Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Should there be a CP catch up mechanic? Should we be able to buy them?

  • AlienatedGoat
    AlienatedGoat
    ✭✭✭✭✭
    ✭✭✭✭✭
    Knowledge wrote: »
    Something else that isn't really being explored here is the fact that content isn't gated around CP but is built around CP, which is backwards and creates issues.

    Ok, look. You're not seeing the whole picture. 95% of content isn't built around CP. It levels with you. That's an overwhelming portion of the game that has nothing to do with CP, and indeed, doesn't require it to play. Meanwhile, those of us at max CP then find that same 95% of the game to be tedious, unchallenging, or outright boring. I don't even really get hyped for new zones, because I know the quests and overworld will be facerolled (Honestly, we need a veteran option for overworld content).

    As it stands, the remaining 5% of content should be built around CP. It should also be gated to CP (at least gear cap), in my opinion. New and inexperienced players have no reason to be in veteran content until they have achieved the experience and skills necessary to hold their own. New and inexperienced players thus also have no reason to worry about CP.

    To reiterate again, your focus shouldn't be on CP and should instead be on the experience and skills gained through playing and learning. You're barking up the wrong tree here. CP doesn't make your game easier than learning to play the game and to play it well. Skill and experience are the biggest factor in playing successfully, by far.

    You want easier CP? As I've said before, I'm behind a 50% increase in daily enlightenment (600k per day) and the removal of the accruement cap of 12 days (If ZOS wants to really stay ahead of the curve, daily enlightenment should automatically be scaled to be about the same as the first CP level after max. That would keep the enlightenment curve in line with CP increases going forward.)

    But if you want content to be played easier? Play the game and learn how to play it well. Pulling your wallet out isn't going to do that for you. Neither will grinding out CP. If you want to be a good player, play the game.
    Edited by AlienatedGoat on March 9, 2018 5:11AM
    PC-NA Goat - Bleat Bleat Baaaa
  • Knowledge
    Knowledge
    ✭✭✭✭✭
    Phage wrote: »
    Knowledge wrote: »
    Something else that isn't really being explored here is the fact that content isn't gated around CP but is built around CP, which is backwards and creates issues.

    Ok, look. You're not seeing the whole picture. 95% of content isn't built around CP. It levels with you. That's an overwhelming portion of the game that has nothing to do with CP, and indeed, doesn't require it to play. Meanwhile, those of us at max CP then find that same 95% of the game to be tedious, unchallenging, or outright boring. I don't even really get hyped for new zones, because I know the quests and overworld will be facerolled (Honestly, we need a veteran option for overworld content).

    As it stands, the remaining 5% of content should be built around CP. It should also be gated to CP (at least gear cap), in my opinion. New and inexperienced players have no reason to be in veteran content until they have achieved the experience and skills necessary to hold their own. New and inexperienced players thus also have no reason to worry about CP.

    To reiterate again, your focus shouldn't be on CP and should instead be on the experience and skills gained through playing and learning. You're barking up the wrong tree here. CP doesn't make your game easier than learning to play the game and to play it well. Skill and experience are the biggest factor in playing successfully, by far.

    You want easier CP? As I've said before, I'm behind a 50% increase in daily enlightenment (600k per day) and the removal of the accruement cap of 12 days (If ZOS wants to really stay ahead of the curve, daily enlightenment should automatically be scaled to be about the same as the first CP level after max. That would keep the enlightenment curve in line with CP increases going forward.)

    But if you want content to be played easier? Play the game and learn how to play it well. Pulling your wallet out isn't going to do that for you. Neither will grinding out CP. If you want to be a good player, play the game.

