Support or tank related ult. Fighters and mages guilds cover damage ultimate options, healing ults are never really used other than for secondary effects.
Everything in the undaunted skill line is really support related anyways. Blood altar: heal/synergy. Trapping webs: cc/dps. Inner fire: taunt/synergy. Necrotic orb: sustain/synergy.
The only 100% sure thing is that it needs to have a synergy effect.
Here's what I would make it:
dauntless spirit
200 ultimate
Invoke the spirit of the undaunted, granting a boon to yourself and up to 11 group members for 12 seconds:
Players with the tank role gain major protection, reducing damage taken by 30%
Players with the healer role gain major mending, increasing healing done by 25%
Players with the damage role gain major berserk, increasing damage done by 25%
Setting it up this way could also stop people from setting multiple roles or fake roles as they wouldn't get the benefit they desire.
One morph could add additional minior effects (minor protection, minor mending, and minor berserk) while the other could additionally debuff all nearby enemies with major maim and defile.
Support or tank related ult. Fighters and mages guilds cover damage ultimate options, healing ults are never really used other than for secondary effects.
Everything in the undaunted skill line is really support related anyways. Blood altar: heal/synergy. Trapping webs: cc/dps. Inner fire: taunt/synergy. Necrotic orb: sustain/synergy.
The only 100% sure thing is that it needs to have a synergy effect.
Here's what I would make it:
dauntless spirit
200 ultimate
Invoke the spirit of the undaunted, granting a boon to yourself and up to 11 group members for 12 seconds:
Players with the tank role gain major protection, reducing damage taken by 30%
Players with the healer role gain major mending, increasing healing done by 25%
Players with the damage role gain major berserk, increasing damage done by 25%
Setting it up this way could also stop people from setting multiple roles or fake roles as they wouldn't get the benefit they desire.
One morph could add additional minior effects (minor protection, minor mending, and minor berserk) while the other could additionally debuff all nearby enemies with major maim and defile.
Since when do PvE enemies have max stam/mag? The Undaunted tree is a PvE tree so the ult would have to be good for PvE.Some sort of cheer with a mug raised in the air that buffs a group or debuffs opponents?
Maybe the opposite of war horn, where your enemies lose 10% of their resources but that might be too OP in pvp.
Might also force players to support each other more too though so who knows