Maintenance for the week of April 20:
• [IN PROGRESS] NA megaservers for patch maintenance – April 20, 3:00AM EDT (7:00 UTC) - 12:00PM EDT (16:00 UTC)
• [IN PROGRESS] EU megaservers for patch maintenance – April 20, 7:00 UTC (3:00AM EDT) - 17:00 UTC (12:00PM EDT)
[Suggestion] A Simple Trader Improvement Solution
I made a more complex trader suggestion before, but i would really like to see this dysfunctional system improved. Its really sad my trade guilds are " gimmicks r' us" just to get a trader and the system is very inefficient. I like the decentralized concept, it is just poorly executed. So...
1) Remove all Traders except one in each zone.
2) There are 22 major zones. Each of these zones get 1 trader in the largest city/busiest area. These traders have 10 guild slots.
3) There are 5 minor( starter type) zones. Each of these get 1 trader that have 5 guild slots.
4) Major zone trader have 3 or 4 NPCs you can interact with that all go to that zones guild trader.
5) Minor zones have 2 NPCs you can interact with that both go to that zones trader.
6) This will give 245 guild slots( up from the roughly 190 slots now). This can be expanded easily as needed by increasing the number of slots on a trader or by adding a second trader in a zone, though should be expanded automatically with each new zone.
7) When guilds bid on a trader. The top 5 or 10 bids( depending on how many slots the trader has) get a spot.
8) Increase listing fees to 2% and ZOS cut( money sink) set at 3%( a total of 0.5% increase in sink but higher volume)
9) Guilds can set their cut from 0%-20%.
10) Trader hire fees increased to 100k gold for major zones( 10 slot) and 50k gold for 5 slot.
This would provide better functionality while still keeping the system decentralized. Still provide a good money sink and trade guilds could focus on trade instead of running gambling dens to get enough income to bid on traders. It also wouldnt be very time consuming to implement.