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SORCERERS & ZOS - NOMINATE ME

  • Arciris
    Arciris
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    You had me until you used the word "cancer".
    No one is going to take you seriously with that kind of immature terminology.

    (also it's "snare" not "snair", just fyi, no offense here :) )
  • ak_pvp
    ak_pvp
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    pieratsos wrote: »
    ak_pvp wrote: »
    Minalan wrote: »
    Jsmalls wrote: »
    Xeven wrote: »
    7th and/or Fury Stamden detected. You're welcome to your opinions, of course. Perhaps certain sets do not need to be changed if alternative armor passives and/or sets are buffed or given equivalent options?

    He is not stamden. He is stam NB or DK. His comments are always biased. Dont waste time .

    So you can see that I am biased, but you can't see the bias in Op's thread.. Could it be that you are also biased aswell?

    sure, lets nerf heavy armor even more, lets give sorcs ''Magicka dawnbreaker'', lets give sorcs ''gravity negate'' so that you negate is now totally broken.

    lets remove the streak cost increase,

    Lets make pets and bound armor single slot, lets make sure magsorc is braindead easy to play again!

    Oh, Totally I am so biased and you guys are not. Not at all.

    @Ragnarock41

    Heavy armor is a cancer that has plagued cyrodiil for long enough... Any skilled player will tell you it's a crutch, for players that don't know how to counter properly, or mitigate damage by means other than high damage resistance.

    If you want to be tanky you shouldn't be able to stack high damage, just like the OP said, why should my frag hit you for a 5k crit then your dizzying swing hit me for 8k. I can't even compare any of my Ultimates to dawnbreaker since I have nothing in my arsenal to compare it to...

    Which brings up the next point. Why is magicka having a dawnbreaker equivalent so unbalanced? Is it so powerful that you fear magicka classes using an equivalent on you? He wasn't even asking for a Sorc Dawnbreaker he asked for a soul assault rework for ALL classes.

    Next... I think it's about time for Stamina to see a counter... So many classes have access to projectile shutdown. Ever try to walk into a resource on a MagSorc or MagNB it's awful. You're either eclipsed or silenced, or on the ground. Do the same on any stamina character and you're not even phased. A stamina negate would be more than fair, not that it would be much use since you can roll immediately out of it...

    No other class in the entire game has a skill that doubles in cost with each use. Mag/Stamina NBs use cloak to escape just like Sorcs used BOLT ESCAPE to ESCAPE. You don't see cloak double in cost with each cast... Only thing that doubles in cost is Dodge roll which mitigates all damage. If you'd like to give streak the same treatment (dodging attacks) no Sorc would ever disagree with it's stacking cost :)

    And as far as bound armor and pets, I appreciate that instead of giving those skills a use, you'd rather no MagSorc ever slot them in PvP (current standpoint) because that is the best solution.

    Just gotta love forum sorcs man.

    Heavy armor spent most of its time being completely useless, and this game was basically sorcs vs nightblades online for a very, very, very long time. It still is not very different, Its just now that nbs got so much buffs their magicka variant also became the new magsorc, so now its nightblades vs nightblades online.

    But don't worry, they too, will get their deserved nerfs.

    Your class is no longer god mode in both pvp and pve. deal with it, just like how Dks and templars have to.

    Will you quit crying and get out of our thread?

    Go make a ‘fix stamina DK’ thread and put your own issues and problems up. These are ours. Don’t like them? Go cry elsewhere.

    Quit trying to pee on all of us and tell us it’s raining. We don’t need to L2P. Sorc is broken. Thoroughly Wrobeled.

    Yeah, it's off topic, but not wrong.

    I agree with the QOL changes, frags, pets, bound armour, etc.

    But did you read the OP? It's just raw buffs. That would make sorcs OP in a heart beat. Look at streak, cheaper, and change the physics back so they can cheese on to places again and ignore roots.

    If you see the summary of my DK thread, every buff is met with a nerf/counterbalance. This thread is just give me buffs, nerf all I don't like.

    Shields>heavy for cheese anyway, and if these changes go through without changes to shield, sorc will be BIS again.

    He literally asked for a cost reduction to streak so it doesnt cost 10k+ after a few casts and make it remove roots so you can actually be able to streak in the direction you want cause right now if you are rooted you cant even streak in the direction you want.

    You asked for wings to reflect 3 projectiles per person, give snare immunity and make every ranged non ult ability reflectable.

    Streak suggestions are OP but ur wings suggestions are not. #Logic

    He didnt even ask for a buff to shields which is already a very bad scaling defense mechanic. You asked for a buff to block to make it scale better even tho it already scales better than shields on top of ur wings suggestions that make you prety much immune to range and you want shields nerfed.

    His suggestions are OP, ur suggestions are balanced. #Logic

    Ah you. Not sure why I bother responding since you strawman everything, but sure.

    "Everything mentioned has its counters, like wings/block being weaker 1v1, and harder to sustain. QOL is mainly range. Sustain is to a fair level, around that of a templar, and allows for more interesting builds based on your design, but lowers the offstat regen."

    "Every ranged non ult ability reflectable." Projectile, not ability. So pulse, bird, and deflect shade. Maybe valkyn because its cloakable, but I'd prefer a change to valkyn to be unreflectable and classed as AoE like meteor.

    Block scales worse than shields. Has more easy counters in dots, unblockables, snares, stops regen, impossible to sustain at higher levels (same as shields, but shields have no regen stops, no snares, nothing)

    But forget that, its not a DK thread, as minalan said. This is a thread to balance sorcs.

    You are forgetting one thing: ZOS changed the way the physics worked for a reason. It can be used to reach other places people can't easily as is, before it was exploit tier, jumping and reaching places no one can at all. IT ALREADY moves you in roots, what is the point in them if you can streak off where you like.

    I am fine with cost reduction on streak if you read my comments above, but I guess not. I'm fine with changing things, better mobility is needed, hell, even a small snare removal on boundless (to fit with the name) I am fine with a mines buff, a pet buff, a bound armour buff, and overload buff. I am not fine with "Buff me, nerf anything else, don't nerf anything strong on me." So below is hardly valid.
    If you make similar posts about DKs and Templars its cool and good suggestions. But if its about sorcs, god forbid to ask about anything. You are automatically considered biased. Nerf sorcs.

    Edited by ak_pvp on March 17, 2018 2:48PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Leandor
    Leandor
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    ZOS are looking for people with class knowledge, not for people who want to change a class to suit their personal needs.
  • Xeven
    Xeven
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    You are forgetting one thing: ZOS changed the way the physics worked for a reason. It can be used to reach other places people can't easily as is, before it was exploit tier, jumping and reaching places no one can at all. IT ALREADY moves you in roots, what is the point in them if you can streak off where you like.

