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Premade groups are ruining PvP

JamieAubrey
JamieAubrey
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... do they? I think so. It's no fun to deal with one or even two premade groups in PvP.

And no, it is no solution to counter premade groups with the argument "go look for a group yourself".
Edited by JamieAubrey on March 11, 2018 2:57PM

Premade groups are ruining PvP 140 votes

Yes
32%
KendaricArwautAzuryaSqcAektannPhlatheadwsmith97ub17_ESOX3inaKolacheVeoRomocaperonteladoymoleculeEmma_OverloadDrayzonPaganiniPeekachu99DefiltedRex-Umbra 46 votes
No
67%
fastolfv_ESOJoy_DivisionKilandroskypranb14_ESOmoutonTaonnorGythralAlienSlofRakshatedopeyShad0wfire99kojouAllu07neb18_ESOAlex_Lexjevans1342nub18_ESOstarkerealmsdtlcAzraelKriegbottleofsyrupSinthrax 94 votes
  • Cazzy
    Cazzy
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    Do you mean like guild members grouping? I'm not quite sure what "premade" means in this context, sorry <3:tongue:
    Edited by Cazzy on March 11, 2018 3:01PM
  • Dymence
    Dymence
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    I'm not sure you quite understand the implications of what you are saying.

    What would you have them do, eliminate grouping in cyrodiil?

    EDIT: Nvm, I guess it's a troll thread based on https://forums.elderscrollsonline.com/en/discussion/400077/premade-groups-are-ruining-battlegrounds#latest
    Edited by Dymence on March 11, 2018 3:01PM
  • VaranisArano
    VaranisArano
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    Nice troll post riffing off the Battlegrounds post. However, you'll find plenty of people who do think that ball groups, zergs, and resource farming groups do indeed ruin their PVP experience, so Poe's Law is a thing, I guess.

    (Besides the Battlegrounds post is more "the lack of matchmaking between random players and pre made,groups is ruining BGs" but that's nowhere near as eye-catching.)
  • swippy
    swippy
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    No
    we'll just use outside means to coordinate, like discord or xbox parties. this is not a strong idea.
  • ParaNostram
    ParaNostram
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    Yes
    Oh I thought this post was about battlegrounds and how they need to fix their group finder to pit premades vs premades and pugs vs pugs.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • ofSunhold
    ofSunhold
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    Yes
    Ruined, wrecked, RIP PVP we hardly knew ye.


    ;)
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • Arv_Morvis
    Arv_Morvis
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    No
    So people are now complaining when players bother to "try" and play in a coordinated manner in PvP?

    Lol ok.....

  • Ch4mpTW
    Ch4mpTW
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    N’ah. Premade groups aren’t what is ruining PvP. This game’s arrogant developers, who refuse to separately balance PvE and PvP are what is ruining PvP. The people in charge like Wrobel are what is ruining PvP. Lag is ruining PvP, as well as numerous bugs and exploits that people take advantage of is ruining PvP. Players asking for nerfs to things that whoop that ass is what is ruining PvP. But premade groups? N’ah. Not at all.
  • AhPook_Is_Here
    AhPook_Is_Here
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    There is no trolls are trolling with troll posts on the troll-forums option? Somebody got triggered by the battlegrounds thread!
    “Whatever.”
    -Unknown American
  • Girl_Number8
    Girl_Number8
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    No
    Gives everyone popcorn so we can laugh at the comedy show. :smiley:
  • Diddly_D_Potatoes
    Diddly_D_Potatoes
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    I can't quite place why, but i have this feeling of Déjà vu.
    Edited by Diddly_D_Potatoes on March 11, 2018 7:56PM
  • Dragath
    Dragath
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    No
    the issue is not premade groups.
    the issue is all the players that don't know and/or understand what to do in pvp.
  • Vapirko
    Vapirko
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    No
    Not at all, there’s only an argument for this in BGs. In Cyro they’re fine and encouraged. Now some of the OP sets and the ability to dish out a ton of damage as tanky builds and cluster in a group, that is ruining PvP. But that’s more ZOS’ fault.
  • KiraTsukasa
    KiraTsukasa
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    Oh. My. God.

