Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Templars & "Magic Damage" & Fixing The Issue

  • Elsterchen
    Elsterchen
    ✭✭✭✭✭
    LiquidPony wrote: »
    Elsterchen wrote: »
    @LiquidPony ... I am far from beeing an expert, but NBs as well as sorcerers have easy access to buffs that help them alot in utilizing magic (and NBs also physical) damage. But I agree that I know too little to know how both classes play out.

    For templars it seems to boil down to burning light (passive) which is without doubt awesome, but restricted to abilities of only one (namely the tanking!) branch of our skill tree, empower... and minor sorcery. (? that's it, right?)

    As for stamplars... they are pretty generic right now, they do their part, but just ask those stamplars you deem desirable how many class skills they actually use. ... and their ability to utilize buffs from class abilities are in a very sad state, too. /edit: running in groups and getting buffed they can be aweseome, I agree on that... but on the other hand, they are not designed for group support (stamplars (usually) don't heal! and rarely apply the magic skill shards) and, again my personal perception, rely heavily on someone charging them with stam.

    The way I percieve it: They used to say that leveling a NB is difficult, right? I currently do level a NB and I am amazed how easy it is to make whatever gear and weapons she finds and puts on, get to work. Yes, i am not a newbie and do try to use sets, but even after 4 years of playing stamplar ( and some hybrieplar) I am sure leveling a templar wouldn't be that easy (I've done that already!). But yeah, thats my limited perspective, only.

    edit edit: To sum this up, I really think some sort of synergy unique to templars would be a really nice thing for the class as a whole, I am fine if its linked (and thereby limited) to some elemental/physical form of damage. Any perspective for the class is welcome, if you've read joy's latest readup on templars you may get insight to why we templars moan and groan so much. Currently it works (more or less), but it doesn't play well.

    How is a stamplar any more generic than any other stamina build? Virtually every stam build uses: Endless Hail, Poison Injection, Razor Caltrops, Rearming Trap, Deadly Cloak, Rending Slashes, and Flawless Dawnbreaker on one bar. Some builds use the bow ulti, and the other 4 open skill slots are filled with class skills or Fighters Guild skills slotted for the weapon damage buff.

    Stamsorc is by far the "most generic," with no class spammable and Bound Armaments double slotted.

    Also think it's weird to say that stamplars "are not designed for group support" when every raid group runs a stamplar specifically for the unique buffs/debuffs they provide (Minor Fracture/Breach from Power of the Light, and using that skill also grants the group Minor Sorcery via the Illuminate passive).

    I don't think every raid group fails to notice that a generic bow user just needs to slot focussed aim to get minor fracture to the target (for a longer duration). This part of your argument is not only invalid, its narrow minded. Maybe your raid group thinks that way, but not "every" group does, nor is it "a unique buff". Take a bow and apply minor fracture for 2s longer then a stamplar does with PotL.

    ... and the illuminate passive... you are right about that one it seems unless you take into account that any other skill from the dawn's wrath skill line just does the same. Adding to it all other skills are magica abilities, hence a magplar casting any dawns wrath ability provides the group with said buff... if you stated some general accepted argument for taking a stamplar to raids, I have to say its much worse then I thought.

    LiquidPony wrote: »
    Honestly I think if Jabs and Crescent Sweep were just tuned up a bit, stamplars would be every bit as good as stamblades (since Jabs and Crescent Sweep cleave as opposed to the pure single target Surprise Attack/Incap) or stamsorcs. Right now, a lot of raid stamplars don't do great DPS because they're in the buff role, running gear and loadouts that are better for the group than they are for the wearer. Put a stamplar in VO/Automaton using Ballista instead of Crescent Sweeps and their DPS is pretty darn close to what sorcs and NBs are doing.

    No, they are in the buff role because other classes just can provide more DPS using class-specific buffs. This isn't getting better by increasing the damage done by named skills. It would be a bandaid that lasts till next balancing rounds, and seriously templars have already seen too much of this sort of fixing.

    Even worse, stamplars don't have any buffs on their own to help them support their group. So, next to not beeing able to compete in the progress departement of DD, they have to trade DPS to do something usefull at all. And they are just average ("generic") at doing so.
  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    Elsterchen wrote: »
    LiquidPony wrote: »
    Elsterchen wrote: »
    @LiquidPony ... I am far from beeing an expert, but NBs as well as sorcerers have easy access to buffs that help them alot in utilizing magic (and NBs also physical) damage. But I agree that I know too little to know how both classes play out.

