Lightspeedflashb14_ESO wrote: »https://forums.elderscrollsonline.com/en/discussion/comment/4585483#Comment_4585483
Only mentions that deceptive predator is going to 14. Not bird of prey. So.
Also pro tip, if you want to find some in patch notes, you use the search bar up top then use the Author search bar to set to "ZOS_GinaBruno" and it will bring up the relevant patch notes.
and in my opion, both these ought to be 20 second buffs, they are almost useless at 10 and 14 seconds.
I noticed this as will and it is ridiculous. Compare this skill to a nightblades assassin's will:
20 seconds minor berserk and at least 3k single target dps. And it costs more. Another skill of a warden that feels like a weak version of another class. They nerf things that don't need one all the time.
Is that not the entire class? Its just mishmash of decent abilities from the other classes, with minor tweaks.
Exactly, it is. But most of the abilities are simply worse than their counterparts, which is why wardens somewhat suck in PvE..
Shalks and Pigeons are pretty dope in PvE tbh... At least on Stam. I mean Shalks do more DPS than Endless bloody Hail when applied off cooldown.
Lightspeedflashb14_ESO wrote: »https://forums.elderscrollsonline.com/en/discussion/comment/4585483#Comment_4585483
Only mentions that deceptive predator is going to 14. Not bird of prey. So.
Also pro tip, if you want to find some in patch notes, you use the search bar up top then use the Author search bar to set to "ZOS_GinaBruno" and it will bring up the relevant patch notes.
and in my opion, both these ought to be 20 second buffs, they are almost useless at 10 and 14 seconds.
I noticed this as will and it is ridiculous. Compare this skill to a nightblades assassin's will:
20 seconds minor berserk and at least 3k single target dps. And it costs more. Another skill of a warden that feels like a weak version of another class. They nerf things that don't need one all the time.
Is that not the entire class? Its just mishmash of decent abilities from the other classes, with minor tweaks.
Exactly, it is. But most of the abilities are simply worse than their counterparts, which is why wardens somewhat suck in PvE..
Shalks and Pigeons are pretty dope in PvE tbh... At least on Stam. I mean Shalks do more DPS than Endless bloody Hail when applied off cooldown.
I´ve yet to see how Subterranean Assault gives more DPS than endless hail? Like if you watch some of Fearturbos videos when he plays stamwarden in their raids endless hail gives twice (if not more) the DPS of Sub-Assault.
Maura_Neysa wrote: »Maura_Neysa wrote: »wow i really cant believe that responses i'm seeing since
The beetles AOE radius isnt limited to the beetles itself, its also around the player
This ability can not be interrupted because it's an instant cast
it can be extremely easily chained with any other burst ability due to it's actually explosion time
its basically a an extremely large instant cast AOE uppercut, with almost MATCHING damage, but beetles cost less
the stam morph GIVES ALL CAUGHT IN IT major fracture and major breach, and the mag morph stuns one target!
its spammable with all the above mentioned
its hard to dodge, because of the huge AOE radius on each beetle, only easy way to dodge this ability, is by dodging through the player to get behind them when this ability goes off
like i said, i honestly, and truly ( not tryna be jokey ) do not understand, how anyone could tell me they arent overpowered, ( i'm not talking about wardens in general, just the beetles )seeing how i use them myself, and i notice how powerful they are from my own experience, as well as literally EVERYONE i meet ingame that uses them, themselves, says they are overpowered, even a very experienced cyrodiil small scaler himself, said the beetles were overpowered, while he used them, as well as my own guild member that uses them, and is very experienced, says they are overpowered himself
i made this poll to somewhat gather people that shared my opinion, but for lack of better words, i'm just so surprised to be honest, not only at the reaction i received on this post ( the opposite majority vote i thought i would see )
another thing i really dont understand, is how people say warden sucks? even though its one of the most powerful classes right now, with access to most EVERY major buff, as well as EXCELLENT self healing with the ONLY non cast stamina heal in the game on a class skill line ( not counting vigor ) and people are honestly saying that the class is underpowered? i really dont understand, my BEST character is a mag warden, and has never had any issue doing any content so far
i very rarely post on these forums, but i just feel like..... nevermind, nobody cares anyways
Wow seriously? The best DPS test I've heard of from a Warden is 35k mag 38k stamina, Every other class breaks 40k, with some chasing 50k all self buffed.
