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Battle Spirit & Oblivion Damage

Zymcio
Zymcio
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Hello,

I have some question about damage in this game.

Some info:

Battle Spirit

*Increase Health by 5000
*Reduce damage taken by 50%
*Reduce healing received and damage shield strength by 50%
*Increase range of abilities with greater than 28m range by 8m in Cyrodiil

1. Oblivion damage (Glyph of Decrease Health) it is like true damage but is affected by Battle Spirit in cyrodi (PvP)?
2. Is "Penetration" affected by Battle Spirit in cyrodi (PvP)?
3. Elemental damage (fire etc) and physical damage (poison etc) are affected ? If yes then shock enchant with 3000 damage is rly a 1500 damage ?
4. All weapon glyphs (enchants) are 5 sec cooldown (fire,shock,magic damage) and buff/debuff (weapon increase damage) are 10 sec ?
5. Then 5 sec + infused = 2,5 sec but what i know this game is rounding down numbers (like champion points system).
a) It will be 2 sec cd ?
or
b) It will be 3 sec cd ?
6. How to calculate light attack and heavy attack damage ?
7. Staff scale with max magic but bows and sword,dagger, axe etc with max stamina ? for (attack damage)
8. Weapon ability can proc enchants effects ? (AoE have less chance)?
  • BohnT
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    1. Oblivion damage is not affected by anything except for it's base value
    2. not affected
    3. yes
    4. right
    5. Will stay at 2.5 seconds
    6. i don't know the correct formula but it's based on your resource and weapon or spelldamage
    7. right
    8. they proc on cooldown with weapon abilities or light heavy attacks
  • Minno
    Minno
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    BohnT wrote: »
    1. Oblivion damage is not affected by anything except for it's base value
    2. not affected
    3. yes
    4. right
    5. Will stay at 2.5 seconds
    6. i don't know the correct formula but it's based on your resource and weapon or spelldamage
    7. right
    8. they proc on cooldown with weapon abilities or light heavy attacks

    I keep forgetting this, but can backbar weapon ground AOEs/dot effects from single target spells proc the enchants on the front bar?
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • BohnT
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    Minno wrote: »
    BohnT wrote: »
    1. Oblivion damage is not affected by anything except for it's base value
    2. not affected
    3. yes
    4. right
    5. Will stay at 2.5 seconds
    6. i don't know the correct formula but it's based on your resource and weapon or spelldamage
    7. right
    8. they proc on cooldown with weapon abilities or light heavy attacks

    I keep forgetting this, but can backbar weapon ground AOEs/dot effects from single target spells proc the enchants on the front bar?

    I'm not sure as I'm LA weaving all the time. I guess it still procs them but needs to be tested
  • Minno
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    BohnT wrote: »
    Minno wrote: »
    BohnT wrote: »
    1. Oblivion damage is not affected by anything except for it's base value
    2. not affected
    3. yes
    4. right
    5. Will stay at 2.5 seconds
    6. i don't know the correct formula but it's based on your resource and weapon or spelldamage
    7. right
    8. they proc on cooldown with weapon abilities or light heavy attacks

    I keep forgetting this, but can backbar weapon ground AOEs/dot effects from single target spells proc the enchants on the front bar?

    I'm not sure as I'm LA weaving all the time. I guess it still procs them but needs to be tested

    Yea was hoping to avoid a test lol.
    I will do that tonight to see.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Avran_Sylt
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    @BohnT

    Unless it has changed recently, Weapon damage enchantments should still have a 4s internal cooldown (Infused 2s). Torug's and Infused are Multiplicative with one another (max 1.2s ICD)
    Edited by Avran_Sylt on March 19, 2018 3:59PM
  • SodanTok
    SodanTok
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    Minno wrote: »
    BohnT wrote: »
    1. Oblivion damage is not affected by anything except for it's base value
    2. not affected
    3. yes
    4. right
    5. Will stay at 2.5 seconds
    6. i don't know the correct formula but it's based on your resource and weapon or spelldamage
    7. right
    8. they proc on cooldown with weapon abilities or light heavy attacks

    I keep forgetting this, but can backbar weapon ground AOEs/dot effects from single target spells proc the enchants on the front bar?