    For templars it seems to boil down to burning light (passive) which is without doubt awesome, but restricted to abilities of only one (namely the tanking!) branch of our skill tree, empower... and minor sorcery. (? that's it, right?)

    As for stamplars... they are pretty generic right now, they do their part, but just ask those stamplars you deem desirable how many class skills they actually use. ... and their ability to utilize buffs from class abilities are in a very sad state, too. /edit: running in groups and getting buffed they can be aweseome, I agree on that... but on the other hand, they are not designed for group support (stamplars (usually) don't heal! and rarely apply the magic skill shards) and, again my personal perception, rely heavily on someone charging them with stam.

    The way I percieve it: They used to say that leveling a NB is difficult, right? I currently do level a NB and I am amazed how easy it is to make whatever gear and weapons she finds and puts on, get to work. Yes, i am not a newbie and do try to use sets, but even after 4 years of playing stamplar ( and some hybrieplar) I am sure leveling a templar wouldn't be that easy (I've done that already!). But yeah, thats my limited perspective, only.

    edit edit: To sum this up, I really think some sort of synergy unique to templars would be a really nice thing for the class as a whole, I am fine if its linked (and thereby limited) to some elemental/physical form of damage. Any perspective for the class is welcome, if you've read joy's latest readup on templars you may get insight to why we templars moan and groan so much. Currently it works (more or less), but it doesn't play well.

    How is a stamplar any more generic than any other stamina build? Virtually every stam build uses: Endless Hail, Poison Injection, Razor Caltrops, Rearming Trap, Deadly Cloak, Rending Slashes, and Flawless Dawnbreaker on one bar. Some builds use the bow ulti, and the other 4 open skill slots are filled with class skills or Fighters Guild skills slotted for the weapon damage buff.

    Stamsorc is by far the "most generic," with no class spammable and Bound Armaments double slotted.

    Also think it's weird to say that stamplars "are not designed for group support" when every raid group runs a stamplar specifically for the unique buffs/debuffs they provide (Minor Fracture/Breach from Power of the Light, and using that skill also grants the group Minor Sorcery via the Illuminate passive).

    I don't think every raid group fails to notice that a generic bow user just needs to slot focussed aim to get minor fracture to the target (for a longer duration). This part of your argument is not only invalid, its narrow minded. Maybe your raid group thinks that way, but not "every" group does, nor is it "a unique buff". Take a bow and apply minor fracture for 2s longer then a stamplar does with PotL.

    ... and the illuminate passive... you are right about that one it seems unless you take into account that any other skill from the dawn's wrath skill line just does the same. Adding to it all other skills are magica abilities, hence a magplar casting any dawns wrath ability provides the group with said buff... if you stated some general accepted argument for taking a stamplar to raids, I have to say its much worse then I thought.

    LiquidPony wrote: »
    Honestly I think if Jabs and Crescent Sweep were just tuned up a bit, stamplars would be every bit as good as stamblades (since Jabs and Crescent Sweep cleave as opposed to the pure single target Surprise Attack/Incap) or stamsorcs. Right now, a lot of raid stamplars don't do great DPS because they're in the buff role, running gear and loadouts that are better for the group than they are for the wearer. Put a stamplar in VO/Automaton using Ballista instead of Crescent Sweeps and their DPS is pretty darn close to what sorcs and NBs are doing.

    No, they are in the buff role because other classes just can provide more DPS using class-specific buffs. This isn't getting better by increasing the damage done by named skills. It would be a bandaid that lasts till next balancing rounds, and seriously templars have already seen too much of this sort of fixing.

    Even worse, stamplars don't have any buffs on their own to help them support their group. So, next to not beeing able to compete in the progress departement of DD, they have to trade DPS to do something usefull at all. And they are just average ("generic") at doing so.

    This is pure pedantry.

    Focused Aim grants only Minor Fracture. Hardly the same thing. So sure, you can: have one stam DPS swap out Poison Injection for Focused Aim, have a healer run Breaching Poisons (or maybe even a tank on a lightning staff back bar), and swap out a magsorc/magblade for a magplar to get Minor Sorcery (which is an odd suggestion in a thread about how awful magplars currently are) ... or you can just run a stamplar and get all three buffs/debuffs in one cast. Guess which choice is more optimal.

