- Incap is too strong.
- Blur and morphs are used almost by no one. Maybe we need to redesign the ability. Make it more useful for tanks?
Can't believe people are actually defending the atrocious state siphoning attacks is in right now.
No resource/sustain skill should cost the same resource that it returns. Ever. That's exactly why they removed the cost from netch during morrowind testing - because an ability meant to help you get resources back is useless if it costs that resource to begin with.
Math, do you know it?
The skill costs what 1100k stamina?
When using the ability you gain 120 stamina on every light attack + a good heal.
After the full duration you gain 4200 stamina.
So let's do the math:
You gain 20*120 stamina+ 4200 stamina= 6200 stamina
6200-1100=5500
5500/10= 550 ---> you gain 550 regen with perfect weaving or 310 if you don't hit any light attack
Can't believe people are actually defending the atrocious state siphoning attacks is in right now.
No resource/sustain skill should cost the same resource that it returns. Ever. That's exactly why they removed the cost from netch during morrowind testing - because an ability meant to help you get resources back is useless if it costs that resource to begin with.
Math, do you know it?
The skill costs what 1100k stamina?
When using the ability you gain 120 stamina on every light attack + a good heal.
After the full duration you gain 4200 stamina.
So let's do the math:
You gain 20*120 stamina+ 4200 stamina= 6200 stamina
6200-1100=5500
5500/10= 550 ---> you gain 550 regen with perfect weaving or 310 if you don't hit any light attack
Try using it on a tank build and see just how terrible it is. No tank can predict 20 seconds onto the future that they'll need the stamina return. Tanks do not have the luxury of constantly mashing light attacks. The ability is a net loss for nb tanks now, where prior to the nerf it was the core of all nightblade tanking builds.
But hey, keep agreeing with these kinds of changes and see what kind of pothole your class ends up in.
dwemer_paleologist wrote: »these types of comments destroy not only builds but the entire nightblade class and stealth rouge type play we have.
its not fair.
Can't believe people are actually defending the atrocious state siphoning attacks is in right now.
No resource/sustain skill should cost the same resource that it returns. Ever. That's exactly why they removed the cost from netch during morrowind testing - because an ability meant to help you get resources back is useless if it costs that resource to begin with.
Math, do you know it?
The skill costs what 1100k stamina?
When using the ability you gain 120 stamina on every light attack + a good heal.
After the full duration you gain 4200 stamina.
So let's do the math:
You gain 20*120 stamina+ 4200 stamina= 6200 stamina
6200-1100=5500
5500/10= 550 ---> you gain 550 regen with perfect weaving or 310 if you don't hit any light attack
Try using it on a tank build and see just how terrible it is. No tank can predict 20 seconds onto the future that they'll need the stamina return. Tanks do not have the luxury of constantly mashing light attacks. The ability is a net loss for nb tanks now, where prior to the nerf it was the core of all nightblade tanking builds.
But hey, keep agreeing with these kinds of changes and see what kind of pothole your class ends up in.
"Pothole" while stamnb deals the most single target dps, is best in PvP atm and while magnb has the highest range dps
dwemer_paleologist wrote: »these types of comments destroy not only builds but the entire nightblade class and stealth rouge type play we have.
its not fair.
A nerf on nightblades is going to happen. Look at what ZOS did to other classes and it's pretty clear they are gonna nerf nightblades.
Now, i'd like to see a smart nerf, not something like what happened to other classes.
Incap is overloaded. It's a fact. I'd like to see incap nerfed, instead of them nerfing other skills that are fine.
Blur is underused. It's weak. I didn't ask for a nerf. I asked for a redesign. What is blur? a tank ability? a PvP ability? it's in the assassination tree, so maybe it could boost damage? Right now, it just feel very subpar and without focus.
Can't believe people are actually defending the atrocious state siphoning attacks is in right now.
No resource/sustain skill should cost the same resource that it returns. Ever. That's exactly why they removed the cost from netch during morrowind testing - because an ability meant to help you get resources back is useless if it costs that resource to begin with.
