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This is what Veteran Overland should look like

  • ofSunhold
    ofSunhold
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    Veteran zone demand again? You didn't play ESO back when the Cadwells silver/gold quests were instanced veteran versions of the pve-zones, did you? Otherwise you would know how much the playerbase all loathed the veteran zones. We do not want them back, vet zones became more and more empty of players as the months went by. Players quit ESO because of the veteran rank leveling. Veteran zones is waste of megaserver resources better used elsewhere.

    ^ That.

    If they can do it with zero impact on performance I don't really care, but you are literally asking for the return of something we had already, and it sucked.
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • ak_pvp
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    ofSunhold wrote: »
    Veteran zone demand again? You didn't play ESO back when the Cadwells silver/gold quests were instanced veteran versions of the pve-zones, did you? Otherwise you would know how much the playerbase all loathed the veteran zones. We do not want them back, vet zones became more and more empty of players as the months went by. Players quit ESO because of the veteran rank leveling. Veteran zones is waste of megaserver resources better used elsewhere.

    ^ That.

    If they can do it with zero impact on performance I don't really care, but you are literally asking for the return of something we had already, and it sucked.

    That wasn't because of the difficulty, it was because they were empty and boring. With little reward.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Narvuntien
    Narvuntien
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    A fairly easy way to implement harder over world is just giving us the option to turn off our cp bonuses.

    Other than paying gold to unassign it because holy if I had to reset cp evey time I wanted to quest and reset it to do a dungeon/trial and then reset it to quest again that would be extremely expensive.

    I never assign my cp on my < 50 characters so I can quest without getting bored. But then I want to do all my random normals and I am making them harder than they need to be for myself.
    Edited by Narvuntien on March 17, 2018 1:54PM
  • danno8
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    If the rewards are only harder content and purple gear I am afraid no one will ever go into these "Veteran" areas.

    Purple gear is a joke for most people to upgrade to and although people say they want harder content, what they really mean is they want harder content with appropriate rewards.

    Increased XP? Maybe, but most will run the math in their heads and simply choose the instance (normal or Vet) that provides the best XP/s. The only people who want fast XP are those grinding to 50 or CP 720. Those people are probably going to want the easier normal enemies.

    Also you are talking about potentially doubling every overland zone instance in the game. I'll bet that will cost major resources.
  • danno8
    danno8
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    ak_pvp wrote: »
    ofSunhold wrote: »
    Veteran zone demand again? You didn't play ESO back when the Cadwells silver/gold quests were instanced veteran versions of the pve-zones, did you? Otherwise you would know how much the playerbase all loathed the veteran zones. We do not want them back, vet zones became more and more empty of players as the months went by. Players quit ESO because of the veteran rank leveling. Veteran zones is waste of megaserver resources better used elsewhere.

    ^ That.

    If they can do it with zero impact on performance I don't really care, but you are literally asking for the return of something we had already, and it sucked.

    That wasn't because of the difficulty, it was because they were empty and boring. With little reward.

    Oh no, initially it was very hard. If you failed to interrupt a thrown dagger or charged bow attack, you were 1-shot. It got nerfed before 1T to be much easier.
  • Rex-Umbra
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    They need to do something to keep end game players that don't have time for trials and hard core dungeons. We want more PvP and more challenge open world.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Danikat
    Danikat
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    Narvuntien wrote: »
    A fairly easy way to implement harder over world is just giving us the option to turn off our cp bonuses.

    Other than paying gold to unassign it because holy if I had to reset cp evey time I wanted to quest and reset it to do a dungeon/trial and then reset it to quest again that would be extremely expensive.

    I never assign my cp on my < 50 characters so I can quest without getting bored. But then I want to do all my random normals and I am making them harder than they need to be for myself.

    I like this idea. :D

    If I could assign CP and then enable or disable them whenever I wanted (not reset them - they'd still be assigned and this wouldn't be a way to change that) I wouldn't worry so much about it making things too easy.

    And it would give everyone (above level 50) an easy way to switch between 'easy mode' (CP enabled) and 'hard mode' (no CP) based on what they're doing and how they feel at the time.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • ak_pvp
    ak_pvp
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    danno8 wrote: »
    ak_pvp wrote: »
    ofSunhold wrote: »
    Veteran zone demand again? You didn't play ESO back when the Cadwells silver/gold quests were instanced veteran versions of the pve-zones, did you? Otherwise you would know how much the playerbase all loathed the veteran zones. We do not want them back, vet zones became more and more empty of players as the months went by. Players quit ESO because of the veteran rank leveling. Veteran zones is waste of megaserver resources better used elsewhere.

    ^ That.

    If they can do it with zero impact on performance I don't really care, but you are literally asking for the return of something we had already, and it sucked.

    That wasn't because of the difficulty, it was because they were empty and boring. With little reward.

    Oh no, initially it was very hard. If you failed to interrupt a thrown dagger or charged bow attack, you were 1-shot. It got nerfed before 1T to be much easier.