    Stuff like endless hail will proc the enchantment. But stuff like dots on enemy (poison injection, bleed dot) wont.
  • BohnT
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    Avran_Sylt wrote: »
    @BohnT

    Unless it has changed recently, Weapon damage enchantments should still have a 4s internal cooldown (Infused 2s). Torug's and Infused are Multiplicative with one another (max 1.2s ICD)

    There were some changes to enchants and the values i got from the top of my head were 2.5 and 1.4 seconds
  • Avran_Sylt
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    1. True damage, not affected by Battle Spirit. Cannot Crit.Base stats are better than any other Damage Enchant (in PvP) except against squishy targets (and only when the other enchantments crit).
    2. No
    3. Yes
    4. a.On-hit-damage enchants: 4s
    4. b.On-hit-effect enchants: 10s
    5. It will be 2s (4*0.5), but with enchants the time is not rounded down. (Torug's + Infused = 1.2s ICD, or 3.5s ICD)
    6. Based on Stam and WD, and each weapon has their own modifier. (Haven't tested this area though)
    7. Staff=Magicka Physical Weapons = Stamina
    8. All weapon abilities will proc the Main-Hand enchantment. For Dual Wield, Light and Heavy attacks are the only method of procing the Off-Hand enchantment.
    Edited by Avran_Sylt on March 19, 2018 4:10PM
  • Avran_Sylt
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    Oh, and all weapon abilities will proc the currently equipped Main-Hand enchantment (You can place Volley or Wall of Elements and swap bars to also proc the other enchantment while the cast bar enchantment is on cooldown). AoE have full chance of application, however, only to one target in the AoE (not each target). Enchantments will only proc on Direct Damage, and not DoTs from Poison Injection, or Twin Slashes Bleed.

    Volley and Wall of Elements count as Direct Damage , however (In terms of Enchantments*).
    Edited by Avran_Sylt on March 19, 2018 5:52PM
  • Minno
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    Avran_Sylt wrote: »
    Oh, and all weapon abilities will proc the currently equipped Main-Hand enchantment (You can place Volley or Wall of Elements and swap bars to also proc the other enchantment while the cast bar enchantment is on cooldown). AoE have full chance of application, however, only to one target in the AoE (not each target). Enchantments will only proc on Direct Damage, and not DoTs from Poison Injection, or Twin Slashes Bleed.

    Volley and Wall of Elements count as Direct Damage, however.

    Thanks! you too @SodanTok !
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Avran_Sylt
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    @BohnT

    Those changes were the Oblivion Damage and the Glyph of Prismatic Onslaught being fixed to properly interact with the Infused Enchantment (they did not have a reduced ICD).
    Infused getting buffed to a 50% ICD reduction, and Torug's Pact being made multiplicative with Infused
    And Twin Slashes no longer applying the Off-Hand Enchantment (being brought into line with the rest by only applying the Main-Hand).
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Avran_Sylt wrote: »
    Oh, and all weapon abilities will proc the currently equipped Main-Hand enchantment (You can place Volley or Wall of Elements and swap bars to also proc the other enchantment while the cast bar enchantment is on cooldown). AoE have full chance of application, however, only to one target in the AoE (not each target). Enchantments will only proc on Direct Damage, and not DoTs from Poison Injection, or Twin Slashes Bleed.

    Volley and Wall of Elements count as Direct Damage, however.

    in terms of enchants only. both those are damage over time, in the cp system and the fact that both proc valkyn and not nerienth.
  • Zymcio
    Zymcio
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    Thanks for info (now it is more clear for me)

    1. Avran_Sylt u said ench can proc from Direct Damage and AoE then Skill "Destructive Clench" cant proc ench ? or it can cuz"

    "Devastate enemy with an enhanced charge from your staff, dealing [x] Magic Damage and [y] more over 8 seconds."

    First deal x magic damage (looks like direct damage) second more over 8 sec (that part cant proc) ?