    It was a bug involving spamming the print screen button to cause lag while you streak'd. You really have no idea what you're talking about. The "physics" change has nothing to do with it, in fact it's only about an 80% chance that you get rooted when you streak. It's quite random and seems like a bug that they haven't cared to fix.

    I asked for a buff to frags, cost scaling equal to dodge roll for streak, fixies to abilities, and better sets. You guys are seriously just tolling this thread, but it's cool. Thanks for the bumps.

    Edited by Xeven on March 17, 2018 3:24PM
  • The_Brosteen
    The_Brosteen
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    Nothing about stam sorcs.

    1/10
  • Xeven
    Xeven
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    Nothing about stam sorcs.

    1/10

    To be honest they need to have a Rep for each spec. I wouldn't want a StamSorc representing MagSorcs as I'm sure you don't want a MagSorc representing StamSorcs. The same is true for all classes. If they can find a worthy rep that plays both specs at a high level, that would be ideal.
  • ak_pvp
    ak_pvp
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    Xeven wrote: »
    You are forgetting one thing: ZOS changed the way the physics worked for a reason. It can be used to reach other places people can't easily as is, before it was exploit tier, jumping and reaching places no one can at all. IT ALREADY moves you in roots, what is the point in them if you can streak off where you like.

    It was a bug involving spamming the print screen button to cause lag while you streak'd. You really have no idea what you're talking about. The "physics" change has nothing to do with it, in fact it's only about an 80% chance that you get rooted when you streak. It's quite random and seems like a bug that they haven't cared to fix.

    I asked for a buff to frags, cost scaling equal to dodge roll for streak, fixies to abilities, and better sets. You guys are seriously just tolling this thread, but it's cool. Thanks for the bumps.

    Eh... The changes to momentum which you said in the OP has been changed, were for the reasons described, nothing to do with print screen. As for the 80% chance to get rooted??

    You asked for quite a bit more than that. The toggle changes alone would be massive, opening 2 slots on a pet build (3 if inc bound armour) allowing other things to be slotted. Not saying they shouldn't be done, but just stacking buffs is not a good way to balance.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Xeven
    Xeven
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    Arciris wrote: »
    You had me until you used the word "cancer".
    No one is going to take you seriously with that kind of immature terminology.

    (also it's "snare" not "snair", just fyi, no offense here :) )

    Bro, these are the same devs that were joking and giggling about penetration in their last livestream. I'm not running for mayor here. I don't necessarily like the term either but it is a word that the community uses and understands. I fixed the misspelling of snare, thanks for that.
  • Aedaryl
    Aedaryl
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    You don't speak about what need to be nerfed - aka shieldstacking : Harness magicka need a nerf in the magicka it bring, an it shoudn't be stackable with hardened. If you don't remove this OP 2 strong shield stacking, then there is little to no window for improving the sorc gameplay.


    I'm playing pet sorc for a long time, and saying pets should be 1 slot is the most stupid idea ever. Pets are good and make them 1 slot related will make them TOTALY OVERPOWERED. Pets need to have the "call back" key (Y+right click) make them PORT to you, it will solve most of the problems making pets not great in cyrodil.
    Edited by Aedaryl on March 17, 2018 4:00PM
  • Avran_Sylt
    Avran_Sylt
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    Xeven wrote: »
    We cannot reasonably balance the classes without also looking at sets, or lack of sets as I mentioned. Specifically proc sets, cancer sets, and over performing heavy sets. At no point do I ever ask for nerfs to any class or ability, only sets. Duroks, Zaan, Earthgore, Shieldbreaker, 7th, Fury, Skoria, Troll King etc. These need to be looked at.

    @Xeven

    This iteration of class rep is not about how to improve class balance, but specifically pointing out pain points for a class (potential imbalances with abilities or issues in the use of said abilities). Not pain points about sets.

    I do agree that sets need to be looked at, but that is not the target for this Class Rep trial.
  • Jsmalls
    Jsmalls
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    Nothing about stam sorcs.

    1/10

    @The_Brosteen

    They asked for 10 Representatives, that's enough for a magicka and stamina representative for each class, one stamina and one magicka times 5 (# of classes). I'm sure the number 10 wasn't chosen at random.

    @Ragnarock41

    I like the part where you completely ignored all of my points, and just reverted to in the past Sorcs were strong this is what you get for being strong in the past.

    Back in those times we had every Stam character one shotting vampires with Evil Hunter, we had Stam Dks annihilating everyone with a wrecking blow leap combo, then we got Templars nuking everyone from half health with radiant destruction, Ultimates weren't spammed because you didn't need them to get a kill, and yes heavy armor was non existent because you couldn't wear heavy armor and do high damage. And while some people enjoy being strictly tanks most players want to actually do damage so they didn't choose heavy armor. And PvP was a lot more fun...

    MagSorcs are in a bad spot right now (like other classes), the only thing carrying our class is the fact that damage shields see overpowered in a 1v1 scenario (add one more player and they become less useful than all other defense mechanisms because shields don't scale), and our execute which is seen a lot in GROUP play. Where the MagSorc probably isn't the one getting that player into execute, but they are the one getting the kill so nerf MagSorc.
  • Lynx7386
    Lynx7386
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    The only way toggles will be changed is by adding a limited duration. So tell me, do you really want to have to swap bars and recast your pets and bound armor every 20-30 seconds? I think not.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Xeven
    Xeven
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    MagSorcs are in a bad spot right now (like other classes), the only thing carrying our class is the fact that damage shields see overpowered in a 1v1 scenario

    While this used to be true it's not anymore. Not even close. Anyone complaining about mag sorc shields in 2018 doesn't know what they're talking about. Fight any good stamina player, especially ones with a cancerous set up, and suddenly you will realize that that couldn't be further from the truth. Take a stamina Templar for example. Between power of Lights jabs and dawnbreakers you won't have time to do anything else but shield, all the while being snared to hell 24/7. You cant curse them, and what few frags you do get either miss or get shrugged off with a ridiculous level of HoTs and resistance.

    Literally the last five Legend tournaments have been won by stamina specs and no magsorc has ever won.

    Edited by Xeven on March 17, 2018 5:51PM
  • ak_pvp
    ak_pvp
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    Lynx7386 wrote: »
    The only way toggles will be changed is by adding a limited duration. So tell me, do you really want to have to swap bars and recast your pets and bound armor every 20-30 seconds? I think not.

