Elsterchen wrote: »@Nifty2g , very important point, ty for sharing.
Imo, the neglect of any elemental or physical damage types (i.e.poison, disease) in the templars toolset create a situation where templars have only subpar access to many sets available. Hence, limiting the choice of gear (build diversity) to an unhealthy degree.
... and this is true for magplars as well as stamplars.
LiquidPony wrote: »Magblades also do exclusively "magic damage" from class skills (Soul Harvest, Impale, Assassin's Will, Twisting/Refreshing, Crippling Grasp, Funnel, Sap Essence, Shades, etc.) But magblades are top dog in magicka DPS, and they don't have any passives that buff magic damage either.
So yeah, obviously magplars are in a sorry state in PvE but I think it's a stretch to blame it entirely on the type of damage they do.
Also, Elemental Expert buffs magic damage so I don't see how magplars get any less out of CP than anyone else.
This is very true, I didn't take this into consideration, Nightblades and sorcs have such great ways to increase their damage passively, Dragonknights also have this. Templars do have Piercing Spear passive but with how weak Magplars are there is no need to have them in melee over a Stamina character so they lose out on that passive and hard to find a way to make that ability on both bars. Because of this Burning Light is also lower on Templars because the proc chance on Blazing Spear is lower and also it is AoE damage and could be procing on targets you don't want.LiquidPony wrote: »Magblades also do exclusively "magic damage" from class skills (Soul Harvest, Impale, Assassin's Will, Twisting/Refreshing, Crippling Grasp, Funnel, Sap Essence, Shades, etc.) But magblades are top dog in magicka DPS, and they don't have any passives that buff magic damage either.
So yeah, obviously magplars are in a sorry state in PvE but I think it's a stretch to blame it entirely on the type of damage they do.
Also, Elemental Expert buffs magic damage so I don't see how magplars get any less out of CP than anyone else.
That's because they have easy access to minor beserk and higher base dmg abilities with lower costs.
Magplar doesn't have minor beserk, lower base dmg, and generally the base cost of spells are higher.
This leads to situations where templars aren't casting as much as nightblades and thus do lesser DPS than other classes because our main spamable pales compared to stamina melee. Then you add staff builds, which sorc/nightblade do higher DPS for little sacrifice, especially when sorcs have a boost to lighting damage and an execute that deals lighting damage.
Then if you bring nCP into the mix, the minor beserk will do wonders in pvp content. Magplar receives no such dmg boost easily.
This is very true, I didn't take this into consideration, Nightblades and sorcs have such great ways to increase their damage passively, Dragonknights also have this. Templars do have Piercing Spear passive but with how weak Magplars are there is no need to have them in melee over a Stamina character so they lose out on that passive and hard to find a way to make that ability on both bars. Because of this Burning Light is also lower on Templars because the proc chance on Blazing Spear is lower and also it is AoE damage and could be procing on targets you don't want.LiquidPony wrote: »Magblades also do exclusively "magic damage" from class skills (Soul Harvest, Impale, Assassin's Will, Twisting/Refreshing, Crippling Grasp, Funnel, Sap Essence, Shades, etc.) But magblades are top dog in magicka DPS, and they don't have any passives that buff magic damage either.
So yeah, obviously magplars are in a sorry state in PvE but I think it's a stretch to blame it entirely on the type of damage they do.
Also, Elemental Expert buffs magic damage so I don't see how magplars get any less out of CP than anyone else.
That's because they have easy access to minor beserk and higher base dmg abilities with lower costs.
Magplar doesn't have minor beserk, lower base dmg, and generally the base cost of spells are higher.
This leads to situations where templars aren't casting as much as nightblades and thus do lesser DPS than other classes because our main spamable pales compared to stamina melee. Then you add staff builds, which sorc/nightblade do higher DPS for little sacrifice, especially when sorcs have a boost to lighting damage and an execute that deals lighting damage.
Then if you bring nCP into the mix, the minor beserk will do wonders in pvp content. Magplar receives no such dmg boost easily.
Elsterchen wrote: »@LiquidPony ... I am far from beeing an expert, but NBs as well as sorcerers have easy access to buffs that help them alot in utilizing magic (and NBs also physical) damage. But I agree that I know too little to know how both classes play out.
For templars it seems to boil down to burning light (passive) which is without doubt awesome, but restricted to abilities of only one (namely the tanking!) branch of our skill tree, empower... and minor sorcery. (? that's it, right?)
As for stamplars... they are pretty generic right now, they do their part, but just ask those stamplars you deem desirable how many class skills they actually use. ... and their ability to utilize buffs from class abilities are in a very sad state, too. .
The way I percieve it: They used to say that leveling a NB is difficult, right? I currently do level a NB and I am amazed how easy it is to make whatever gear and weapons she finds and puts on, get to work. Yes, i am not a newbie and do try to use sets, but even after 4 years of playing stamplar ( and some hybrieplar) I am sure leveling a templar wouldn't be that easy (I've done that already!). But yeah, thats my limited perspective, only.
Ontop of those damage multipliers stamplars get to make easy use of Piercing Spear Critical Hit damage for using Biting Jabs.Elsterchen wrote: »@LiquidPony ... I am far from beeing an expert, but NBs as well as sorcerers have easy access to buffs that help them alot in utilizing magic (and NBs also physical) damage. But I agree that I know too little to know how both classes play out.
For templars it seems to boil down to burning light (passive) which is without doubt awesome, but restricted to abilities of only one (namely the tanking!) branch of our skill tree, empower... and minor sorcery. (? that's it, right?)
As for stamplars... they are pretty generic right now, they do their part, but just ask those stamplars you deem desirable how many class skills they actually use. ... and their ability to utilize buffs from class abilities are in a very sad state, too. .
