They win because numbers almost always win, especially if they are good and use strategy.
I never understood the discontent with players feeling that a group of 5 should wipe 30 players. I would like to hear some legitimate reasons why a 30+ zerg should lose to a handfull of players.
Took a 30+ zerg to the face yesterday, as soon as they caught up with me, i was unable to break free, cast anything, move. I got lagged out from taking so many hits. By lagged out I also mean i didn't die for until about 15 seconds, the time it took for the game to recognize the abilities I got hit with, I wasn't blocking or getting heals. That's mostly why sheep in large numbers win.
Ofc I'm not saying people have a lag switch they use on purpose, it just so happens that very large groups cause lag.
Took a 30+ zerg to the face yesterday, as soon as they caught up with me, i was unable to break free, cast anything, move. I got lagged out from taking so many hits. By lagged out I also mean i didn't die for until about 15 seconds, the time it took for the game to recognize the abilities I got hit with, I wasn't blocking or getting heals. That's mostly why sheep in large numbers win.
Ofc I'm not saying people have a lag switch they use on purpose, it just so happens that very large groups cause lag.
I tend to experience the lag with smaller groups (maybe 10-20) who are 100% organised, as opposed to 50+ pug zergs. Actually there are certian players/groups of players that I actively avoid because my ping literally quadruples when near them, and goes back down to normal when I'm away from them
Took a 30+ zerg to the face yesterday, as soon as they caught up with me, i was unable to break free, cast anything, move. I got lagged out from taking so many hits. By lagged out I also mean i didn't die for until about 15 seconds, the time it took for the game to recognize the abilities I got hit with, I wasn't blocking or getting heals. That's mostly why sheep in large numbers win.
Ofc I'm not saying people have a lag switch they use on purpose, it just so happens that very large groups cause lag.
I tend to experience the lag with smaller groups (maybe 10-20) who are 100% organised, as opposed to 50+ pug zergs. Actually there are certian players/groups of players that I actively avoid because my ping literally quadruples when near them, and goes back down to normal when I'm away from them
It was a well known AD guild accompanied with pugs
They win because numbers almost always win, especially if they are good and use strategy.
I never understood the discontent with players feeling that a group of 5 should wipe 30 players. I would like to hear some legitimate reasons why a 30+ zerg should lose to a handfull of players.
They win because numbers almost always win, especially if they are good and use strategy.
I never understood the discontent with players feeling that a group of 5 should wipe 30 players. I would like to hear some legitimate reasons why a 30+ zerg should lose to a handfull of players.
F_16C_VIPER wrote: »
They win because numbers almost always win, especially if they are good and use strategy.
I never understood the discontent with players feeling that a group of 5 should wipe 30 players. I would like to hear some legitimate reasons why a 30+ zerg should lose to a handfull of players.
I haven´t seen anyone complain about good players using strategy to win ever.
What people complain about is getting trampled by 24 sheeps that were neither good nor did they use any strategy apart from stacking on crown.
F_16C_VIPER wrote: »
Best part about smaller groups are mobility. The entire strategy of small groups is to avoid battles, be annoying and take back keeps then move on to the next 1 before the army (zergs) get there to take it back.