    This is the EXACT same complaint Destiny 2 is getting for the "teamshot meta" so people can't run around 1vEverybody like some wannabe lone wolf Rambo.

    Guess what. It's a team based game. DEAL WITH IT.
  • rustic_potato
    rustic_potato
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    LOL.
    I play how I want to.


  • Reverb
    Reverb
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    I can get behind the idea that premature groups are ruining the BG experience for many people, but I can't support the suggestion that there shouldn't be coordinated groups or guilds in open PvP. That's a pretty ridiculous idea.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Biro123
    Biro123
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    Ch4mpTW wrote: »
    N’ah. Premade groups aren’t what is ruining PvP. This game’s arrogant developers, who refuse to separately balance PvE and PvP are what is ruining PvP. The people in charge like Wrobel are what is ruining PvP. Lag is ruining PvP, as well as numerous bugs and exploits that people take advantage of is ruining PvP. Players asking for nerfs to things that whoop that ass is what is ruining PvP. But premade groups? N’ah. Not at all.

    Arrogant developers? How dare they make the game that they want to make?

    You know what? I make games as a hobby. I make them based on the ideas that I have and the gameplay that I want. They get made because I put a lot of time, effort (and money to buy assets) into it. Me.
    Is it arrogant of me to make the game that I want?
    Or is it arrogant of someone else to expect me to change it into the game they want?

    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Leogon
    Leogon
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    Yes
    My vote is for BGs.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Biro123 wrote: »

    Arrogant developers? How dare they make the game that they want to make?

    Do you really think that the game we had today is the true manifestation of their cohesive vision?
    • A game that flat out doesn't work at primetime?
    • A game that promised 300 players on screen at the same time, delivered that promise, then backed out without explaining why?
    • A game that even lags in PvE?
    • A game where animation canceling, the top mechanic that determines endgame success, was an unintended side effect?

    They aren't making the game they want to make either, they are making a cash funnel with an IV connected to it so the entire thing doesn't die.
    Edited by Yolokin_Swagonborn on March 11, 2018 9:49PM
  • ak_pvp
    ak_pvp
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    Biro123 wrote: »
    Ch4mpTW wrote: »
    N’ah. Premade groups aren’t what is ruining PvP. This game’s arrogant developers, who refuse to separately balance PvE and PvP are what is ruining PvP. The people in charge like Wrobel are what is ruining PvP. Lag is ruining PvP, as well as numerous bugs and exploits that people take advantage of is ruining PvP. Players asking for nerfs to things that whoop that ass is what is ruining PvP. But premade groups? N’ah. Not at all.

    Arrogant developers? How dare they make the game that they want to make?

    You know what? I make games as a hobby. I make them based on the ideas that I have and the gameplay that I want. They get made because I put a lot of time, effort (and money to buy assets) into it. Me.
    Is it arrogant of me to make the game that I want?
    Or is it arrogant of someone else to expect me to change it into the game they want?

    You make games for a hobby. It is yours. The devs have a job to keep the game and balance interesting and functional. And should be able to do that more than every 3 months.

    Yeah, the lag, and a few non fatal reoccurring issues are deep rooted problems in spaghetti code. But everything else. No. The game coders and "devs" are different too. I refuse to believe it takes 3 months to come up with a new combat balance patch. I could honestly do it in a few days, even with better explanations than what is given. I doubt there is a rigorous testing process anyway, look at the first DB change, that wasn't tested at all. It was literally useless at the start of a fight.

    Its not even an "I don't agree, fire them" that you see. I'm not so petty to call for someones job loss over a game decision, but lets be honest it doesn't take 3 months to fix a problem with a set not functioning proper. It doesn't take 3 months to change ability damage by 5%, it doesn't take 3 months to fix a slight scaling bug. We know this because they regularly fix these exploits/bugs within the week it is popularized, or completely change abilities mechanics between PTS updates.

