At least one thing never changes with Sorcs: The nerf QQing in the forum.
I think sorc should get a pretty hefty redesign (neither nerf nor buff, just to open more build variety), but that will never happen.
I feel like with the right gear grinded out, sorc is pretty good in pvp. They do feel so limited to specific play-styles more than other classes. I'm finding myself playing my sorc more now versus my other classes. They have such high pug killing potential combined with superb kiting capability that doesn't require you to build tanky or use cloak.
Right. Spamming Mage's Wrath in PvP is totally underwhelming...Emma_Overload wrote: »OK in PvE.
WEAK in PvP!
Sorcs need to do more damage, especially against heavy armor.
PelinalWhitestrake wrote: »Right. Spamming Mage's Wrath in PvP is totally underwhelming...Emma_Overload wrote: »OK in PvE.
WEAK in PvP!
Sorcs need to do more damage, especially against heavy armor.
I'd love to hear how one of the most powerful and easiest to play classes needs a buff. It's hardly a misconception when you just need 5 abilities at most to do well.PelinalWhitestrake wrote: »Right. Spamming Mage's Wrath in PvP is totally underwhelming...Emma_Overload wrote: »OK in PvE.
WEAK in PvP!
Sorcs need to do more damage, especially against heavy armor.
Every class can spam their execute from the back of a zerg or within a BG. That says nothing about the strength of a class. But your comment highlights one of the main problems with how Sorcs are perceived. Fury is so common on death recaps that people still think Sorcs are OP. It’s a misconception.
ParaNostram wrote: »I do wish the sorc kit allowed for greater build variety though. Seems all sorcs play mostly the same.
PelinalWhitestrake wrote: »I'd love to hear how one of the most powerful and easiest to play classes needs a buff. It's hardly a misconception when you just need 5 abilities at most to do well.PelinalWhitestrake wrote: »Right. Spamming Mage's Wrath in PvP is totally underwhelming...Emma_Overload wrote: »OK in PvE.
WEAK in PvP!
Sorcs need to do more damage, especially against heavy armor.
Every class can spam their execute from the back of a zerg or within a BG. That says nothing about the strength of a class. But your comment highlights one of the main problems with how Sorcs are perceived. Fury is so common on death recaps that people still think Sorcs are OP. It’s a misconception.
boring
ParaNostram wrote: »I do wish the sorc kit allowed for greater build variety though. Seems all sorcs play mostly the same.
Seraphayel wrote: »Why should Sorcerer be limited more than other classes when it comes to playstyles? Would love to see an example here, please.
Every class is pretty limited in their playstyle not just Sorc. Unfortunately that's the nature of ESO.
The_Brosteen wrote: »Emma_Overload wrote: »OK in PvE.
WEAK in PvP!
Sorcs need to do more damage, especially against heavy armor.
Lul
....wait are you serious? Uh.. I mean... yea! Give sorcs more damage!
I feel as though ZOS is beginning to start bs again regarding the class. Removing the stun from C-Frags wasn’t cool, and neither was it cool for them to leave Bolt Escape broken for so long. Starting to have flashbacks.
The_Brosteen wrote: »I think sorc should get a pretty hefty redesign (neither nerf nor buff, just to open more build variety), but that will never happen.
I feel like with the right gear grinded out, sorc is pretty good in pvp. They do feel so limited to specific play-styles more than other classes. I'm finding myself playing my sorc more now versus my other classes. They have such high pug killing potential combined with superb kiting capability that doesn't require you to build tanky or use cloak.
I too find myself playing sorc more. Especially in battlegrounds. I honestly don't have any issues with damage or sustain although I'm still missing a masters inferno staff.
The_Brosteen wrote: »Emma_Overload wrote: »OK in PvE.
WEAK in PvP!
Sorcs need to do more damage, especially against heavy armor.
Lul
....wait are you serious? Uh.. I mean... yea! Give sorcs more damage!
Yep she is, do you PvP? As its totally what they need. Their burst is wet now compared to many other classes. Frag stun nerf was a double whammy and went too far
The_Brosteen wrote: »Emma_Overload wrote: »OK in PvE.
WEAK in PvP!
Sorcs need to do more damage, especially against heavy armor.
Lul
....wait are you serious? Uh.. I mean... yea! Give sorcs more damage!
Yep she is, do you PvP? As its totally what they need. Their burst is wet now compared to many other classes. Frag stun nerf was a double whammy and went too far
Chilly-McFreeze wrote: »Seraphayel wrote: »Why should Sorcerer be limited more than other classes when it comes to playstyles? Would love to see an example here, please.
Every class is pretty limited in their playstyle not just Sorc. Unfortunately that's the nature of ESO.
With a look at PvP, I can use my magblade as ganker or brawler. I can use light or heavy armor, I can go melee or ranged. I can run different sets, destro, resto, DW even 2h and still get good results.
Now try running a heavy armor mag sorc, look how difficult it got to run a DW mSorc. Or just think that every set up for mSorcs look nearly the same. At the moment, they are not just forced into really, really similar bar setups, they are even forced to use a specific weapon to make up for the stun removal on frags.
