril Telvaux: EP || Dunmer || Magicka Dragonknight || DPS || Level: 25
    Uzara gra-Khalari: DC || Orc || Stamina Nightblade || DPS [2H/DW] || Level: 15
    Solomon Motierre: DC || Breton || Magicka Sorcerer || DPS || Level: 20
    Ragnar the Wulf: EP || Nord || Stamina Warden || DPS || Level: 30
    Ra'Rahku: AD || Khajiit || Stamina Nightblade || DPS [Bow/Bow] || Level: 15

    Healers
    Sees-through-Hist: EP || Argonian || Magicka Warden || Healer/CC || CP 445
    Daedalus the Artificer: AD || Altmer || Magicka Templar || Healer || Level: 15
  • Shezzarrine
    Shezzarrine
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    Faulgor wrote: »
    Turelus wrote: »
    It's not part of Summerset. Speculations were wrong.

    And thank Shor they were.

    All the skills that have been added since launch have made the game better and more interesting in the long run. Sure, some skills are better than others, and some needed to be nerfed or buffed. But that's always the case in MMOs.
    Spellcrafting will be no different.
    There's absolutely no reason to object to it, unless you just hate new things.

    The more powerful skills there are, the less class skills will be used, making diversity even worse and every Stam spec will be played the same way as well as every mag spec. That is unless you don't want to craft the most powerful spells you can for some reason. The more non-class skills that are powerful/useful, the less diverse the game will be. And if spell crafting is as big and open as such a system should be there will be many powerful spells.

    Think about this, every stam character that follows PvE meta uses Endless hail, caltrops, rending slashes, dawnbreaker ult, rearming trap, and poison injection, that is 5 out of a possible 8 skill spots and 1 out of 2 ultimates. With spell crafting (assuming they don't shaft stamina players and exclusive stamina skills) even if there are only two out of possible hundreds of skills that are good enough to be used that is 7 out of 8 skills not being class skills.

    The reason many class skills are replaced instead of he already used non-class skills is because of the buffs they provide that other classes sometimes can't, such as a DKs noxious breath providing major fracture. When a Stam sorc parses they have to ask a DK or NB to provide major fracture for them because it's not able to be used by a sorc. So along comes spell crafting and you can likely make a skill that applies major fracture so now any class can give that buff and there is no reason for DKs to rn noxious breath because the skill does little damage anyway, just use the skill crafted. There are a lot of other examples but this post is long enough already.

    Last thing I want to say is stop trying to put people down who don't agree with you by saying crap like "there is no reason to disagree to me, unless you hate new things." People have different opinions, I do not want spell crafting but if it does come out I will be happy for those people that do want it.
  • Faulgor
    Faulgor
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    The more powerful skills there are, the less class skills will be used, making diversity even worse and every Stam spec will be played the same way as well as every mag spec. That is unless you don't want to craft the most powerful spells you can for some reason. The more non-class skills that are powerful/useful, the less diverse the game will be. And if spell crafting is as big and open as such a system should be there will be many powerful spells.

    Think about this, every stam character that follows PvE meta uses Endless hail, caltrops, rending slashes, dawnbreaker ult, rearming trap, and poison injection, that is 5 out of a possible 8 skill spots and 1 out of 2 ultimates. With spell crafting (assuming they don't shaft stamina players and exclusive stamina skills) even if there are only two out of possible hundreds of skills that are good enough to be used that is 7 out of 8 skills not being class skills.

    The reason why stam builds are all the same is that most classes don't have many stamina morphs to begin with. Which is a design choice by ZOS regardless of how many non-class skills there are.
    The solution to this can only be more skills, not less. Either they include more class stamina morphs, which is difficult because the available skills for every class are limited, and stamina morphs would have to replace currently used skills.
    Or they add more non-class skills that can substitute current non-class skills and supplement class skills. E.g. a new stamina DoT that can replace Endless Hail, which would enable stamina builds to use something else on their backbar than bows.

    But even for magicka skills, your argument assumes that non-class skills would substitute class skills, which is not a given. Of course, if you add a skill that does everything better than what you have, you are going to use it, but that is an argument against all new skills, not spellcrafting in particular. Yet I didn't see people being this reluctant towards Vigor, the weapon ultimates, or the upcoming Psijic skill line. Balancing skills is something you have to think about regardless, so it seems strange to me to claim this is an issue unique to spellcrafting.

    That new skills would destroy build diversity also assumes that they would be equally good for all classes, which is not even true now. E.g. Templars and Nightblades benefit most from Rearming Trap because of their increased critical damage. And as for spellcrafting, new Conjuration spells that let you summon other creatures would benefit Sorcerers and Wardens much more than other classes; new fire spells would help Dragonknights much more, whereas Sorcerers would benefit from lightning and Wardens from frost; etc.
    The reason many class skills are replaced instead of he already used non-class skills is because of the buffs they provide that other classes sometimes can't, such as a DKs noxious breath providing major fracture. When a Stam sorc parses they have to ask a DK or NB to provide major fracture for them because it's not able to be used by a sorc. So along comes spell crafting and you can likely make a skill that applies major fracture so now any class can give that buff and there is no reason for DKs to rn noxious breath because the skill does little damage anyway, just use the skill crafted. There are a lot of other examples but this post is long enough already.

    Noxious Breath might not be a good example, as it's already useless in group situations because the tank provides Major Fracture. Frankly there are very few buffs that aren't available to everyone right now, at least in group situations which is the only place where this min/maxing matters. I actually can't think of any.
    Last thing I want to say is stop trying to put people down who don't agree with you by saying crap like "there is no reason to disagree to me, unless you hate new things." People have different opinions, I do not want spell crafting but if it does come out I will be happy for those people that do want it.

    Advocates for spellcrafting are constantly put down, as well as the developers at ZOS because it's apparently beyond their capability to balance. Frankly I find it a bit presumptuous towards ZOS - who have laid out pretty well what their design ideas for spellcrafting are and have repeatedly reaffirmed their wish to bring it into the game - to claim that this is entirely unfeasible.

    And I said there is no reason to object to spellcrafting unless you don't like new things (skills), because there is no difference between possible spellcrafted skills and skills they have added and keep adding to the game since launch. That's the point I want to emphasize. If you object to spellcrafting on the grounds of balance, you'd have to object to all new skills added to the game. If someone would want to make that argument, fine, but focusing on spellcrafting seems hypocritical.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Trashs1
    Trashs1
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    Kinda makes the new chapter completely "meh" to me. jewelry crafting is nice but not a huge game changer to me, 60% of the crafted sets are garbage anyway. I main a pvp small man templar, I really wanted access to some new dps ults because im kind of tired of getting salt tells about soul assault. I just want a good magica ult where im not gimping my self!


    Hopefully they will do some decent overhauls on skills and balance changes. Balance is pretty good now just a few tweeks need to be made.

    so much this... even the pre orde rmount is ugly.. i might not buy this
    Dolche des Königs (DDK); EuPC, DC, Sotha Sil,
  • James-Wayne
    James-Wayne
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    Spellcrafting is a massive system update with crown potential so only ever expect it in the 1st qtr of each year.
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

    TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
    James-Wayne you earned this badge 9:56AM on 4th of February 2024.
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