Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

The Psijic Skill Line - let's discuss...

  • The_Brosteen
    The_Brosteen
    ✭✭✭✭✭
    I predict everyone will claim "op p2w" and then after a few pts cycles it will be "utter trash". And then one or two skills will rise from the ashes after it goes live and massive nerfs will be called for.

    Speaking of nerfs, nerf sorcs.
  • Azurya
    Azurya
    ✭✭✭✭✭
    I predict everyone will claim "op p2w" and then after a few pts cycles it will be "utter trash". And then one or two skills will rise from the ashes after it goes live and massive nerfs will be called for.

    Speaking of nerfs, nerf sorcs.

    YES NERF SORC, got killed last night at least 3 times by Fragments!
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    Time Stop sounds like an AoE snare+root akin to Permafrost in function. Very useful for Tanking.

    Meditate sounds like a channel ability that functions like Dark Deal. Nice on paper but most likely too restrictive for practical use.

    Undo, being an Ultimate, is up for debate. If the cost is cheap, it'll be problematic in PvP. If it's too expensive, it'll be situational at best.

    Infused Weapon will probably end up being a Major Sorcery buff that doesn't require a target to use. Morphs will determine if it's worth using (I imagine a morph will provide Major Brutality and if it can used in stealth, I see Bow characters slotting it for the buff without needing to rely on Rally/potions)

    Mending sounds like a heal. Possible morph to make it a weaker BoL clone.

    Overall impression, sounds like a skill line designed to fill in gaps that aren't available within class skills to better function in certain roles.

    An AoE CC for tanks that lack one (NB and Templars).
    A burst heal for group play (DK and NB)
    2 Resource Sustain tools (Which all classes can benefit from but Templars need this the most IMO.)
    Generic non target buff skill (NB and Templars)

    Nothing special as far as I can tell but speculation is all it is. Without concrete numbers or anything the skills sounds fairly reasonable in theory. Only time will tell.
    Argonian forever
  • Maura_Neysa
    Maura_Neysa
    ✭✭✭✭✭
    Slack wrote: »
    Feanor wrote: »
    Slack wrote: »
    Has somebody already mentioned time freeze + destro ulti trains? :trollface:

    Not different to current permafrost, and it probably will be a single target skill and not AoE.

    The words location + enemieS don't exactly hint at single target

    I suspect, and also hope that its going to be a version of Talons/Gripping Shards. Potinally on a longer timer. Like 30% slow for 3 seconds ending in a 3 second root, or some variation of that.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Vanya
    Vanya
    ✭✭✭✭✭
    Honest opinion ~

    Immensely overpowered, Over-stressed skills which are the Second life in the essence.

    Let us start with the

    Time Stop:

    The ability to completely crowd control multiple foes instantly give one great advantage upon a field of battle, especially if it's an instant effect.Very overpowered. Either set is a single target or only put a slow effect,though It wouldn't make sense then,Time slow should should time stasis.

    Meditate

    The Second one seems least powerful of three,but nevertheless very potent especially for classes and players who love to play with their enemies or must regenerate their lost power by running around and so on.

    Undo

    The Ultimate one. Second life if one is wise enough to use it. It's all about timing and momentum , also dependable on situation and eventually which type of foe one is engaging.

    I have a question for Developer, Weren't you inspired by Npbfdww.jpg

    Tis obtained from Black Book of Hermaeus Mora{ The Elder Scrolls V Skyrim The Dragonborn expansion}

    Dangerous knowledge is still knowledge and therefore useful. Usually turns out to be the most useful, in my experience."

    Neloth,Master Wizard of Telvani house

    :)
    Edited by Vanya on March 22, 2018 12:02PM
  • Maura_Neysa
    Maura_Neysa
    ✭✭✭✭✭
    Honest opinion ~

    Immensely overpowered, Over-stressed skills which are the Second life in the essence.

    Let us start with the

    Time Stop:

    The ability to completely crowd control multiple foes instantly give one great advantage upon a field of battle, especially if it's an instant effect.Very overpowered. Either set is a single target or only put a slow effect,though It wouldn't make sense then,Time slow should should time stasis. Are Talons and Gripping Shards OP? No, this skill wont be either. Useful, yes, OP no.

    Meditate

    The Second one seems least powerful of three,but nevertheless very potent especially for classes and players who love to play with their enemies or must regenerate their lost power by running around and so on. Is Templar Restoring Aura(Repentance) OP? No, again useful, but not OP

    Undo

    The Ultimate one. Second life if one is wise enough to use it. It's all about timing and momentum , also dependable on situation and eventually which type of foe one is engaging. Is Sorc Dark Deal OP? Nope, this skill wont be either

    I have a question for Developer, Weren't you inspired by Npbfdww.jpg

    Tis obtained from Black Book of Hermaeus Mora{ The Elder Scrolls V Skyrim The Dragonborn expansion}

    Dangerous knowledge is still knowledge and therefore useful. Usually turns out to be the most useful, in my experience."

