
vMoL and the HM were cleared with 25-30K average DPS nearly 2 years ago, when there were few sets, CP was capped to 500 and there weren't so many effects like off-balance. Yes, higher DPS does allow you to skip mechanics, and do things more straight forward, but that doesn't magically allow you to progress the trial. If everyone does 35K as melee and 30K as ranged but prioritize targets right, don't die to avoidable mechanics and stay in the right group at Twins they will finish the trial in about 35-40 minutes, give or take. The vast majority of wipes is due to people messing the mechanics and not picking the right targets, not low raw DPS. When DPS checks are failed, it's usually because people died and couldn't be resurrected in time, not because they stayed alive and haven't pulled enough due to imperfect rotation. Same goes for pretty much every trial and dungeon.
frozzzen101 wrote: »With Lover and self buffed ele drain on heavy attack circular rotation. And I haven't cleared vMoL yet, so you are wrong about only 1% of 1% being able to hit decent enough numbers. It is one of my best results but it's here mostly to make a point.
Slightly extended windows so you can see more details of the parse.
4 Moondancer 5 Necro 2 Zaan, vMA infused lightning staff backbar(berserker), infused Moondancer (fire glyph) frontbat.
56, ele expert, 34 elfborn, 43 erosion, 6 staff expert, 20 master at arms, 81 thaumaturge
So it's slightly dated CwC setup +Zaan without switching to meta relevant stuff like acuity and no perfected staves. Illambris is roughly 700 or so dps loss if you cannot use Zaan's reliably but there isn't all that many such encounters.
la LL la blockade swap la petpulse ha prey ha clench swap repeat. Reapply drain on backbar when it runs out or is close, swap ha clench part for la clench la shooting star when you get 170 ulti, start with petpulse active and drop destro ult while sending minions in combat and start your la LL so they hit all at the same time for bursty opening. <25% is applying your 3 strongest dots and spamming execute. Without Lover you will still be anywhere between high 37s and low 39s in terms of damage output depending on your skill level. I managed to break 40k on a sorc with same rotation in thief mundus grand total of one time in DB so 40k is still doable.
I mean, let's not pretend that sorc didn't get hit hard. They did, but you can still pull out decent numbes with them on a dummy. Requirements of 35k dps aren't out of reach, even if you insist on heavy attack rotation. If player of medium-high skill level in ranged dd slot wants to be effective in vet trials (ie, OP who is struggling to hit 35k) ha petsorc is still the way to go. Doing magblade rotation and executing it flawlessly is sign of leaderboard score hunter rather than progression guild who is up to clear trials for the first time. It is just that sorcs aren't on top of mag food chain anymore and NBs are best now.
Personally, I think it's the way it should be given the absurdity of magNB rotation and effort required to master that class while dealing with mechanics of the encounter, your crap PC and Africa tier internet connection. Heck, my guilds magDDs are 4 petsorcs because of simplicity of said rotation. Effort/dps ratio is still best if you are doing sorc ha rotation so stick with it and practice.
If ZoS decides to give us a bone and allow one bar for pets (6h duration summon for both sorcs and wardens) and gives them exceptions to some mechanics like permastun in HoF or chain lightning bounce in AA in the fashion they gave them immunity from Warrior's Shehai storm I think sorcs would be in really good spot for people who are progressing trough the content and ceiling would still belong to NBs.
jakeedmundson wrote: »frozzzen101 wrote: »With Lover and self buffed ele drain on heavy attack circular rotation. And I haven't cleared vMoL yet, so you are wrong about only 1% of 1% being able to hit decent enough numbers. It is one of my best results but it's here mostly to make a point.
Slightly extended windows so you can see more details of the parse.
4 Moondancer 5 Necro 2 Zaan, vMA infused lightning staff backbar(berserker), infused Moondancer (fire glyph) frontbat.
56, ele expert, 34 elfborn, 43 erosion, 6 staff expert, 20 master at arms, 81 thaumaturge
So it's slightly dated CwC setup +Zaan without switching to meta relevant stuff like acuity and no perfected staves. Illambris is roughly 700 or so dps loss if you cannot use Zaan's reliably but there isn't all that many such encounters.
la LL la blockade swap la petpulse ha prey ha clench swap repeat. Reapply drain on backbar when it runs out or is close, swap ha clench part for la clench la shooting star when you get 170 ulti, start with petpulse active and drop destro ult while sending minions in combat and start your la LL so they hit all at the same time for bursty opening. <25% is applying your 3 strongest dots and spamming execute. Without Lover you will still be anywhere between high 37s and low 39s in terms of damage output depending on your skill level. I managed to break 40k on a sorc with same rotation in thief mundus grand total of one time in DB so 40k is still doable.