    And of course, not *every* group does it this way. But one stamplar in group for PotL and (sometimes, but not always) War Machine is the raid group comp meta and has been for quite some time. Have a look at the leaderboards, and I think you'll find that in most content (outside of vAS), there are three Templars in the majority of groups: 2 healers and 1 stamplar buff b*tch.

    I don't really follow your point about "why" stamplars are in the buff role either. It seems to me that if what you say is true, then stamplars wouldn't get any play at all ... but they do.
  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    Nifty2g wrote: »
    LiquidPony wrote: »
    Nifty2g wrote: »
    LiquidPony wrote: »
    Nifty2g wrote: »
    LiquidPony wrote: »
    Minno wrote: »
    LiquidPony wrote: »
    Magblades also do exclusively "magic damage" from class skills (Soul Harvest, Impale, Assassin's Will, Twisting/Refreshing, Crippling Grasp, Funnel, Sap Essence, Shades, etc.) But magblades are top dog in magicka DPS, and they don't have any passives that buff magic damage either.

    So yeah, obviously magplars are in a sorry state in PvE but I think it's a stretch to blame it entirely on the type of damage they do.

    Also, Elemental Expert buffs magic damage so I don't see how magplars get any less out of CP than anyone else.

    That's because they have easy access to minor beserk and higher base dmg abilities with lower costs.

    Magplar doesn't have minor beserk, lower base dmg, and generally the base cost of spells are higher.

    This leads to situations where templars aren't casting as much as nightblades and thus do lesser DPS than other classes because our main spamable pales compared to stamina melee. Then you add staff builds, which sorc/nightblade do higher DPS for little sacrifice, especially when sorcs have a boost to lighting damage and an execute that deals lighting damage.

    Then if you bring nCP into the mix, the minor beserk will do wonders in pvp content. Magplar receives no such dmg boost easily.

    I don't really care about PvP. Specifically I'm talking about PvE raid viability, since OP mentioned that specifically. In that environment, Minor Berserk is hardly worth noting except in vAS. And again, other classes that don't have Minor Berserk are plenty viable. That's not the issue, either.

    So again I would say that the type of damage done by Templars is not the issue, nor is the lack of Minor Berserk. There was a time, not that terribly long ago, that we crammed as many Jesus Beams as possible into a raid group ... despite the fact that they were doing magic damage and didn't have a built-in source of Minor Berserk.
    Not that long ago? It's been over a year since Magplars had a spot in Raid, and it wasn't because of their non amazing single target with beam, it was because they had great AoE capabilities that made fights easy back then when it wasn't all about single target damage because they could run Dual Wield and get 5pc bonuses, running Twice Born Star with Moondancer, however this is not viable anymore at all staves got buffed too much, magplars can barely sustain in raids their circle has been nerfed too many times that it's pretty meh for sustained return as you have to move around far too much for mechanics, this is another failed attempt at outdated playstyles that ZOS never fixed with their "templar house". And fyi you only had like 2 Magplars in raid because Dragonknights were still better

    Nightblades are on top because of their passives, their passives just allow great damage

    Soul Harvest - While slotted, any time you kill an enemy you gain Ultimate.
    Pressure Points - Increases your Weapon and Spell Critical ratings by 438 for each Assassination ability slotted.
    Refreshing Shadows - Increases Health, Stamina, and Magicka Recovery by 15%.
    Dark Vigor - Increases your Max Health by 3% for each Shadow ability slotted.
    Catalyst - After drinking a potion you gain 20 Ultimate.
    Magicka Flood - Increases Max Magicka by 8% while a Siphoning ability is slotted.
    Transfer - Activating a Siphoning ability grants 2 Ultimate. This effect has a 4 second cooldown

    Compare it to specifically a Magicka Templar passives

    Piercing Spear - Increases your Critical Damage done and your damage against blocking targets by 10% while you have an Aedric Spear ability slotted
    Burning Light - When you deal damage with an Aedric Spear ability, you have a 25% chance to deal an additional [x] Physical Damage or [y] Magic Damage, whicever is higher. This effect can occur once every 0.5 seconds.
    Restoring Spirit - Reduces Magicka, Stamina and Ultimate ability costs by 4%.
    Illuminate (group buff) - Grants Minor Sorcery to you and your group, increasing Spell Damage by 5% for 20 seconds.
    Prism - Activating a Dawn's Wrath ability grants 3 additional Ultimate. This can only occur once every 6 seconds.