    Certain content should be gated behind CP.
  • Sjizzle
    Sjizzle
    ✭✭✭
    NO CP catch mechanics ...... i am not 720 CP but i don't wanna have CP catch mechanics
  • Knowledge
    Knowledge
    ✭✭✭✭✭
    Sjizzle wrote: »
    NO CP catch mechanics ...... i am not 720 CP but i don't wanna have CP catch mechanics

    Just to be clear you're in favor of them not offering any catch up mechanics whatsoever? For example, you do not want the CP curve to be adjusted as it was with Dragon Bones nor do you want Enlightenment?
  • Sjizzle
    Sjizzle
    ✭✭✭
    Knowledge wrote: »

    Just to be clear you're in favor of them not offering any catch up mechanics whatsoever? For example, you do not want the CP curve to be adjusted as it was with Dragon Bones nor do you want Enlightenment?

    To be clear i don't wanna have any catch up mechanics.... to be max CP in a week a day or a month doesn't mean nothing....

  • abzdeman
    abzdeman
    ✭✭✭
    Just play everyday for 2 hours. Random dungeons and questing. You'll get there in no time.
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    abzdeman wrote: »
    Just play everyday for 2 hours. Random dungeons and questing. You'll get there in no time.

    Your definition of "no time" might not be applicable to everyone. I'm currently leveling an alternate account, and right now after 2 weeks, I'm getting close to 300 CP. This may sound good, but the math is starting to work against me.

    I'm grinding 2 hours per day during my work week, and right now I'm earning around 10 CP every two hours at the rate of 1 CP per 200K XP. The bad news is that that rate gets worse and worse with every CP gained. By the time I hit 600 CP, I expect I'll only be earning 5 CP per 2 hour session.

    At this rate, even a dedicated grinder like me has weeks and weeks of mind numbing tedium to get through. That sucks! This whole process shouldn't take any longer than 2 weeks, in my opinion.
    #CAREBEARMASTERRACE
  • Knowledge
    Knowledge
    ✭✭✭✭✭
    abzdeman wrote: »
    Just play everyday for 2 hours. Random dungeons and questing. You'll get there in no time.

    Your definition of "no time" might not be applicable to everyone. I'm currently leveling an alternate account, and right now after 2 weeks, I'm getting close to 300 CP. This may sound good, but the math is starting to work against me.

    I'm grinding 2 hours per day during my work week, and right now I'm earning around 10 CP every two hours at the rate of 1 CP per 200K XP. The bad news is that that rate gets worse and worse with every CP gained. By the time I hit 600 CP, I expect I'll only be earning 5 CP per 2 hour session.

    At this rate, even a dedicated grinder like me has weeks and weeks of mind numbing tedium to get through. That sucks! This whole process shouldn't take any longer than 2 weeks, in my opinion.

    Thanks for chiming in with your experience on your alternate account. You are the second or third veteran player that has chimed in regarding their alternate account experience with similar concerns. The long term players have never had to endure such a long grind as they have been able to catch up in small increments since the advent of the Champion Point system.

    It's easy to say "go grind it and earn it" when they haven't had to grind from 0 to 720 or from a low number such as 300 to 720. Instead they were only faced with 20 - 30 CP increases which were quickly overcome.

    This is a problem, it is an issue, and it should be a top priority for Zenimax. I do believe they feel concerned about this too.
  • Sjizzle
    Sjizzle
    ✭✭✭
    abzdeman wrote: »
    Just play everyday for 2 hours. Random dungeons and questing. You'll get there in no time.

    Your definition of "no time" might not be applicable to everyone. I'm currently leveling an alternate account, and right now after 2 weeks, I'm getting close to 300 CP. This may sound good, but the math is starting to work against me.

    I'm grinding 2 hours per day during my work week, and right now I'm earning around 10 CP every two hours at the rate of 1 CP per 200K XP. The bad news is that that rate gets worse and worse with every CP gained. By the time I hit 600 CP, I expect I'll only be earning 5 CP per 2 hour session.

    At this rate, even a dedicated grinder like me has weeks and weeks of mind numbing tedium to get through. That sucks! This whole process shouldn't take any longer than 2 weeks, in my opinion.

    do think that a player with max CP is better player ????
    i saw s*** tones of max CP crap players....they have no clue about this game...if u ask them something about a dungeon mechanics, about they rotation, nada, nothing, no clue.....but they have max CP and think that they know all !!!
    i am only 607 CP and i did all dungeons vet HM all of them ( CoS, RoM, in the second day, FH, BF 3'th day, FL, SP 3'th Day ) and all trials in vet...
  • DieAlteHexe
    DieAlteHexe
    ✭✭✭✭✭
    ✭✭
    Knowledge wrote: »
    abzdeman wrote: »
    Just play everyday for 2 hours. Random dungeons and questing. You'll get there in no time.