They are hands down the undisputed worst PvE DPS class.
Yes Shalks are strong, but they are also clunky. They take 3s to go off, so you have to be planning ahead. They go off in the direction you're pointed, not the direction you're looking, which is a pretty big issue for any gamepad users.
Wardens have exactly 4 DPS skills in any tree, Beetles, Birds, Bees, and Winters Revenge. So for the class to have any chance all , all 4 have to hit hard.
I have no idea how you could claim its one of the most powerful classes? Do you only do solo PvE content? cause thats the only place their "Jack-of-all, master-of-none" is powerful.
People most certainly do care, they care about the whole picture. Which when point out only seems to have opened the QQ gate.
50k self-buffed????
Only I´ve seen 50k+ is warmachine stamblade......
Self buffed
It would appear Stamden are in a better place then I understood. Have a Magden parse? Not even War Machine it would seem very couriows about the build. However I do see Sub is 12% of the DPS coming in behind Endless Hail. Yet the OP wants to nerf a struggling class (even if you aint struggle on it.)
Maura_Neysa wrote: »LanceFoxMcCloud wrote: »Maura_Neysa wrote: »LanceFoxMcCloud wrote: »Maura_Neysa wrote: »LanceFoxMcCloud wrote: »Maura_Neysa wrote: »LanceFoxMcCloud wrote: »Glad I saw this, thought I was the only one. Figured it was just a bug seeing as the eternal guardian's instant respawn is bugged too. Looks like I'll be dropping the wings as well. :'(
He doesn’t instant respawn, he auto respawns. That does work, you auto go into recasting him with the full cast time.
While you're correct that is the intention of the skill, it is in fact bugged. Right now when I go through the animation of respawning the bear, he doesn't come back up. I have to hit the ulti a second time, and go through the animation a second time, for the bear to finally respawn.
This is a bug that has been reported by several users here on the forum.
I suspect that those people are actually canceling it mid spawn. It is a channel skill, and if you cancel it than no the Bear does not spawn. If there actually is a bug I have not experienced it. He has re-spawned every time for me.
Your suspicions would be incorrect then.
I quote the skill (*note*; my original use of "instant" was the correct terminology) "When killed the bear will instantly respawn, with a cooldown of 1 minute."
Just happened to me several times during HoF. Bear dies, animation of respawn happens, I stand there and wait patiently whilst flailing my arms like a snake charmer for 3 seconds, aaand NO bear... hit ulti, flailing snake charmer animation happens once again, another 3 seconds later the bear finally appears. And yes, before you even ask, there were several minutes to cooldown in between bear deaths.
Simply because you haven't noticed something, doesn't mean it's not happening and is no reason to discredit the issue as player error.
Your healers that can't keep a good uptime with combat prayer, now that's more along the lines of player error.
I main a Warden, so its not an issue of not noticing. Its simply not happening to me. Does it happen to others? Maybe, I am on a One X after all, and the majority of the forums is PC anyway.
You find me a healer, even in a top end guild that keeps 50% uptime on more then 6 players during Saint Olms, and I'll show you an ESO god. Do you actually play a healer? Can you do it?
I also main a Warden and have since Morrowind launch. I also play on X1X, and have since it launched. The day DB dropped was the day my Bear decided he does what he wants now. Gets quite frustrating.
I can not speak to Sain Olms specifically, but I can tell you my healer(s) (trials guild) do a fantastic job in the other areas you mentioned with uptimes. Our group is well organized enough that we don't "scatter" unless there's an AoE mechanic to dodge. Even then, 9 times out of 10 we still stay in our positions. Which we practice before even entering content so it's clear to the entire team where you need to be positioned in each fight in order to recieve the benifits from the healers.
With a PUG group I can certianly understand not wanting to run CP as we all know how fun and "scattered" those ones can truly get.
But with a group that's correctly rolled and organized, it shouldn't be that hard.
Even Faulkreath Bloody Horn in that tiny room is a [snip] to keep it up in the group I got skins with where we all knew exactly what pillar, in, out, Atro, shout. Spread across the room and coming back together.