Math, do you know it?
The skill costs what 1100k stamina?
When using the ability you gain 120 stamina on every light attack + a good heal.
After the full duration you gain 4200 stamina.
So let's do the math:
You gain 20*120 stamina+ 4200 stamina= 6200 stamina
6200-1100=5500
5500/10= 550 ---> you gain 550 regen with perfect weaving or 310 if you don't hit any light attack
dwemer_paleologist wrote: »these types of comments destroy not only builds but the entire nightblade class and stealth rouge type play we have.
its not fair.
A nerf on nightblades is going to happen. Look at what ZOS did to other classes and it's pretty clear they are gonna nerf nightblades.
Now, i'd like to see a smart nerf, not something like what happened to other classes.
Incap is overloaded. It's a fact. I'd like to see incap nerfed, instead of them nerfing other skills that are fine.
Blur is underused. It's weak. I didn't ask for a nerf. I asked for a redesign. What is blur? a tank ability? a PvP ability? it's in the assassination tree, so maybe it could boost damage? Right now, it just feel very subpar and without focus.
Blur is best suited for tanking. Our class representative needs to be knowledable in all areas of the class. Not just DD. NB healers & tanks are so rare, people are forgetting they exist. These two roles require more focus than DD right now.
dwemer_paleologist wrote: »these types of comments destroy not only builds but the entire nightblade class and stealth rouge type play we have.
its not fair.
A nerf on nightblades is going to happen. Look at what ZOS did to other classes and it's pretty clear they are gonna nerf nightblades.
Now, i'd like to see a smart nerf, not something like what happened to other classes.
Incap is overloaded. It's a fact. I'd like to see incap nerfed, instead of them nerfing other skills that are fine.
Blur is underused. It's weak. I didn't ask for a nerf. I asked for a redesign. What is blur? a tank ability? a PvP ability? it's in the assassination tree, so maybe it could boost damage? Right now, it just feel very subpar and without focus.
Blur is best suited for tanking. Our class representative needs to be knowledable in all areas of the class. Not just DD. NB healers & tanks are so rare, people are forgetting they exist. These two roles require more focus than DD right now.
If its suppose to be a tanking ability and NB tanks dont even exist then its obvious that blur isnt doing a very good job.
Can't believe people are actually defending the atrocious state siphoning attacks is in right now.
No resource/sustain skill should cost the same resource that it returns. Ever. That's exactly why they removed the cost from netch during morrowind testing - because an ability meant to help you get resources back is useless if it costs that resource to begin with.
Math, do you know it?
The skill costs what 1100k stamina?
When using the ability you gain 120 stamina on every light attack + a good heal.
After the full duration you gain 4200 stamina.
So let's do the math:
You gain 20*120 stamina+ 4200 stamina= 6200 stamina
6200-1100=5500
5500/10= 550 ---> you gain 550 regen with perfect weaving or 310 if you don't hit any light attack
Can't believe people are actually defending the atrocious state siphoning attacks is in right now.
No resource/sustain skill should cost the same resource that it returns. Ever. That's exactly why they removed the cost from netch during morrowind testing - because an ability meant to help you get resources back is useless if it costs that resource to begin with.
Math, do you know it?
The skill costs what 1100k stamina?
When using the ability you gain 120 stamina on every light attack + a good heal.
After the full duration you gain 4200 stamina.
So let's do the math:
You gain 20*120 stamina+ 4200 stamina= 6200 stamina
6200-1100=5500
5500/10= 550 ---> you gain 550 regen with perfect weaving or 310 if you don't hit any light attack
Now compare it to Elemental Drain which only requires you to have a DoT on target (no need to land light attacks), lasts 4 seconds longer, puts Major Breach on target & restores 300 magicka/second (i.e. "600 regen") not just to you, but to your allies as well while it costs nothing. Also activates important destro staff passives, if you didn't have those active before.
If we were looking at maximum magicka returned per cast...