    So, you don't have any recovery passives you just have reduced cost by 4%, you don't get a max magicka bonus, you don't get increased critical rating, you can't compete with the crazy ultimate return. You barely get to make use of Piercing Spear just because of skill placements.

    So again, the easiest fix for Magplars instead of completely overhauling them would be to change their damage type, hell even reflective light used to deal magic damage till we caused enough arguments and they changed it to fire damage. What about everything else?
    Purely from a perspective of "count the number of times each class appears on the raid leaderboards," there's more "balance" right now than at any time I can remember. On the current MoL leaderboards: 289 sorcs, 258 templars, 297 nightblades, 298 DKs.
    Sorry but how is this accurate? You run 2 templar healers and 1 stamplar, that's typically 3 templars per raid that are not magicka templar dd's

    Dual Wield magicka never made sense and with how many damage staves do, I don't see the point in using it, another problem with templars is they dont get to use fire staves with their damage being mostly aoe

    Not sure what you're asking exactly. Those are just counts of classes from the current MoL leaderboards at eso-leaderboards.com.
    How can this account for balance is what I'm asking, raid groups include 2 templars for their healers mostly, and 1 stamplar for the buffs for the stamina characters, just because there is 258 templars doesn't mean they are balanced because I really doubt a large numbers of those are magicka templar dd's.

    There is just no point bringing a magplar at all when Stamina Templars can provide illuminate buff on their own as well as power of the light.

    I'm saying that the "balance" is that the classes have fairly equal representation in raid groups, which sort of leads to the question ... how do you buff up DK and Templar DPS without upsetting that balance? Seems like a tough nut to crack, honestly. The way stamplars are built out right now is actually pretty cool, IMO, as rather than addressing group comp balance by buffing DPS we see a build that is desirable because of its utility. Because, being honest, if stamplars did as much DPS as stamblades ... why would we bring stamblades?

    I totally understand that magplars are in a rough spot and I defer to your expertise on the matter, just trying to make a point about group balance as it pertains to the fact that (whatever ZOS says) Templars and DKs are clearly the superior classes for healing/tanking respectively, so it does kind of make sense that sorcs and NBs should be clearly superior for DPS.
  • Solinur
    Solinur
    ✭✭✭
    LiquidPony wrote: »

    Not sure what you're asking exactly. Those are just counts of classes from the current MoL leaderboards at eso-leaderboards.com.

    The point of this discussion is just Magicka Templars. Those numbers contain healers and stamplars as well, its kind of futile to bring the combined numbers in as an argument on the topic.

    I generally think ZOS should strive to make viable options of class skills and in turn reduce the use of weapon skills a little. The weapon skills should maybe synergize and enhance the class skills.

    Also generally, is it really so bad with magplar DPS compared to other classes? I mean, leaving the issue aside that they use up a melee spot that a stamina could take.
    @Solinur Pact EU - PC (Solinur: Templar - Magicka DD, Moves-like-Günther: Sorcerer - Stamina DD, Kinara Sol: Templar - Stamina DD, )
    Addon Author
  • Elsterchen
    Elsterchen
    ✭✭✭✭✭
    LiquidPony wrote: »
    Elsterchen wrote: »
    LiquidPony wrote: »
    Elsterchen wrote: »
    @LiquidPony ... I am far from beeing an expert, but NBs as well as sorcerers have easy access to buffs that help them alot in utilizing magic (and NBs also physical) damage. But I agree that I know too little to know how both classes play out.

    For templars it seems to boil down to burning light (passive) which is without doubt awesome, but restricted to abilities of only one (namely the tanking!) branch of our skill tree, empower... and minor sorcery. (? that's it, right?)

    As for stamplars... they are pretty generic right now, they do their part, but just ask those stamplars you deem desirable how many class skills they actually use. ... and their ability to utilize buffs from class abilities are in a very sad state, too. /edit: running in groups and getting buffed they can be aweseome, I agree on that... but on the other hand, they are not designed for group support (stamplars (usually) don't heal! and rarely apply the magic skill shards) and, again my personal perception, rely heavily on someone charging them with stam.

    The way I percieve it: They used to say that leveling a NB is difficult, right? I currently do level a NB and I am amazed how easy it is to make whatever gear and weapons she finds and puts on, get to work. Yes, i am not a newbie and do try to use sets, but even after 4 years of playing stamplar ( and some hybrieplar) I am sure leveling a templar wouldn't be that easy (I've done that already!). But yeah, thats my limited perspective, only.

    edit edit: To sum this up, I really think some sort of synergy unique to templars would be a really nice thing for the class as a whole, I am fine if its linked (and thereby limited) to some elemental/physical form of damage. Any perspective for the class is welcome, if you've read joy's latest readup on templars you may get insight to why we templars moan and groan so much. Currently it works (more or less), but it doesn't play well.