The way I percieve it: They used to say that leveling a NB is difficult, right? I currently do level a NB and I am amazed how easy it is to make whatever gear and weapons she finds and puts on, get to work. Yes, i am not a newbie and do try to use sets, but even after 4 years of playing stamplar ( and some hybrieplar) I am sure leveling a templar wouldn't be that easy (I've done that already!). But yeah, thats my limited perspective, only.
Stamplars use dual weld:
- access to strong bleeds that also heal you
- 20% extra damage with dual weld attacks to 25% low health enemies (passive execute)
- 15% dmg bonus with dual weld against stuned/immobilzed/silenced enemies
- and the swords boost your dmg done.
That's why stamplars are somewhat strong currently in various areas of the game. They could use some abilities to benefit them (like when our mending passive used to boost all heals not just resto line heals, or they could get hasty prayer as a stamina morph since they can kite and it has counterplay which any healing spell attached to high dmg stamina should have).
Though for pvp, magplar can use frost staff backbar with wall of elements to help boost his "house" passively and still have access to a blocking weapon.
Magblades have amazing passive damage multipliers compared to Magplar that is why they are top, then you have Sorc and Dragonknight, if dragonknights could sustain they too would have great passive damage and used to be the strongest.LiquidPony wrote: »Magblades also do exclusively "magic damage" from class skills (Soul Harvest, Impale, Assassin's Will, Twisting/Refreshing, Crippling Grasp, Funnel, Sap Essence, Shades, etc.) But magblades are top dog in magicka DPS, and they don't have any passives that buff magic damage either.
So yeah, obviously magplars are in a sorry state in PvE but I think it's a stretch to blame it entirely on the type of damage they do.
Also, Elemental Expert buffs magic damage so I don't see how magplars get any less out of CP than anyone else.
Ontop of those damage multipliers stamplars get to make easy use of Piercing Spear Critical Hit damage for using Biting Jabs.Elsterchen wrote: »@LiquidPony ... I am far from beeing an expert, but NBs as well as sorcerers have easy access to buffs that help them alot in utilizing magic (and NBs also physical) damage. But I agree that I know too little to know how both classes play out.
For templars it seems to boil down to burning light (passive) which is without doubt awesome, but restricted to abilities of only one (namely the tanking!) branch of our skill tree, empower... and minor sorcery. (? that's it, right?)
As for stamplars... they are pretty generic right now, they do their part, but just ask those stamplars you deem desirable how many class skills they actually use. ... and their ability to utilize buffs from class abilities are in a very sad state, too. .
The way I percieve it: They used to say that leveling a NB is difficult, right? I currently do level a NB and I am amazed how easy it is to make whatever gear and weapons she finds and puts on, get to work. Yes, i am not a newbie and do try to use sets, but even after 4 years of playing stamplar ( and some hybrieplar) I am sure leveling a templar wouldn't be that easy (I've done that already!). But yeah, thats my limited perspective, only.
Stamplars use dual weld:
- access to strong bleeds that also heal you
- 20% extra damage with dual weld attacks to 25% low health enemies (passive execute)
- 15% dmg bonus with dual weld against stuned/immobilzed/silenced enemies
- and the swords boost your dmg done.
That's why stamplars are somewhat strong currently in various areas of the game. They could use some abilities to benefit them (like when our mending passive used to boost all heals not just resto line heals, or they could get hasty prayer as a stamina morph since they can kite and it has counterplay which any healing spell attached to high dmg stamina should have).
Though for pvp, magplar can use frost staff backbar with wall of elements to help boost his "house" passively and still have access to a blocking weapon.
Magblades have amazing passive damage multipliers compared to Magplar that is why they are top, then you have Sorc and Dragonknight, if dragonknights could sustain they too would have great passive damage and used to be the strongest.LiquidPony wrote: »Magblades also do exclusively "magic damage" from class skills (Soul Harvest, Impale, Assassin's Will, Twisting/Refreshing, Crippling Grasp, Funnel, Sap Essence, Shades, etc.) But magblades are top dog in magicka DPS, and they don't have any passives that buff magic damage either.
So yeah, obviously magplars are in a sorry state in PvE but I think it's a stretch to blame it entirely on the type of damage they do.
Also, Elemental Expert buffs magic damage so I don't see how magplars get any less out of CP than anyone else.
Magplars weak damage output is the result of very outdated passive damage, and honestly quickest fix would be to make most of their damage fire damage to also make use of Engulfing Flames.
They could do something unique with Dark Flare similar to Assassins Will and Crystal Fragments and also Flame Lash, every class has a proc of sorts.Ontop of those damage multipliers stamplars get to make easy use of Piercing Spear Critical Hit damage for using Biting Jabs.Elsterchen wrote: »@LiquidPony ... I am far from beeing an expert, but NBs as well as sorcerers have easy access to buffs that help them alot in utilizing magic (and NBs also physical) damage. But I agree that I know too little to know how both classes play out.
For templars it seems to boil down to burning light (passive) which is without doubt awesome, but restricted to abilities of only one (namely the tanking!) branch of our skill tree, empower... and minor sorcery. (? that's it, right?)
As for stamplars... they are pretty generic right now, they do their part, but just ask those stamplars you deem desirable how many class skills they actually use. ... and their ability to utilize buffs from class abilities are in a very sad state, too. .
The way I percieve it: They used to say that leveling a NB is difficult, right? I currently do level a NB and I am amazed how easy it is to make whatever gear and weapons she finds and puts on, get to work. Yes, i am not a newbie and do try to use sets, but even after 4 years of playing stamplar ( and some hybrieplar) I am sure leveling a templar wouldn't be that easy (I've done that already!). But yeah, thats my limited perspective, only.