    Idea:

    Pets become ranged target summons like liquid lightning, first cast has time, summons and casts ability. After casts increase length and cast ability.
    Edited by ak_pvp on March 17, 2018 4:56PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Aedaryl
    Aedaryl
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    ak_pvp wrote: »
    Lynx7386 wrote: »
    The only way toggles will be changed is by adding a limited duration. So tell me, do you really want to have to swap bars and recast your pets and bound armor every 20-30 seconds? I think not.

    Idea:

    Pets become ranged target summons like liquid lightning, first cast has time, summons and casts ability. After casts increase length and cast ability.

    nope, pets are fine, make them more reliable with pet command or make them more tanky.
  • pieratsos
    pieratsos
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    ak_pvp wrote: »
    pieratsos wrote: »
    ak_pvp wrote: »
    Minalan wrote: »
    Jsmalls wrote: »
    Xeven wrote: »
    7th and/or Fury Stamden detected. You're welcome to your opinions, of course. Perhaps certain sets do not need to be changed if alternative armor passives and/or sets are buffed or given equivalent options?

    He is not stamden. He is stam NB or DK. His comments are always biased. Dont waste time .

    So you can see that I am biased, but you can't see the bias in Op's thread.. Could it be that you are also biased aswell?

    sure, lets nerf heavy armor even more, lets give sorcs ''Magicka dawnbreaker'', lets give sorcs ''gravity negate'' so that you negate is now totally broken.

    lets remove the streak cost increase,

    Lets make pets and bound armor single slot, lets make sure magsorc is braindead easy to play again!

    Oh, Totally I am so biased and you guys are not. Not at all.

    @Ragnarock41

    Heavy armor is a cancer that has plagued cyrodiil for long enough... Any skilled player will tell you it's a crutch, for players that don't know how to counter properly, or mitigate damage by means other than high damage resistance.

    If you want to be tanky you shouldn't be able to stack high damage, just like the OP said, why should my frag hit you for a 5k crit then your dizzying swing hit me for 8k. I can't even compare any of my Ultimates to dawnbreaker since I have nothing in my arsenal to compare it to...

    Which brings up the next point. Why is magicka having a dawnbreaker equivalent so unbalanced? Is it so powerful that you fear magicka classes using an equivalent on you? He wasn't even asking for a Sorc Dawnbreaker he asked for a soul assault rework for ALL classes.

    Next... I think it's about time for Stamina to see a counter... So many classes have access to projectile shutdown. Ever try to walk into a resource on a MagSorc or MagNB it's awful. You're either eclipsed or silenced, or on the ground. Do the same on any stamina character and you're not even phased. A stamina negate would be more than fair, not that it would be much use since you can roll immediately out of it...

    No other class in the entire game has a skill that doubles in cost with each use. Mag/Stamina NBs use cloak to escape just like Sorcs used BOLT ESCAPE to ESCAPE. You don't see cloak double in cost with each cast... Only thing that doubles in cost is Dodge roll which mitigates all damage. If you'd like to give streak the same treatment (dodging attacks) no Sorc would ever disagree with it's stacking cost :)

    And as far as bound armor and pets, I appreciate that instead of giving those skills a use, you'd rather no MagSorc ever slot them in PvP (current standpoint) because that is the best solution.

    Just gotta love forum sorcs man.

    Heavy armor spent most of its time being completely useless, and this game was basically sorcs vs nightblades online for a very, very, very long time. It still is not very different, Its just now that nbs got so much buffs their magicka variant also became the new magsorc, so now its nightblades vs nightblades online.

    But don't worry, they too, will get their deserved nerfs.

    Your class is no longer god mode in both pvp and pve. deal with it, just like how Dks and templars have to.

    Will you quit crying and get out of our thread?

    Go make a ‘fix stamina DK’ thread and put your own issues and problems up. These are ours. Don’t like them? Go cry elsewhere.

    Quit trying to pee on all of us and tell us it’s raining. We don’t need to L2P. Sorc is broken. Thoroughly Wrobeled.

    Yeah, it's off topic, but not wrong.

    I agree with the QOL changes, frags, pets, bound armour, etc.

    But did you read the OP? It's just raw buffs. That would make sorcs OP in a heart beat. Look at streak, cheaper, and change the physics back so they can cheese on to places again and ignore roots.

    If you see the summary of my DK thread, every buff is met with a nerf/counterbalance. This thread is just give me buffs, nerf all I don't like.

    Shields>heavy for cheese anyway, and if these changes go through without changes to shield, sorc will be BIS again.

    He literally asked for a cost reduction to streak so it doesnt cost 10k+ after a few casts and make it remove roots so you can actually be able to streak in the direction you want cause right now if you are rooted you cant even streak in the direction you want.

    You asked for wings to reflect 3 projectiles per person, give snare immunity and make every ranged non ult ability reflectable.

    Streak suggestions are OP but ur wings suggestions are not. #Logic

    He didnt even ask for a buff to shields which is already a very bad scaling defense mechanic. You asked for a buff to block to make it scale better even tho it already scales better than shields on top of ur wings suggestions that make you prety much immune to range and you want shields nerfed.

    His suggestions are OP, ur suggestions are balanced. #Logic

    Ah you. Not sure why I bother responding since you strawman everything, but sure.

    "Everything mentioned has its counters, like wings/block being weaker 1v1, and harder to sustain. QOL is mainly range. Sustain is to a fair level, around that of a templar, and allows for more interesting builds based on your design, but lowers the offstat regen."

    "Every ranged non ult ability reflectable." Projectile, not ability. So pulse, bird, and deflect shade. Maybe valkyn because its cloakable, but I'd prefer a change to valkyn to be unreflectable and classed as AoE like meteor.

    Block scales worse than shields. Has more easy counters in dots, unblockables, snares, stops regen, impossible to sustain at higher levels (same as shields, but shields have no regen stops, no snares, nothing)

    But forget that, its not a DK thread, as minalan said. This is a thread to balance sorcs.

    You are forgetting one thing: ZOS changed the way the physics worked for a reason. It can be used to reach other places people can't easily as is, before it was exploit tier, jumping and reaching places no one can at all. IT ALREADY moves you in roots, what is the point in them if you can streak off where you like.

    I am fine with cost reduction on streak if you read my comments above, but I guess not. I'm fine with changing things, better mobility is needed, hell, even a small snare removal on boundless (to fit with the name) I am fine with a mines buff, a pet buff, a bound armour buff, and overload buff. I am not fine with "Buff me, nerf anything else, don't nerf anything strong on me." So below is hardly valid.
    If you make similar posts about DKs and Templars its cool and good suggestions. But if its about sorcs, god forbid to ask about anything. You are automatically considered biased. Nerf sorcs.