    Your definition of "no time" might not be applicable to everyone. I'm currently leveling an alternate account, and right now after 2 weeks, I'm getting close to 300 CP. This may sound good, but the math is starting to work against me.

    I'm grinding 2 hours per day during my work week, and right now I'm earning around 10 CP every two hours at the rate of 1 CP per 200K XP. The bad news is that that rate gets worse and worse with every CP gained. By the time I hit 600 CP, I expect I'll only be earning 5 CP per 2 hour session.

    At this rate, even a dedicated grinder like me has weeks and weeks of mind numbing tedium to get through. That sucks! This whole process shouldn't take any longer than 2 weeks, in my opinion.

    Thanks for chiming in with your experience on your alternate account. You are the second or third veteran player that has chimed in regarding their alternate account experience with similar concerns. The long term players have never had to endure such a long grind as they have been able to catch up in small increments since the advent of the Champion Point system.

    It's easy to say "go grind it and earn it" when they haven't had to grind from 0 to 720 or from a low number such as 300 to 720. Instead they were only faced with 20 - 30 CP increases which were quickly overcome.

    This is a problem, it is an issue, and it should be a top priority for Zenimax. I do believe they feel concerned about this too.

    I came back October last after a 2 year hiatus. I had one character at level 50 and the rest from level 5 to "not even born yet". I had absolutely no issue with the whole "catching up" thing since I couldn't care less what level someone else is especially with One Tamriel. The journey is the fun bit for me, not racing to "catch up". There are a fair amount of folks who are like that too. It seems that the competitive sorts are the ones hell bent to get caught up and I can see how they might get bored/frustrated. Still not sure that buying one's way to "caught up" is a good idea though.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Mitrenga
    Mitrenga
    ✭✭✭✭✭
    I'm against the idea of having even a +10CP scroll in the game. However, it is possible to see such +CP items in the store real soon, considering the instant research scrolls. I know both are different things to compare but the idea behind it is the same.

    A lot of people dumped loads of months/years/holidays to be where they are but one can agree that the gap between the new players and the existing player base is huge at the moment. ZoS has to find the perfect balance to keep both sides contented. It is not easy that is true but the company is responsible to keep the game alive and running, not its player base.
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sjizzle wrote: »
    abzdeman wrote: »
    Just play everyday for 2 hours. Random dungeons and questing. You'll get there in no time.

    Your definition of "no time" might not be applicable to everyone. I'm currently leveling an alternate account, and right now after 2 weeks, I'm getting close to 300 CP. This may sound good, but the math is starting to work against me.

    I'm grinding 2 hours per day during my work week, and right now I'm earning around 10 CP every two hours at the rate of 1 CP per 200K XP. The bad news is that that rate gets worse and worse with every CP gained. By the time I hit 600 CP, I expect I'll only be earning 5 CP per 2 hour session.

    At this rate, even a dedicated grinder like me has weeks and weeks of mind numbing tedium to get through. That sucks! This whole process shouldn't take any longer than 2 weeks, in my opinion.

    do think that a player with max CP is better player ????
    i saw s*** tones of max CP crap players....they have no clue about this game...if u ask them something about a dungeon mechanics, about they rotation, nada, nothing, no clue.....but they have max CP and think that they know all !!!
    i am only 607 CP and i did all dungeons vet HM all of them ( CoS, RoM, in the second day, FH, BF 3'th day, FL, SP 3'th Day ) and all trials in vet...

    I keep seeing comments like this in this thread. You guys have faulty logic. You are blaming CP grinding for the bad players you meet while pugging dungeons or trials or whatever, but that makes no sense whatsoever!