    How is a stamplar any more generic than any other stamina build? Virtually every stam build uses: Endless Hail, Poison Injection, Razor Caltrops, Rearming Trap, Deadly Cloak, Rending Slashes, and Flawless Dawnbreaker on one bar. Some builds use the bow ulti, and the other 4 open skill slots are filled with class skills or Fighters Guild skills slotted for the weapon damage buff.

    Stamsorc is by far the "most generic," with no class spammable and Bound Armaments double slotted.

    Also think it's weird to say that stamplars "are not designed for group support" when every raid group runs a stamplar specifically for the unique buffs/debuffs they provide (Minor Fracture/Breach from Power of the Light, and using that skill also grants the group Minor Sorcery via the Illuminate passive).

    I don't think every raid group fails to notice that a generic bow user just needs to slot focussed aim to get minor fracture to the target (for a longer duration). This part of your argument is not only invalid, its narrow minded. Maybe your raid group thinks that way, but not "every" group does, nor is it "a unique buff". Take a bow and apply minor fracture for 2s longer then a stamplar does with PotL.

    ... and the illuminate passive... you are right about that one it seems unless you take into account that any other skill from the dawn's wrath skill line just does the same. Adding to it all other skills are magica abilities, hence a magplar casting any dawns wrath ability provides the group with said buff... if you stated some general accepted argument for taking a stamplar to raids, I have to say its much worse then I thought.

    LiquidPony wrote: »
    Honestly I think if Jabs and Crescent Sweep were just tuned up a bit, stamplars would be every bit as good as stamblades (since Jabs and Crescent Sweep cleave as opposed to the pure single target Surprise Attack/Incap) or stamsorcs. Right now, a lot of raid stamplars don't do great DPS because they're in the buff role, running gear and loadouts that are better for the group than they are for the wearer. Put a stamplar in VO/Automaton using Ballista instead of Crescent Sweeps and their DPS is pretty darn close to what sorcs and NBs are doing.

    No, they are in the buff role because other classes just can provide more DPS using class-specific buffs. This isn't getting better by increasing the damage done by named skills. It would be a bandaid that lasts till next balancing rounds, and seriously templars have already seen too much of this sort of fixing.

    Even worse, stamplars don't have any buffs on their own to help them support their group. So, next to not beeing able to compete in the progress departement of DD, they have to trade DPS to do something usefull at all. And they are just average ("generic") at doing so.

    This is pure pedantry.

    Focused Aim grants only Minor Fracture. Hardly the same thing. So sure, you can: have one stam DPS swap out Poison Injection for Focused Aim, have a healer run Breaching Poisons (or maybe even a tank on a lightning staff back bar), and swap out a magsorc/magblade for a magplar to get Minor Sorcery (which is an odd suggestion in a thread about how awful magplars currently are) ... or you can just run a stamplar and get all three buffs/debuffs in one cast. Guess which choice is more optimal.

    1) Focus aim grants minor fracture for 10 s (potL only for 6) , it marks the target (so, no you are not going to hit the mouse 1m behind the boss) and deals roughly twice as much DPS as PoTL. ... So yes its hardly the same thing, but you are wrong in putting the value to PotL. Don't play stupid, its not done because its a 1.1 s casttime and no-one likes a 1.1 s casttime messing up their rotation, simple as that.

    2) Really, you do like it complicated : Why not ask your templar healer to put on purifying light every 6 s? If you really like that added 20% dmg potL offers -> it even provides a heal for all allies near the target ... or just every 20s for minor sorcery (I guess a healer will even find that buff helpfull... a stamplar not so much). If they don't like purifying light a simple sun fire (any morph) will do, additionally granting them major phrophecy ... or if they don't like major phrophecy how about snatching empower with minor sorcery when using solar flare (any morph)?
    Do I really need to go on ? Is it really so impossible for a healer to fire an instant at the boss minimum every 20 s?[/]

    LiquidPony wrote: »
    And of course, not *every* group does it this way. But one stamplar in group for PotL and (sometimes, but not always) War Machine is the raid group comp meta and has been for quite some time. Have a look at the leaderboards, and I think you'll find that in most content (outside of vAS), there are three Templars in the majority of groups: 2 healers and 1 stamplar buff b*tch.