Stamplars use dual weld:
- access to strong bleeds that also heal you
- 20% extra damage with dual weld attacks to 25% low health enemies (passive execute)
- 15% dmg bonus with dual weld against stuned/immobilzed/silenced enemies
- and the swords boost your dmg done.
That's why stamplars are somewhat strong currently in various areas of the game. They could use some abilities to benefit them (like when our mending passive used to boost all heals not just resto line heals, or they could get hasty prayer as a stamina morph since they can kite and it has counterplay which any healing spell attached to high dmg stamina should have).
Though for pvp, magplar can use frost staff backbar with wall of elements to help boost his "house" passively and still have access to a blocking weapon.
Which is more consistent than vamps bane is for magplar since the melee spamable is more widely used because of our burning light passive.Magblades have amazing passive damage multipliers compared to Magplar that is why they are top, then you have Sorc and Dragonknight, if dragonknights could sustain they too would have great passive damage and used to be the strongest.LiquidPony wrote: »Magblades also do exclusively "magic damage" from class skills (Soul Harvest, Impale, Assassin's Will, Twisting/Refreshing, Crippling Grasp, Funnel, Sap Essence, Shades, etc.) But magblades are top dog in magicka DPS, and they don't have any passives that buff magic damage either.
So yeah, obviously magplars are in a sorry state in PvE but I think it's a stretch to blame it entirely on the type of damage they do.
Also, Elemental Expert buffs magic damage so I don't see how magplars get any less out of CP than anyone else.
Magplars weak damage output is the result of very outdated passive damage, and honestly quickest fix would be to make most of their damage fire damage to also make use of Engulfing Flames.
They could add a similar dmg boost somewhere in the dawns wraith tree. If they could make solar barrage instant cast, then apply a 10% extra dmg modifer to any enemy hit, would that solve this issue than turning all dmg sources to fire and have a DK slotted?
Just thinking of a change that would benefit both pve/pvp
Elsterchen wrote: »@LiquidPony ... I am far from beeing an expert, but NBs as well as sorcerers have easy access to buffs that help them alot in utilizing magic (and NBs also physical) damage. But I agree that I know too little to know how both classes play out.
For templars it seems to boil down to burning light (passive) which is without doubt awesome, but restricted to abilities of only one (namely the tanking!) branch of our skill tree, empower... and minor sorcery. (? that's it, right?)
As for stamplars... they are pretty generic right now, they do their part, but just ask those stamplars you deem desirable how many class skills they actually use. ... and their ability to utilize buffs from class abilities are in a very sad state, too. .
The way I percieve it: They used to say that leveling a NB is difficult, right? I currently do level a NB and I am amazed how easy it is to make whatever gear and weapons she finds and puts on, get to work. Yes, i am not a newbie and do try to use sets, but even after 4 years of playing stamplar ( and some hybrieplar) I am sure leveling a templar wouldn't be that easy (I've done that already!). But yeah, thats my limited perspective, only.
Stamplars use dual weld:<- Yes, Minno exactly my point. Their strength is utilized from a skill tree open to everyone. When i say "generic" thats what I mean. A NB can slot the same skills and profit even more from them, bc of class passives and active abilities with actual BUFFS that a templar just doesn't have access to !
...
That's why stamplars are somewhat strong currently in various areas of the game. I disagree, we are only stubborn enough to not just give up. And determined enough to just make it work, somehow.
They could use desperately need some abilities to benefit them (...) to have any "unique" standing.
...
Ontop of those damage multipliers stamplars get to make easy use of Piercing Spear Critical Hit damage for using Biting Jabs.
LiquidPony wrote: »Magblades also do exclusively "magic damage" from class skills (Soul Harvest, Impale, Assassin's Will, Twisting/Refreshing, Crippling Grasp, Funnel, Sap Essence, Shades, etc.) But magblades are top dog in magicka DPS, and they don't have any passives that buff magic damage either.
So yeah, obviously magplars are in a sorry state in PvE but I think it's a stretch to blame it entirely on the type of damage they do.
Also, Elemental Expert buffs magic damage so I don't see how magplars get any less out of CP than anyone else.
That's because they have easy access to minor beserk and higher base dmg abilities with lower costs.
Magplar doesn't have minor beserk, lower base dmg, and generally the base cost of spells are higher.
This leads to situations where templars aren't casting as much as nightblades and thus do lesser DPS than other classes because our main spamable pales compared to stamina melee. Then you add staff builds, which sorc/nightblade do higher DPS for little sacrifice, especially when sorcs have a boost to lighting damage and an execute that deals lighting damage.
Then if you bring nCP into the mix, the minor beserk will do wonders in pvp content. Magplar receives no such dmg boost easily.
LiquidPony wrote: »LiquidPony wrote: »Magblades also do exclusively "magic damage" from class skills (Soul Harvest, Impale, Assassin's Will, Twisting/Refreshing, Crippling Grasp, Funnel, Sap Essence, Shades, etc.) But magblades are top dog in magicka DPS, and they don't have any passives that buff magic damage either.
So yeah, obviously magplars are in a sorry state in PvE but I think it's a stretch to blame it entirely on the type of damage they do.
Also, Elemental Expert buffs magic damage so I don't see how magplars get any less out of CP than anyone else.
That's because they have easy access to minor beserk and higher base dmg abilities with lower costs.
Magplar doesn't have minor beserk, lower base dmg, and generally the base cost of spells are higher.
This leads to situations where templars aren't casting as much as nightblades and thus do lesser DPS than other classes because our main spamable pales compared to stamina melee. Then you add staff builds, which sorc/nightblade do higher DPS for little sacrifice, especially when sorcs have a boost to lighting damage and an execute that deals lighting damage.
Then if you bring nCP into the mix, the minor beserk will do wonders in pvp content. Magplar receives no such dmg boost easily.