    You dont even understand what scaling means. Shields have a fixed value whether u get attacked by 1 person or 10. The more players attacking you the faster they go down effectively increasing their cost and limiting their performance. This is what poor scaling means. Block has a fixed cost. It doesnt increase indefinitely. It doesnt matter if 1 person attacks you every half a second or 10 players attack you every half a second. Cost will remain the same and all dmg will be mitigated.

    What is the point of roots if streak can remove them? Well for starters root removal and root immunity are not the same thing so u dont even understand game mechanics but most importantly i could ask you the same question. What is the point of snares if DKs can have 100% immunity to snares? You know that was ur suggestion for wings. Your bias is off the charts. Streak should give u root removal (not immunity) and wings should give you snare immunity. Thats doesnt make snares or roots useless against DK/sorcs.

    And what the hell does map glitches that can be "exploited" have to do with abilities? Why should streak pay for map glitches and "exploits". Fix map glitches so people cant exploit them. Seriously. Thats common sense.

    Classes are getting nerfed over and over again, and finally for once, the community is united on this one purpose. To buff the classes and make these type of threads for every class so that people who play the class can underline the main issues of the class. And even now, without even playing the class, here you are complaining and criticizing every single thing even tho this isnt even the point of these threads and further derailing them with even more stupid statements "this is just buff me nerf everything else" and "sorcs will be OP". Get a grip.

    And ffs stop trying to demolish every shield in the game because shieldstacking is an issue in a 1v1.
  • Joy_Division
    Joy_Division
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    Arciris wrote: »
    You had me until you used the word "cancer".
    No one is going to take you seriously with that kind of immature terminology.

    (also it's "snare" not "snair", just fyi, no offense here :) )

    can·cer
    ˈkansər/Submit
    noun
    noun: cancer
    the disease caused by an uncontrolled division of abnormal cells in a part of the body.
    "he's got cancer"
    a malignant growth or tumor resulting from the division of abnormal cells.
    plural noun: cancers
    "most skin cancers are curable"
    synonyms: malignant growth, cancerous growth, tumor, malignancy; More
    a practice or phenomenon perceived to be evil or destructive and hard to contain or eradicate.
    "racism is a cancer sweeping across Europe"
    synonyms: evil, blight, scourge, poison, canker, plague; archaicpestilence
    "the cancer of slavery spread across the continent"
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Ragnarock41
    Ragnarock41
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    Jsmalls wrote: »
    Nothing about stam sorcs.

    1/10

    @The_Brosteen

    They asked for 10 Representatives, that's enough for a magicka and stamina representative for each class, one stamina and one magicka times 5 (# of classes). I'm sure the number 10 wasn't chosen at random.

    @Ragnarock41

    I like the part where you completely ignored all of my points, and just reverted to in the past Sorcs were strong this is what you get for being strong in the past.

    Back in those times we had every Stam character one shotting vampires with Evil Hunter, we had Stam Dks annihilating everyone with a wrecking blow leap combo, then we got Templars nuking everyone from half health with radiant destruction, Ultimates weren't spammed because you didn't need them to get a kill, and yes heavy armor was non existent because you couldn't wear heavy armor and do high damage. And while some people enjoy being strictly tanks most players want to actually do damage so they didn't choose heavy armor. And PvP was a lot more fun...

    MagSorcs are in a bad spot right now (like other classes), the only thing carrying our class is the fact that damage shields see overpowered in a 1v1 scenario (add one more player and they become less useful than all other defense mechanisms because shields don't scale), and our execute which is seen a lot in GROUP play. Where the MagSorc probably isn't the one getting that player into execute, but they are the one getting the kill so nerf MagSorc.

    magsorcs is in a bad spot? relatively, yes . Just like stamDK.
    But that doesn't stop both from being extremely strong pug smashers and also extremely strong 1v1 classes.
    (You can come here with ''but sorcs didn't won any tournaments'' argument, but remember petsorcs are banned for a reason.)

    But this thread, has a different issue. this just has hate and drama all over it.

    The OP doesn't say ''I'm here to fix sorc''
    He clearly says ''I'm here to make sure everything that can kill a sorc gets nurfed.''

    I don't even have to to explain it. Just takes one unbiased person to read it and its clear as day in my opinion.
    Whats worse is that drama is hidden behind the lie of ''we want to make classes good again.'', instead its ''we want to make our class good again and we want everything else nerfed''.

    So in short, I am using heavy armor since forever and if you Hate me for using it, then screw you too. Learn to deal with it.
    Edited by Ragnarock41 on March 17, 2018 5:20PM
  • pieratsos
    pieratsos
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    But this thread, has a different issue. this just has hate and drama all over it.

    But you are the one who started the drama and the hate. So you are the issue.

    Expressing ur disdain for porc sets is an opinion mutually shared by the majority of PVP players who care about healthy PVP cause there is undeniable proof of what they did and still do in PVP. And Heavy sets like 7th have also been the subject of controversy in the past about how they overperform. Doesnt matter whether u agree with it or not. Its just an opinion. Its impossible for everyone to agree on every single thing in an attempt to overhaul the classes and balance the entire game. Its simply impossible. That doesnt mean that everyone hates you. And you are right. It does take an unbiased person to actually realise that. Something which you clearly are not cause whenever you see something not going ur way, ur blood starts boiling and start raging at everyone and everything. I mean, lets not forget when you were complaining about stam sorcs having bound armaments.
  • The_Brosteen
    The_Brosteen
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    Xeven wrote: »
    Nothing about stam sorcs.

    1/10

    To be honest they need to have a Rep for each spec. I wouldn't want a StamSorc representing MagSorcs as I'm sure you don't want a MagSorc representing StamSorcs. The same is true for all classes. If they can find a worthy rep that plays both specs at a high level, that would be ideal.

    So no hybrid or tank representatives then?
  • Ragnarock41
    Ragnarock41
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    pieratsos wrote: »

    But this thread, has a different issue. this just has hate and drama all over it.

    But you are the one who started the drama and the hate. So you are the issue.