    2. What will be better Nirnhoned or Infused in PvP ?

    a) With Nirnhoned base dmg weapon +15% every time i attack
    b) Infused will give like 2 sec cd and +30% more ench dmg

    I found on unoffical ESO site http://en.uesp.net/wiki/Special:EsoBuildEditor

    math for LA (We have Legendary Fire Staff and 40k max magic)

    LAFlameStaff = (round(0.0161002*Magicka + 0.643855*SpellDamage - 0.692667))*(1 + CP.LAStaffDamage + Set.LADamage + Buff.Empower + Skill.FlameDamageDone + Skill.DamageDone + Skill.SingleTargetDamageDone + CP.DirectDamageDone)

    Shock Ench

    a) 1632 + ench (2534) 4 cd
    b) 1403 + ench (3294) 2 cd

    math for HA (Same like above)

    HAFlameStaff = ((round(0.0409739*Magicka + 1.63589*SpellDamage - 0.239583))*(1 + CP.HAStaffDamage + CP.FlameDamageDone + CP.DirectDamageDone) + Skill2.HADamage)*(1 + Skill.HADamage + Set.HADamage + Skill.FlameDamageDone + Buff.Empower + Skill.DamageDone + Skill.SingleTargetDamageDone)

    a) 4150 + ench (2534) 4 cd
    b) 3569 + ench (3294) 2 cd

    But how much times take LA attack and HA attack ?
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    u said ench can proc from Direct Damage and AoE then Skill "Destructive Clench" cant proc ench ? or it can cuz"

    the first hit of clench will proc the enchant. the dot will not. weapon aoe dots will proc enchants(Volley and Wall of Elements), not weapon single target dots(the dot portion of poison injection and destructive touch).
    With Nirnhoned base dmg weapon +15% every time i attack

    the equates to 200 spell damage, it does not increase your actual damage done.
    But how much times take LA attack and HA attack ?

    you can do 1 light attack every second. heavy attack vary but they are all close to 2 seconds.
  • Avran_Sylt
    Avran_Sylt
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    @Lightspeedflashb14_ESO

    Light attack times vary, but it is generally less than 1s.
    1s is the skill global cooldown. Light/Heavy attacks don't fall under this category, and instead have their own cooldown.

    Not sure what the cooldown for attacks is with Inferno staff, but for the bow it's ~0.6s, and I'd say it's probably the same.
    (Infused procs the enchantment once every 4th attack, otherwise every 7th)

    Nirnhorned is better for rounded builds that focus on defensive functions (shields, heals).

    Infused is better for bust or sustained damage (at least in PvP).
    Edited by Avran_Sylt on March 19, 2018 5:24PM
  • Zymcio
    Zymcio
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    I did table for LA ( 1 sec = 1 LA )

    https://ibb.co/e9fpvH

    Can someone look at say it is ok or not ?
    Edited by Zymcio on March 19, 2018 5:22PM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Light attack times vary, but it is less than 1s.

    i am not sure how else to say this but does it really matter unless you are just light attacking if they are less then 1 second. light attack then use a skill. light attack, skill. so 1 second is what they would be dealing with.
    Edited by Lightspeedflashb14_ESO on March 19, 2018 5:31PM
  • Avran_Sylt
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    @Zymcio

    Looks fine, if the intention will be LA weaving.
  • Zymcio
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    Well then Oblivion Glyph should be the best in terms of PvP with Infused trait

    If we are doing 1 LA 1 Skill 1 LA 1 Skill...

    Ofc i will need to calculate that and add things like critical hit to be sure.
  • Avran_Sylt
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    @Lightspeedflashb14_ESO

    Really it won't matter, unless you're against a shield stacking sorc and you've slotted Shield Breaker.
  • glavius
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    Zymcio wrote: »
    Well then Oblivion Glyph should be the best in terms of PvP with Infused trait

    If we are doing 1 LA 1 Skill 1 LA 1 Skill...

    Ofc i will need to calculate that and add things like critical hit to be sure.