    I don't really follow your point about "why" stamplars are in the buff role either. It seems to me that if what you say is true, then stamplars wouldn't get any play at all ... but they do.

    :/ ...
    Edited by Elsterchen on March 17, 2018 2:17AM
  • Autumnhart
    Autumnhart
    ✭✭✭✭
    Nifty2g wrote: »
    LiquidPony wrote: »
    Magblades also do exclusively "magic damage" from class skills (Soul Harvest, Impale, Assassin's Will, Twisting/Refreshing, Crippling Grasp, Funnel, Sap Essence, Shades, etc.) But magblades are top dog in magicka DPS, and they don't have any passives that buff magic damage either.

    So yeah, obviously magplars are in a sorry state in PvE but I think it's a stretch to blame it entirely on the type of damage they do.

    Also, Elemental Expert buffs magic damage so I don't see how magplars get any less out of CP than anyone else.
    Magblades have amazing passive damage multipliers compared to Magplar that is why they are top, then you have Sorc and Dragonknight, if dragonknights could sustain they too would have great passive damage and used to be the strongest.

    Magplars weak damage output is the result of very outdated passive damage, and honestly quickest fix would be to make most of their damage fire damage to also make use of Engulfing Flames.

    It would be quick and easy, but it's too much fire added when Cyro is full of vampires. Templar passives need a rework, even one or two tweaks there would improve templars' - and particularly magplars' - damage potential.
    Shadow hide you.
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    Could be fixed if Bretons got 7-9% increased magic damage. Maybe add 4% to Altmer passives as well. Then Breton would be best for magic damage, Dunmer best for elemental and fire, and Altmer a balance of all damage types.

    Also would be a money maker, as many spend crowns to swap to Breton.
    Edited by WrathOfInnos on March 17, 2018 7:40PM
  • ofSunhold
    ofSunhold
    ✭✭✭✭✭
    Could be fixed if Bretons got 7-9% increased magic damage. Maybe add 4% to Altmer passives as well. Then Breton would be best for magic damage, Dunmer best for elemental and fire, and Altmer a balance of all damage types.

    Also would be a money maker, as many spend crowns to swap to Breton.

    It would buff magicka nbs, a lot. Don't think they need it atm.
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    Autumnhart wrote: »
    Nifty2g wrote: »
    LiquidPony wrote: »
    Magblades also do exclusively "magic damage" from class skills (Soul Harvest, Impale, Assassin's Will, Twisting/Refreshing, Crippling Grasp, Funnel, Sap Essence, Shades, etc.) But magblades are top dog in magicka DPS, and they don't have any passives that buff magic damage either.

    So yeah, obviously magplars are in a sorry state in PvE but I think it's a stretch to blame it entirely on the type of damage they do.

    Also, Elemental Expert buffs magic damage so I don't see how magplars get any less out of CP than anyone else.
    Magblades have amazing passive damage multipliers compared to Magplar that is why they are top, then you have Sorc and Dragonknight, if dragonknights could sustain they too would have great passive damage and used to be the strongest.

    Magplars weak damage output is the result of very outdated passive damage, and honestly quickest fix would be to make most of their damage fire damage to also make use of Engulfing Flames.

    It would be quick and easy, but it's too much fire added when Cyro is full of vampires. Templar passives need a rework, even one or two tweaks there would improve templars' - and particularly magplars' - damage potential.
    Honestly don't think it would be an issue with how the champion system is and how fine it is already being a vampire. Wouldn't really cause an issue
    #MOREORBS
  • jerj6925
    jerj6925
    ✭✭✭✭
    Magicka Templar needs adjustment and i completely agree with mostly everything discussed in this post. There's a problem though, when we complain and they look into our class they end up breaking it at some point so i'm really confused...can't see if it's a good idea to complain at this point. Honest. There has been many great ideas to bring the class up and they still come up with useless ideas wich don't end up working. The class has been needing a buff in terms of damage for a while now.

    I don't know how much more broke it can get, I would rather they try but you do have a valid concern.
  • Shantu
    Shantu
    ✭✭✭✭✭
    ✭✭
    I love playing my magicka templar. Just could never adapt him a good rotation required for long boss fights. He's definitely under-powered compared to my sorc. For 10 seconds though he kicks butt! :smile:
Sign In or Register to comment.