Something else that isn't really being explored here is the fact that content isn't gated around CP but is built around CP, which is backwards and creates issues.
Something else that isn't really being explored here is the fact that content isn't gated around CP but is built around CP, which is backwards and creates issues.
Ok, look. You're not seeing the whole picture. 95% of content isn't built around CP. It levels with you. That's an overwhelming portion of the game that has nothing to do with CP, and indeed, doesn't require it to play. Meanwhile, those of us at max CP then find that same 95% of the game to be tedious, unchallenging, or outright boring. I don't even really get hyped for new zones, because I know the quests and overworld will be facerolled (Honestly, we need a veteran option for overworld content).
As it stands, the remaining 5% of content should be built around CP. It should also be gated to CP (at least gear cap), in my opinion. New and inexperienced players have no reason to be in veteran content until they have achieved the experience and skills necessary to hold their own. New and inexperienced players thus also have no reason to worry about CP.
To reiterate again, your focus shouldn't be on CP and should instead be on the experience and skills gained through playing and learning. You're barking up the wrong tree here. CP doesn't make your game easier than learning to play the game and to play it well. Skill and experience are the biggest factor in playing successfully, by far.
You want easier CP? As I've said before, I'm behind a 50% increase in daily enlightenment (600k per day) and the removal of the accruement cap of 12 days (If ZOS wants to really stay ahead of the curve, daily enlightenment should automatically be scaled to be about the same as the first CP level after max. That would keep the enlightenment curve in line with CP increases going forward.)
But if you want content to be played easier? Play the game and learn how to play it well. Pulling your wallet out isn't going to do that for you. Neither will grinding out CP. If you want to be a good player, play the game.
NO CP catch mechanics ...... i am not 720 CP but i don't wanna have CP catch mechanics
Just to be clear you're in favor of them not offering any catch up mechanics whatsoever? For example, you do not want the CP curve to be adjusted as it was with Dragon Bones nor do you want Enlightenment?
Just play everyday for 2 hours. Random dungeons and questing. You'll get there in no time.
Emma_Overload wrote: »Just play everyday for 2 hours. Random dungeons and questing. You'll get there in no time.
Your definition of "no time" might not be applicable to everyone. I'm currently leveling an alternate account, and right now after 2 weeks, I'm getting close to 300 CP. This may sound good, but the math is starting to work against me.
I'm grinding 2 hours per day during my work week, and right now I'm earning around 10 CP every two hours at the rate of 1 CP per 200K XP. The bad news is that that rate gets worse and worse with every CP gained. By the time I hit 600 CP, I expect I'll only be earning 5 CP per 2 hour session.
At this rate, even a dedicated grinder like me has weeks and weeks of mind numbing tedium to get through. That sucks! This whole process shouldn't take any longer than 2 weeks, in my opinion.
Emma_Overload wrote: »Just play everyday for 2 hours. Random dungeons and questing. You'll get there in no time.
Your definition of "no time" might not be applicable to everyone. I'm currently leveling an alternate account, and right now after 2 weeks, I'm getting close to 300 CP. This may sound good, but the math is starting to work against me.
I'm grinding 2 hours per day during my work week, and right now I'm earning around 10 CP every two hours at the rate of 1 CP per 200K XP. The bad news is that that rate gets worse and worse with every CP gained. By the time I hit 600 CP, I expect I'll only be earning 5 CP per 2 hour session.
At this rate, even a dedicated grinder like me has weeks and weeks of mind numbing tedium to get through. That sucks! This whole process shouldn't take any longer than 2 weeks, in my opinion.
Emma_Overload wrote: »Just play everyday for 2 hours. Random dungeons and questing. You'll get there in no time.
Your definition of "no time" might not be applicable to everyone. I'm currently leveling an alternate account, and right now after 2 weeks, I'm getting close to 300 CP. This may sound good, but the math is starting to work against me.
I'm grinding 2 hours per day during my work week, and right now I'm earning around 10 CP every two hours at the rate of 1 CP per 200K XP. The bad news is that that rate gets worse and worse with every CP gained. By the time I hit 600 CP, I expect I'll only be earning 5 CP per 2 hour session.
At this rate, even a dedicated grinder like me has weeks and weeks of mind numbing tedium to get through. That sucks! This whole process shouldn't take any longer than 2 weeks, in my opinion.
Thanks for chiming in with your experience on your alternate account. You are the second or third veteran player that has chimed in regarding their alternate account experience with similar concerns. The long term players have never had to endure such a long grind as they have been able to catch up in small increments since the advent of the Champion Point system.