    Expressing ur disdain for porc sets is an opinion mutually shared by the majority of PVP players who care about healthy PVP cause there is undeniable proof of what they did and still do in PVP. And Heavy sets like 7th have also been the subject of controversy in the past about how they overperform. Doesnt matter whether u agree with it or not. Its just an opinion. Its impossible for everyone to agree on every single thing in an attempt to overhaul the classes and balance the entire game. Its simply impossible. That doesnt mean that everyone hates you. And you are right. It does take an unbiased person to actually realise that. Something which you clearly are not cause whenever you see something not going ur way, ur blood starts boiling and start raging at everyone and everything. I mean, lets not forget when you were complaining about stam sorcs having bound armaments.

    on the bound armaments topic, people were acting like its an useless ability, which its not.

    Boundless armament is an AMAZING ability which I use on my stamsorc.(admitted I am not the best stamsorc since I hate dizzy swing) making it not double slot would completely break the balance and make stamsorc an even bigger ball of stats. I stand by my opinion.

    About the seventh legion, I refused to use this set for a very long time because the heal on it was bugged and proc'd 3-4 times in the same split second, which created a heal spam. Now that it has a cooldown, the set is fine, and I find it much easier to kill the people using troll king-seventh legion.

    Again, both were complained about because they were working in a way that they shouldn't.

    Now that defiles affect TK, seventh doesnt proc 10 times in a row, there is nothing to complain about. IF you nerf the weapon damage on fury-seventh, people will just switch to hundings or alchemist or truth. there are endless sets like it.

    And, about fury, why does this set get so much hate again? a set that takes 25 hits to fully charge, I mean come on now.

    What happened to defending 1vX? What happened to defending solo players again? This set is clearly meant for outnumbered combat, and counterplay to it is very clear, just burst the fury user in few but strong hits, disengage if you think he is fully charged. and IF you're trying to zerg down the guy then shame on you anyways.
    Edited by Ragnarock41 on March 17, 2018 6:59PM
  • ak_pvp
    ak_pvp
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    pieratsos wrote: »
    ak_pvp wrote: »
    pieratsos wrote: »
    ak_pvp wrote: »
    Minalan wrote: »
    Jsmalls wrote: »
    Xeven wrote: »
    7th and/or Fury Stamden detected. You're welcome to your opinions, of course. Perhaps certain sets do not need to be changed if alternative armor passives and/or sets are buffed or given equivalent options?

    He is not stamden. He is stam NB or DK. His comments are always biased. Dont waste time .

    So you can see that I am biased, but you can't see the bias in Op's thread.. Could it be that you are also biased aswell?

    sure, lets nerf heavy armor even more, lets give sorcs ''Magicka dawnbreaker'', lets give sorcs ''gravity negate'' so that you negate is now totally broken.

    lets remove the streak cost increase,

    Lets make pets and bound armor single slot, lets make sure magsorc is braindead easy to play again!

    Oh, Totally I am so biased and you guys are not. Not at all.

    @Ragnarock41

    Heavy armor is a cancer that has plagued cyrodiil for long enough... Any skilled player will tell you it's a crutch, for players that don't know how to counter properly, or mitigate damage by means other than high damage resistance.

    If you want to be tanky you shouldn't be able to stack high damage, just like the OP said, why should my frag hit you for a 5k crit then your dizzying swing hit me for 8k. I can't even compare any of my Ultimates to dawnbreaker since I have nothing in my arsenal to compare it to...

    Which brings up the next point. Why is magicka having a dawnbreaker equivalent so unbalanced? Is it so powerful that you fear magicka classes using an equivalent on you? He wasn't even asking for a Sorc Dawnbreaker he asked for a soul assault rework for ALL classes.

    Next... I think it's about time for Stamina to see a counter... So many classes have access to projectile shutdown. Ever try to walk into a resource on a MagSorc or MagNB it's awful. You're either eclipsed or silenced, or on the ground. Do the same on any stamina character and you're not even phased. A stamina negate would be more than fair, not that it would be much use since you can roll immediately out of it...

    No other class in the entire game has a skill that doubles in cost with each use. Mag/Stamina NBs use cloak to escape just like Sorcs used BOLT ESCAPE to ESCAPE. You don't see cloak double in cost with each cast... Only thing that doubles in cost is Dodge roll which mitigates all damage. If you'd like to give streak the same treatment (dodging attacks) no Sorc would ever disagree with it's stacking cost :)

    And as far as bound armor and pets, I appreciate that instead of giving those skills a use, you'd rather no MagSorc ever slot them in PvP (current standpoint) because that is the best solution.

    Just gotta love forum sorcs man.

    Heavy armor spent most of its time being completely useless, and this game was basically sorcs vs nightblades online for a very, very, very long time. It still is not very different, Its just now that nbs got so much buffs their magicka variant also became the new magsorc, so now its nightblades vs nightblades online.

    But don't worry, they too, will get their deserved nerfs.

    Your class is no longer god mode in both pvp and pve. deal with it, just like how Dks and templars have to.

    Will you quit crying and get out of our thread?

    Go make a ‘fix stamina DK’ thread and put your own issues and problems up. These are ours. Don’t like them? Go cry elsewhere.

    Quit trying to pee on all of us and tell us it’s raining. We don’t need to L2P. Sorc is broken. Thoroughly Wrobeled.

    Yeah, it's off topic, but not wrong.

    I agree with the QOL changes, frags, pets, bound armour, etc.

    But did you read the OP? It's just raw buffs. That would make sorcs OP in a heart beat. Look at streak, cheaper, and change the physics back so they can cheese on to places again and ignore roots.

    If you see the summary of my DK thread, every buff is met with a nerf/counterbalance. This thread is just give me buffs, nerf all I don't like.

    Shields>heavy for cheese anyway, and if these changes go through without changes to shield, sorc will be BIS again.

    He literally asked for a cost reduction to streak so it doesnt cost 10k+ after a few casts and make it remove roots so you can actually be able to streak in the direction you want cause right now if you are rooted you cant even streak in the direction you want.

    You asked for wings to reflect 3 projectiles per person, give snare immunity and make every ranged non ult ability reflectable.

    Streak suggestions are OP but ur wings suggestions are not. #Logic

    He didnt even ask for a buff to shields which is already a very bad scaling defense mechanic. You asked for a buff to block to make it scale better even tho it already scales better than shields on top of ur wings suggestions that make you prety much immune to range and you want shields nerfed.

    His suggestions are OP, ur suggestions are balanced. #Logic

    Ah you. Not sure why I bother responding since you strawman everything, but sure.

    "Everything mentioned has its counters, like wings/block being weaker 1v1, and harder to sustain. QOL is mainly range. Sustain is to a fair level, around that of a templar, and allows for more interesting builds based on your design, but lowers the offstat regen."

    "Every ranged non ult ability reflectable." Projectile, not ability. So pulse, bird, and deflect shade. Maybe valkyn because its cloakable, but I'd prefer a change to valkyn to be unreflectable and classed as AoE like meteor.