Siphoning Attacks: [106(not 120 btw)*20]+4270=6390-973(cost with 5/1/1 Light)=5417
5417/20=270/s=540 "regen"
Elemental Drain: 300*24=7200
7200/24=300/s=600 "regen"
I don't think Siphoning Attacks/Leeching Strikes is quite good enough all things considered, which is why it doesn't get slotted that often.
Can't believe people are actually defending the atrocious state siphoning attacks is in right now.
No resource/sustain skill should cost the same resource that it returns. Ever. That's exactly why they removed the cost from netch during morrowind testing - because an ability meant to help you get resources back is useless if it costs that resource to begin with.
Math, do you know it?
The skill costs what 1100k stamina?
When using the ability you gain 120 stamina on every light attack + a good heal.
After the full duration you gain 4200 stamina.
So let's do the math:
You gain 20*120 stamina+ 4200 stamina= 6200 stamina
6200-1100=5500
5500/10= 550 ---> you gain 550 regen with perfect weaving or 310 if you don't hit any light attack
Now compare it to Elemental Drain which only requires you to have a DoT on target (no need to land light attacks), lasts 4 seconds longer, puts Major Breach on target & restores 300 magicka/second (i.e. "600 regen") not just to you, but to your allies as well while it costs nothing. Also activates important destro staff passives, if you didn't have those active before.
If we were looking at maximum magicka returned per cast...
Siphoning Attacks: [106(not 120 btw)*20]+4270=6390-973(cost with 5/1/1 Light)=5417
5417/20=270/s=540 "regen"
Elemental Drain: 300*24=7200
7200/24=300/s=600 "regen"
I don't think Siphoning Attacks/Leeching Strikes is quite good enough all things considered, which is why it doesn't get slotted that often.
Siphoning still gives you a strong heal over time which is often higher in healing total than swallow souls heal, works when no enemies are around to return resources, gives you great passives and you don't have to apply it to the enemy you attack beforehand.
Can't believe people are actually defending the atrocious state siphoning attacks is in right now.
No resource/sustain skill should cost the same resource that it returns. Ever. That's exactly why they removed the cost from netch during morrowind testing - because an ability meant to help you get resources back is useless if it costs that resource to begin with.
Math, do you know it?
The skill costs what 1100k stamina?
When using the ability you gain 120 stamina on every light attack + a good heal.
After the full duration you gain 4200 stamina.
So let's do the math:
You gain 20*120 stamina+ 4200 stamina= 6200 stamina
6200-1100=5500
5500/10= 550 ---> you gain 550 regen with perfect weaving or 310 if you don't hit any light attack
Now compare it to Elemental Drain which only requires you to have a DoT on target (no need to land light attacks), lasts 4 seconds longer, puts Major Breach on target & restores 300 magicka/second (i.e. "600 regen") not just to you, but to your allies as well while it costs nothing. Also activates important destro staff passives, if you didn't have those active before.
If we were looking at maximum magicka returned per cast...
Siphoning Attacks: [106(not 120 btw)*20]+4270=6390-973(cost with 5/1/1 Light)=5417
5417/20=270/s=540 "regen"
Elemental Drain: 300*24=7200
7200/24=300/s=600 "regen"
I don't think Siphoning Attacks/Leeching Strikes is quite good enough all things considered, which is why it doesn't get slotted that often.
Siphoning still gives you a strong heal over time which is often higher in healing total than swallow souls heal, works when no enemies are around to return resources, gives you great passives and you don't have to apply it to the enemy you attack beforehand.
You still need to land the light/heavy attack to get the Siphoning/Leeching Strikes heal. If it was a reliable heal, I'd be running Leeching Strikes rather than Vigor on my stamblade in PvP.
In PvE the heal can be useful though, bosses don't tend to spam dodge roll & avoid all your light/heavy attacks.
dwemer_paleologist wrote: »these types of comments destroy not only builds but the entire nightblade class and stealth rouge type play we have.
its not fair.