It's easy to say "go grind it and earn it" when they haven't had to grind from 0 to 720 or from a low number such as 300 to 720. Instead they were only faced with 20 - 30 CP increases which were quickly overcome.
This is a problem, it is an issue, and it should be a top priority for Zenimax. I do believe they feel concerned about this too.
Emma_Overload wrote: »Just play everyday for 2 hours. Random dungeons and questing. You'll get there in no time.
Your definition of "no time" might not be applicable to everyone. I'm currently leveling an alternate account, and right now after 2 weeks, I'm getting close to 300 CP. This may sound good, but the math is starting to work against me.
I'm grinding 2 hours per day during my work week, and right now I'm earning around 10 CP every two hours at the rate of 1 CP per 200K XP. The bad news is that that rate gets worse and worse with every CP gained. By the time I hit 600 CP, I expect I'll only be earning 5 CP per 2 hour session.
At this rate, even a dedicated grinder like me has weeks and weeks of mind numbing tedium to get through. That sucks! This whole process shouldn't take any longer than 2 weeks, in my opinion.
do think that a player with max CP is better player ????
i saw s*** tones of max CP crap players....they have no clue about this game...if u ask them something about a dungeon mechanics, about they rotation, nada, nothing, no clue.....but they have max CP and think that they know all !!!
i am only 607 CP and i did all dungeons vet HM all of them ( CoS, RoM, in the second day, FH, BF 3'th day, FL, SP 3'th Day ) and all trials in vet...
Emma_Overload wrote: »Emma_Overload wrote: »Just play everyday for 2 hours. Random dungeons and questing. You'll get there in no time.
Your definition of "no time" might not be applicable to everyone. I'm currently leveling an alternate account, and right now after 2 weeks, I'm getting close to 300 CP. This may sound good, but the math is starting to work against me.
I'm grinding 2 hours per day during my work week, and right now I'm earning around 10 CP every two hours at the rate of 1 CP per 200K XP. The bad news is that that rate gets worse and worse with every CP gained. By the time I hit 600 CP, I expect I'll only be earning 5 CP per 2 hour session.
At this rate, even a dedicated grinder like me has weeks and weeks of mind numbing tedium to get through. That sucks! This whole process shouldn't take any longer than 2 weeks, in my opinion.
do think that a player with max CP is better player ????
i saw s*** tones of max CP crap players....they have no clue about this game...if u ask them something about a dungeon mechanics, about they rotation, nada, nothing, no clue.....but they have max CP and think that they know all !!!
i am only 607 CP and i did all dungeons vet HM all of them ( CoS, RoM, in the second day, FH, BF 3'th day, FL, SP 3'th Day ) and all trials in vet...
I keep seeing comments like this in this thread. You guys have faulty logic. You are blaming CP grinding for the bad players you meet while pugging dungeons or trials or whatever, but that makes no sense whatsoever!
You know why you keep running into bad players who don't know mechanics? Because ESO is FULL of bad players...at every CP level. Those players are going to be bad no matter how long it takes them to level to CP 720, and they're going to stay bad once they get there.
You are conflating two issues that don't really have anything to do with each other. The fact that there are some high CP players who suck has absolutely NOTHING to do with the fact that the grind from 0 to 720 CP is unreasonably long, which is the topic that is being discussed in this thread.
If you guys want to complain about pugs who don't know mechanics and have dumb builds, please start ANOTHER thread about that issue. Let's try to stay on topic in this thread, which is about ideas to reduce the CP grind!
Buying CP is a no-go for the many reasons I've already mentioned, and it is clearly an unpopular idea. Its simply more realistic to discuss an updated version of the enlightenment system that is already in place.
Earn your CP at a faster rate, but earn them.
Something else that isn't really being explored here is the fact that content isn't gated around CP but is built around CP, which is backwards and creates issues.
If for instance, you HAD to have CP 500 to do a Trial and CP 600 to do a Vet trial this discussion wouldn't really be going on. Those would be the levels you would need to get to, to do the content. It's like a player in WoW being level 110 and they then allow you to have another player in a raid (current tier) or Mythic+ dungeon that is level 80, it doesn't make sense. (Which is why they don't. It would be unfair.)
starkerealm wrote: »Something else that isn't really being explored here is the fact that content isn't gated around CP but is built around CP, which is backwards and creates issues.
