ulrik.igerupb16_ESO wrote: »Veteran zone demand again? You didn't play ESO back when the Cadwells silver/gold quests were instanced veteran versions of the pve-zones, did you? Otherwise you would know how much the playerbase all loathed the veteran zones. We do not want them back, vet zones became more and more empty of players as the months went by. Players quit ESO because of the veteran rank leveling. Veteran zones is waste of megaserver resources better used elsewhere.
ulrik.igerupb16_ESO wrote: »Veteran zone demand again? You didn't play ESO back when the Cadwells silver/gold quests were instanced veteran versions of the pve-zones, did you? Otherwise you would know how much the playerbase all loathed the veteran zones. We do not want them back, vet zones became more and more empty of players as the months went by. Players quit ESO because of the veteran rank leveling. Veteran zones is waste of megaserver resources better used elsewhere.
^ That.
If they can do it with zero impact on performance I don't really care, but you are literally asking for the return of something we had already, and it sucked.
ulrik.igerupb16_ESO wrote: »Veteran zone demand again? You didn't play ESO back when the Cadwells silver/gold quests were instanced veteran versions of the pve-zones, did you? Otherwise you would know how much the playerbase all loathed the veteran zones. We do not want them back, vet zones became more and more empty of players as the months went by. Players quit ESO because of the veteran rank leveling. Veteran zones is waste of megaserver resources better used elsewhere.
^ That.
If they can do it with zero impact on performance I don't really care, but you are literally asking for the return of something we had already, and it sucked.
That wasn't because of the difficulty, it was because they were empty and boring. With little reward.
Narvuntien wrote: »A fairly easy way to implement harder over world is just giving us the option to turn off our cp bonuses.
Other than paying gold to unassign it because holy if I had to reset cp evey time I wanted to quest and reset it to do a dungeon/trial and then reset it to quest again that would be extremely expensive.
I never assign my cp on my < 50 characters so I can quest without getting bored. But then I want to do all my random normals and I am making them harder than they need to be for myself.
ulrik.igerupb16_ESO wrote: »Veteran zone demand again? You didn't play ESO back when the Cadwells silver/gold quests were instanced veteran versions of the pve-zones, did you? Otherwise you would know how much the playerbase all loathed the veteran zones. We do not want them back, vet zones became more and more empty of players as the months went by. Players quit ESO because of the veteran rank leveling. Veteran zones is waste of megaserver resources better used elsewhere.
^ That.
If they can do it with zero impact on performance I don't really care, but you are literally asking for the return of something we had already, and it sucked.
That wasn't because of the difficulty, it was because they were empty and boring. With little reward.
Oh no, initially it was very hard. If you failed to interrupt a thrown dagger or charged bow attack, you were 1-shot. It got nerfed before 1T to be much easier.
ulrik.igerupb16_ESO wrote: »Veteran zone demand again? You didn't play ESO back when the Cadwells silver/gold quests were instanced veteran versions of the pve-zones, did you? Otherwise you would know how much the playerbase all loathed the veteran zones. We do not want them back, vet zones became more and more empty of players as the months went by. Players quit ESO because of the veteran rank leveling. Veteran zones is waste of megaserver resources better used elsewhere.
Valkysas154 wrote: »The point of One tam was to put every one together so the game did not feel like a dead mmo until you got the the last few vet zones and don't get me started on how empty starter zones was from other factions i never saw 1 other person in AD on my DC toon be for one tam
So it is unlikely they will want to split the community up after putting so much effort to bring them together and making the game feel like a active mmo finally
They need to do something to keep end game players that don't have time for trials and hard core dungeons. We want more PvP and more challenge open world.
They need to do something to keep end game players that don't have time for trials and hard core dungeons. We want more PvP and more challenge open world.
The thing is, they don't really care about end game players... these players tend not to spend as much money in-game since by the time they reach the end game stage, they most likely have everything they need; thus, the majority of the game caters towards new players who still need things. When will people wake up and realize this game is a BUSINESS, not a charity and not an organization devoted to making life happy for everyone. The game is devoted to making money and resources are devoted towards content aimed at those who spend the most.
Valkysas154 wrote: »The point of One tam was to put every one together so the game did not feel like a dead mmo until you got the the last few vet zones and don't get me started on how empty starter zones was from other factions i never saw 1 other person in AD on my DC toon be for one tam
So it is unlikely they will want to split the community up after putting so much effort to bring them together and making the game feel like a active mmo finally
ulrik.igerupb16_ESO wrote: »Veteran zone demand again? You didn't play ESO back when the Cadwells silver/gold quests were instanced veteran versions of the pve-zones, did you? Otherwise you would know how much the playerbase all loathed the veteran zones. We do not want them back, vet zones became more and more empty of players as the months went by. Players quit ESO because of the veteran rank leveling. Veteran zones is waste of megaserver resources better used elsewhere.
ulrik.igerupb16_ESO wrote: »Veteran zone demand again? You didn't play ESO back when the Cadwells silver/gold quests were instanced veteran versions of the pve-zones, did you? Otherwise you would know how much the playerbase all loathed the veteran zones. We do not want them back, vet zones became more and more empty of players as the months went by. Players quit ESO because of the veteran rank leveling. Veteran zones is waste of megaserver resources better used elsewhere.
^ That.
If they can do it with zero impact on performance I don't really care, but you are literally asking for the return of something we had already, and it sucked.
That wasn't because of the difficulty, it was because they were empty and boring. With little reward.
ulrik.igerupb16_ESO wrote: »Veteran zone demand again? You didn't play ESO back when the Cadwells silver/gold quests were instanced veteran versions of the pve-zones, did you? Otherwise you would know how much the playerbase all loathed the veteran zones. We do not want them back, vet zones became more and more empty of players as the months went by. Players quit ESO because of the veteran rank leveling. Veteran zones is waste of megaserver resources better used elsewhere.
They need to do something to keep end game players that don't have time for trials and hard core dungeons. We want more PvP and more challenge open world.