fxeconomisteb17_ESO wrote: »I was just thinking that this would solve a lot of problems with inventory and grinding.
I am thinking at the ability to learn set pieces.
For instance, you get a Dreugh King chest. You can use it, transmute and so on, but you should also have the opportunity to learn it.
Learning it would destroy it, but you'll know to produce Dreugh King chests. Just the chests. If you want any other, you have to grind for it.
Advantages:
1. you don't need to store it
2. you don't have to re-grind later
3. you can produce Dreugh King as any type (light, medium, heavy)
Disadvantage: produced Dreugh King would not be tradeable with other players (just for own use).
What you guys think about that ?
Narvuntien wrote: »I thought it was a good idea, but then they made the transmutation crystals and I am happy with that solution.
Grinding sucks.
Yeah I am also a bit of a hoarder, I use all my master writs on chests to feed my hoarding issue...
Okay Varanis you have inspired me to rip apart some more junk... like what have I got Treasure hunter divines pieces stored as long as inner light exists no one will ever want it.
VaranisArano wrote: »Narvuntien wrote: »I thought it was a good idea, but then they made the transmutation crystals and I am happy with that solution.
Grinding sucks.
Yeah I am also a bit of a hoarder, I use all my master writs on chests to feed my hoarding issue...
Okay Varanis you have inspired me to rip apart some more junk... like what have I got Treasure hunter divines pieces stored as long as inner light exists no one will ever want it.
Heh, I've got some Essence Thief laying around and I know that's a terrible set but one of these days I'm gonna try it out plus like 5 different non-meta healer sets and no I'm not a hoarder why would you ever think that?
VaranisArano wrote: »Heh, I've got some Essence Thief laying around and I know that's a terrible set ...
no. ur forgetting how mmos work and are successful- the idea is to make us play more - not less. convenience is the death of mmo gaming.
fxeconomisteb17_ESO wrote: »I was just thinking that this would solve a lot of problems with inventory and grinding.
I am thinking at the ability to learn set pieces.
For instance, you get a Dreugh King chest. You can use it, transmute and so on, but you should also have the opportunity to learn it.
Learning it would destroy it, but you'll know to produce Dreugh King chests. Just the chests. If you want any other, you have to grind for it.
Advantages:
1. you don't need to store it
2. you don't have to re-grind later
3. you can produce Dreugh King as any type (light, medium, heavy)
Disadvantage: produced Dreugh King would not be tradeable with other players (just for own use).
What you guys think about that ?
VaranisArano wrote: »I think that making dropped sets craftable and able to be used in any weight would be broken and detrimental to game balance. Also jewelry crafting would be necessary to make this work.
Here's my solution to grinding and inventory: understand that most sets are useless. Focus on the sets that you actually want to use and save those. Ditch the ones you don't. Contrary to what I sometimes want, this isn't Elder Scrolls Online: Hoarders Edition.
jedtb16_ESO wrote: »VaranisArano wrote: »I think that making dropped sets craftable and able to be used in any weight would be broken and detrimental to game balance. Also jewelry crafting would be necessary to make this work.
Here's my solution to grinding and inventory: understand that most sets are useless. Focus on the sets that you actually want to use and save those. Ditch the ones you don't. Contrary to what I sometimes want, this isn't Elder Scrolls Online: Hoarders Edition.
are you sure about that?