I don't really care about PvP. Specifically I'm talking about PvE raid viability, since OP mentioned that specifically. In that environment, Minor Berserk is hardly worth noting except in vAS. And again, other classes that don't have Minor Berserk are plenty viable. That's not the issue, either.
So again I would say that the type of damage done by Templars is not the issue, nor is the lack of Minor Berserk. There was a time, not that terribly long ago, that we crammed as many Jesus Beams as possible into a raid group ... despite the fact that they were doing magic damage and didn't have a built-in source of Minor Berserk.
They could do something unique with Dark Flare similar to Assassins Will and Crystal Fragments and also Flame Lash, every class has a proc of sorts.Ontop of those damage multipliers stamplars get to make easy use of Piercing Spear Critical Hit damage for using Biting Jabs.Elsterchen wrote: »@LiquidPony ... I am far from beeing an expert, but NBs as well as sorcerers have easy access to buffs that help them alot in utilizing magic (and NBs also physical) damage. But I agree that I know too little to know how both classes play out.
For templars it seems to boil down to burning light (passive) which is without doubt awesome, but restricted to abilities of only one (namely the tanking!) branch of our skill tree, empower... and minor sorcery. (? that's it, right?)
As for stamplars... they are pretty generic right now, they do their part, but just ask those stamplars you deem desirable how many class skills they actually use. ... and their ability to utilize buffs from class abilities are in a very sad state, too. .
The way I percieve it: They used to say that leveling a NB is difficult, right? I currently do level a NB and I am amazed how easy it is to make whatever gear and weapons she finds and puts on, get to work. Yes, i am not a newbie and do try to use sets, but even after 4 years of playing stamplar ( and some hybrieplar) I am sure leveling a templar wouldn't be that easy (I've done that already!). But yeah, thats my limited perspective, only.
Stamplars use dual weld:
- access to strong bleeds that also heal you
- 20% extra damage with dual weld attacks to 25% low health enemies (passive execute)
- 15% dmg bonus with dual weld against stuned/immobilzed/silenced enemies
- and the swords boost your dmg done.
That's why stamplars are somewhat strong currently in various areas of the game. They could use some abilities to benefit them (like when our mending passive used to boost all heals not just resto line heals, or they could get hasty prayer as a stamina morph since they can kite and it has counterplay which any healing spell attached to high dmg stamina should have).
Though for pvp, magplar can use frost staff backbar with wall of elements to help boost his "house" passively and still have access to a blocking weapon.
Which is more consistent than vamps bane is for magplar since the melee spamable is more widely used because of our burning light passive.Magblades have amazing passive damage multipliers compared to Magplar that is why they are top, then you have Sorc and Dragonknight, if dragonknights could sustain they too would have great passive damage and used to be the strongest.LiquidPony wrote: »Magblades also do exclusively "magic damage" from class skills (Soul Harvest, Impale, Assassin's Will, Twisting/Refreshing, Crippling Grasp, Funnel, Sap Essence, Shades, etc.) But magblades are top dog in magicka DPS, and they don't have any passives that buff magic damage either.
So yeah, obviously magplars are in a sorry state in PvE but I think it's a stretch to blame it entirely on the type of damage they do.
Also, Elemental Expert buffs magic damage so I don't see how magplars get any less out of CP than anyone else.
Magplars weak damage output is the result of very outdated passive damage, and honestly quickest fix would be to make most of their damage fire damage to also make use of Engulfing Flames.
They could add a similar dmg boost somewhere in the dawns wraith tree. If they could make solar barrage instant cast, then apply a 10% extra dmg modifer to any enemy hit, would that solve this issue than turning all dmg sources to fire and have a DK slotted?
Just thinking of a change that would benefit both pve/pvp
They could do something with Javelin where it explodes after awhile instead of being how it is just so we have more options to get the piercing spear passive.
There is quite a lot they could do with Templars.
Elsterchen wrote: »Elsterchen wrote: »@LiquidPony ... I am far from beeing an expert, but NBs as well as sorcerers have easy access to buffs that help them alot in utilizing magic (and NBs also physical) damage. But I agree that I know too little to know how both classes play out.
For templars it seems to boil down to burning light (passive) which is without doubt awesome, but restricted to abilities of only one (namely the tanking!) branch of our skill tree, empower... and minor sorcery. (? that's it, right?)
As for stamplars... they are pretty generic right now, they do their part, but just ask those stamplars you deem desirable how many class skills they actually use. ... and their ability to utilize buffs from class abilities are in a very sad state, too. .
The way I percieve it: They used to say that leveling a NB is difficult, right? I currently do level a NB and I am amazed how easy it is to make whatever gear and weapons she finds and puts on, get to work. Yes, i am not a newbie and do try to use sets, but even after 4 years of playing stamplar ( and some hybrieplar) I am sure leveling a templar wouldn't be that easy (I've done that already!). But yeah, thats my limited perspective, only.
Stamplars use dual weld:<- Yes, Minno exactly my point. Their strength is utilized from a skill tree open to everyone. When i say "generic" thats what I mean. A NB can slot the same skills and profit even more from them, bc of class passives and active abilities with actual BUFFS that a templar just doesn't have access to !
...
That's why stamplars are somewhat strong currently in various areas of the game. I disagree, we are only stubborn enough to not just give up. And determined enough to just make it work, somehow.
They could use desperately need some abilities to benefit them (...) to have any "unique" standing.
...
edit: I partly agree.