A nerf on nightblades is going to happen. Look at what ZOS did to other classes and it's pretty clear they are gonna nerf nightblades.
Now, i'd like to see a smart nerf, not something like what happened to other classes.
Incap is overloaded. It's a fact. I'd like to see incap nerfed, instead of them nerfing other skills that are fine.
Blur is underused. It's weak. I didn't ask for a nerf. I asked for a redesign. What is blur? a tank ability? a PvP ability? it's in the assassination tree, so maybe it could boost damage? Right now, it just feel very subpar and without focus.
Blur is best suited for tanking. Our class representative needs to be knowledable in all areas of the class. Not just DD. NB healers & tanks are so rare, people are forgetting they exist. These two roles require more focus than DD right now.
If its suppose to be a tanking ability and NB tanks dont even exist then its obvious that blur isnt doing a very good job.
It's not the reason they don't exist, but yes. NB tanks don't have competitive class tools available to them in some (more important) areas.
dwemer_paleologist wrote: »these types of comments destroy not only builds but the entire nightblade class and stealth rouge type play we have.
its not fair.
A nerf on nightblades is going to happen. Look at what ZOS did to other classes and it's pretty clear they are gonna nerf nightblades.
Now, i'd like to see a smart nerf, not something like what happened to other classes.
Incap is overloaded. It's a fact. I'd like to see incap nerfed, instead of them nerfing other skills that are fine.
Blur is underused. It's weak. I didn't ask for a nerf. I asked for a redesign. What is blur? a tank ability? a PvP ability? it's in the assassination tree, so maybe it could boost damage? Right now, it just feel very subpar and without focus.
Blur is best suited for tanking. Our class representative needs to be knowledable in all areas of the class. Not just DD. NB healers & tanks are so rare, people are forgetting they exist. These two roles require more focus than DD right now.
If its suppose to be a tanking ability and NB tanks dont even exist then its obvious that blur isnt doing a very good job.
It's not the reason they don't exist, but yes. NB tanks don't have competitive class tools available to them in some (more important) areas.
So reworking blur to something unique when it comes to tanking isnt a bad idea. Thats the whole point.
Hypnotic Gaze:
even when your subject Has found you and you have zero chance of stealthing yourself, you are able to meld thier thinking and skills become inactive due to your OverWhelming presence and poise of manirism that is like unto a King Cobra's ability in open battle.
Very High Speeds in both sneak and running.
this skill line should open up greater as you become able to escape after killing an enemy within a large group.
thus allowing for complete escape.
Quiet Casting:
your every spell and even healing is silenced and muffled ...
please add these skill lines to our nightblade class.
dwemer_paleologist wrote: »these types of comments destroy not only builds but the entire nightblade class and stealth rouge type play we have.
its not fair.
A nerf on nightblades is going to happen. Look at what ZOS did to other classes and it's pretty clear they are gonna nerf nightblades.
Now, i'd like to see a smart nerf, not something like what happened to other classes.
Incap is overloaded. It's a fact. I'd like to see incap nerfed, instead of them nerfing other skills that are fine.
Blur is underused. It's weak. I didn't ask for a nerf. I asked for a redesign. What is blur? a tank ability? a PvP ability? it's in the assassination tree, so maybe it could boost damage? Right now, it just feel very subpar and without focus.
Blur is best suited for tanking. Our class representative needs to be knowledable in all areas of the class. Not just DD. NB healers & tanks are so rare, people are forgetting they exist. These two roles require more focus than DD right now.
If its suppose to be a tanking ability and NB tanks dont even exist then its obvious that blur isnt doing a very good job.
It's not the reason they don't exist, but yes. NB tanks don't have competitive class tools available to them in some (more important) areas.
So reworking blur to something unique when it comes to tanking isnt a bad idea. Thats the whole point.
It's already unique to NB tanks and used a lot by them. They are the only class that can now use tava's effectively. Skills/passives in the shadow tree that are not used for tanking should be reworked.