    Neloth,Master Wizard of Telvani house

    :)

    Edited by Maura_Neysa on March 22, 2018 12:16PM
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vapirko wrote: »
    To me it depends on whether the skills are only magicka or also have stam morphs. Stam sorc could make use of some of these perhaps. We shall see. As is we don’t have many options for CC outside of the the 2H line. Defensive runs is ok but costs a lot of mag. We really need some abilities that cost stamina, obviously it doesn’t seem like that will be the case with these but we can hope.

    When none of the skills scale with Magicka for dmg purposes it doesn't really matter if there are Stam morphs, does it? I mean you most likely won't spam any of the abilities so you have more than enough Magicka to cast 3, 4, 5 of them before you're oom.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    My hope is that infused weapon introduces a new buff that buffs weapon enchantments for the duration. Like double magnitude, or no cooldown.
    Otherwise I don't see anything that would be relevant for PvE, but I guess they could be useful for PvP.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • brtomkin
    brtomkin
    ✭✭✭
    My hope for infused weapon: morph 1 - while slotted converts magic abilities to stamina and grants major brutality when activated; morph 2 would do the opposite.

    PS5 NA: Pickmans__Model, CP 2000+
  • Universe
    Universe
    ✭✭✭✭✭
    ✭✭
    Extremely useful skill line locked behind a paywall.
    Super strong ultimate ability that can control time and there are other useful abilities.

    It looks like P2W, but we won't know for sure until testing those abilities.
    There may be very high ultimate cost for the ultimate ability and/or other adjustments that we don't know about.
    If those abilities are that useful, locking them out in PVP areas+dueling may be essential to not destroy the PVP side of the game.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Robo_Hobo
    Robo_Hobo
    ✭✭✭✭✭
    Maybe Infused Weapon could give minor force plus whatever else. Would be a nice way for magicka characters to get it without needing beast trap, since it's a bit clunky to use from range, and being magicka, the trap doesn't do much damage anyway.

  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lord wrote: »
    Extremely useful skill line locked behind a paywall.
    Super strong ultimate ability that can control time and there are other useful abilities.

    It looks like P2W, but we won't know for sure until testing those abilities.
    There may be very high ultimate cost for the ultimate ability and/or other adjustments that we don't know about.
    If those abilities are that useful, locking them out in PVP areas+dueling may be essential to not destroy the PVP side of the game.

    Super powerful in which case? In PvE it's almost useless. And for PvP it might be good but not good enough to exchange it for one of the other top ultimates.
    brtomkin wrote: »
    My hope for infused weapon: morph 1 - while slotted converts magic abilities to stamina and grants major brutality when activated; morph 2 would do the opposite.

    This would be amazing and solve many issues!
    Edited by Seraphayel on March 22, 2018 3:27PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • aeowulf
    aeowulf
    ✭✭✭✭✭

    Overall impression, sounds like a skill line designed to fill in gaps that aren't available within class skills to better function in certain roles.

    An AoE CC for tanks that lack one (NB and Templars).
    A burst heal for group play (DK and NB)
    2 Resource Sustain tools (Which all classes can benefit from but Templars need this the most IMO.)
    Generic non target buff skill (NB and Templars)

    yes, my gut feelings on this were roughly the same, gap filling. This is going to help balance a lot by giving each class access to a baseline. Handled right, no class should be left in a position where they cannot perform a role.

    NB tanks are also in desperate need of sustain tools. Their current options do not work well with that class/role combination. One takes 20 seconds to work efficiently, the other is bugged! They kinda have to be Argonian currently :( NB may be benefitting the most from these, shows how unsuited they are to outside that DPS role. I think the reason why there is no DPS in this skill line is every class has the potential to perform relatively decently (maybe some are a little high situationally).

    Another irk here though, sustain was removed/reduced with Morrowind, and are bringing in skills to combat this in Summerset... Maybe it would be better to not wait a year next time :(

    But ultimately, every skill will depend on performance/cost. Currently we can talk about them generally, but not in depth.
    Edited by aeowulf on March 22, 2018 3:44PM
  • Universe
    Universe
    ✭✭✭✭✭
    ✭✭
    Seraphayel wrote: »
    Lord wrote: »
    Extremely useful skill line locked behind a paywall.
    Super strong ultimate ability that can control time and there are other useful abilities.

    It looks like P2W, but we won't know for sure until testing those abilities.
    There may be very high ultimate cost for the ultimate ability and/or other adjustments that we don't know about.
    If those abilities are that useful, locking them out in PVP areas+dueling may be essential to not destroy the PVP side of the game.

    Super powerful in which case? In PvE it's almost useless. And for PvP it might be good but not good enough to exchange it for one of the other top ultimates.
    brtomkin wrote: »
    My hope for infused weapon: morph 1 - while slotted converts magic abilities to stamina and grants major brutality when activated; morph 2 would do the opposite.