- Saint Olms, storms, I have to stand in the middle with people all around, just so I can hit everyone with BoL cause the other healer is back with the tank.
- Lord Warden the portals split players up all the time, as 2 need to stay nearish each
- Tree minder, your going to lose your healer at some point. If not, you also have which ever DPS is stuck off with the statue
- Dragon Star, you probably don't even have a healer at all. If you do, their rotation is trash while they are tanking Haith
- HRC Yokeda Kai, Pretty much one person at each copy to bash.
- AA Healer is reaching a max of like 4 players, unless you want chain lighting.
- Bloodroot. You have 2 people on the opposite side of the room, if you want to use both synergies.
You make it sound like everything is an Ozara stack, it isn't. RNG forces things to change. Even more so in newer content. And if you running anything at all PuG which I do a lot because Ozara stacks bore me, then yeah, its always a [snip] show. That's way more fun, when you can actually pull it off.
LanceFoxMcCloud wrote: »Maura_Neysa wrote: »LanceFoxMcCloud wrote: »Maura_Neysa wrote: »LanceFoxMcCloud wrote: »Maura_Neysa wrote: »LanceFoxMcCloud wrote: »Maura_Neysa wrote: »LanceFoxMcCloud wrote: »Glad I saw this, thought I was the only one. Figured it was just a bug seeing as the eternal guardian's instant respawn is bugged too. Looks like I'll be dropping the wings as well. :'(
He doesn’t instant respawn, he auto respawns. That does work, you auto go into recasting him with the full cast time.
While you're correct that is the intention of the skill, it is in fact bugged. Right now when I go through the animation of respawning the bear, he doesn't come back up. I have to hit the ulti a second time, and go through the animation a second time, for the bear to finally respawn.
This is a bug that has been reported by several users here on the forum.
I suspect that those people are actually canceling it mid spawn. It is a channel skill, and if you cancel it than no the Bear does not spawn. If there actually is a bug I have not experienced it. He has re-spawned every time for me.
Your suspicions would be incorrect then.
I quote the skill (*note*; my original use of "instant" was the correct terminology) "When killed the bear will instantly respawn, with a cooldown of 1 minute."
Just happened to me several times during HoF. Bear dies, animation of respawn happens, I stand there and wait patiently whilst flailing my arms like a snake charmer for 3 seconds, aaand NO bear... hit ulti, flailing snake charmer animation happens once again, another 3 seconds later the bear finally appears. And yes, before you even ask, there were several minutes to cooldown in between bear deaths.
Simply because you haven't noticed something, doesn't mean it's not happening and is no reason to discredit the issue as player error.
Your healers that can't keep a good uptime with combat prayer, now that's more along the lines of player error.
I main a Warden, so its not an issue of not noticing. Its simply not happening to me. Does it happen to others? Maybe, I am on a One X after all, and the majority of the forums is PC anyway.
You find me a healer, even in a top end guild that keeps 50% uptime on more then 6 players during Saint Olms, and I'll show you an ESO god. Do you actually play a healer? Can you do it?
I also main a Warden and have since Morrowind launch. I also play on X1X, and have since it launched. The day DB dropped was the day my Bear decided he does what he wants now. Gets quite frustrating.
I can not speak to Sain Olms specifically, but I can tell you my healer(s) (trials guild) do a fantastic job in the other areas you mentioned with uptimes. Our group is well organized enough that we don't "scatter" unless there's an AoE mechanic to dodge. Even then, 9 times out of 10 we still stay in our positions. Which we practice before even entering content so it's clear to the entire team where you need to be positioned in each fight in order to recieve the benifits from the healers.
With a PUG group I can certianly understand not wanting to run CP as we all know how fun and "scattered" those ones can truly get.
But with a group that's correctly rolled and organized, it shouldn't be that hard.
Even Faulkreath Bloody Horn in that tiny room is a b**tch to keep it up in the group I got skins with where we all knew exactly what pillar, in, out, Atro, shout. Spread across the room and coming back together.
- Saint Olms, storms, I have to stand in the middle with people all around, just so I can hit everyone with BoL cause the other healer is back with the tank.
- Lord Warden the portals split players up all the time, as 2 need to stay nearish each
- Tree minder, your going to lose your healer at some point. If not, you also have which ever DPS is stuck off with the statue
- Dragon Star, you probably don't even have a healer at all. If you do, their rotation is trash while they are tanking Haith
- HRC Yokeda Kai, Pretty much one person at each copy to bash.