    You know why you keep running into bad players who don't know mechanics? Because ESO is FULL of bad players...at every CP level. Those players are going to be bad no matter how long it takes them to level to CP 720, and they're going to stay bad once they get there.

    You are conflating two issues that don't really have anything to do with each other. The fact that there are some high CP players who suck has absolutely NOTHING to do with the fact that the grind from 0 to 720 CP is unreasonably long, which is the topic that is being discussed in this thread.

    If you guys want to complain about pugs who don't know mechanics and have dumb builds, please start ANOTHER thread about that issue. Let's try to stay on topic in this thread, which is about ideas to reduce the CP grind!
    #CAREBEARMASTERRACE
  • Sjizzle
    Sjizzle
    ✭✭✭
    NO NEED CP catch up mechanics at all... deal with what u have and enjoy it... if u don't like it quit simple as that !

    PS. u have XP pot. and XP scrolls use them! no need anything else !!!! GO AND PLAY EVE as u said on the first Post there is P2 Win Option we don want pay to win option in this game !
    Edited by Sjizzle on March 9, 2018 9:29AM
  • AlienatedGoat
    AlienatedGoat
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sjizzle wrote: »
    abzdeman wrote: »
    Just play everyday for 2 hours. Random dungeons and questing. You'll get there in no time.

    Your definition of "no time" might not be applicable to everyone. I'm currently leveling an alternate account, and right now after 2 weeks, I'm getting close to 300 CP. This may sound good, but the math is starting to work against me.

    I'm grinding 2 hours per day during my work week, and right now I'm earning around 10 CP every two hours at the rate of 1 CP per 200K XP. The bad news is that that rate gets worse and worse with every CP gained. By the time I hit 600 CP, I expect I'll only be earning 5 CP per 2 hour session.

    At this rate, even a dedicated grinder like me has weeks and weeks of mind numbing tedium to get through. That sucks! This whole process shouldn't take any longer than 2 weeks, in my opinion.

    do think that a player with max CP is better player ????
    i saw s*** tones of max CP crap players....they have no clue about this game...if u ask them something about a dungeon mechanics, about they rotation, nada, nothing, no clue.....but they have max CP and think that they know all !!!
    i am only 607 CP and i did all dungeons vet HM all of them ( CoS, RoM, in the second day, FH, BF 3'th day, FL, SP 3'th Day ) and all trials in vet...

    I keep seeing comments like this in this thread. You guys have faulty logic. You are blaming CP grinding for the bad players you meet while pugging dungeons or trials or whatever, but that makes no sense whatsoever!

    You know why you keep running into bad players who don't know mechanics? Because ESO is FULL of bad players...at every CP level. Those players are going to be bad no matter how long it takes them to level to CP 720, and they're going to stay bad once they get there.

    You are conflating two issues that don't really have anything to do with each other. The fact that there are some high CP players who suck has absolutely NOTHING to do with the fact that the grind from 0 to 720 CP is unreasonably long, which is the topic that is being discussed in this thread.

    If you guys want to complain about pugs who don't know mechanics and have dumb builds, please start ANOTHER thread about that issue. Let's try to stay on topic in this thread, which is about ideas to reduce the CP grind!

    The only idea worth discussing is overhauling the enlightenment system. OP is predictably silent on what I suggested in my previous post.

    Buying CP is a no-go for the many reasons I've already mentioned, and it is clearly an unpopular idea. Its simply more realistic to discuss an updated version of the enlightenment system that is already in place.

    Earn your CP at a faster rate, but earn them.
    PC-NA Goat - Bleat Bleat Baaaa
  • Sjizzle
    Sjizzle
    ✭✭✭
    Phage wrote: »

    Buying CP is a no-go for the many reasons I've already mentioned, and it is clearly an unpopular idea. Its simply more realistic to discuss an updated version of the enlightenment system that is already in place.

    Earn your CP at a faster rate, but earn them.

    100% agree with no go for buying CP points... tbh i don't get why some players resume only to they valet.... if they can no get something fast i want to buy....
    this is why some publisher introduce pay to win s**** in the games bcos somebody can not get it legit way ( by playing the game )

  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Knowledge wrote: »
    Certain content should be gated behind CP.