    This would be amazing and solve many issues!

    In PVP it may be OP .
    Players will use this ultimate ability to negate an entire 4 seconds time period of health, stamina and magicka pools loss+it will change their position.
    It will be awesome as a defensive ultimate ability.
    Also, it can help surprise the enemy/enemies.
    It is too early to tell though, it may be best to test it in PTS when it will be available before reaching any conclusion.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • jcaceresw
    jcaceresw
    ✭✭✭✭✭
    I really wish there were a self heal for magicka users that aren't a warden. Currently I have to use resto staff for it. Stam users have that PVP skill so why magicka don't have it and require me to sacrifice a whole dps bar for just a heal.
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lord wrote: »
    Seraphayel wrote: »
    Lord wrote: »
    Extremely useful skill line locked behind a paywall.
    Super strong ultimate ability that can control time and there are other useful abilities.

    It looks like P2W, but we won't know for sure until testing those abilities.
    There may be very high ultimate cost for the ultimate ability and/or other adjustments that we don't know about.
    If those abilities are that useful, locking them out in PVP areas+dueling may be essential to not destroy the PVP side of the game.

    Super powerful in which case? In PvE it's almost useless. And for PvP it might be good but not good enough to exchange it for one of the other top ultimates.
    brtomkin wrote: »
    My hope for infused weapon: morph 1 - while slotted converts magic abilities to stamina and grants major brutality when activated; morph 2 would do the opposite.

    This would be amazing and solve many issues!

    In PVP it may be OP .
    Players will use this ultimate ability to negate an entire 4 seconds time period of health, stamina and magicka pools loss+it will change their position.
    It will be awesome as a defensive ultimate ability.
    Also, it can help surprise the enemy/enemies.
    It is too early to tell though, it may be best to test it in PTS when it will be available before reaching any conclusion.

    It's still an Ultimate. It's not like you can use it anytime you want. And I'm pretty sure it will be quite expensive, +-200 Ultimate. That makes it even less useful. It might be strong in 1vs1 but that's not really how PvP in ZOS is balanced/designed.
    jcaceresw wrote: »
    I really wish there were a self heal for magicka users that aren't a warden. Currently I have to use resto staff for it. Stam users have that PVP skill so why magicka don't have it and require me to sacrifice a whole dps bar for just a heal.

    There is a healing spell in the Psijic skill line so don't worry.
    Edited by Seraphayel on March 22, 2018 3:51PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Iselin
    Iselin
    ✭✭✭✭✭
    ✭✭✭
    jcaceresw wrote: »
    I really wish there were a self heal for magicka users that aren't a warden. Currently I have to use resto staff for it. Stam users have that PVP skill so why magicka don't have it and require me to sacrifice a whole dps bar for just a heal.

    Which magicka class exactly doesn't have a self heal? Even the lowly NBs got one an update or two ago.

  • Vimora
    Vimora
    ✭✭✭✭
    Loss of class identity is what I worry about. These skill lines that everyone can use are not good, especially when the skills are actually op and useful. Everyone will spam them regardless of class.

    It would've made much more sense to create a Psijic Scholar class that would've been like a time-bending support mage powerful enough to replace a tank or healer. It would've made so much more sense.

    The thing is what this Chapter offers is a bunch of new areas and a bunch of new quests. I wanted new activities, not more of the same. :(

  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Vimora wrote: »
    Loss of class identity is what I worry about. These skill lines that everyone can use are not good, especially when the skills are actually op and useful. Everyone will spam them regardless of class.

    It would've made much more sense to create a Psijic Scholar class that would've been like a time-bending support mage powerful enough to replace a tank or healer. It would've made so much more sense.

    The thing is what this Chapter offers is a bunch of new areas and a bunch of new quests. I wanted new activities, not more of the same. :(

    Welcome to The Elder Scrolls, where classes don't matter
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Would love to have a teleport skill in the Psijic skill line - something like a Blink or Flicker.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Hurtfan
    Hurtfan
    ✭✭✭✭✭
    This sounds like an ability line for Tracer...
    For the Pact!
    Keyboard not found, press any key to continue
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    The thing you need to understand is this is zenimax's answer to making classes that can do all rolls.

    If they change class abilities, people will get justifibly angry about their classes identity being erased or change.

    Therefor, the only way to handle it is to give that functionality, through independant skill lines, which Zenimax is now doing. It's the right decision.

    And simply put, what will be 'interesting' is likely going to be ineffective. lI'd rather have it this way.

    Personally, I'm hoping self-healing ability is buffed so that healtanks, and somewhat active ones, can finally exist.

    ^^

    Disappointed. I wanted za warudo, but ZOS couldn't make the skills open, so had to make them weak/underwhelming.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
Sign In or Register to comment.