Not that long ago? It's been over a year since Magplars had a spot in Raid, and it wasn't because of their non amazing single target with beam, it was because they had great AoE capabilities that made fights easy back then when it wasn't all about single target damage because they could run Dual Wield and get 5pc bonuses, running Twice Born Star with Moondancer, however this is not viable anymore at all staves got buffed too much, magplars can barely sustain in raids their circle has been nerfed too many times that it's pretty meh for sustained return as you have to move around far too much for mechanics, this is another failed attempt at outdated playstyles that ZOS never fixed with their "templar house". And fyi you only had like 2 Magplars in raid because Dragonknights were still betterLiquidPony wrote: »LiquidPony wrote: »Magblades also do exclusively "magic damage" from class skills (Soul Harvest, Impale, Assassin's Will, Twisting/Refreshing, Crippling Grasp, Funnel, Sap Essence, Shades, etc.) But magblades are top dog in magicka DPS, and they don't have any passives that buff magic damage either.
So yeah, obviously magplars are in a sorry state in PvE but I think it's a stretch to blame it entirely on the type of damage they do.
Also, Elemental Expert buffs magic damage so I don't see how magplars get any less out of CP than anyone else.
That's because they have easy access to minor beserk and higher base dmg abilities with lower costs.
Magplar doesn't have minor beserk, lower base dmg, and generally the base cost of spells are higher.
This leads to situations where templars aren't casting as much as nightblades and thus do lesser DPS than other classes because our main spamable pales compared to stamina melee. Then you add staff builds, which sorc/nightblade do higher DPS for little sacrifice, especially when sorcs have a boost to lighting damage and an execute that deals lighting damage.
Then if you bring nCP into the mix, the minor beserk will do wonders in pvp content. Magplar receives no such dmg boost easily.
I don't really care about PvP. Specifically I'm talking about PvE raid viability, since OP mentioned that specifically. In that environment, Minor Berserk is hardly worth noting except in vAS. And again, other classes that don't have Minor Berserk are plenty viable. That's not the issue, either.
So again I would say that the type of damage done by Templars is not the issue, nor is the lack of Minor Berserk. There was a time, not that terribly long ago, that we crammed as many Jesus Beams as possible into a raid group ... despite the fact that they were doing magic damage and didn't have a built-in source of Minor Berserk.
Elsterchen wrote: »@LiquidPony ... I am far from beeing an expert, but NBs as well as sorcerers have easy access to buffs that help them alot in utilizing magic (and NBs also physical) damage. But I agree that I know too little to know how both classes play out.
For templars it seems to boil down to burning light (passive) which is without doubt awesome, but restricted to abilities of only one (namely the tanking!) branch of our skill tree, empower... and minor sorcery. (? that's it, right?)
As for stamplars... they are pretty generic right now, they do their part, but just ask those stamplars you deem desirable how many class skills they actually use. ... and their ability to utilize buffs from class abilities are in a very sad state, too. /edit: running in groups and getting buffed they can be aweseome, I agree on that... but on the other hand, they are not designed for group support (stamplars (usually) don't heal! and rarely apply the magic skill shards) and, again my personal perception, rely heavily on someone charging them with stam.
The way I percieve it: They used to say that leveling a NB is difficult, right? I currently do level a NB and I am amazed how easy it is to make whatever gear and weapons she finds and puts on, get to work. Yes, i am not a newbie and do try to use sets, but even after 4 years of playing stamplar ( and some hybrieplar) I am sure leveling a templar wouldn't be that easy (I've done that already!). But yeah, thats my limited perspective, only.
edit edit: To sum this up, I really think some sort of synergy unique to templars would be a really nice thing for the class as a whole, I am fine if its linked (and thereby limited) to some elemental/physical form of damage. Any perspective for the class is welcome, if you've read joy's latest readup on templars you may get insight to why we templars moan and groan so much. Currently it works (more or less), but it doesn't play well.
yea but compared to my magplar, those stamplars ruin my day lol. They could get morphs, im just hesitant when they gave cresant sweep to them but because dawnbreaker is so much better designed, almost none use creasant sweep (maybe a few actually admit using it, but it's hard to beat getting passive weapon damage.)
Possible Stamplar morphs:
- hasty prayer (mobile stamplar healers)
- total dark should grant a buff stamplars can use with the heal scaling off max stat like burning light does.
Those two would allow stamplars to use all of the resto line passives and get a defensive spell from dawns wraith to help with dodge roll defense.
Not that long ago? It's been over a year since Magplars had a spot in Raid, and it wasn't because of their non amazing single target with beam, it was because they had great AoE capabilities that made fights easy back then when it wasn't all about single target damage because they could run Dual Wield and get 5pc bonuses, running Twice Born Star with Moondancer, however this is not viable anymore at all staves got buffed too much, magplars can barely sustain in raids their circle has been nerfed too many times that it's pretty meh for sustained return as you have to move around far too much for mechanics, this is another failed attempt at outdated playstyles that ZOS never fixed with their "templar house". And fyi you only had like 2 Magplars in raid because Dragonknights were still betterLiquidPony wrote: »LiquidPony wrote: »Magblades also do exclusively "magic damage" from class skills (Soul Harvest, Impale, Assassin's Will, Twisting/Refreshing, Crippling Grasp, Funnel, Sap Essence, Shades, etc.) But magblades are top dog in magicka DPS, and they don't have any passives that buff magic damage either.
So yeah, obviously magplars are in a sorry state in PvE but I think it's a stretch to blame it entirely on the type of damage they do.
Also, Elemental Expert buffs magic damage so I don't see how magplars get any less out of CP than anyone else.
That's because they have easy access to minor beserk and higher base dmg abilities with lower costs.
Magplar doesn't have minor beserk, lower base dmg, and generally the base cost of spells are higher.
This leads to situations where templars aren't casting as much as nightblades and thus do lesser DPS than other classes because our main spamable pales compared to stamina melee. Then you add staff builds, which sorc/nightblade do higher DPS for little sacrifice, especially when sorcs have a boost to lighting damage and an execute that deals lighting damage.
Then if you bring nCP into the mix, the minor beserk will do wonders in pvp content. Magplar receives no such dmg boost easily.