    Not really. Base damage is 1267 (compared to 2534 for a regular damage glyph).
    It has a major disadvantage: it hits through shields. This means when attacking a shielded target with atleast some passive healing, for example surge or entropy, your oblivion damage hits will be completely wasted.
    It also has no secondary effect (shock and disease both have very potent secondary effects), and cannot crit.

    Basically it's crap, unless you're going all in and stacking that and shieldbreaker against shielded targets.
  • Avran_Sylt
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    @glavius

    I would think hitting through shields is a good thing, it also ignores block and mist form mitigation. As a general purpose damage glyph it's pretty good.
  • Zymcio
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    @glavius

    Well

    Battle Spirit:

    Poison 2660 / 2 = 1330
    Shock 2888 /2 = 1444
    Flame 3015 / 2 = 1507
    Disease 2660 /2 = 1330
    Frost 2888 / 2 = 1444

    Still enenmy can block and - ~10-25% (it depens on penetration) from armor i dont calculate cp

    If enemy have 12% reduction somehow u will deal with fire only 1326 dmg.

    Oblivion 1330 not affected then 1330 true damage it is always nice

    minus

    - cannot crit well and that is a point
    - secondary effect

    plus

    - if enemy have like 20% reduction or more u just ignore that :P
  • glavius
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    Ignoring block and mist for is alright. But hitting through shields is just bad (except for the rare cases where your target threw up double/triple shields while at 1% hp).
  • glavius
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    The crit damage kinda cancels out the lack of mitigation vs. the oblivion damage enchant. Against very tanky targets, the oblivion is better. But at the same time, on a stam build, the disease enchant can provide a very high uptime on major defile, which is important vs. tanks.
  • SquareSausage
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    glavius wrote: »
    The crit damage kinda cancels out the lack of mitigation vs. the oblivion damage enchant. Against very tanky targets, the oblivion is better. But at the same time, on a stam build, the disease enchant can provide a very high uptime on major defile, which is important vs. tanks.

    Surely minor defile?

    Anyway, is oblivion not affected by cp damage reduction stars say elemental defender?
    Breakfast King
    PS4 EU
  • SodanTok
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    glavius wrote: »
    The crit damage kinda cancels out the lack of mitigation vs. the oblivion damage enchant. Against very tanky targets, the oblivion is better. But at the same time, on a stam build, the disease enchant can provide a very high uptime on major defile, which is important vs. tanks.

    Surely minor defile?

    Anyway, is oblivion not affected by cp damage reduction stars say elemental defender?

    Surely not. Because it is major defile.

    Oblivion is unaffected by EVERYTHING. The only way to increase oblivion damage is to have it on enchant and use tools that are buffing enchants (so infused and torug)
    Edited by SodanTok on March 20, 2018 1:44PM
  • Avran_Sylt
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    @SquareSausage

    In my time using it, I haven't noticed it. It isn't buffed by your CP stars either. It's just flat, consistent, damage. (Tooltip shows it as affected, but in reality it isn't)
    Edited by Avran_Sylt on March 20, 2018 1:46PM
  • SquareSausage
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    SodanTok wrote: »
    glavius wrote: »
    The crit damage kinda cancels out the lack of mitigation vs. the oblivion damage enchant. Against very tanky targets, the oblivion is better. But at the same time, on a stam build, the disease enchant can provide a very high uptime on major defile, which is important vs. tanks.

    Surely minor defile?

    Anyway, is oblivion not affected by cp damage reduction stars say elemental defender?

    Surely not. Because it is major defile.

    Oblivion is unaffected by EVERYTHING. The only way to increase oblivion damage is to have it on enchant and use tools that are buffing enchants (so infused and torug)

    Well more fool me, I've read that from alcast page awhile ago it was minor and always thought that was the case.
    Avran_Sylt wrote: »
    @SquareSausage

    In my time using it, I haven't noticed it. It isn't buffed by your CP stars either. It's just flat, consistent, damage. (Tooltip shows it as affected, but in reality it isn't)

    Alrighty, well damn them misleading tooltips!
    Breakfast King
    PS4 EU
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