1. Oblivion damage is not affected by anything except for it's base value
2. not affected
3. yes
4. right
5. Will stay at 2.5 seconds
6. i don't know the correct formula but it's based on your resource and weapon or spelldamage
7. right
8. they proc on cooldown with weapon abilities or light heavy attacks
1. Oblivion damage is not affected by anything except for it's base value
2. not affected
3. yes
4. right
5. Will stay at 2.5 seconds
6. i don't know the correct formula but it's based on your resource and weapon or spelldamage
7. right
8. they proc on cooldown with weapon abilities or light heavy attacks
I keep forgetting this, but can backbar weapon ground AOEs/dot effects from single target spells proc the enchants on the front bar?
1. Oblivion damage is not affected by anything except for it's base value
2. not affected
3. yes
4. right
5. Will stay at 2.5 seconds
6. i don't know the correct formula but it's based on your resource and weapon or spelldamage
7. right
8. they proc on cooldown with weapon abilities or light heavy attacks
I keep forgetting this, but can backbar weapon ground AOEs/dot effects from single target spells proc the enchants on the front bar?
I'm not sure as I'm LA weaving all the time. I guess it still procs them but needs to be tested
1. Oblivion damage is not affected by anything except for it's base value
2. not affected
3. yes
4. right
5. Will stay at 2.5 seconds
6. i don't know the correct formula but it's based on your resource and weapon or spelldamage
7. right
8. they proc on cooldown with weapon abilities or light heavy attacks
I keep forgetting this, but can backbar weapon ground AOEs/dot effects from single target spells proc the enchants on the front bar?
Avran_Sylt wrote: »@BohnT
Unless it has changed recently, Weapon damage enchantments should still have a 4s internal cooldown (Infused 2s). Torug's and Infused are Multiplicative with one another (max 1.2s ICD)
Avran_Sylt wrote: »Oh, and all weapon abilities will proc the currently equipped Main-Hand enchantment (You can place Volley or Wall of Elements and swap bars to also proc the other enchantment while the cast bar enchantment is on cooldown). AoE have full chance of application, however, only to one target in the AoE (not each target). Enchantments will only proc on Direct Damage, and not DoTs from Poison Injection, or Twin Slashes Bleed.
Volley and Wall of Elements count as Direct Damage, however.
Avran_Sylt wrote: »Oh, and all weapon abilities will proc the currently equipped Main-Hand enchantment (You can place Volley or Wall of Elements and swap bars to also proc the other enchantment while the cast bar enchantment is on cooldown). AoE have full chance of application, however, only to one target in the AoE (not each target). Enchantments will only proc on Direct Damage, and not DoTs from Poison Injection, or Twin Slashes Bleed.
Volley and Wall of Elements count as Direct Damage, however.
u said ench can proc from Direct Damage and AoE then Skill "Destructive Clench" cant proc ench ? or it can cuz"
With Nirnhoned base dmg weapon +15% every time i attack
But how much times take LA attack and HA attack ?
Light attack times vary, but it is less than 1s.
Well then Oblivion Glyph should be the best in terms of PvP with Infused trait
If we are doing 1 LA 1 Skill 1 LA 1 Skill...
Ofc i will need to calculate that and add things like critical hit to be sure.
The crit damage kinda cancels out the lack of mitigation vs. the oblivion damage enchant. Against very tanky targets, the oblivion is better. But at the same time, on a stam build, the disease enchant can provide a very high uptime on major defile, which is important vs. tanks.
SquareSausage wrote: »The crit damage kinda cancels out the lack of mitigation vs. the oblivion damage enchant. Against very tanky targets, the oblivion is better. But at the same time, on a stam build, the disease enchant can provide a very high uptime on major defile, which is important vs. tanks.
Surely minor defile?
Anyway, is oblivion not affected by cp damage reduction stars say elemental defender?
SquareSausage wrote: »The crit damage kinda cancels out the lack of mitigation vs. the oblivion damage enchant. Against very tanky targets, the oblivion is better. But at the same time, on a stam build, the disease enchant can provide a very high uptime on major defile, which is important vs. tanks.
Surely minor defile?
Anyway, is oblivion not affected by cp damage reduction stars say elemental defender?
Surely not. Because it is major defile.
Oblivion is unaffected by EVERYTHING. The only way to increase oblivion damage is to have it on enchant and use tools that are buffing enchants (so infused and torug)
Avran_Sylt wrote: »@SquareSausage
In my time using it, I haven't noticed it. It isn't buffed by your CP stars either. It's just flat, consistent, damage. (Tooltip shows it as affected, but in reality it isn't)