I don't really care about PvP. Specifically I'm talking about PvE raid viability, since OP mentioned that specifically. In that environment, Minor Berserk is hardly worth noting except in vAS. And again, other classes that don't have Minor Berserk are plenty viable. That's not the issue, either.
So again I would say that the type of damage done by Templars is not the issue, nor is the lack of Minor Berserk. There was a time, not that terribly long ago, that we crammed as many Jesus Beams as possible into a raid group ... despite the fact that they were doing magic damage and didn't have a built-in source of Minor Berserk.
Nightblades are on top because of their passives, their passives just allow great damage
Soul Harvest - While slotted, any time you kill an enemy you gain Ultimate.
Pressure Points - Increases your Weapon and Spell Critical ratings by 438 for each Assassination ability slotted.
Refreshing Shadows - Increases Health, Stamina, and Magicka Recovery by 15%.
Dark Vigor - Increases your Max Health by 3% for each Shadow ability slotted.
Catalyst - After drinking a potion you gain 20 Ultimate.
Magicka Flood - Increases Max Magicka by 8% while a Siphoning ability is slotted.
Transfer - Activating a Siphoning ability grants 2 Ultimate. This effect has a 4 second cooldown
Compare it to specifically a Magicka Templar passives
Piercing Spear - Increases your Critical Damage done and your damage against blocking targets by 10% while you have an Aedric Spear ability slotted
Burning Light - When you deal damage with an Aedric Spear ability, you have a 25% chance to deal an additional [x] Physical Damage or [y] Magic Damage, whicever is higher. This effect can occur once every 0.5 seconds.
Restoring Spirit - Reduces Magicka, Stamina and Ultimate ability costs by 4%.
Illuminate (group buff) - Grants Minor Sorcery to you and your group, increasing Spell Damage by 5% for 20 seconds.
Prism - Activating a Dawn's Wrath ability grants 3 additional Ultimate. This can only occur once every 6 seconds.
So, you don't have any recovery passives you just have reduced cost by 4%, you don't get a max magicka bonus, you don't get increased critical rating, you can't compete with the crazy ultimate return. You barely get to make use of Piercing Spear just because of skill placements.
So again, the easiest fix for Magplars instead of completely overhauling them would be to change their damage type, hell even reflective light used to deal magic damage till we caused enough arguments and they changed it to fire damage. What about everything else?
LiquidPony wrote: »
Honest question though: maybe this is intended? The current meta as of Dragon Bones is very heavy on sorc and NB for DPS, which also happen to be the classes that don't get used (in the meta) for any roles other than DPS. So does ZOS actually want PvE templars/DKs to be able compete with sorc and NB DPS? I'm not sure they do. And I'm also not sure that's inherently a bad thing, because if you wind back the leaderboards to times when templars and DKs were top dogs in DPS, the leaderboards are just jammed full of those classes. Pre-HotR, you've got 5-6 DKs in a lot of groups. Pre-Homestead you've got 4 DKs and 4 templars in a lot of groups (and often no Nightblades at all).
Purely from a perspective of "count the number of times each class appears on the raid leaderboards," there's more "balance" right now than at any time I can remember. On the current MoL leaderboards: 289 sorcs, 258 templars, 297 nightblades, 298 DKs.
Sorry but how is this accurate? You run 2 templar healers and 1 stamplar, that's typically 3 templars per raid that are not magicka templar dd'sLiquidPony wrote: »Purely from a perspective of "count the number of times each class appears on the raid leaderboards," there's more "balance" right now than at any time I can remember. On the current MoL leaderboards: 289 sorcs, 258 templars, 297 nightblades, 298 DKs.Not that long ago? It's been over a year since Magplars had a spot in Raid, and it wasn't because of their non amazing single target with beam, it was because they had great AoE capabilities that made fights easy back then when it wasn't all about single target damage because they could run Dual Wield and get 5pc bonuses, running Twice Born Star with Moondancer, however this is not viable anymore at all staves got buffed too much, magplars can barely sustain in raids their circle has been nerfed too many times that it's pretty meh for sustained return as you have to move around far too much for mechanics, this is another failed attempt at outdated playstyles that ZOS never fixed with their "templar house". And fyi you only had like 2 Magplars in raid because Dragonknights were still betterLiquidPony wrote: »LiquidPony wrote: »Magblades also do exclusively "magic damage" from class skills (Soul Harvest, Impale, Assassin's Will, Twisting/Refreshing, Crippling Grasp, Funnel, Sap Essence, Shades, etc.) But magblades are top dog in magicka DPS, and they don't have any passives that buff magic damage either.
So yeah, obviously magplars are in a sorry state in PvE but I think it's a stretch to blame it entirely on the type of damage they do.
Also, Elemental Expert buffs magic damage so I don't see how magplars get any less out of CP than anyone else.
That's because they have easy access to minor beserk and higher base dmg abilities with lower costs.
Magplar doesn't have minor beserk, lower base dmg, and generally the base cost of spells are higher.
This leads to situations where templars aren't casting as much as nightblades and thus do lesser DPS than other classes because our main spamable pales compared to stamina melee. Then you add staff builds, which sorc/nightblade do higher DPS for little sacrifice, especially when sorcs have a boost to lighting damage and an execute that deals lighting damage.
Then if you bring nCP into the mix, the minor beserk will do wonders in pvp content. Magplar receives no such dmg boost easily.
I don't really care about PvP. Specifically I'm talking about PvE raid viability, since OP mentioned that specifically. In that environment, Minor Berserk is hardly worth noting except in vAS. And again, other classes that don't have Minor Berserk are plenty viable. That's not the issue, either.
So again I would say that the type of damage done by Templars is not the issue, nor is the lack of Minor Berserk. There was a time, not that terribly long ago, that we crammed as many Jesus Beams as possible into a raid group ... despite the fact that they were doing magic damage and didn't have a built-in source of Minor Berserk.