    I was just really overleveled tbh, since I was a completionist. Was vet 8 on silver zones.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Vahrokh
    Vahrokh
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    Veteran zone demand again? You didn't play ESO back when the Cadwells silver/gold quests were instanced veteran versions of the pve-zones, did you? Otherwise you would know how much the playerbase all loathed the veteran zones. We do not want them back, vet zones became more and more empty of players as the months went by. Players quit ESO because of the veteran rank leveling. Veteran zones is waste of megaserver resources better used elsewhere.

    I have to be the only player who loved when you had to pay attention to never aggro more than 2 NPCs in overland else you'd invevitably die.
  • SirAndy
    SirAndy
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    Phage wrote: »
    I've done it with no armor, I've done it with no CP allocated, I've done it with just heavy attacks, I've done it naked with just skills. It doesn't matter because the content is just that unbalanced post-level 50.

    But you haven't done naked, no CP with just a bucket and a broom!
    poke.gif

    post-2-1521308462.png
  • Rungar
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    i thought vet overland was Cyrodiil.
  • Valkysas154
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    The point of One tam was to put every one together so the game did not feel like a dead mmo until you got the the last few vet zones and don't get me started on how empty starter zones was from other factions i never saw 1 other person in AD on my DC toon be for one tam

    So it is unlikely they will want to split the community up after putting so much effort to bring them together and making the game feel like a active mmo finally

  • AlienatedGoat
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    SirAndy wrote: »
    Phage wrote: »
    I've done it with no armor, I've done it with no CP allocated, I've done it with just heavy attacks, I've done it naked with just skills. It doesn't matter because the content is just that unbalanced post-level 50.

    But you haven't done naked, no CP with just a bucket and a broom!
    poke.gif

    post-2-1521308462.png

    I chose not to get the bucket and broom. I've questioned my entire existence every day since.
    PC-NA Goat - Bleat Bleat Baaaa
  • AlienatedGoat
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    The point of One tam was to put every one together so the game did not feel like a dead mmo until you got the the last few vet zones and don't get me started on how empty starter zones was from other factions i never saw 1 other person in AD on my DC toon be for one tam

    So it is unlikely they will want to split the community up after putting so much effort to bring them together and making the game feel like a active mmo finally

    You're probably right, but maybe we will get some of the smaller things. Doesn't hurt to try!
    PC-NA Goat - Bleat Bleat Baaaa
  • ADarklore
    ADarklore
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    Rex-Umbra wrote: »
    They need to do something to keep end game players that don't have time for trials and hard core dungeons. We want more PvP and more challenge open world.

    The thing is, they don't really care about end game players... these players tend not to spend as much money in-game since by the time they reach the end game stage, they most likely have everything they need; thus, the majority of the game caters towards new players who still need things. When will people wake up and realize this game is a BUSINESS, not a charity and not an organization devoted to making life happy for everyone. The game is devoted to making money and resources are devoted towards content aimed at those who spend the most.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • AlienatedGoat
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    ADarklore wrote: »
    Rex-Umbra wrote: »
    They need to do something to keep end game players that don't have time for trials and hard core dungeons. We want more PvP and more challenge open world.

    The thing is, they don't really care about end game players... these players tend not to spend as much money in-game since by the time they reach the end game stage, they most likely have everything they need; thus, the majority of the game caters towards new players who still need things. When will people wake up and realize this game is a BUSINESS, not a charity and not an organization devoted to making life happy for everyone. The game is devoted to making money and resources are devoted towards content aimed at those who spend the most.

    I'd have to disagree. The people I play with spend the big bucks on crates and houses, and are endgame players who have been here for a while.

    Vet players aren't all cheapskates.
    PC-NA Goat - Bleat Bleat Baaaa
  • AlienatedGoat
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    The point of One tam was to put every one together so the game did not feel like a dead mmo until you got the the last few vet zones and don't get me started on how empty starter zones was from other factions i never saw 1 other person in AD on my DC toon be for one tam

    So it is unlikely they will want to split the community up after putting so much effort to bring them together and making the game feel like a active mmo finally

    Like I said in the OP though, I'm keenly aware of the challenges. My main aim is to bring awareness to the fact that there are many ideas that can be done, some as small as Vet World Bosses or Vet Delves.

    IMO, even having something simple like that would bring a wealth of new Vet experiences for people like me, and it would be greatly appreciated.
    PC-NA Goat - Bleat Bleat Baaaa
  • Septimus_Magna
    Septimus_Magna
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    I would greatly appreciate more challenging overland content. Although I think the main problem is that current overland content is just way too easy. It doesnt encourage players to learn their class, follow mechancis or develop some kind of rotation. Ive literally heard groups failing to complete normal dungeons while others can solo the vet version so there’s a huge skill and knowledge gap.

