Avran_Sylt wrote: »Could just make it increase the % resource return on Heavy Attacks.
Ragnarock41 wrote: »Its totally useless, revisit it, but PLEASE DO NOT MAKE IT BROKEN.
It's actually not that far off from the amount of regen added by a divines piece with a regen mundus. If I remember correctly, divines with Atronach adds about 19 magic regen at gold. Invigorating adds 11 to all three stats at gold.
If it were buffed to 15 instead of 11, I'd say it'd be worth my healer using it.
dodgehopper_ESO wrote: »It's actually not that far off from the amount of regen added by a divines piece with a regen mundus. If I remember correctly, divines with Atronach adds about 19 magic regen at gold. Invigorating adds 11 to all three stats at gold.
If it were buffed to 15 instead of 11, I'd say it'd be worth my healer using it.
One set bonus can outshine all of the regeneration on all armors. I can't see how this would ever be useful.
Avran_Sylt wrote: »Could just make it increase the % resource return on Heavy Attacks.
@SolarikenAvran_Sylt wrote: »Could just make it increase the % resource return on Heavy Attacks.
Or what about making it a flat resource restore on light and heavy attacks but as BOTH magicka and stamina (like the old NB Siphoning Strikes)?
iv been looking at a lot of pricing and some stuff sells decently with invigorating. If anything, id suggest a very very small increase. like 1.
there are cases where its useful. You just need some imagination
dodgehopper_ESO wrote: »It's actually not that far off from the amount of regen added by a divines piece with a regen mundus. If I remember correctly, divines with Atronach adds about 19 magic regen at gold. Invigorating adds 11 to all three stats at gold.
If it were buffed to 15 instead of 11, I'd say it'd be worth my healer using it.
One set bonus can outshine all of the regeneration on all armors. I can't see how this would ever be useful.
But we're not talking about set bonuses here. Traits should only be compared to other traits.
I've already had a conversation about this trait with friends of mine working out the math on it. It appears to be absolute trash at first because of 11 per stat at gold seems like nothing.
But as a healer using divines on small pieces with the Atronach mundus, you're only adding 19 Magic regen on each piece of divines.
If it were to be buffed straight to 19 per stat, you're looking at a trait that is by far way better than divines on a healer.
Not only would it do exactly what divines would do, but it's also giving that same bonus to stamina and health recovery.
If it gets a buff, they would have to be careful by how much.
As some people suggested here, make it increase % resource gain on HA, this seems more interesting.
Except how about keep the 11 regen as it is and add say 2% extra resource gain on HA per piece.
This would make it quite competitive.
same buffs don't stack
Patrickaus wrote: »same buffs don't stack
So does the reduced 2m detection radius in Night Mother's Embrace and Night Terror stack? So we get a 4m reduction? I thought they didn't, but I could be wrong.
Avran_Sylt wrote: »Patrickaus wrote: »same buffs don't stack
So does the reduced 2m detection radius in Night Mother's Embrace and Night Terror stack? So we get a 4m reduction? I thought they didn't, but I could be wrong.
@Patrickaus
NME,Night Terror, Stealthy, and Medium Armor Passive all stack with one another. I've tried it. And used it. You cannot be detected unless you're in a cone in front of a person. (You can literally walk into the NPC hitbox and will not be detected, you have to move in front of them).
It is fantastic for Pick-pocketing.
Numbers need an absolute massive improvement if they're going to compete with other traits.
I cant believe they seriously thought 9-10 recovery was going to work on any build. Even if you go full invigorating on all 7 armor pieces, you're getting 70 recovery. That's it. Pathetic.
If I'm going to dump all of my divines/infused traits for invigorating, then the amount gained needs to be substantial. If it were 50-100 recovery per piece then we'd be talking.
Numbers need an absolute massive improvement if they're going to compete with other traits.
I cant believe they seriously thought 9-10 recovery was going to work on any build. Even if you go full invigorating on all 7 armor pieces, you're getting 70 recovery. That's it. Pathetic.
If I'm going to dump all of my divines/infused traits for invigorating, then the amount gained needs to be substantial. If it were 50-100 recovery per piece then we'd be talking.
7 divines will only add 133 recovery with a recovery mundus.
7 invigorating will at 77 to all three stats. (231 in total)
If it did 50 each stat per piece would be way too op.