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[Suggestion] A Simple Trader Improvement Solution

Anotherone773
Anotherone773
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I made a more complex trader suggestion before, but i would really like to see this dysfunctional system improved. Its really sad my trade guilds are " gimmicks r' us" just to get a trader and the system is very inefficient. I like the decentralized concept, it is just poorly executed. So...

1) Remove all Traders except one in each zone.

2) There are 22 major zones. Each of these zones get 1 trader in the largest city/busiest area. These traders have 10 guild slots.

3) There are 5 minor( starter type) zones. Each of these get 1 trader that have 5 guild slots.

4) Major zone trader have 3 or 4 NPCs you can interact with that all go to that zones guild trader.

5) Minor zones have 2 NPCs you can interact with that both go to that zones trader.

6) This will give 245 guild slots( up from the roughly 190 slots now). This can be expanded easily as needed by increasing the number of slots on a trader or by adding a second trader in a zone, though should be expanded automatically with each new zone.

7) When guilds bid on a trader. The top 5 or 10 bids( depending on how many slots the trader has) get a spot.

8) Increase listing fees to 2% and ZOS cut( money sink) set at 3%( a total of 0.5% increase in sink but higher volume)

9) Guilds can set their cut from 0%-20%.

10) Trader hire fees increased to 100k gold for major zones( 10 slot) and 50k gold for 5 slot.

This would provide better functionality while still keeping the system decentralized. Still provide a good money sink and trade guilds could focus on trade instead of running gambling dens to get enough income to bid on traders. It also wouldnt be very time consuming to implement.
  • NewBlacksmurf
    NewBlacksmurf
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    I don’t think you understand why the current set up is better.

    I do understand people’s ideas and desires to centralize access but that by default creates a larger issue that you’re hoping to resolve.

    Perhaps step 1 is this:

    People need to stop trying to force an experience from other games by manipulating and complicating systems in this game.

    Seperately,
    Guilds can and should offer commerce to their members and for some guilds, they can seek to offer commerce to those outside.

    I’m not seeing value in this as a whole. I’m also not in any “trade guilds” anymore as over the last few years I see there is less of logic to the intent long term.

    I’m not saying the current system is best but I’m not in agreement that auction houses are the solution.

    Perhaps with some of your suggestions....one may ask why use NPCs at all and just add this to the UI entirely?

    Or even better, wouldn’t it be of value to allow existing guilds to have a core group of 500 and sellers/buyers up to 5,000 members?

    Or just allow the existing model options to link multiple guild stores via a guild alliance for any guild not using a trader (maybe up to 25 other guilds)
    Edited by NewBlacksmurf on March 14, 2018 3:13PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • jaschacasadiob16_ESO
    jaschacasadiob16_ESO
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    Guilds getting 20% cut of what you sell <3
    "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

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  • jedtb16_ESO
    jedtb16_ESO
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    10) Trader hire fees increased to 100k gold for major zones( 10 slot) and 50k gold for 5 slot.

    eh?
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