    Block scales worse than shields. Has more easy counters in dots, unblockables, snares, stops regen, impossible to sustain at higher levels (same as shields, but shields have no regen stops, no snares, nothing)

    But forget that, its not a DK thread, as minalan said. This is a thread to balance sorcs.

    You are forgetting one thing: ZOS changed the way the physics worked for a reason. It can be used to reach other places people can't easily as is, before it was exploit tier, jumping and reaching places no one can at all. IT ALREADY moves you in roots, what is the point in them if you can streak off where you like.

    I am fine with cost reduction on streak if you read my comments above, but I guess not. I'm fine with changing things, better mobility is needed, hell, even a small snare removal on boundless (to fit with the name) I am fine with a mines buff, a pet buff, a bound armour buff, and overload buff. I am not fine with "Buff me, nerf anything else, don't nerf anything strong on me." So below is hardly valid.
    If you make similar posts about DKs and Templars its cool and good suggestions. But if its about sorcs, god forbid to ask about anything. You are automatically considered biased. Nerf sorcs.

    You dont even understand what scaling means. Shields have a fixed value whether u get attacked by 1 person or 10. The more players attacking you the faster they go down effectively increasing their cost and limiting their performance. This is what poor scaling means. Block has a fixed cost. It doesnt increase indefinitely. It doesnt matter if 1 person attacks you every half a second or 10 players attack you every half a second. Cost will remain the same and all dmg will be mitigated.

    What is the point of roots if streak can remove them? Well for starters root removal and root immunity are not the same thing so u dont even understand game mechanics but most importantly i could ask you the same question. What is the point of snares if DKs can have 100% immunity to snares? You know that was ur suggestion for wings. Your bias is off the charts. Streak should give u root removal (not immunity) and wings should give you snare immunity. Thats doesnt make snares or roots useless against DK/sorcs.

    And what the hell does map glitches that can be "exploited" have to do with abilities? Why should streak pay for map glitches and "exploits". Fix map glitches so people cant exploit them. Seriously. Thats common sense.

    Classes are getting nerfed over and over again, and finally for once, the community is united on this one purpose. To buff the classes and make these type of threads for every class so that people who play the class can underline the main issues of the class. And even now, without even playing the class, here you are complaining and criticizing every single thing even tho this isnt even the point of these threads and further derailing them with even more stupid statements "this is just buff me nerf everything else" and "sorcs will be OP". Get a grip.

    And ffs stop trying to demolish every shield in the game because shieldstacking is an issue in a 1v1.

    Scaling could also mean sacrifice/defense. Such as how shields scale of your mag, wheras block doesn't. I still believe block scales (the other kind) worse because something like a two pets and the sorc trigger it about 3x per sec, jabs, soul assault, flurry etc hit it 4x. (Limit is 0.25s) and its impossible to sustain. But w/e. With enough they both scale trash.

    Its not just about 1v1 though. 1vX, because shields have no fairly accessible "counter" the same was block, wings, or even cloak does. You have to just force pressure, or somehow wait for an opening, which is a lot harder. Didn't you want zaan nerfed because of its possible 1v1/x strengths, at least that had counters. Shields are bad design, and lets be real here, its what is limiting sorcs for buffs.

    Streak removing, or even as OP said completely ignoring roots would be stupid. Because it already moves you, not even like a gapcloser which is targetted. Like I said, no point in using a root if they can just streak it and be gone. Snare removal on wings wouldn't be as good, since DK is not a mobile class, since wings doesn't just fly you away from the rooter, you cast it, you used an action and are still near, you cast streak, woosh, you are away. I said on another post, (I think its the stamsorc one) that putting snare removal on boundless is fine, but overloading strengths on abilities are bad.

    Tl;DR: Over buffs bad. Stop being a child and taking everything personally. We have seen the way balance cycles work, and if you legitimately want buffs, you have to deal with nerfs to prevent overpowered builds, sort of how NB is this patch after just buffs. Its better than having an OP class (sorc circa <morrow) and then eating a bunch of ill placed "balance" nerfs later on.

    And to OP, if you want to nerf things you don't like, check your own class, and buff/nerf that accordingly too.
    Edited by ak_pvp on March 17, 2018 7:35PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • pieratsos
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    @Ragnarock41

    See now? Its not that hard to make a more proper response without flaming and hating everyone and creating drama because someone has a different opinion than urs. An opinion being shared by a lot of people and being the subject of controversy for too long.

    I wouldnt exactly call it an amazing ability. It literally just gives extra stamina and a small buff to heavy attacks and requires two slots. Thats it. Inner light is literally stronger without having to be double barred and NBs get the equivalent to magicka from a passive. Still have no clue whats so amazing about it and how it would break balance.

    Now, as far as 1vX is concerned im with you in terms of making it viable. Solo is prety much the only way i play and these days solo is so bad and frustrating to the point where you cant even have fun. However, that doesnt mean that balance should be thrown out the window for the sake of 1vX.

    Imo sets should still have some sort of limits in terms of what they actually give you regardless of conditions, counterplay etc cause fully blown sets are susceptible to "break balance" in some sort of way since people will always look to make the strongest build possible regardless of whether the set in question seems balanced or not by itself. That leads to nerfs to combat those niche specialized builds that use those sets and in the end normal builds pay the price. Example is people stacking 80k hp and blazing shield paying the price even tho the ability itself was fine. And im not even touching on proc conditions which are very poorly designed and not actually promoting any thoughtful gameplay and player skill. They are either RNG bs or just random conditions being met by playing normally (getting hit, doing dmg) that dont really promote any skill either. Imo all that could be avoided if PVP had some sort of softcaps so that ZOS can actually keep the numbers in check and avoid those extremely specialized builds and nerfs all over the place.

    Of course all that are my opinion and doesnt mean that i hate you because you use sets like that. I use them too. You can choose to agree or disagree with that, or you can always tell me to go screw myself and how i just want to be buffed and nerf you because i hate you.
    Edited by pieratsos on March 17, 2018 7:49PM
  • Jsmalls
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    @Ragnarock41

    I'm all for 1vXing, but heavy armor makes even 1v1 just an annoyance. You said burst the user in a few strong hits, but that's not really possible against heavy armor. You'd need the heavy armor user to sit there not reacting for 5-6 seconds to burst down their 30k health with 32k resistances... And any even semi-decent player will not be letting that happen. So if you have a heavy armor user in that Xv1 group you're making it impossible for that 1 to focus down that player. So you argue for 1vXers but ignore how the set also hurts 1vXing. Try to look at it from all aspects

    And I'm not saying defile isn't a good counter because it is, one that's not accessible to MagSorcs...