Avran_Sylt wrote: »Siphoning Strikes
While playing Nightblade (Stamina), I've noticed that the Siphoning Strikes ability will occasionally recast itself. I'm unsure as to why.
Merciless Resolve
After a recent update, all stacks of merciless resolve will drop after exiting combat. Meaning if for any reason there is a lul in battle, all stacks must be regained. Even if the ability itself is still running. Is this intended?
Cloak
This skill not only suppresses DoTs, breaks LoS, adds Synergy with another class skill (SA), but it's also quite cheap. As a stamina user who has dumped everything into stamina, I can use it about 4 times, which is more than enough time to escape an enemy or completely suppress most DoTs. This is only the base skill as well, the morphs add additional functionality. Is this potentially over-tuned?
Avran_Sylt wrote: »@lucky_Sage
Spending resources (cloak), must be met with a response (break cloak). If they're rooted you still know where they are (and they still don't have root immunity). The bugged crit heals from cloak do exacerbate the issue though.
dwemer_paleologist wrote: »these types of comments destroy not only builds but the entire nightblade class and stealth rouge type play we have.
its not fair.
A nerf on nightblades is going to happen. Look at what ZOS did to other classes and it's pretty clear they are gonna nerf nightblades.
Now, i'd like to see a smart nerf, not something like what happened to other classes.
Incap is overloaded. It's a fact. I'd like to see incap nerfed, instead of them nerfing other skills that are fine.
Blur is underused. It's weak. I didn't ask for a nerf. I asked for a redesign. What is blur? a tank ability? a PvP ability? it's in the assassination tree, so maybe it could boost damage? Right now, it just feel very subpar and without focus.
Blur is best suited for tanking. Our class representative needs to be knowledable in all areas of the class. Not just DD. NB healers & tanks are so rare, people are forgetting they exist. These two roles require more focus than DD right now.
If its suppose to be a tanking ability and NB tanks dont even exist then its obvious that blur isnt doing a very good job.
It's not the reason they don't exist, but yes. NB tanks don't have competitive class tools available to them in some (more important) areas.
So reworking blur to something unique when it comes to tanking isnt a bad idea. Thats the whole point.
It's already unique to NB tanks and used a lot by them. They are the only class that can now use tava's effectively. Skills/passives in the shadow tree that are not used for tanking should be reworked.
When i say unique i mean stand out. Being a reason for someone to choose a NB as a tank. A little more extra ult regen by wasting a 5 piece set isnt something that makes a NB tank attractive. There are other sets to get ult as a tank that can compete or even surpass tavas so its not even that good at what it is designed to do. And the ability (blur) itself just helps with survivability. Tanks are all about utility not survivability. It has to be something actually unique, sort of like chains for DKs. Im not saying to completely remove evasion from both morphs but it does need something more.
dwemer_paleologist wrote: »these types of comments destroy not only builds but the entire nightblade class and stealth rouge type play we have.
its not fair.
A nerf on nightblades is going to happen. Look at what ZOS did to other classes and it's pretty clear they are gonna nerf nightblades.
Now, i'd like to see a smart nerf, not something like what happened to other classes.
Incap is overloaded. It's a fact. I'd like to see incap nerfed, instead of them nerfing other skills that are fine.
Blur is underused. It's weak. I didn't ask for a nerf. I asked for a redesign. What is blur? a tank ability? a PvP ability? it's in the assassination tree, so maybe it could boost damage? Right now, it just feel very subpar and without focus.
Blur is best suited for tanking. Our class representative needs to be knowledable in all areas of the class. Not just DD. NB healers & tanks are so rare, people are forgetting they exist. These two roles require more focus than DD right now.
If its suppose to be a tanking ability and NB tanks dont even exist then its obvious that blur isnt doing a very good job.
It's not the reason they don't exist, but yes. NB tanks don't have competitive class tools available to them in some (more important) areas.
So reworking blur to something unique when it comes to tanking isnt a bad idea. Thats the whole point.