- AA Healer is reaching a max of like 4 players, unless you want chain lighting.
- Bloodroot. You have 2 people on the opposite side of the room, if you want to use both synergies.
You make it sound like everything is an Ozara stack, it isn't. RNG forces things to change. Even more so in newer content. And if you running anything at all PuG which I do a lot because Ozara stacks bore me, then yeah, its always a s**t show. That's way more fun, when you can actually pull it off.
I don't wan't to seem combative as you seem to be getting very defensive, so please don't take this as an attack. I am not as "experienced" a healer as I am DPS, so in order to confirm my suspicions on uptime (I record all endgame content I participate in as a way to be able to go back and watch what I may have done wrong or right and was fairly certian I see that buff much more often than not. ) I had a chat with one of the best healers I know on XBNA that completes end game content regularly. Here's their response;
"Really sounds more like a l2p healer issue to me.
I can keep CP up already 50% in all of those fights and have.
Maz I can keep up 100%.
HRC I can keep 100%.
Saints Olms is prob more near 50 but it's not that hard. If you're running out of mag you obviously still have learning to do.
I can do it on Lord Warden easy. You don't even have to be spread on that fight, even with ports, you can make them easy with the time given.
I do it on Hiath with my temp.
On AA I can only keep 50% on 3-4 due to stack, but really not much you can do about that. pve, and pvp setups currently.
Even though it's rng you can break down everyone of these fights and make it organized with your group and be able to keep a high CP uptime. If you can't it's not the mechanics preventing you from doing so, it's you as a healer. Long story short if you're not using CP to buff your group because one member can apply minor berserk to themselves, you shouldn't be the healer."
So for me personally as a Warden, with Bird of Prey only giving a 10s buff that my healers are almost always applying on me during any end game content, I won't run Bird of Prey for anything other than farming matts quicker.
Lightspeedflashb14_ESO wrote: »https://forums.elderscrollsonline.com/en/discussion/comment/4585483#Comment_4585483
Only mentions that deceptive predator is going to 14. Not bird of prey. So.
Also pro tip, if you want to find some in patch notes, you use the search bar up top then use the Author search bar to set to "ZOS_GinaBruno" and it will bring up the relevant patch notes.
and in my opion, both these ought to be 20 second buffs, they are almost useless at 10 and 14 seconds.
I noticed this as will and it is ridiculous. Compare this skill to a nightblades assassin's will:
20 seconds minor berserk and at least 3k single target dps. And it costs more. Another skill of a warden that feels like a weak version of another class. They nerf things that don't need one all the time.
Is that not the entire class? Its just mishmash of decent abilities from the other classes, with minor tweaks.
Lightspeedflashb14_ESO wrote: »and in my opion, both these ought to be 20 second buffs, they are almost useless at 10 and 14 seconds.
SidewalkChalk5 wrote: »Lightspeedflashb14_ESO wrote: »and in my opion, both these ought to be 20 second buffs, they are almost useless at 10 and 14 seconds.
No. They are already the longest-duration magicka speed buffs in the game. Meanwhile, Templar has literally *nothing* for mobility and DK only has chains, which requires a target. Get in line.
Lightspeedflashb14_ESO wrote: »https://forums.elderscrollsonline.com/en/discussion/comment/4585483#Comment_4585483
Only mentions that deceptive predator is going to 14. Not bird of prey. So.
Also pro tip, if you want to find some in patch notes, you use the search bar up top then use the Author search bar to set to "ZOS_GinaBruno" and it will bring up the relevant patch notes.
and in my opion, both these ought to be 20 second buffs, they are almost useless at 10 and 14 seconds.
I noticed this as will and it is ridiculous. Compare this skill to a nightblades assassin's will:
20 seconds minor berserk and at least 3k single target dps. And it costs more. Another skill of a warden that feels like a weak version of another class. They nerf things that don't need one all the time.
Is that not the entire class? Its just mishmash of decent abilities from the other classes, with minor tweaks.
Exactly, it is. But most of the abilities are simply worse than their counterparts, which is why wardens somewhat suck in PvE..