If for instance, you HAD to have CP 500 to do a Trial and CP 600 to do a Vet trial this discussion wouldn't really be going on. Those would be the levels you would need to get to, to do the content. It's like a player in WoW being level 110 and they then allow you to have another player in a raid (current tier) or Mythic+ dungeon that is level 80, it doesn't make sense. (Which is why they don't. It would be unfair.)
The only issue here is, it illustrates how little you understand the Champion System.
"If CP were completely different, then my argument would have merit!" Well, yes, if we had a different game, you might be able to come up with one where buying CP would be reasonable, or at least make some kind of sense, but that's not ESO. There are no artificial gates blocking you from running trials, only your inability to find a group because you don't know what you're doing, and insist on coming on to the forums and complaining about it, rather than spending time in the game learning the systems.
Emma_Overload wrote: »Emma_Overload wrote: »Just play everyday for 2 hours. Random dungeons and questing. You'll get there in no time.
Your definition of "no time" might not be applicable to everyone. I'm currently leveling an alternate account, and right now after 2 weeks, I'm getting close to 300 CP. This may sound good, but the math is starting to work against me.
I'm grinding 2 hours per day during my work week, and right now I'm earning around 10 CP every two hours at the rate of 1 CP per 200K XP. The bad news is that that rate gets worse and worse with every CP gained. By the time I hit 600 CP, I expect I'll only be earning 5 CP per 2 hour session.
At this rate, even a dedicated grinder like me has weeks and weeks of mind numbing tedium to get through. That sucks! This whole process shouldn't take any longer than 2 weeks, in my opinion.
do think that a player with max CP is better player ????
i saw s*** tones of max CP crap players....they have no clue about this game...if u ask them something about a dungeon mechanics, about they rotation, nada, nothing, no clue.....but they have max CP and think that they know all !!!
i am only 607 CP and i did all dungeons vet HM all of them ( CoS, RoM, in the second day, FH, BF 3'th day, FL, SP 3'th Day ) and all trials in vet...
I keep seeing comments like this in this thread. You guys have faulty logic. You are blaming CP grinding for the bad players you meet while pugging dungeons or trials or whatever, but that makes no sense whatsoever!
You know why you keep running into bad players who don't know mechanics? Because ESO is FULL of bad players...at every CP level. Those players are going to be bad no matter how long it takes them to level to CP 720, and they're going to stay bad once they get there.
You are conflating two issues that don't really have anything to do with each other. The fact that there are some high CP players who suck has absolutely NOTHING to do with the fact that the grind from 0 to 720 CP is unreasonably long, which is the topic that is being discussed in this thread.
If you guys want to complain about pugs who don't know mechanics and have dumb builds, please start ANOTHER thread about that issue. Let's try to stay on topic in this thread, which is about ideas to reduce the CP grind!
Based on some of the posts in this thread and the logic shown the argument is that anyone that has "720 CP or higher" is good at the game. If there is anyone that isn't good with that much CP the entire argument collapses.
CP won't make you better or worse at the game but it will increase your defense, offense, and sustain. These are facts. That being said there shouldn't be any opposition to making the grind a little easier or offering a stronger catch up system. For example, when you hit 50 you start at 300 CP or you have permanent enlightenment post 50 to the previous cap (690 at this time). The solution doesn't have to be buying CP for crowns.
...and have already judged whether or not I understand systems in the game without any knowledge regarding my understanding of these system.
Based on some of the posts in this thread and the logic shown the argument is that anyone that has "720 CP or higher" is good at the game. If there is anyone that isn't good with that much CP the entire argument collapses.
It's my understanding that hard mode vet trials (dlc) are designed around CP600.
This community would complain to no end if content were truly gated behind a particular level or CP cap. Although people don't talk about it much, there are a fair number of under-experienced and/or under-leveled players that 'get carried' by their friends or guild members through difficult content to farm (monster helms, armor, skins, whatever).
This community would complain to no end if content were truly gated behind a particular level or CP cap. Although people don't talk about it much, there are a fair number of under-experienced and/or under-leveled players that 'get carried' by their friends or guild members through difficult content to farm (monster helms, armor, skins, whatever).
This community would complain to no end if content were truly gated behind a particular level or CP cap. Although people don't talk about it much, there are a fair number of under-experienced and/or under-leveled players that 'get carried' by their friends or guild members through difficult content to farm (monster helms, armor, skins, whatever).
Except very few people would complain about vet content being gated to C160 (which was my suggestion previously). Players under that cap have no real incentive to run vet content as any gear that drops for them will be under gear cap. It honestly makes the most sense to gate vet content to C160.