    Back when veteran 14 was the level cap overland content was actually pretty challenging. A group of wasps in Craglorn could easily kill you if you weren’t paying attention. The problem with todays overland/quest/delve mobs is that they dont pose any threat at all. Players need to be motivated to do something else than light attack or spam the dmg skill until the mob dies.

    Making two seperate overland instances will only make the difference between bigger. Personally I think the best solution is better CP100-CP160 mob scaling. Or maybe even an increase in mob level cap to CP300 so the transition from low CP to max CP mobs isnt too difficult.
    PC - EU (AD)
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    Septimus Nerox - Redguard Warden
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  • datgladiatah
    datgladiatah
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    Veteran zone demand again? You didn't play ESO back when the Cadwells silver/gold quests were instanced veteran versions of the pve-zones, did you? Otherwise you would know how much the playerbase all loathed the veteran zones. We do not want them back, vet zones became more and more empty of players as the months went by. Players quit ESO because of the veteran rank leveling. Veteran zones is waste of megaserver resources better used elsewhere.

    They were empty for a variety of reasons; vet levels were a bad concept to begin with and they're gone, areas still weren't challenging, they were still alliance-locked, certain mats would only spawn in certain zones and their uses would minimize as you grew etc. A vet zone in 1T is a zone that adds more interest to the gameplay and exploration that we, as vet players, worked to appreciate. Being able to blast through content even non-cp players can get through braindead isn't fun as it is, even less so on a maxed level character, and we deserve to have something to show for our earnings outside group content.

    Hey btw I love your ideas OP, just to add on to that, I think dark anchors get kind of gimped in the long run because they don't spawn enemies at high rates/they blow up instantly. I think it would be interesting to not only see the challenge increase, but also have some stat/enemy spawn scaling factor based on going above 12-24 players so it feels like a real battle rather than a haven for bot farming. I think World Bosses can work similarly; 4 players tackling the boss raises its stats, 12 players raises it even more, so that it makes those fight for the rewards in this particular zone.
  • Blackbird_V
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    ak_pvp wrote: »
    ofSunhold wrote: »
    Veteran zone demand again? You didn't play ESO back when the Cadwells silver/gold quests were instanced veteran versions of the pve-zones, did you? Otherwise you would know how much the playerbase all loathed the veteran zones. We do not want them back, vet zones became more and more empty of players as the months went by. Players quit ESO because of the veteran rank leveling. Veteran zones is waste of megaserver resources better used elsewhere.

    ^ That.

    If they can do it with zero impact on performance I don't really care, but you are literally asking for the return of something we had already, and it sucked.

    That wasn't because of the difficulty, it was because they were empty and boring. With little reward.

    Which to add, a lot of the player base was torn apart by Alliances. So Cadwell's Silver for EP would be Cadwells Gold for another Alliance, but still separated. If we had some system now where we can do it together, to which in a way OP has suggested, this could work well.

    We could even find people in Veteran Instances of a Public Dungeon in lets say... Deshaan (Forgotten Crypts) and loot there could be different - we could have new sets that are dropped specially from Vet Overworld Bosses, Vet Delve Bosses and Vet Public Dungeon Bosses. It'd be cool. Hopefully someday ZoS willl try it out, as an open-beta for live server and give it a month or 2 and await feedback.
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • LadyAstrum
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    Instanced Veteran Delves and veteran quests sounds reasonable to me. There's an aspect of choice there for those that would want more challenging options.
    ~ "You think me brutish? How do you imagine I view you?" - Molag Bal #misunderstood ~
  • greylox
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    Veteran zone demand again? You didn't play ESO back when the Cadwells silver/gold quests were instanced veteran versions of the pve-zones, did you? Otherwise you would know how much the playerbase all loathed the veteran zones. We do not want them back, vet zones became more and more empty of players as the months went by. Players quit ESO because of the veteran rank leveling. Veteran zones is waste of megaserver resources better used elsewhere.

    Plenty people, myself included, loved the difficulty, they just didn't like the convoluted way the silver / gold quest thing worked.
    PC EU

    House of the Black Lotus
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    {*}Mains
    { CP 900+ }

    Caretaker of Battle Island (Grand Topal), the holiday destination for the discerning warrior
    Residing in Stay-Moist Mansion-Shadowfen - The Smoking Den (as of 6th feb 2017)

  • Gandrhulf_Harbard
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    Rex-Umbra wrote: »
    They need to do something to keep end game players that don't have time for trials and hard core dungeons. We want more PvP and more challenge open world.

    I don't have the time, or skills, for Trials and Hard Mode content.

    But the LAST thing I want is more PvP. 90% of what is wrong with this game has been caused by multiple failed attempts to balance PvP.

    What I want more of, what I played through all the content so far for, is Story Led Questing.

    I've played through the Main Story arc one with each Faction. What little story has been delivered since then has been almost exclusively in content I will never see because my Work-Life balance means I end up playing 90% solo at strange times of the week for most people.

    Solo accessible story arcs, with long chain questing is what I want.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
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