In my mind, most limiting factors are the missing class spam and the frag nerf on top of the need to double slot many skills. Plus shield stacking is annoying for everyone involved, but it's still necessary since ranged combat and mobility are easily countered by one gap closer.
There were several ways ZOS could have nerfed it (less damage, lower proc chance, no CC)
There were several ways ZOS could have nerfed it (less damage, lower proc chance, no CC)
Funny they did two out of the three. I expect proc chance will be next until the last Sorc mains simply switch to a NB.
Seraphayel wrote: »Chilly-McFreeze wrote: »Seraphayel wrote: »Why should Sorcerer be limited more than other classes when it comes to playstyles? Would love to see an example here, please.
Every class is pretty limited in their playstyle not just Sorc. Unfortunately that's the nature of ESO.
With a look at PvP, I can use my magblade as ganker or brawler. I can use light or heavy armor, I can go melee or ranged. I can run different sets, destro, resto, DW even 2h and still get good results.
Now try running a heavy armor mag sorc, look how difficult it got to run a DW mSorc. Or just think that every set up for mSorcs look nearly the same. At the moment, they are not just forced into really, really similar bar setups, they are even forced to use a specific weapon to make up for the stun removal on frags.
In my mind, most limiting factors are the missing class spam and the frag nerf on top of the need to double slot many skills. Plus shield stacking is annoying for everyone involved, but it's still necessary since ranged combat and mobility are easily countered by one gap closer.
Thanks for your post! So... how doesn't apply this to Sorcerer as well? You can play it the same way as a Nightblade. You are not forced to use skill A or armour Z, you've got mostly the same choices as a Nightblade. I agree that diversity might be a bit better for NBs at the moment but Sorcerers aren't in such a bad spot like some of you want it to make. To be fair the removal of Frags stun was necessary. The skill was OP. There were several ways ZOS could have nerfed it (less damage, lower proc chance, no CC) and they choose the no CC route which hurts PvP more than PvE - it still was a necessary nerf overall. Am I missing it on my Sorc? Sure. Nevertheless the skill overperformed a lot.
Ok. Let’s have a look on these best passives in the game.
Rebate - Restore 1452 Magicka if a pet is killed. Very situational and as the base cost of a pet summon is 3495, doesn’t even refund a significant amount of the cost.
Power Stone - Reduce Ultimate cost by 15%. Very strong.
Daedric Protection - Increases health and stam recovery with a Daedric Summoning ability slotted. Nice, but not very powerful (stamSorcs seldom have one of these slotted, and magSorcs mostly run base stamina Regen).
Expert Summoner - increase health by 8% with an active pet. Again, situational, it’s nice on pet builds.
Unholy Knowledge - reduces Magicka and stamina costs of all abilities by 5%. Very good passive considering Alteration gives 6% and is a 5 pc set.
Blood magic - Hitting an enemy with a Dark Magic ability heals for 8% max health. The heal is negligible. Even with 24k health it’s a 1.920 heal before Battle Spirit. It’s not really noticeable.
Persistence - increase the duration of Dark Magic abilities by 20%. Most notably it’s an extra 2 seconds on negate and an extra 6 on mines. Not really awesome.
Exploitation - grants minor prophecy upon activating a dark magic ability. Good for group play as it’s one of the few sources of minor prophecy. However in PvP the worth of extra Spell Crit is not great.
Capacitor - Increase mag recovery by 10%. Good passive.
Energized - increase physical and shock damage by 5%. Good passive.
Implosion - 6% chance when dealing shock or physical damage to disintegrate an opponent while he is under 15% HP, dealing 4372 shock/physical damage. The most hated passive in the game I guess. A random proc execute. It‘s bad design and should be changed to something else that helps the Sorc kit.
Expert Mage - increase weapon and spell damage by 2% for each Sorcerer ability slotted. While that may sound great Sorcs are so tight on bar space (even if you consider overload) that you don’t get that much out of it.
So we have 5 really good passives. Out of 12.
Master Assassin - Increase your weapon and spell damage by 10% while you are sneaking or invisible. Stuns from sneak have a 100% duration increase.
Executioner - restore 1876 Mag or Stam if an enemy dies within 2 seconds of being damaged by an Assassination ability.
Pressure Points - increase weapon and spell crit by 438 for each Assassination ability slotted
Hemorrhage - Increase critical damage done by 10%, dealing critical damage grants you and your group minor savagery.
Refreshing Shadows - increase all recovery by 15%.
Shadow Barrier - casting a shadow ability grants Major Resolve and Major Ward for 6 seconds, duration increased by 25% for every piece of Heavy Armor.
Dark Vigor - Increase Max health by 3% for each shadow ability slotted
Dark Veil - Increase duration of shadow abilities by 15%
Catalyst - gain 20 ultimate after drinking a potion.
Magicka Flood - gain 8% Max Magicka while a siphoning ability is slotted
Soul Siphoner - Increase healing done by 3% for each siphoning ability slotted
Transfer - casting a siphoning ability generates 2 ultimate. 4 second cooldown.
I count at least 9 good ones. Out of 12. But yeah. Nerf Sorcs.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
i'm okay with sorcs damage, buff their frags by 20% for all i care.
my problem is about their defenses, a glass cannon shouldn't have same damage mitigation as a tank.