Nightblades are on top because of their passives, their passives just allow great damage
Soul Harvest - While slotted, any time you kill an enemy you gain Ultimate.
Pressure Points - Increases your Weapon and Spell Critical ratings by 438 for each Assassination ability slotted.
Refreshing Shadows - Increases Health, Stamina, and Magicka Recovery by 15%.
Dark Vigor - Increases your Max Health by 3% for each Shadow ability slotted.
Catalyst - After drinking a potion you gain 20 Ultimate.
Magicka Flood - Increases Max Magicka by 8% while a Siphoning ability is slotted.
Transfer - Activating a Siphoning ability grants 2 Ultimate. This effect has a 4 second cooldown
Compare it to specifically a Magicka Templar passives
Piercing Spear - Increases your Critical Damage done and your damage against blocking targets by 10% while you have an Aedric Spear ability slotted
Burning Light - When you deal damage with an Aedric Spear ability, you have a 25% chance to deal an additional [x] Physical Damage or [y] Magic Damage, whicever is higher. This effect can occur once every 0.5 seconds.
Restoring Spirit - Reduces Magicka, Stamina and Ultimate ability costs by 4%.
Illuminate (group buff) - Grants Minor Sorcery to you and your group, increasing Spell Damage by 5% for 20 seconds.
Prism - Activating a Dawn's Wrath ability grants 3 additional Ultimate. This can only occur once every 6 seconds.
So, you don't have any recovery passives you just have reduced cost by 4%, you don't get a max magicka bonus, you don't get increased critical rating, you can't compete with the crazy ultimate return. You barely get to make use of Piercing Spear just because of skill placements.
So again, the easiest fix for Magplars instead of completely overhauling them would be to change their damage type, hell even reflective light used to deal magic damage till we caused enough arguments and they changed it to fire damage. What about everything else?
Sorry but how is this accurate? You run 2 templar healers and 1 stamplar, that's typically 3 templars per raid that are not magicka templar dd'sLiquidPony wrote: »Purely from a perspective of "count the number of times each class appears on the raid leaderboards," there's more "balance" right now than at any time I can remember. On the current MoL leaderboards: 289 sorcs, 258 templars, 297 nightblades, 298 DKs.Not that long ago? It's been over a year since Magplars had a spot in Raid, and it wasn't because of their non amazing single target with beam, it was because they had great AoE capabilities that made fights easy back then when it wasn't all about single target damage because they could run Dual Wield and get 5pc bonuses, running Twice Born Star with Moondancer, however this is not viable anymore at all staves got buffed too much, magplars can barely sustain in raids their circle has been nerfed too many times that it's pretty meh for sustained return as you have to move around far too much for mechanics, this is another failed attempt at outdated playstyles that ZOS never fixed with their "templar house". And fyi you only had like 2 Magplars in raid because Dragonknights were still betterLiquidPony wrote: »LiquidPony wrote: »Magblades also do exclusively "magic damage" from class skills (Soul Harvest, Impale, Assassin's Will, Twisting/Refreshing, Crippling Grasp, Funnel, Sap Essence, Shades, etc.) But magblades are top dog in magicka DPS, and they don't have any passives that buff magic damage either.
So yeah, obviously magplars are in a sorry state in PvE but I think it's a stretch to blame it entirely on the type of damage they do.
Also, Elemental Expert buffs magic damage so I don't see how magplars get any less out of CP than anyone else.
That's because they have easy access to minor beserk and higher base dmg abilities with lower costs.
Magplar doesn't have minor beserk, lower base dmg, and generally the base cost of spells are higher.
This leads to situations where templars aren't casting as much as nightblades and thus do lesser DPS than other classes because our main spamable pales compared to stamina melee. Then you add staff builds, which sorc/nightblade do higher DPS for little sacrifice, especially when sorcs have a boost to lighting damage and an execute that deals lighting damage.
Then if you bring nCP into the mix, the minor beserk will do wonders in pvp content. Magplar receives no such dmg boost easily.
I don't really care about PvP. Specifically I'm talking about PvE raid viability, since OP mentioned that specifically. In that environment, Minor Berserk is hardly worth noting except in vAS. And again, other classes that don't have Minor Berserk are plenty viable. That's not the issue, either.
So again I would say that the type of damage done by Templars is not the issue, nor is the lack of Minor Berserk. There was a time, not that terribly long ago, that we crammed as many Jesus Beams as possible into a raid group ... despite the fact that they were doing magic damage and didn't have a built-in source of Minor Berserk.
Nightblades are on top because of their passives, their passives just allow great damage
Soul Harvest - While slotted, any time you kill an enemy you gain Ultimate.
Pressure Points - Increases your Weapon and Spell Critical ratings by 438 for each Assassination ability slotted.
Refreshing Shadows - Increases Health, Stamina, and Magicka Recovery by 15%.
Dark Vigor - Increases your Max Health by 3% for each Shadow ability slotted.
Catalyst - After drinking a potion you gain 20 Ultimate.
Magicka Flood - Increases Max Magicka by 8% while a Siphoning ability is slotted.
Transfer - Activating a Siphoning ability grants 2 Ultimate. This effect has a 4 second cooldown
Compare it to specifically a Magicka Templar passives
Piercing Spear - Increases your Critical Damage done and your damage against blocking targets by 10% while you have an Aedric Spear ability slotted
Burning Light - When you deal damage with an Aedric Spear ability, you have a 25% chance to deal an additional [x] Physical Damage or [y] Magic Damage, whicever is higher. This effect can occur once every 0.5 seconds.
Restoring Spirit - Reduces Magicka, Stamina and Ultimate ability costs by 4%.