    We often see comments from the managers saying: Yeah, this isn't meant to be happening, we'll change it in the next major patch. Of course they have other stuff to be doing, but surely keeping it functional now is more important?
    Edited by ak_pvp on March 11, 2018 10:01PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Priyasekarssk
    Priyasekarssk
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    Yes
    PVP is dead. If they enable solo mode just for quests and tel-vars , it would be good.
  • ak_pvp
    ak_pvp
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    Biro123 wrote: »

    Arrogant developers? How dare they make the game that they want to make?

    Do you really think that the game we had today is the true manifestation of their cohesive vision?
    • A game that flat out doesn't work at primetime?
    • A game that promised 300 players on screen at the same time, delivered that promise, then backed out without explaining why?
    • A game that even lags in PvE?
    • A game where animation canceling, the top mechanic that determines endgame success, was an unintended side effect?

    They aren't making the game they want to make either, they are making a cash funnel with an IV connected to it so the entire thing doesn't die.

    Tbh the lag is here to stay mainly, mainly from old code that is now too foundational. They can only revise things to squeeze performance out of other areas.

    A lot of the other issues are true though, how much unintended stuff is just left to, an ambiguous "eh *** it." We might fix eventually. Of the top of my head.

    Things that are now features:
    Ani cancelling.
    Cloak crit healing+dots.
    Cloak supressing dots (Lazy fix to stop breaking)

    Things that are exploits/unintended:
    Gapclose to keep
    Chal/bleakers roleplay (Even acknowledged on ESO live)

    ???:
    Wings not reflecting status effects
    What elfbane affects (I say ??? because its intentional on zaan, but it only says abilities and isn't functional on grothdaar/illambris)

    Such continuity... Such professionalism. Is it an exploit. Is it a feature, who knows. But it doesn't do what it says on the tin.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Shadowmaster
    Shadowmaster
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    ... do they? I think so. It's no fun to deal with one or even two premade groups in PvP.

    And no, it is no solution to counter premade groups with the argument "go look for a group yourself".

    I both agree and disagree. Premade groups are also what makes PvP amazingly fun. The issue is around game balance/fun.

    A player who waits 20 minutes and queues solo and then struggles to find a group and/or rides all over the map is going to be frustrated when they do all that just to get smashed by a premade group who soul assaults that poor solo brah.

    In a perfect world ZoS would break the servers into "premade group queue" server and "solo but can group later" server. If you then tracked the scores of said "premade groups", and incented them with rewards of value/glory, you'd see players queuing for that more often than pretending not to have a premade, just to group once in Cyrodiil.
  • Amoureros
    Amoureros
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    Yes
    This game Need a better matching system.
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    It isn't pre-made groups destroying PVP. Pre-made groups are capped at 24. If it was only the 24, it wouldn't be a problem. It is the faction stacking causing the lag that is killing PVP.
  • Feanor
    Feanor
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    No
    Premade Guild groups have been there since the dawn of Cyrodiil. It’s a very fun way to play. I’m usually not in a group when in Cyro, but I don’t mind guild groups. Yes, it’s annoyingly when they just farm, but groups are necessary if you want to achieve anything on the map. I think it’s totally fine.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Qbiken
    Qbiken
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    No
    Incapspam + Destructive reach spam ruins BG´s....... :pensive:
  • TelvanniWizard
    TelvanniWizard
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    No
    Only BGs.
  • aeowulf
    aeowulf
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    no, not all premades are uber PVP specialist. Some are just a bunch of guildies having a laugh.

    Unless you can figure out how to split those out, leave it as is.

  • hydrocynus
    hydrocynus
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    No
    Lol. OP that is like saying that Hodor ruined PVE cos they were too organised. This makes no sense.
    My internet is invalid
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