I mean, let's not pretend that sorc didn't get hit hard. They did, but you can still pull out decent numbes with them on a dummy. Requirements of 35k dps aren't out of reach, even if you insist on heavy attack rotation. If player of medium-high skill level in ranged dd slot wants to be effective in vet trials (ie, OP who is struggling to hit 35k) ha petsorc is still the way to go. Doing magblade rotation and executing it flawlessly is sign of leaderboard score hunter rather than progression guild who is up to clear trials for the first time. It is just that sorcs aren't on top of mag food chain anymore and NBs are best now.
Personally, I think it's the way it should be given the absurdity of magNB rotation and effort required to master that class while dealing with mechanics of the encounter, your crap PC and Africa tier internet connection. Heck, my guilds magDDs are 4 petsorcs because of simplicity of said rotation. Effort/dps ratio is still best if you are doing sorc ha rotation so stick with it and practice.
If ZoS decides to give us a bone and allow one bar for pets (6h duration summon for both sorcs and wardens) and gives them exceptions to some mechanics like permastun in HoF or chain lightning bounce in AA in the fashion they gave them immunity from Warrior's Shehai storm I think sorcs would be in really good spot for people who are progressing trough the content and ceiling would still belong to NBs.
This is interesting to see... i was a little surprised at how little zaan actually did in your parse. i thought you usually see illambris total up to 2.5k (lightning and flame damage)?
one question, is your front bar a lightning staff or inferno?
Aria_GuildDestroyer wrote: »vMoL and the HM were cleared with 25-30K average DPS nearly 2 years ago, when there were few sets, CP was capped to 500 and there weren't so many effects like off-balance. Yes, higher DPS does allow you to skip mechanics, and do things more straight forward, but that doesn't magically allow you to progress the trial. If everyone does 35K as melee and 30K as ranged but prioritize targets right, don't die to avoidable mechanics and stay in the right group at Twins they will finish the trial in about 35-40 minutes, give or take. The vast majority of wipes is due to people messing the mechanics and not picking the right targets, not low raw DPS. When DPS checks are failed, it's usually because people died and couldn't be resurrected in time, not because they stayed alive and haven't pulled enough due to imperfect rotation. Same goes for pretty much every trial and dungeon.
I'm not disagreeing with that, but regardless, the group had a group dps of over 200k, and that's 25k each with mechanics, not 25k on a dummy when nothing is hitting you. For sure, knowledge of mechanics and following through on mechanics is just as great a threat to not completing; but the dps checks are still an additional barrier.
It's some days I am looking for a decent (not necessarily top) trials progression guild.
Most of those that are above mediocre, demand DPS > 35K.
Maybe they aren't aware that before Dragon Bones, you'd have basically Youtubers (using cheese parse builds) and end game fully geared, skilled players being able to achieve that.
It was perhaps 1% of the DPS playerbase, considering an abysmally tiny amount of people run veteran+ trials anyway.
Since several months, mag sorcs have received a number of nerfs, and since Dragon Bones, mag sorcs have lost again from 2 to 5k DPS due to off-balance changes.
Basically now Youtubers barely break 36-37k - and they are still using cheese builds nobody can use in trials. What about the others? Whereas I know a LOT of nightblades in my guilds who boast their 44k+ self buffed DPS, I don'tknow A SINGLE sorc spamming anything. The average do 25k even on veteran, the good ones do 30k, the top ones 35k => an handful of them.
Coming to this forum, all you see are NBs showing their 40k DPS peformance asking how to increase it, others who post a video of their 44k+.
And plenty of "I can't get to 25k DPS" sorc threads, with people giving advice about how to scratch 30k. In the last weeks I have found all of 1 (one) guy showing a video of himself doing > 35k DPS.
So, my question is: after Dragon Bones, if you want to join a good progression guild you basically have to shelve your mag sorc and join as "stam something" or a magblade?
Because there are more progression guilds than mag sorcs able to fulfill their minimum DPS requirement.
P.S. I expect this post to get either totally ignored (@ZOS_GinaBruno please prove me wrong) or flamed.
Before you flame, prove me you are real.
Post your Dragon Bones, non cheese, non Lover stone 40K DPS video on your sorc and then come school me.
You know, not everybody is born an Alcast or Andy.
frozzzen101 wrote: »With Lover and self buffed ele drain on heavy attack circular rotation. And I haven't cleared vMoL yet, so you are wrong about only 1% of 1% being able to hit decent enough numbers. It is one of my best results but it's here mostly to make a point.