    @Xeven

    Very High damage setups can indeed deal with shields in a 1v1 scenario, but those setups have their weaknesses and are usually open to bursts themselves. Problem being MagSorc's burst just isn't strong anymore so even if we pull off a perfectly executed burst, they'll survive it. I very rarely find a single player that can out dps my shields, and if they do it's more often because they out played me.
  • Joy_Division
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    As a Magplar main, I wholeheartedly endorse the notion that sorcerers have been subjected to many unnecessary nerfs and have numerous skills and mechanics in need of reform.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • pieratsos
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    @ak_pvp

    I think it was prety clear what i meant by scaling. Especially when i was talking about ur suggestion of making block scale better. Shields are not overtuned in 1vX man. I really dont know how else to say to you. You dont even play the class and u are making random assumptions. Again, shieldstacking is the issue and the way sorc is designed. And that is prevalent in a 1v1 situation. And yes i want Zaan entirely reworked. Just like i want shieldstacking reworked. That doesnt mean that individual shields are OP with the exception of harness and thats not even because of its shield size.

    Streak root removal does not make it OP or roots useless. You can root them again. They cant spam streak forever. The class is supposed to be super mobile and all this change will do is make mobility a little better mostly in 1vX situations. Whats so bad with that.

    I havent taken anything personally and its not about me not wanting nerfs. I have stated in numerous threads about justified sorc nerfs and i can list them here for you if you want. You'd be surprised and probably wonder if im serious. And the term overbuffs is a very subjective term. When you are talking about entire reworks of classes there are going to be disagreements and that applies to ur thread about DKs and Joy's thread about Templars. Just because you dont view ur suggestions as overbuffs it doesnt mean that others dont. The issue is about the nature of these type of threads and u jumping in and completely derailing it with statements like "buff me nerf everything", "sorc will be OP" because u disagree on a couple of points. Especially when u dont even play the class and ur knowledge is fairly limited when it comes to it.


    I dont agree with everything you said regarding DKs either. However i did not jump to the thread to start the drama cause
    other people have a deeper understanding when it comes to the class and because that is the exact opposite of what these threads are about. Which is to underline class issues and class overhaul in general. Not the one or two random points people may or may not disagree with.
  • Ragnarock41
    Ragnarock41
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    Jsmalls wrote: »
    @Ragnarock41

    I'm all for 1vXing, but heavy armor makes even 1v1 just an annoyance. You said burst the user in a few strong hits, but that's not really possible against heavy armor. You'd need the heavy armor user to sit there not reacting for 5-6 seconds to burst down their 30k health with 32k resistances... And any even semi-decent player will not be letting that happen. So if you have a heavy armor user in that Xv1 group you're making it impossible for that 1 to focus down that player. So you argue for 1vXers but ignore how the set also hurts 1vXing. Try to look at it from all aspects

    And I'm not saying defile isn't a good counter because it is, one that's not accessible to MagSorcs...

    @Xeven

    Very High damage setups can indeed deal with shields in a 1v1 scenario, but those setups have their weaknesses and are usually open to bursts themselves. Problem being MagSorc's burst just isn't strong anymore so even if we pull off a perfectly executed burst, they'll survive it. I very rarely find a single player that can out dps my shields, and if they do it's more often because they out played me.

    Again, with a 5-1-1 fury setup(or any heavy setup that doesnt involve resistance sets), you will have only around 20k resistances, and much lower hp than 30k.

    to reach those values you need sets like pariah-brass etc and at that point you aren't gonna do much high damage, or lack sustain completely. And if a player is wearing heavy brass, he just deserves some survivability in my opinion.
    Edited by Ragnarock41 on March 17, 2018 9:32PM
  • ak_pvp
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    pieratsos wrote: »
    @ak_pvp

    I think it was prety clear what i meant by scaling. Especially when i was talking about ur suggestion of making block scale better. Shields are not overtuned in 1vX man. I really dont know how else to say to you. You dont even play the class and u are making random assumptions. Again, shieldstacking is the issue and the way sorc is designed. And that is prevalent in a 1v1 situation. And yes i want Zaan entirely reworked. Just like i want shieldstacking reworked. That doesnt mean that individual shields are OP with the exception of harness and thats not even because of its shield size.

    Streak root removal does not make it OP or roots useless. You can root them again. They cant spam streak forever. The class is supposed to be super mobile and all this change will do is make mobility a little better mostly in 1vX situations. Whats so bad with that.

    I havent taken anything personally and its not about me not wanting nerfs. I have stated in numerous threads about justified sorc nerfs and i can list them here for you if you want. You'd be surprised and probably wonder if im serious. And the term overbuffs is a very subjective term. When you are talking about entire reworks of classes there are going to be disagreements and that applies to ur thread about DKs and Joy's thread about Templars. Just because you dont view ur suggestions as overbuffs it doesnt mean that others dont. The issue is about the nature of these type of threads and u jumping in and completely derailing it with statements like "buff me nerf everything", "sorc will be OP" because u disagree on a couple of points. Especially when u dont even play the class and ur knowledge is fairly limited when it comes to it.


    I dont agree with everything you said regarding DKs either. However i did not jump to the thread to start the drama cause
    other people have a deeper understanding when it comes to the class and because that is the exact opposite of what these threads are about. Which is to underline class issues and class overhaul in general. Not the one or two random points people may or may not disagree with.

    As a general, when I say shields, I mean stacking, but the whole thing has a few issues, namely no debuffs, no status effects. I don't think there should be a penalty on the straight stacking, since its cost/effectivity drops. 1vX with X being the shield users, 1 being the me. I can deal with shields in a 1v1, despite them being pretty strong because the way to deal with shields is high pressure, or wait for an opening. Maintaining high pressure or an opening in a 1vX is hard, the 30k health tank might be annoying, but I can dot him, debuff him and then burst.

    The thing is with this, is yeah, its a few things that I disagree with about buffing, and that Is what I voiced. Never once did I say. Don't buff sorcs. But you commented on my post about how my changes are apparently worse than OPs, and they probably aren't, I am sure you disagree with some, but comparatively, the buffs I ask for, I explained and offered counterbalance OP didn't. If you disagree with some, then feedback is appreciated. (Note: I'd probably keep pulse exempt, since its more beamy and an open counter, but not bird or something like shade.)

