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Fang Lair is bad design

NoMoreChillies
NoMoreChillies
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The wolf are immune to:
taunt
stun
snare
immobilize

The tiger pounce gives little time for anyone to react and is unblockable

If you make my skills immune, why am i playing this game? guess i dont need to buy anymore DLC then.
Forcing everyone to run around like a chicken with no head does not reward skill.
It rewards blind luck a wolf didnt touch you and tiger didnt pounce you.


Insulting people on the internet is cowardly.
  • Judas Helviaryn
    Judas Helviaryn
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    It's supposed to be hectic. You're being mauled in an undead zoo.
  • Waffennacht
    Waffennacht
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    Tank is supposed to tank all 3 together, dps healer stay to side, they should be able to deal with the adds themselves easily (like I hate mag builds with 0 shields wtf)

    And when tiger pounces there should be someone right there to free them
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • RippingIt
    RippingIt
    You have plenty of time to interrupt the tiger after it pounces unless the person is miles away from the group. In which case, well your healer should have Crushing Shock slotted anyways for this dungeon (notably for the lass boss HM).

    As for the wolves, sure their explosions are frustrating. But it's nowhere near bad design. Just makes your fight more challenging and forces you to move instead of mindlessly standing in one place and grinding the boss down.
  • Abysswarrior45
    Abysswarrior45
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    The fight is easy if you have enough AOE but if you do it with stam it can get a little hectic for sure which is quite annoying. The little dogs should die in the AOE (so they explode away from whoever had their ago) and everyone should be kiting them around semi close to everyone else incase the tiger pounces. Really just try and nuke the 2 minibosses.
  • Zagnut123Zagnut123
    Zagnut123Zagnut123
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    The wolf are immune to:
    taunt
    stun
    snare
    immobilize

    The tiger pounce gives little time for anyone to react and is unblockable

    If you make my skills immune, why am i playing this game? guess i dont need to buy anymore DLC then.
    Forcing everyone to run around like a chicken with no head does not reward skill.
    It rewards blind luck a wolf didnt touch you and tiger didnt pounce you.


    If you 3 dps it have a mag toon slot taunt and they first taunt the senche then the bear (order is important) pull those two onto the quarwithout taunting guar. Dps only needs to side step front conal attack and keep shields up while dpsing (none of the bosses do much damage) and the tank will stand over top the dire wolves and trigger there detonation. If you focus the senche it should die quickly and it won't pounce. If it does however it will go to the furthest person so the tank basicly. Just move quickly and bash. If your dps is good enough the sence will never pounce. If you have outstanding dps you can two dps this method without worry of the senche pouncing either.

    This method removes all the chaos from the fight and makes it manageable
  • Tasear
    Tasear
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    The wolf are immune to:
    taunt
    stun
    snare
    immobilize

    The tiger pounce gives little time for anyone to react and is unblockable

    If you make my skills immune, why am i playing this game? guess i dont need to buy anymore DLC then.
    Forcing everyone to run around like a chicken with no head does not reward skill.
    It rewards blind luck a wolf didnt touch you and tiger didnt pounce you.


    If you 3 dps it have a mag toon slot taunt and they first taunt the senche then the bear (order is important) pull those two onto the quarwithout taunting guar. Dps only needs to side step front conal attack and keep shields up while dpsing (none of the bosses do much damage) and the tank will stand over top the dire wolves and trigger there detonation. If you focus the senche it should die quickly and it won't pounce. If it does however it will go to the furthest person so the tank basicly. Just move quickly and bash. If your dps is good enough the sence will never pounce. If you have outstanding dps you can two dps this method without worry of the senche pouncing either.

    This method removes all the chaos from the fight and makes it manageable

    Healer can off tank like in dragon star too as an option.

    #healerlivesmatter :p
  • Mic1007
    Mic1007
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    The group I cleared it with did this:

    Tank dealt with the annoying wolves in the corner where they spawned.