Slightly extended windows so you can see more details of the parse.
4 Moondancer 5 Necro 2 Zaan, vMA infused lightning staff backbar(berserker), infused Moondancer (fire glyph) frontbat.
56, ele expert, 34 elfborn, 43 erosion, 6 staff expert, 20 master at arms, 81 thaumaturge
So it's slightly dated CwC setup +Zaan without switching to meta relevant stuff like acuity and no perfected staves. Illambris is roughly 700 or so dps loss if you cannot use Zaan's reliably but there isn't all that many such encounters.
la LL la blockade swap la petpulse ha prey ha clench swap repeat. Reapply drain on backbar when it runs out or is close, swap ha clench part for la clench la shooting star when you get 170 ulti, start with petpulse active and drop destro ult while sending minions in combat and start your la LL so they hit all at the same time for bursty opening. <25% is applying your 3 strongest dots and spamming execute. Without Lover you will still be anywhere between high 37s and low 39s in terms of damage output depending on your skill level. I managed to break 40k on a sorc with same rotation in thief mundus grand total of one time in DB so 40k is still doable.
I mean, let's not pretend that sorc didn't get hit hard. They did, but you can still pull out decent numbes with them on a dummy. Requirements of 35k dps aren't out of reach, even if you insist on heavy attack rotation. If player of medium-high skill level in ranged dd slot wants to be effective in vet trials (ie, OP who is struggling to hit 35k) ha petsorc is still the way to go. Doing magblade rotation and executing it flawlessly is sign of leaderboard score hunter rather than progression guild who is up to clear trials for the first time. It is just that sorcs aren't on top of mag food chain anymore and NBs are best now.
Personally, I think it's the way it should be given the absurdity of magNB rotation and effort required to master that class while dealing with mechanics of the encounter, your crap PC and Africa tier internet connection. Heck, my guilds magDDs are 4 petsorcs because of simplicity of said rotation. Effort/dps ratio is still best if you are doing sorc ha rotation so stick with it and practice.
If ZoS decides to give us a bone and allow one bar for pets (6h duration summon for both sorcs and wardens) and gives them exceptions to some mechanics like permastun in HoF or chain lightning bounce in AA in the fashion they gave them immunity from Warrior's Shehai storm I think sorcs would be in really good spot for people who are progressing trough the content and ceiling would still belong to NBs.
Problem with pet sorcs is that you can't use them in half the fights that really matter. I know if I was a guild leader I'd insist on a 35k no pet parse.
good, mag sorcs needed to be shelved after how rampant they were in 2017.
nightblades actually take skill to play while mag sorcs can put a few dots down and aimlessly heavy attack
they arent dead, groups will want 1 for off balance and some cleave, but they just cant compare to magblades in terms of single target
getting 35k plus on a mag sorc btw isnt hard
Joy_Division wrote: »It's some days I am looking for a decent (not necessarily top) trials progression guild.
Most of those that are above mediocre, demand DPS > 35K.
Maybe they aren't aware that before Dragon Bones, you'd have basically Youtubers (using cheese parse builds) and end game fully geared, skilled players being able to achieve that.
It was perhaps 1% of the DPS playerbase, considering an abysmally tiny amount of people run veteran+ trials anyway.
Since several months, mag sorcs have received a number of nerfs, and since Dragon Bones, mag sorcs have lost again from 2 to 5k DPS due to off-balance changes.
Basically now Youtubers barely break 36-37k - and they are still using cheese builds nobody can use in trials. What about the others? Whereas I know a LOT of nightblades in my guilds who boast their 44k+ self buffed DPS, I don'tknow A SINGLE sorc spamming anything. The average do 25k even on veteran, the good ones do 30k, the top ones 35k => an handful of them.
Coming to this forum, all you see are NBs showing their 40k DPS peformance asking how to increase it, others who post a video of their 44k+.
And plenty of "I can't get to 25k DPS" sorc threads, with people giving advice about how to scratch 30k. In the last weeks I have found all of 1 (one) guy showing a video of himself doing > 35k DPS.
So, my question is: after Dragon Bones, if you want to join a good progression guild you basically have to shelve your mag sorc and join as "stam something" or a magblade?
Because there are more progression guilds than mag sorcs able to fulfill their minimum DPS requirement.
P.S. I expect this post to get either totally ignored (@ZOS_GinaBruno please prove me wrong) or flamed.
Before you flame, prove me you are real.
Post your Dragon Bones, non cheese, non Lover stone 40K DPS video on your sorc and then come school me.
What is it that you want?
