The_Brosteen wrote: »I predict everyone will claim "op p2w" and then after a few pts cycles it will be "utter trash". And then one or two skills will rise from the ashes after it goes live and massive nerfs will be called for.
Speaking of nerfs, nerf sorcs.

Vanyalicious wrote: »Honest opinion ~
Immensely overpowered, Over-stressed skills which are the Second life in the essence.
Let us start with the
Time Stop:
The ability to completely crowd control multiple foes instantly give one great advantage upon a field of battle, especially if it's an instant effect.Very overpowered. Either set is a single target or only put a slow effect,though It wouldn't make sense then,Time slow should should time stasis. Are Talons and Gripping Shards OP? No, this skill wont be either. Useful, yes, OP no.
Meditate
The Second one seems least powerful of three,but nevertheless very potent especially for classes and players who love to play with their enemies or must regenerate their lost power by running around and so on. Is Templar Restoring Aura(Repentance) OP? No, again useful, but not OP
Undo
The Ultimate one. Second life if one is wise enough to use it. It's all about timing and momentum , also dependable on situation and eventually which type of foe one is engaging. Is Sorc Dark Deal OP? Nope, this skill wont be either
I have a question for Developer, Weren't you inspired by
Tis obtained from Black Book of Hermaeus Mora{ The Elder Scrolls V Skyrim The Dragonborn expansion}
Dangerous knowledge is still knowledge and therefore useful. Usually turns out to be the most useful, in my experience."
Neloth,Master Wizard of Telvani house
To me it depends on whether the skills are only magicka or also have stam morphs. Stam sorc could make use of some of these perhaps. We shall see. As is we don’t have many options for CC outside of the the 2H line. Defensive runs is ok but costs a lot of mag. We really need some abilities that cost stamina, obviously it doesn’t seem like that will be the case with these but we can hope.
Extremely useful skill line locked behind a paywall.
Super strong ultimate ability that can control time and there are other useful abilities.
It looks like P2W, but we won't know for sure until testing those abilities.
There may be very high ultimate cost for the ultimate ability and/or other adjustments that we don't know about.
If those abilities are that useful, locking them out in PVP areas+dueling may be essential to not destroy the PVP side of the game.
My hope for infused weapon: morph 1 - while slotted converts magic abilities to stamina and grants major brutality when activated; morph 2 would do the opposite.
Silver_Strider wrote: »
Overall impression, sounds like a skill line designed to fill in gaps that aren't available within class skills to better function in certain roles.
An AoE CC for tanks that lack one (NB and Templars).
A burst heal for group play (DK and NB)
2 Resource Sustain tools (Which all classes can benefit from but Templars need this the most IMO.)
Generic non target buff skill (NB and Templars)
Seraphayel wrote: »Extremely useful skill line locked behind a paywall.
Super strong ultimate ability that can control time and there are other useful abilities.
It looks like P2W, but we won't know for sure until testing those abilities.
There may be very high ultimate cost for the ultimate ability and/or other adjustments that we don't know about.
If those abilities are that useful, locking them out in PVP areas+dueling may be essential to not destroy the PVP side of the game.
Super powerful in which case? In PvE it's almost useless. And for PvP it might be good but not good enough to exchange it for one of the other top ultimates.My hope for infused weapon: morph 1 - while slotted converts magic abilities to stamina and grants major brutality when activated; morph 2 would do the opposite.
This would be amazing and solve many issues!
Seraphayel wrote: »Extremely useful skill line locked behind a paywall.
Super strong ultimate ability that can control time and there are other useful abilities.
It looks like P2W, but we won't know for sure until testing those abilities.
There may be very high ultimate cost for the ultimate ability and/or other adjustments that we don't know about.
If those abilities are that useful, locking them out in PVP areas+dueling may be essential to not destroy the PVP side of the game.
Super powerful in which case? In PvE it's almost useless. And for PvP it might be good but not good enough to exchange it for one of the other top ultimates.My hope for infused weapon: morph 1 - while slotted converts magic abilities to stamina and grants major brutality when activated; morph 2 would do the opposite.
This would be amazing and solve many issues!
In PVP it may be OP .
Players will use this ultimate ability to negate an entire 4 seconds time period of health, stamina and magicka pools loss+it will change their position.
It will be awesome as a defensive ultimate ability.
Also, it can help surprise the enemy/enemies.
It is too early to tell though, it may be best to test it in PTS when it will be available before reaching any conclusion.
I really wish there were a self heal for magicka users that aren't a warden. Currently I have to use resto staff for it. Stam users have that PVP skill so why magicka don't have it and require me to sacrifice a whole dps bar for just a heal.
I really wish there were a self heal for magicka users that aren't a warden. Currently I have to use resto staff for it. Stam users have that PVP skill so why magicka don't have it and require me to sacrifice a whole dps bar for just a heal.
Loss of class identity is what I worry about. These skill lines that everyone can use are not good, especially when the skills are actually op and useful. Everyone will spam them regardless of class.
It would've made much more sense to create a Psijic Scholar class that would've been like a time-bending support mage powerful enough to replace a tank or healer. It would've made so much more sense.
The thing is what this Chapter offers is a bunch of new areas and a bunch of new quests. I wanted new activities, not more of the same.
Doctordarkspawn wrote: »The thing you need to understand is this is zenimax's answer to making classes that can do all rolls.
If they change class abilities, people will get justifibly angry about their classes identity being erased or change.
Therefor, the only way to handle it is to give that functionality, through independant skill lines, which Zenimax is now doing. It's the right decision.
And simply put, what will be 'interesting' is likely going to be ineffective. lI'd rather have it this way.
Personally, I'm hoping self-healing ability is buffed so that healtanks, and somewhat active ones, can finally exist.