Zagnut123Zagnut123 wrote: »@Mureel didn't notice anyone else knew this strat really cool ppl are coming to the same conclusion.
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Honestly, when I read the title of this thread I thought you were referring to the HM last phase with all the mechanics going off XD
I personally don't think the undead animals are that bad, the senche jump is controllable as it always jumps to the target furthest away (so not spreading out makes it easy to deal with) and the wolves have an easy tell before they explode and can be pseudo taunted with damage aoes (volatile armour works especially well).
IwakuraLain42 wrote: »Honestly, when I read the title of this thread I thought you were referring to the HM last phase with all the mechanics going off XD
I personally don't think the undead animals are that bad, the senche jump is controllable as it always jumps to the target furthest away (so not spreading out makes it easy to deal with) and the wolves have an easy tell before they explode and can be pseudo taunted with damage aoes (volatile armour works especially well).
What is that easy tell/telegraph you're talking about ? Seriously, I've never seen any sign on them that they are about to explode. Maybe I overlooked it but it's none of the usual telegraphs (bad as they are).
Judas Helviaryn wrote: »It's supposed to be hectic. You're being mauled in an undead zoo.
Honestly, the hardest part of vet in both the new dungeons are players who don't have mics. You are playing am extremely difficult multiplayer mode, invest in a mic or get out.
Nothing nearly as frustrating as explaining mechanics and noone is able to hear it or. They can't communicate in the moment of a fight because they have to type to do so.
All those braying Yanks who say "git gud" on stuff like this. Try playing with 350 ping when the reaction time for an insta-kill mechanic is .5 second.
I've completed this dungeon from Oceania at vet, but *** it isn't fun.
IwakuraLain42 wrote: »Honestly, when I read the title of this thread I thought you were referring to the HM last phase with all the mechanics going off XD
I personally don't think the undead animals are that bad, the senche jump is controllable as it always jumps to the target furthest away (so not spreading out makes it easy to deal with) and the wolves have an easy tell before they explode and can be pseudo taunted with damage aoes (volatile armour works especially well).
What is that easy tell/telegraph you're talking about ? Seriously, I've never seen any sign on them that they are about to explode. Maybe I overlooked it but it's none of the usual telegraphs (bad as they are).
IwakuraLain42 wrote: »Honestly, when I read the title of this thread I thought you were referring to the HM last phase with all the mechanics going off XD
I personally don't think the undead animals are that bad, the senche jump is controllable as it always jumps to the target furthest away (so not spreading out makes it easy to deal with) and the wolves have an easy tell before they explode and can be pseudo taunted with damage aoes (volatile armour works especially well).
What is that easy tell/telegraph you're talking about ? Seriously, I've never seen any sign on them that they are about to explode. Maybe I overlooked it but it's none of the usual telegraphs (bad as they are).
They begin to glow and a circle spreads out from them, it gives you 2 seconds to get out of it. I play with a ping always over 200 and I can still avoid it. The only time there's no tell is when you kill them and they immediately blow up.
@Tasear 1 tank 3 magblades EZ mode no healer needed