To be invited to a high end-raiding guild even though you are not a high end player?
You're just making excuses for why other people are able to hit 35K on a target dummy and you can't. "Cheese builds"? And this nugget:
You know, not everybody is born an Alcast or Andy.
What kind of crap is that? Alcast, Andy, and nobody else was born with the ability to pull 35K on a target dummy. They get that by studying the game, practicing everyday, and perfecting their rotations. All you are doing is just denigrating the time and practice people have put into doing something you can't. It's a cheap shot.
Stop making excuses. Not a single character I play is the "BIS" cookie-cutter standard demanded by what you claim are elitist guilds. Even I can't pull min-max numbers, that doesn't mean I can't play well enough for other good players to appreciate that I can make a solid contribution to an end-game raid.
Aria_GuildDestroyer wrote: »vMoL and the HM were cleared with 25-30K average DPS nearly 2 years ago, when there were few sets, CP was capped to 500 and there weren't so many effects like off-balance. Yes, higher DPS does allow you to skip mechanics, and do things more straight forward, but that doesn't magically allow you to progress the trial. If everyone does 35K as melee and 30K as ranged but prioritize targets right, don't die to avoidable mechanics and stay in the right group at Twins they will finish the trial in about 35-40 minutes, give or take. The vast majority of wipes is due to people messing the mechanics and not picking the right targets, not low raw DPS. When DPS checks are failed, it's usually because people died and couldn't be resurrected in time, not because they stayed alive and haven't pulled enough due to imperfect rotation. Same goes for pretty much every trial and dungeon.
I'm not disagreeing with that, but regardless, the group had a group dps of over 200k, and that's 25k each with mechanics, not 25k on a dummy when nothing is hitting you. For sure, knowledge of mechanics and following through on mechanics is just as great a threat to not completing; but the dps checks are still an additional barrier.
If your DPS in a Raid is lower than on a dummy (not in vAS) your group needs to work on groupsupport....not individual DPS.
The 25k...30k DPS we had in raidgroups when we first cleared vMoL were more like 20k...25k solo back then. And now there are even more possibilities to buff DPS, especially for stamina.
Just an example (from last patch..but still...)
Stam-Templar
solo: ~35k
+ major fracture: ~40k
+ full raidbuff: ~55k (with bugs...probably 60k+ without bugs)
pls stop with that "DPS goes down in raids blablubb"-nonsense
Aria_GuildDestroyer wrote: »Aria_GuildDestroyer wrote: »vMoL and the HM were cleared with 25-30K average DPS nearly 2 years ago, when there were few sets, CP was capped to 500 and there weren't so many effects like off-balance. Yes, higher DPS does allow you to skip mechanics, and do things more straight forward, but that doesn't magically allow you to progress the trial. If everyone does 35K as melee and 30K as ranged but prioritize targets right, don't die to avoidable mechanics and stay in the right group at Twins they will finish the trial in about 35-40 minutes, give or take. The vast majority of wipes is due to people messing the mechanics and not picking the right targets, not low raw DPS. When DPS checks are failed, it's usually because people died and couldn't be resurrected in time, not because they stayed alive and haven't pulled enough due to imperfect rotation. Same goes for pretty much every trial and dungeon.
I'm not disagreeing with that, but regardless, the group had a group dps of over 200k, and that's 25k each with mechanics, not 25k on a dummy when nothing is hitting you. For sure, knowledge of mechanics and following through on mechanics is just as great a threat to not completing; but the dps checks are still an additional barrier.
If your DPS in a Raid is lower than on a dummy (not in vAS) your group needs to work on groupsupport....not individual DPS.
The 25k...30k DPS we had in raidgroups when we first cleared vMoL were more like 20k...25k solo back then. And now there are even more possibilities to buff DPS, especially for stamina.
Just an example (from last patch..but still...)
Stam-Templar
solo: ~35k
+ major fracture: ~40k
+ full raidbuff: ~55k (with bugs...probably 60k+ without bugs)
pls stop with that "DPS goes down in raids blablubb"-nonsense
Dude he's talking about Progression guilds - not guilds that have mechanics down to a T and can compensate for poor dps. You're arguing about a circumstance that doesn't really happen in ESO anymore - you don't have low dps guilds clearing MoL, and if you do, it's taking them 3+ hours to do it. If you wanna argue that "it's possible" feel free, cause you're not wrong - it just doesn't matter when your talking to someone with low dps and a non-end-game understanding of the mechanics.
You can pull 40k on any class, just need good build and practice your skill.Before you flame, prove me you are real.
Post your Dragon Bones, non cheese, non Lover stone 40K DPS video on your sorc and then come school me.