    Why? Because otherwise you have no legitimate reason to support your, "I need to be able to buy power," argument?
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Knowledge wrote: »
    Something else that isn't really being explored here is the fact that content isn't gated around CP but is built around CP, which is backwards and creates issues.

    If for instance, you HAD to have CP 500 to do a Trial and CP 600 to do a Vet trial this discussion wouldn't really be going on. Those would be the levels you would need to get to, to do the content. It's like a player in WoW being level 110 and they then allow you to have another player in a raid (current tier) or Mythic+ dungeon that is level 80, it doesn't make sense. (Which is why they don't. It would be unfair.)

    The only issue here is, it illustrates how little you understand the Champion System.

    "If CP were completely different, then my argument would have merit!" Well, yes, if we had a different game, you might be able to come up with one where buying CP would be reasonable, or at least make some kind of sense, but that's not ESO. There are no artificial gates blocking you from running trials, only your inability to find a group because you don't know what you're doing, and insist on coming on to the forums and complaining about it, rather than spending time in the game learning the systems.
  • Knowledge
    Knowledge
    ✭✭✭✭✭
    Knowledge wrote: »
    Something else that isn't really being explored here is the fact that content isn't gated around CP but is built around CP, which is backwards and creates issues.

    If for instance, you HAD to have CP 500 to do a Trial and CP 600 to do a Vet trial this discussion wouldn't really be going on. Those would be the levels you would need to get to, to do the content. It's like a player in WoW being level 110 and they then allow you to have another player in a raid (current tier) or Mythic+ dungeon that is level 80, it doesn't make sense. (Which is why they don't. It would be unfair.)

    The only issue here is, it illustrates how little you understand the Champion System.

    "If CP were completely different, then my argument would have merit!" Well, yes, if we had a different game, you might be able to come up with one where buying CP would be reasonable, or at least make some kind of sense, but that's not ESO. There are no artificial gates blocking you from running trials, only your inability to find a group because you don't know what you're doing, and insist on coming on to the forums and complaining about it, rather than spending time in the game learning the systems.

    I don't think it would be constructive for you and I to have a back and forth regarding this issue. You seem very set in your opinion and have already judged whether or not I understand systems in the game without any knowledge regarding my understanding of these system.

    Given that these are wild assumptions and it's clear you simply do not agree with me I will stop there.

    That said other veteran players who have made separate accounts in this forum thread have indicated the CP grind is steep. This would mean people you'd likely deem "worthy" or that have "understanding" have indeed complained of this issue as well on their alternate accounts. Thanks.
  • Jura23
    Jura23
    ✭✭✭✭✭
    Sjizzle wrote: »
    abzdeman wrote: »
    Just play everyday for 2 hours. Random dungeons and questing. You'll get there in no time.

    Your definition of "no time" might not be applicable to everyone. I'm currently leveling an alternate account, and right now after 2 weeks, I'm getting close to 300 CP. This may sound good, but the math is starting to work against me.

    I'm grinding 2 hours per day during my work week, and right now I'm earning around 10 CP every two hours at the rate of 1 CP per 200K XP. The bad news is that that rate gets worse and worse with every CP gained. By the time I hit 600 CP, I expect I'll only be earning 5 CP per 2 hour session.

    At this rate, even a dedicated grinder like me has weeks and weeks of mind numbing tedium to get through. That sucks! This whole process shouldn't take any longer than 2 weeks, in my opinion.

    do think that a player with max CP is better player ????
    i saw s*** tones of max CP crap players....they have no clue about this game...if u ask them something about a dungeon mechanics, about they rotation, nada, nothing, no clue.....but they have max CP and think that they know all !!!
    i am only 607 CP and i did all dungeons vet HM all of them ( CoS, RoM, in the second day, FH, BF 3'th day, FL, SP 3'th Day ) and all trials in vet...

    I keep seeing comments like this in this thread. You guys have faulty logic. You are blaming CP grinding for the bad players you meet while pugging dungeons or trials or whatever, but that makes no sense whatsoever!