    And its not like I am inexperienced. I've played the game long enough to play and know the classes, (bar NB, I don't like meta chasing, and hiding, despite it probably being the most effective solo class) and even if I play 2 max now, it doesn't mean I don't know how changes affect them/meta.

    Its hardly random assumptions to say that adding two/3 slots, and buffing rune, frags, streak, negate. ults, possible sustain (though he only named extra mag on masters, which isn't sustain?) all without changes would probably make sorcs OP. But then OP felt fine nerfing other things, again, some I agree with, some I don't. (I mean DKs with valkyn spamming corrosive?)

    That is what started it. My ENTIRE point was that this is too much buffs, and not enough to balance them, but conviniently nerfs for others, hence why the OP came off more as a buff me thread. I am not alone in the thought either. My complaints are not just "sorcs OP," which I feel like you may be taking this as, but instead don't make sorcs OP.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • AllPlayAndNoWork
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    Lynx7386 wrote: »
    Going and asking to be nominated is a good way to not be nominated.

    And using cancer as a way to describe a game mechanic (proc set).........
  • pieratsos
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    ak_pvp wrote: »
    pieratsos wrote: »
    @ak_pvp

    I think it was prety clear what i meant by scaling. Especially when i was talking about ur suggestion of making block scale better. Shields are not overtuned in 1vX man. I really dont know how else to say to you. You dont even play the class and u are making random assumptions. Again, shieldstacking is the issue and the way sorc is designed. And that is prevalent in a 1v1 situation. And yes i want Zaan entirely reworked. Just like i want shieldstacking reworked. That doesnt mean that individual shields are OP with the exception of harness and thats not even because of its shield size.

    Streak root removal does not make it OP or roots useless. You can root them again. They cant spam streak forever. The class is supposed to be super mobile and all this change will do is make mobility a little better mostly in 1vX situations. Whats so bad with that.

    I havent taken anything personally and its not about me not wanting nerfs. I have stated in numerous threads about justified sorc nerfs and i can list them here for you if you want. You'd be surprised and probably wonder if im serious. And the term overbuffs is a very subjective term. When you are talking about entire reworks of classes there are going to be disagreements and that applies to ur thread about DKs and Joy's thread about Templars. Just because you dont view ur suggestions as overbuffs it doesnt mean that others dont. The issue is about the nature of these type of threads and u jumping in and completely derailing it with statements like "buff me nerf everything", "sorc will be OP" because u disagree on a couple of points. Especially when u dont even play the class and ur knowledge is fairly limited when it comes to it.


    I dont agree with everything you said regarding DKs either. However i did not jump to the thread to start the drama cause
    other people have a deeper understanding when it comes to the class and because that is the exact opposite of what these threads are about. Which is to underline class issues and class overhaul in general. Not the one or two random points people may or may not disagree with.

    As a general, when I say shields, I mean stacking, but the whole thing has a few issues, namely no debuffs, no status effects. I don't think there should be a penalty on the straight stacking, since its cost/effectivity drops. 1vX with X being the shield users, 1 being the me. I can deal with shields in a 1v1, despite them being pretty strong because the way to deal with shields is high pressure, or wait for an opening. Maintaining high pressure or an opening in a 1vX is hard, the 30k health tank might be annoying, but I can dot him, debuff him and then burst.

    The thing is with this, is yeah, its a few things that I disagree with about buffing, and that Is what I voiced. Never once did I say. Don't buff sorcs. But you commented on my post about how my changes are apparently worse than OPs, and they probably aren't, I am sure you disagree with some, but comparatively, the buffs I ask for, I explained and offered counterbalance OP didn't. If you disagree with some, then feedback is appreciated. (Note: I'd probably keep pulse exempt, since its more beamy and an open counter, but not bird or something like shade.)

    And its not like I am inexperienced. I've played the game long enough to play and know the classes, (bar NB, I don't like meta chasing, and hiding, despite it probably being the most effective solo class) and even if I play 2 max now, it doesn't mean I don't know how changes affect them/meta.

    Its hardly random assumptions to say that adding two/3 slots, and buffing rune, frags, streak, negate. ults, possible sustain (though he only named extra mag on masters, which isn't sustain?) all without changes would probably make sorcs OP. But then OP felt fine nerfing other things, again, some I agree with, some I don't. (I mean DKs with valkyn spamming corrosive?)

    That is what started it. My ENTIRE point was that this is too much buffs, and not enough to balance them, but conviniently nerfs for others, hence why the OP came off more as a buff me thread. I am not alone in the thought either. My complaints are not just "sorcs OP," which I feel like you may be taking this as, but instead don't make sorcs OP.

    You say stacking but you want counters to shields in general which nerfs individual shields. A 10k shield that costs 3k-4k doesnt need a defile. Thats the exact same route ZOS took with battle spirit. Just a straight nerf to every shield completely destroying half of the shields in the game while not really addressing the issue. A straight nerf to their power just reinforces the need to shieldstack even more while basically completely destroying any normal build that doesnt abuse them. Thats the exact opposite of what we need. And shields dont need a nerf because Xv1 sorcs are frustrating. Xv1 DKs spamming roots and loading me with a million dots while blocking forever are also frustrating to fight against. That doesnt mean dots and talons need a nerf. It doesnt even make any sense.

    Its not about being inexperienced in the game. You can have plenty of experience when it comes to the game in general and how classes generally work. However, to have a deep understanding about how the class functions in detail you have to actually play it.


    When rune changes were announced you complained and for good reason because obviously a CC that ignores every defence is strong. However sorcs told you including me from the beginning that the ability will not be used. You also dont understand the issues with streak. You just know that u can streak and therefore it should be fine. If you actually played the class you would know about the issues with terrain and not being able to streak to a direction you want. This is not to bash you about being clueless in the game. Its just a simple fact that you dont have a deep understanding when it comes to the class. Go play the class extensively (ull also prob like it cause for once ull have mobility and instantly smash potatoes with burst) and u will understand that streak will definitely not be OP and what a shield defile means in a 1vX situation.

    My initial comment wasnt about ur suggestions being worse than the OP or whether ur suggestions are bad. It was about showing you ur bias cause they are actually very similar. They are massive buffs across the board. That includes joy's suggestions as well. Of course they will look like overbuffs to some people. And my other point was also about the way you disagreed. As in basically attempting to derail the thread by just starting off with the "this is just buff me nerf everything else". Which isnt even true cause OP's suggestions (not related to sorcs) were about controversial issues torturing PVP for quite some time (procs, itemization) and not just blatant ridiculous nerf attempts to everything so his class becomes super OP.
    Edited by pieratsos on March 17, 2018 11:05PM
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