Quoting, because being credible matters.
I know on an handful Youtube and have seen (one) on this forum, who can somehow (usually, cheesing) achieve that. I don't recall you.
Saint314Louis1985 wrote: »Console player here. Hitting average of 38-40k on 3mil dummy with non pet sorc. Raid dummy testing 50k-ish. This is after the last patch. It is absolutely doable just takes research and practice.
I am running 23 spell erosion and apprentice mundus so no cheese here.
MakeMeUhSamich wrote: »Saint314Louis1985 wrote: »Console player here. Hitting average of 38-40k on 3mil dummy with non pet sorc. Raid dummy testing 50k-ish. This is after the last patch. It is absolutely doable just takes research and practice.
I am running 23 spell erosion and apprentice mundus so no cheese here.
Nice! Mind sharing your build?
Saint314Louis1985 wrote: »MakeMeUhSamich wrote: »Saint314Louis1985 wrote: »Console player here. Hitting average of 38-40k on 3mil dummy with non pet sorc. Raid dummy testing 50k-ish. This is after the last patch. It is absolutely doable just takes research and practice.
I am running 23 spell erosion and apprentice mundus so no cheese here.
Nice! Mind sharing your build?
5 mechanical acuity 2 llambris 3 moondancer
Frontbar - perfect asylum inferno infused w/ flame enchant
backbar - vma lightning infused w/ spell dmg enchant
Front bar - liquid lightning, force pulse, endless fury, inner light, aegis, meteor
Backbar - blockade, haunting curse, ele drain (or shield in raid), inner light, aegis, ele storm
Rotation is: destro ult, curse, la, ll, la, blockade, la, fp x2, backbar ha, la fp x2, la, ll, la, blockade, la fp x2, backbar ha, la fp x1, la, curse, la, ll, la, blockade, la fp x2, backbar heavy, la fp x2, la, ll, la, blockade, la fp x2, backbar ha, la fp x 1, la curse, la, ll, la, blockade repeat
MakeMeUhSamich wrote: »Saint314Louis1985 wrote: »MakeMeUhSamich wrote: »Saint314Louis1985 wrote: »Console player here. Hitting average of 38-40k on 3mil dummy with non pet sorc. Raid dummy testing 50k-ish. This is after the last patch. It is absolutely doable just takes research and practice.
I am running 23 spell erosion and apprentice mundus so no cheese here.
Nice! Mind sharing your build?
5 mechanical acuity 2 llambris 3 moondancer
Frontbar - perfect asylum inferno infused w/ flame enchant
backbar - vma lightning infused w/ spell dmg enchant
Front bar - liquid lightning, force pulse, endless fury, inner light, aegis, meteor
Backbar - blockade, haunting curse, ele drain (or shield in raid), inner light, aegis, ele storm
Rotation is: destro ult, curse, la, ll, la, blockade, la, fp x2, backbar ha, la fp x2, la, ll, la, blockade, la fp x2, backbar ha, la fp x1, la, curse, la, ll, la, blockade, la fp x2, backbar heavy, la fp x2, la, ll, la, blockade, la fp x2, backbar ha, la fp x 1, la curse, la, ll, la, blockade repeat
Thank you! And your blue CP, please?
Saint314Louis1985 wrote: »MakeMeUhSamich wrote: »Saint314Louis1985 wrote: »MakeMeUhSamich wrote: »Saint314Louis1985 wrote: »Console player here. Hitting average of 38-40k on 3mil dummy with non pet sorc. Raid dummy testing 50k-ish. This is after the last patch. It is absolutely doable just takes research and practice.
I am running 23 spell erosion and apprentice mundus so no cheese here.
Nice! Mind sharing your build?
5 mechanical acuity 2 llambris 3 moondancer
Frontbar - perfect asylum inferno infused w/ flame enchant
backbar - vma lightning infused w/ spell dmg enchant
Front bar - liquid lightning, force pulse, endless fury, inner light, aegis, meteor
Backbar - blockade, haunting curse, ele drain (or shield in raid), inner light, aegis, ele storm
Rotation is: destro ult, curse, la, ll, la, blockade, la, fp x2, backbar ha, la fp x2, la, ll, la, blockade, la fp x2, backbar ha, la fp x1, la, curse, la, ll, la, blockade, la fp x2, backbar heavy, la fp x2, la, ll, la, blockade, la fp x2, backbar ha, la fp x 1, la curse, la, ll, la, blockade repeat
Thank you! And your blue CP, please?
56 elfborn 23 erosion 56 ele expert 44 master 61 thaum