when i read the thing, i took it as the things that increase crit damage will not be increasing crit heals. i hoped it meant heals will still crit, just that it would be from a "base" crit rather than being increasable by that crit damage stat.
i confess i have no recollection where i saw this, and it could very well have been a dream. i hope someone who knows more will show up here.
They were talking about a passive that said "increase critical damage" as being fixed as it was not supposed to include heals. They also then said the templar passive will also need to be fixed here
https://forums.elderscrollsonline.com/en/discussion/comment/4920821#Comment_4920821
Extrapolating from that, one can assume they mean anything that says "increase critical damage" should not increase heals
They are changing it so crit damage modifier doesn't affect heals. Which IMO it should, since spell and damage both increase healing.
There have been several instances of “double dipping” (a skill affected by several modifiers) in the past that have been amended. This is no different. As healing is not damage it should be totally untied from damage modifiers and spell and weapon power. This would alleviate the situation that in almost all cases you’re better off stacking damage and raw stats. Would give more build diversity.
I’d be totally happy if the healing beneath cloak wouldn’t be a guaranteed crit though to begin with.
There have been several instances of “double dipping” (a skill affected by several modifiers) in the past that have been amended. This is no different. As healing is not damage it should be totally untied from damage modifiers and spell and weapon power. This would alleviate the situation that in almost all cases you’re better off stacking damage and raw stats. Would give more build diversity.
I’d be totally happy if the healing beneath cloak wouldn’t be a guaranteed crit though to begin with.
Pretty much this... And in terms of consistency if cloak guarantees next attack to be critical, heals shouldn't affect it because:
1. Heals are not attacks.
2. Only one attack have 100% critical chance so why all heals are 100% critical?
This is a straight nerf because of PvP. No other way around it.
This is a straight nerf because of PvP. No other way around it.
And who actually cloaks in PvE (unless you want to cheese vMA)? Cloak is primarily a PvP skill. So PvP adjustments are fine.
Problem is; it’s always been like this and balance has been done around it. They have a track record of not revisiting balance when making changes like this. IE Templars losing major mending after jabs heal nerf.
Problem is; it’s always been like this and balance has been done around it. They have a track record of not revisiting balance when making changes like this. IE Templars losing major mending after jabs heal nerf.
Templars losing major mending has more to do with turning them into a more active class. They can no longer just cast spells mindlessly. That is what made them the most powerful, but also the most dull of the healing classes.
sParkSnare wrote: »I've read several posts stating that rumors and innuendo are... nothing but rumors and innuendo.
I dunno if Hemorrhage crits affecting NB HoTs are a major issue. It’s the guaranteed heal crits when cloak that are way out of line.
I heard a rumour that ZOS are planning on removing Templars from the game.Rumors regarding Elder Scrolls, despite what ZoS and Bethesda say about rumors, are 95% of the time true.
This one here probably belongs to the 5% that are indeed just wrong.
Lightspeedflashb14_ESO wrote: »
The way I read it, was that crit modifiers for certain class DAMAGE abilities were being fixed so that they no longer affected heal crits, and would only affect damage crit as intended. One of the skills was Haemorrhage (or whatever the US spelling of that is, I am English so have my spellchecker set to UK English). I didn't read from it that crits on heals were being removed. Just modifiers from a couple of abilities that were only ever intended to be damage only.