    You know why you keep running into bad players who don't know mechanics? Because ESO is FULL of bad players...at every CP level. Those players are going to be bad no matter how long it takes them to level to CP 720, and they're going to stay bad once they get there.

    You are conflating two issues that don't really have anything to do with each other. The fact that there are some high CP players who suck has absolutely NOTHING to do with the fact that the grind from 0 to 720 CP is unreasonably long, which is the topic that is being discussed in this thread.

    If you guys want to complain about pugs who don't know mechanics and have dumb builds, please start ANOTHER thread about that issue. Let's try to stay on topic in this thread, which is about ideas to reduce the CP grind!

    Maybe the CPs are not supposed to be grinded that way. I think that's what the devs had in mind. Just stop looking at your CP after 160 and that's it.
    Georgion - Bosmer/Templar - PC/EU
  • Aebaradath
    Aebaradath
    ✭✭✭✭✭
    Buy CPs?
    XfeYQVf.gif
    Besides, we got Enlightenment for that.
  • Knowledge
    Knowledge
    ✭✭✭✭✭
    Based on some of the posts in this thread and the logic shown the argument is that anyone that has "720 CP or higher" is good at the game. If there is anyone that isn't good with that much CP the entire argument collapses.

    CP won't make you better or worse at the game but it will increase your defense, offense, and sustain. These are facts. That being said there shouldn't be any opposition to making the grind a little easier or offering a stronger catch up system. For example, when you hit 50 you start at 300 CP or you have permanent enlightenment post 50 to the previous cap (690 at this time). The solution doesn't have to be buying CP for crowns.
  • Sjizzle
    Sjizzle
    ✭✭✭
    Knowledge wrote: »
    Based on some of the posts in this thread and the logic shown the argument is that anyone that has "720 CP or higher" is good at the game. If there is anyone that isn't good with that much CP the entire argument collapses.

    CP won't make you better or worse at the game but it will increase your defense, offense, and sustain. These are facts. That being said there shouldn't be any opposition to making the grind a little easier or offering a stronger catch up system. For example, when you hit 50 you start at 300 CP or you have permanent enlightenment post 50 to the previous cap (690 at this time). The solution doesn't have to be buying CP for crowns.

    m8 go and enjoy the game... u can do all vet dungeon HM without to be 720 CP u can do trials without to be 720 CP tbh i don't get your point for catch up mechanics .....
  • Grimm13
    Grimm13
    ✭✭✭✭✭
    [img][/img]DH_1.jpg
    Edited by Grimm13 on March 9, 2018 6:55PM
    https://sparkforautism.org/

    Season of DraggingOn
    It's your choice on how you vote with your $

    PC-NA
  • pod88kk
    pod88kk
    ✭✭✭✭✭
    ✭✭
    No sure if this is a troll post or you're just being ridiculously stupid
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Knowledge wrote: »
    ...and have already judged whether or not I understand systems in the game without any knowledge regarding my understanding of these system.

    No, you've demonstrated your, "knowledge" on the subject quite clearly. Or rather, your utter lack of same.
    Knowledge wrote: »
    Based on some of the posts in this thread and the logic shown the argument is that anyone that has "720 CP or higher" is good at the game. If there is anyone that isn't good with that much CP the entire argument collapses.

    Well, that's a wonderful straw man argument you've just set up and started burning.

    Look, if you would like to be a Skyreach baby, that is your right, and you're entirely welcome to wander off into Craglorn, pay someone, and start grinding Skyreach Catacombs until your eyes bleed. We won't stop you. It won't make you a better player. It won't even make you a good player.

    If you want to get better at the game, get to 160, it'll take a week of casual play at most, and then start running content, and working on your build. You know, actually ****ing playing the game, like you seem to think you want to.

    However, the suggestion that someone should be asked to cough up cash in order to grind up to cap is repugnant. It is a seriously stupid idea. It encourages publishers to create far more predatory grinds, just to fleece potential consumers out of their cash.