    Healer was in the middle of the room ready to gap-close and interrupt when the senche did his thing, and healed otherwise.

    DPS dragged the other bosses to the other side (to where the Guar is) and then burned the Guar and after that, focused the Bear while letting AoEs take care of the Senche. The Bear has few attacks to worry about and they can healed through easily, which let the DPS hold boss aggro.

    Took a few tries, but it finally worked after we got the rhythm down.
    @Mic1007
    Champion Rank 900+
    DC/AD/EP
    PC NA

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Bhaal5
    Bhaal5
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    I cant remember this fight much, just everything melted.... Boss fight was fun and picking up the helm at the end
  • TheDarkShadow
    TheDarkShadow
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    From my experience, people who has completed vMA can get used to these mechanics after a few attempts. They rarely get caught by the wolves. They always keep an eye on senche and interrupt him on time. They've trained their environment awareness to avoid *** like this in vMA. They also can keep up dps while moving so the wolves and senche die quick instead of running around in panic and get pounce by the senche 10m away from the group.
  • Mureel
    Mureel
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    The wolf are immune to:
    taunt
    stun
    snare
    immobilize

    The tiger pounce gives little time for anyone to react and is unblockable

    If you make my skills immune, why am i playing this game? guess i dont need to buy anymore DLC then.
    Forcing everyone to run around like a chicken with no head does not reward skill.
    It rewards blind luck a wolf didnt touch you and tiger didnt pounce you.


    If you 3 dps it have a mag toon slot taunt and they first taunt the senche then the bear (order is important) pull those two onto the quarwithout taunting guar. Dps only needs to side step front conal attack and keep shields up while dpsing (none of the bosses do much damage) and the tank will stand over top the dire wolves and trigger there detonation. If you focus the senche it should die quickly and it won't pounce. If it does however it will go to the furthest person so the tank basicly. Just move quickly and bash. If your dps is good enough the sence will never pounce. If you have outstanding dps you can two dps this method without worry of the senche pouncing either.

    This method removes all the chaos from the fight and makes it manageable

    You're welcome :) I posted this strat day after release, but had healer taunt since I main a healer. :)
  • Peekachu99
    Peekachu99
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    Two of the mini-bosses are immune to taunts so most of the above strategies are terrible. Fight is done as follows:

    - Tank takes big boss by spitting mid sized boss. Positions them mid of the room.
    - Rest of group stays close to one another and circles around big boss and spitting guy, while dropping Destro Ults or the like.
    - Bash if you don’t have the dps to nuke them all before the first pin.
    - Little dogs should explode and hurt no one if you’re mobile enough and circling correctly.
    - The end.

    Edited by Peekachu99 on March 17, 2018 9:46AM
  • ofSunhold
    ofSunhold
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    There is definitely skill involved, and teamwork is crucial. I don't love that fight, but I think the design is great. More pls
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • KingYogi415
    KingYogi415
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    Burning the Senche before he can pounce is essential.

    Both dps must focus only Senche before bear.
  • Gargath
    Gargath
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    RippingIt wrote: »
    In which case, well your healer should have Crushing Shock slotted anyways for this dungeon.
    Are you sure a healer should use destruction staff in dungeon?

    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • LadyNalcarya
    LadyNalcarya
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    Gargath wrote: »
    RippingIt wrote: »
    In which case, well your healer should have Crushing Shock slotted anyways for this dungeon.
    Are you sure a healer should use destruction staff in dungeon?

    Eh, a healer should use it at least for ele drain.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Ladislao
    Ladislao
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    Gargath wrote: »
    RippingIt wrote: »
    In which case, well your healer should have Crushing Shock slotted anyways for this dungeon.
    Are you sure a healer should use destruction staff in dungeon?