Illuminate (group buff) - Grants Minor Sorcery to you and your group, increasing Spell Damage by 5% for 20 seconds.
Prism - Activating a Dawn's Wrath ability grants 3 additional Ultimate. This can only occur once every 6 seconds.
So, you don't have any recovery passives you just have reduced cost by 4%, you don't get a max magicka bonus, you don't get increased critical rating, you can't compete with the crazy ultimate return. You barely get to make use of Piercing Spear just because of skill placements.
So again, the easiest fix for Magplars instead of completely overhauling them would be to change their damage type, hell even reflective light used to deal magic damage till we caused enough arguments and they changed it to fire damage. What about everything else?
Dual Wield magicka never made sense and with how many damage staves do, I don't see the point in using it, another problem with templars is they dont get to use fire staves with their damage being mostly aoe
How can this account for balance is what I'm asking, raid groups include 2 templars for their healers mostly, and 1 stamplar for the buffs for the stamina characters, just because there is 258 templars doesn't mean they are balanced because I really doubt a large numbers of those are magicka templar dd's.LiquidPony wrote: »Sorry but how is this accurate? You run 2 templar healers and 1 stamplar, that's typically 3 templars per raid that are not magicka templar dd'sLiquidPony wrote: »Purely from a perspective of "count the number of times each class appears on the raid leaderboards," there's more "balance" right now than at any time I can remember. On the current MoL leaderboards: 289 sorcs, 258 templars, 297 nightblades, 298 DKs.Not that long ago? It's been over a year since Magplars had a spot in Raid, and it wasn't because of their non amazing single target with beam, it was because they had great AoE capabilities that made fights easy back then when it wasn't all about single target damage because they could run Dual Wield and get 5pc bonuses, running Twice Born Star with Moondancer, however this is not viable anymore at all staves got buffed too much, magplars can barely sustain in raids their circle has been nerfed too many times that it's pretty meh for sustained return as you have to move around far too much for mechanics, this is another failed attempt at outdated playstyles that ZOS never fixed with their "templar house". And fyi you only had like 2 Magplars in raid because Dragonknights were still betterLiquidPony wrote: »LiquidPony wrote: »Magblades also do exclusively "magic damage" from class skills (Soul Harvest, Impale, Assassin's Will, Twisting/Refreshing, Crippling Grasp, Funnel, Sap Essence, Shades, etc.) But magblades are top dog in magicka DPS, and they don't have any passives that buff magic damage either.
So yeah, obviously magplars are in a sorry state in PvE but I think it's a stretch to blame it entirely on the type of damage they do.
Also, Elemental Expert buffs magic damage so I don't see how magplars get any less out of CP than anyone else.
That's because they have easy access to minor beserk and higher base dmg abilities with lower costs.
Magplar doesn't have minor beserk, lower base dmg, and generally the base cost of spells are higher.
This leads to situations where templars aren't casting as much as nightblades and thus do lesser DPS than other classes because our main spamable pales compared to stamina melee. Then you add staff builds, which sorc/nightblade do higher DPS for little sacrifice, especially when sorcs have a boost to lighting damage and an execute that deals lighting damage.
Then if you bring nCP into the mix, the minor beserk will do wonders in pvp content. Magplar receives no such dmg boost easily.
I don't really care about PvP. Specifically I'm talking about PvE raid viability, since OP mentioned that specifically. In that environment, Minor Berserk is hardly worth noting except in vAS. And again, other classes that don't have Minor Berserk are plenty viable. That's not the issue, either.
So again I would say that the type of damage done by Templars is not the issue, nor is the lack of Minor Berserk. There was a time, not that terribly long ago, that we crammed as many Jesus Beams as possible into a raid group ... despite the fact that they were doing magic damage and didn't have a built-in source of Minor Berserk.
Nightblades are on top because of their passives, their passives just allow great damage
Soul Harvest - While slotted, any time you kill an enemy you gain Ultimate.
Pressure Points - Increases your Weapon and Spell Critical ratings by 438 for each Assassination ability slotted.
Refreshing Shadows - Increases Health, Stamina, and Magicka Recovery by 15%.
Dark Vigor - Increases your Max Health by 3% for each Shadow ability slotted.
Catalyst - After drinking a potion you gain 20 Ultimate.
Magicka Flood - Increases Max Magicka by 8% while a Siphoning ability is slotted.
Transfer - Activating a Siphoning ability grants 2 Ultimate. This effect has a 4 second cooldown
Compare it to specifically a Magicka Templar passives
Piercing Spear - Increases your Critical Damage done and your damage against blocking targets by 10% while you have an Aedric Spear ability slotted
Burning Light - When you deal damage with an Aedric Spear ability, you have a 25% chance to deal an additional [x] Physical Damage or [y] Magic Damage, whicever is higher. This effect can occur once every 0.5 seconds.
Restoring Spirit - Reduces Magicka, Stamina and Ultimate ability costs by 4%.
Illuminate (group buff) - Grants Minor Sorcery to you and your group, increasing Spell Damage by 5% for 20 seconds.
Prism - Activating a Dawn's Wrath ability grants 3 additional Ultimate. This can only occur once every 6 seconds.
So, you don't have any recovery passives you just have reduced cost by 4%, you don't get a max magicka bonus, you don't get increased critical rating, you can't compete with the crazy ultimate return. You barely get to make use of Piercing Spear just because of skill placements.
So again, the easiest fix for Magplars instead of completely overhauling them would be to change their damage type, hell even reflective light used to deal magic damage till we caused enough arguments and they changed it to fire damage. What about everything else?
Dual Wield magicka never made sense and with how many damage staves do, I don't see the point in using it, another problem with templars is they dont get to use fire staves with their damage being mostly aoe
Not sure what you're asking exactly. Those are just counts of classes from the current MoL leaderboards at eso-leaderboards.com.