    I mean, hey, if you want to be taken advantage of in that way, EA and Activision are right over there, cackling and rubbing their palms together in glee. But, if you want to play ESO, let's keep this bush league style, "pay for a fully geared endgame character," crap out.
  • Maryal
    Maryal
    ✭✭✭✭✭
    It's my understanding that hard mode vet trials (dlc) are designed around CP600. But, as @Knowledge pointed out,'designed around' is not the same as 'gated.'

    This community would complain to no end if content were truly gated behind a particular level or CP cap. Although people don't talk about it much, there are a fair number of under-experienced and/or under-leveled players that 'get carried' by their friends or guild members through difficult content to farm (monster helms, armor, skins, whatever).

    And yes, CP is a form of leveling. As I said before, the CP system was put in place to replace the VR (veteran) system. Yes, there are diminishing returns for people with high CP levels, but diminishing returns is not the same as no returns.
    Edited by Maryal on March 9, 2018 7:36PM
  • AlienatedGoat
    AlienatedGoat
    ✭✭✭✭✭
    ✭✭✭✭✭
    Knowledge wrote: »
    The solution doesn't have to be buying CP for crowns.

    Good, because it's not going to be.

    Though you don't seem to much care for discussing any of the points I made previously. You say you want discussion but then actively avoid it.
    PC-NA Goat - Bleat Bleat Baaaa
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Maryal wrote: »
    It's my understanding that hard mode vet trials (dlc) are designed around CP600.

    This community would complain to no end if content were truly gated behind a particular level or CP cap. Although people don't talk about it much, there are a fair number of under-experienced and/or under-leveled players that 'get carried' by their friends or guild members through difficult content to farm (monster helms, armor, skins, whatever).

    Yeah, hard mode encounters, in general, are balanced around a CR600 player. Which... the thing about that is, your CP are far less significant towards your final DPS that it would be genuinely difficult to pin a CP threshold on those encounters if ZOS hadn't confirmed the numbers.
  • AlienatedGoat
    AlienatedGoat
    ✭✭✭✭✭
    ✭✭✭✭✭
    Maryal wrote: »
    This community would complain to no end if content were truly gated behind a particular level or CP cap. Although people don't talk about it much, there are a fair number of under-experienced and/or under-leveled players that 'get carried' by their friends or guild members through difficult content to farm (monster helms, armor, skins, whatever).

    Except very few people would complain about vet content being gated to C160 (which was my suggestion previously). Players under that cap have no real incentive to run vet content as any gear that drops for them will be under gear cap. It honestly makes the most sense to gate vet content to C160.
    PC-NA Goat - Bleat Bleat Baaaa
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Phage wrote: »
    Maryal wrote: »
    This community would complain to no end if content were truly gated behind a particular level or CP cap. Although people don't talk about it much, there are a fair number of under-experienced and/or under-leveled players that 'get carried' by their friends or guild members through difficult content to farm (monster helms, armor, skins, whatever).

    Except very few people would complain about vet content being gated to C160 (which was my suggestion previously). Players under that cap have no real incentive to run vet content as any gear that drops for them will be under gear cap. It honestly makes the most sense to gate vet content to C160.

    Right now, vet content is gated to level 50. If you're not level 50, you can't run vet content. Artificially moving that gateway up is, in my opinion, a bad idea. I get that some sectors of the community already do this. You'll see people saying, "you must be this high to ride this ride, in my group," but it's really not necessary.

    Now, if I was going to say there should be a change regarding CR160... it'd be that we should do away with the whole, "gear cap," nonsense. Gear goes to level 50, it stops AT level 50, no materials past Tier 5. That way, once someone gets to the level cap, there's none of this, "well you can't really start working on your endgame stuff until you've advanced another 150 CP."

    In a lot of ways, that's a holdover from when the level cap was V16. But, Honestly, fold all the CR gear down to 50, and it would probably better fit the game as it exists now (with a change to the overall scaling so that the new 50 gear is equivalent to the current 160 gear). Same way the extra 15 skill and attribute points were rolled into the basic leveling experience.
This discussion has been closed.