As a DPS you are best going for Nirn or Infused on your main staff, depending on what you are playing and personal preference.
Back bar is pretty much the same, though infused is a bit more weighted there, given the value of a weapon damage glyph.
As for healing, Resto staff you can choose from infused, defending, powered or nirnhoned, and a number of higher end healers like a charged lightning staff back bar.
If you are playing casually, sharpened is honestly fine, as it doesn't matter if you are pulling 30k or 35k dps, so having optimal trait/cp setup is irrelevant.
Honestly though, when in doubt, just go Nirnhoned.
FrancisCrawford wrote: »As a DPS you are best going for Nirn or Infused on your main staff, depending on what you are playing and personal preference.
Back bar is pretty much the same, though infused is a bit more weighted there, given the value of a weapon damage glyph.
As for healing, Resto staff you can choose from infused, defending, powered or nirnhoned, and a number of higher end healers like a charged lightning staff back bar.
If you are playing casually, sharpened is honestly fine, as it doesn't matter if you are pulling 30k or 35k dps, so having optimal trait/cp setup is irrelevant.
Honestly though, when in doubt, just go Nirnhoned.
Why is nirnhorned ahead of sharpened? Would that be true even for dual pet sorcerers?
And what glyphs would you like to Infuse beyond weapon damage ones?
Why is nirnhorned ahead of sharpened?
Would that be true even for dual pet sorcerers?
And what glyphs would you like to Infuse beyond weapon damage ones?
Sharpened has been lowered to 2500-ish penetration, and with penetration being pretty easy to get from the CP system, you can pretty easily hit pen cap without it, meaning that you can run a trait that boosts your overall damage.
Infused with a Shock enchant on a Sorc is rather strong, likewise for a DK with a flame enchant, as you basically get double boosts to the elemental glyph.
Nirnhoned back bar is better when you are casting single target DOT's as these keep the stats of the bar they were cast on.
I'd probably go with Infused on a double pet sorc, since pets don't inherit most of the stats that weapons give, and being that they are most of your damage, you are probably going to get the most bang for your buck out of infused weapons (Shock front bar, Weapon damage/Crusher back bar)
FrancisCrawford wrote: »
Sharpened has been lowered to 2500-ish penetration, and with penetration being pretty easy to get from the CP system, you can pretty easily hit pen cap without it, meaning that you can run a trait that boosts your overall damage.
Infused with a Shock enchant on a Sorc is rather strong, likewise for a DK with a flame enchant, as you basically get double boosts to the elemental glyph.
Nirnhoned back bar is better when you are casting single target DOT's as these keep the stats of the bar they were cast on.
I'd probably go with Infused on a double pet sorc, since pets don't inherit most of the stats that weapons give, and being that they are most of your damage, you are probably going to get the most bang for your buck out of infused weapons (Shock front bar, Weapon damage/Crusher back bar)
Light armor wearers get 4884 penetration from the armor passive. Destro staves get to take 10% off the top of spell resistance, but only for destro damage (which for me is usually Blockade and basic attacks). Major Breach is stripping 5280 spell resistance. What else is stripping resistance -- the Spell Erosion CP?
FrancisCrawford wrote: »As a DPS you are best going for Nirn or Infused on your main staff, depending on what you are playing and personal preference.
Back bar is pretty much the same, though infused is a bit more weighted there, given the value of a weapon damage glyph.
As for healing, Resto staff you can choose from infused, defending, powered or nirnhoned, and a number of higher end healers like a charged lightning staff back bar.
If you are playing casually, sharpened is honestly fine, as it doesn't matter if you are pulling 30k or 35k dps, so having optimal trait/cp setup is irrelevant.
Honestly though, when in doubt, just go Nirnhoned.
Why is nirnhorned ahead of sharpened? Would that be true even for dual pet sorcerers?
And what glyphs would you like to Infuse beyond weapon damage ones?
Sharpened has been lowered to 2500-ish penetration, and with penetration being pretty easy to get from the CP system, you can pretty easily hit pen cap without it, meaning that you can run a trait that boosts your overall damage.
Infused with a Shock enchant on a Sorc is rather strong, likewise for a DK with a flame enchant, as you basically get double boosts to the elemental glyph.
Nirnhoned back bar is better when you are casting single target DOT's as these keep the stats of the bar they were cast on.
I'd probably go with Infused on a double pet sorc, since pets don't inherit most of the stats that weapons give, and being that they are most of your damage, you are probably going to get the most bang for your buck out of infused weapons (Shock front bar, Weapon damage/Crusher back bar)
FrancisCrawford wrote: »One thing you guys are helping me realize is that one needs to think carefully about one's rotation, especially for the two questions:
- Which staff influences what fraction of the DPS?
- What will glyph proc rates be with and without Infused?