    Do you have any other suggestions? Or do you mean healer-tank with S&B+RS?
    Everything is viable
  • Dymence
    Dymence
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    "I don't know the proper tactic to use for this fight, so it is terrible design"
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Doing this fight with bad dps with no awareness is the not good for your mental health
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • ak_pvp
    ak_pvp
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    SCP HM is bad design

    This is intentionally hectic, but can be fixed by popping them on the healer.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Peekachu99
    Peekachu99
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    ak_pvp wrote: »
    SCP HM is bad design

    This is intentionally hectic, but can be fixed by popping them on the healer.

    It really is, isn’t it? Until they fix the poison tells it’s a garbage fight. And half the time on HM the aoes bug, or even stack on one person and your party wipes.
  • Dapper Dinosaur
    Dapper Dinosaur
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    This fight is very simple once you learn the correct method. I went through the whole song and dance of trying to figure out how to balance leading the wolves around, baiting them to blow up, and the senche attack. In reality, I was overthinking it. All your group has to do is group up on the bear and guar and circle around. The wolves will just follow you guys if you do it right, and nobody should be in their explosion radius. You will also never be far from the Senche's pounce target.

    As soon as I did it that way, our group got through with no deaths on the first attempt.

    Now, what really IS bad design is the HM for Lair. The ghosts no longer have any kind of audio clue after phase 2 starts, they're the exact same color as the dragon so they blend in behind him completely, and they come from a random direction every 5 seconds or so, which means nobody has any room for error, and when someone does die, it's nearly impossible to rez them due to the constant ghosts.
    Edited by Dapper Dinosaur on March 17, 2018 3:45PM
  • Marabornwingrion
    Marabornwingrion
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    Dymence wrote: »
    "I don't know the proper tactic to use for this fight, so it is terrible design"

    90% of threads here complaining about DLC dungeons :D
  • ParaNostram
    ParaNostram
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    My advice for intentionally hectic fights is to PvP. I kid you not, do a lil PvP, get used to the chaos, then come back better able to roll with the punches.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • IwakuraLain42
    IwakuraLain42
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    The most annoying part is the Sence, usually he fears his target to the corner of the boss time and you have extremely little time to turn around, find and interrupt the boss. This might be easy using a mouse/keyboard but doing a 180 degree turn on a controller takes longer. This is a fight that is a PITA on consoles .....
  • Nelson_Rebel
    Nelson_Rebel
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    Everyone here saying the wolves are fine are completely wrong


    The wolves need to be nerfed. Plain and simple
  • Dymence
    Dymence
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    Everyone here saying the wolves are fine are completely wrong


    The wolves need to be nerfed. Plain and simple

    Top notch argumentation
  • Voxicity
    Voxicity
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    This is unfortunately an L2P issue.

    Just because you can't master the mechanics / tactics, doesn't make it bad game design. The boss fight you're referring to actually has pretty much 0 RNG factor to it which makes it a truly engaging fight which you feel completely in control of, if you don't suck
    Edited by Voxicity on March 17, 2018 11:49PM
  • Saturn
    Saturn
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    Honestly, when I read the title of this thread I thought you were referring to the HM last phase with all the mechanics going off XD

    I personally don't think the undead animals are that bad, the senche jump is controllable as it always jumps to the target furthest away (so not spreading out makes it easy to deal with) and the wolves have an easy tell before they explode and can be pseudo taunted with damage aoes (volatile armour works especially well).
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Izaki
    Izaki
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    You know kiting the wolves in a circular manner (which is what is intended) while dealing DPS is actually pretty good design. And you're the first person I've seen complaining about the "little amount of time to interrupt", everyone else seems to have more than enough time to do so.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Zagnut123Zagnut123
    Zagnut123Zagnut123
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    @Mureel didn't notice anyone else knew this strat really cool ppl are coming to the same conclusion.

    @Tasear I like 3 dps method everything dies quickly and most grps don't have the dps to burn this boss without the senche pouncing. There isn't alot of excessive damage in there so 3 dps is definitely good.
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