It's already unique to NB tanks and used a lot by them. They are the only class that can now use tava's effectively. Skills/passives in the shadow tree that are not used for tanking should be reworked.
When i say unique i mean stand out. Being a reason for someone to choose a NB as a tank. A little more extra ult regen by wasting a 5 piece set isnt something that makes a NB tank attractive. There are other sets to get ult as a tank that can compete or even surpass tavas so its not even that good at what it is designed to do. And the ability (blur) itself just helps with survivability. Tanks are all about utility not survivability. It has to be something actually unique, sort of like chains for DKs. Im not saying to completely remove evasion from both morphs but it does need something more.
yeah, i don't mind if a different skill is tweaked more, just scared they will kill off the only remaining unique skill if they touch it. Not sure of sets better than tava's, IF it proc's, it's returns are better than major heroism. probably a few comparable though. I think NB tank is still currently the most survivable of the lot due to darkness, it's just that extreme survivability is not needed in ESO, and is shown by no other classes having it, and can still tank (better) than the NB because they have tools that are useful. Either way, tanking should in no way rely on % chance. If a tank has a bad run of luck, he's dead, and that's maybe a wipe.
dwemer_paleologist wrote: »these types of comments destroy not only builds but the entire nightblade class and stealth rouge type play we have.
its not fair.
A nerf on nightblades is going to happen. Look at what ZOS did to other classes and it's pretty clear they are gonna nerf nightblades.
Now, i'd like to see a smart nerf, not something like what happened to other classes.
Incap is overloaded. It's a fact. I'd like to see incap nerfed, instead of them nerfing other skills that are fine.
Blur is underused. It's weak. I didn't ask for a nerf. I asked for a redesign. What is blur? a tank ability? a PvP ability? it's in the assassination tree, so maybe it could boost damage? Right now, it just feel very subpar and without focus.
Blur is best suited for tanking. Our class representative needs to be knowledable in all areas of the class. Not just DD. NB healers & tanks are so rare, people are forgetting they exist. These two roles require more focus than DD right now.
If its suppose to be a tanking ability and NB tanks dont even exist then its obvious that blur isnt doing a very good job.
It's not the reason they don't exist, but yes. NB tanks don't have competitive class tools available to them in some (more important) areas.
So reworking blur to something unique when it comes to tanking isnt a bad idea. Thats the whole point.
It's already unique to NB tanks and used a lot by them. They are the only class that can now use tava's effectively. Skills/passives in the shadow tree that are not used for tanking should be reworked.
When i say unique i mean stand out. Being a reason for someone to choose a NB as a tank. A little more extra ult regen by wasting a 5 piece set isnt something that makes a NB tank attractive. There are other sets to get ult as a tank that can compete or even surpass tavas so its not even that good at what it is designed to do. And the ability (blur) itself just helps with survivability. Tanks are all about utility not survivability. It has to be something actually unique, sort of like chains for DKs. Im not saying to completely remove evasion from both morphs but it does need something more.
yeah, i don't mind if a different skill is tweaked more, just scared they will kill off the only remaining unique skill if they touch it. Not sure of sets better than tava's, IF it proc's, it's returns are better than major heroism. probably a few comparable though. I think NB tank is still currently the most survivable of the lot due to darkness, it's just that extreme survivability is not needed in ESO, and is shown by no other classes having it, and can still tank (better) than the NB because they have tools that are useful. Either way, tanking should in no way rely on % chance. If a tank has a bad run of luck, he's dead, and that's maybe a wipe.
Woeler compared ult sets a few months back. Tavas even in ideal scenarios barely beats ww hide. In actual combat scenarios ww hide will be better and dragonguard can compete with tavas if not beat it as well. So yeah, a tava NB tank is unique since no other class can run it but in terms of what you actually get from such a build its really not unique since other classes can just run other ult sets and get similar if not better results. And i know that tanks are not after survivability. Thats why i said blur doesnt really offer something actually unique for tanks.