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Moar Stamina Morphs for the Dragonknight

ArchMikem
ArchMikem
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Stamina Dragonknight is already quite a nice class, either for dps or Tanking. But it's class skills are woefully biased toward Magicka, which forces StamDKs to rely on their Weapon skill trees. All we get is Noxious Breath, Venom Claw, and kind of Flames of Oblivion, if you choose to slot that.

When I look at the skills a DK has, it makes me think of the Sorcerer and it's playstyle. Tons of AoE potential. Inhale and Ash Cloud are two skills I'd LOVE to be able to make use of as a Stamina Build, Inhale especially since all self Healing is pretty much spamming Vigor.
CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
Quest Objective: OMG Go Talk To That Kitty!
  • Nephimana
    Nephimana
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    The reason most class abilities are magika is because magika players only have 2 weapon skill lines (destro and resto) mag dps only make use of 2 or 3 skills in the destro line and those skills can't be doubble barred for those destro+destro users, so they need a lot of class abilities. Stamina hass 4 weapon skill lines (dw, 2h, bow, s&b), same sort of thing where only 2 or 3 are useful, but thats for each one. It's fine as it is, but I would like to see useless morphs changed into something more useful, even if it is a stamina morph.
    The only stink thing is where all stam classes feel exactly the same and quite boring.
  • ak_pvp
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    I'd like foo to change type depending on highest stats. Dragon plate should remove snares for 4s it should also reflect 3 projectiles per person. Tadaa. Actual dragonknight instead of blockknight, giving a decent defense and ability to use rally for a burst heal.

    They should make other things that stamDK could use more useful, corrosive needs a buff, Igneous shield should scale of stam (costing mag) and be longer again. Igneous weapons should give some bonus worth while to stam, most use molten.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Silver_Strider
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    In truth, all classes could benefit from more stamina morphs, not just DK.
    Argonian forever
  • Lynx7386
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    Here's what id like to see:

    Wings gives major expedition for 6 seconds after activation. This would greatly help mobility issues for all dragon knights.

    Stone giant (stone fist morph) deals physical damage and costs stamina. Also deals 100% additional damage to stunned enemies. This allows it to synergize with petrify in a similar fashion to talons+whip for magdk. Currently nobody uses either ability on any build, so it would be a net plus.

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Vapirko
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    And Stamina Sorc please!
  • Lynx7386
    Lynx7386
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    Vapirko wrote: »
    And Stamina Sorc please!

    Make one of the crystal shard morphs a melee crystal punch that costs stamina and deals physical damage. I need a good spammable for my stamsorc outside weapon skills.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Anti_Virus
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    Nephimana wrote: »
    The reason most class abilities are magika is because magika players only have 2 weapon skill lines (destro and resto) mag dps only make use of 2 or 3 skills in the destro line and those skills can't be doubble barred for those destro+destro users, so they need a lot of class abilities. Stamina hass 4 weapon skill lines (dw, 2h, bow, s&b), same sort of thing where only 2 or 3 are useful, but thats for each one. It's fine as it is, but I would like to see useless morphs changed into something more useful, even if it is a stamina morph.
    The only stink thing is where all stam classes feel exactly the same and quite boring.

    Stamina only has two weapons as well 2h and DW so what's ur point?
    Power Wealth And Influence.
  • ArchMikem
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    Lynx7386 wrote: »
    Vapirko wrote: »
    And Stamina Sorc please!

    Make one of the crystal shard morphs a melee crystal punch that costs stamina and deals physical damage. I need a good spammable for my stamsorc outside weapon skills.

    That actually sounds like an awesome idea. Crystal Blast can be something where you throw a punch with your fist surrounded by Crystal and when it hits it explodes doing the same AoE damage. That would look epic.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • xbobx
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    i would like to see the majority if not all class abilities have stamina and magika morphs
  • GeorgeBlack
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    Where is the Dragon in stamDragonKnight??

    Stam wings
    Stam talons
    Stam fossilize
    Stam Shard
    Stam Cloud

    Take your pick Zos
    Edited by GeorgeBlack on March 8, 2018 5:43AM
  • jeskah
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    While im pretty much aboard the "more stamina morphs for everyone and a new weapon skill line for the magicka users" train, lets not forget - well, the devs should not forget - the already existing dull, uninteresting or downright underpowered already existing stamina - and well, magicka too - morphs.
    Skills and morphs which are rarely used if used at all.

    Last night i wondered about the fighters guild (a pretty basic line for everyone) skills for example:
    Yeah, the passives are pretty good and strong - except the bounty hunter one, which i simply dont understand and never tried - but seriously, a passive for a daily quest? come on.

    The ultimates are solid, but the skills...

    Silver bolts and morphs are meh. The leash morph would be great, but a gap closer needing to press a button twice? I mean, 2 GCDs?

    Circle is horrendously costly and the effects are... could be interesting - especially in PVP, where vampires roam like idunnowhat - but still, the cost.

    Hunter - ehhhhhh... i remember the old one and i want it back :)
    Seeing daedra, chance for damage and stamina return was simply godly compared to this.. (reducing FG guild stamina cost by 25%? for 5k? what abilities anyway? Spam circle?)

    Trap is good even in the nerfed form.

    And there are plenty of other skills/passives, class or non-class worth looking into.
  • Ladislao
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    jeskah wrote: »
    While im pretty much aboard the "more stamina morphs for everyone and a new weapon skill line for the magicka users" train, lets not forget - well, the devs should not forget - the already existing dull, uninteresting or downright underpowered already existing stamina - and well, magicka too - morphs.
    Skills and morphs which are rarely used if used at all.

    Last night i wondered about the fighters guild (a pretty basic line for everyone) skills for example:
    Yeah, the passives are pretty good and strong - except the bounty hunter one, which i simply dont understand and never tried - but seriously, a passive for a daily quest? come on.

    The ultimates are solid, but the skills...

    Silver bolts and morphs are meh. The leash morph would be great, but a gap closer needing to press a button twice? I mean, 2 GCDs?

    Circle is horrendously costly and the effects are... could be interesting - especially in PVP, where vampires roam like idunnowhat - but still, the cost.

    Hunter - ehhhhhh... i remember the old one and i want it back :)
    Seeing daedra, chance for damage and stamina return was simply godly compared to this.. (reducing FG guild stamina cost by 25%? for 5k? what abilities anyway? Spam circle?)

    Trap is good even in the nerfed form.

    And there are plenty of other skills/passives, class or non-class worth looking into.

    You forgot to mention that this is only your opinion. Because, for example, I find Silver Bolts and Circle of Protection quite effective in both PVE and PVP. It seems to me that for someone Expert Hunter is useful too (at least for passives and buff).

    The developers also have data on the popularity of these abilities. So they know better what needs to be corrected.
    Everything is viable
  • jeskah
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    Ladislao wrote: »
    jeskah wrote: »
    While im pretty much aboard the "more stamina morphs for everyone and a new weapon skill line for the magicka users" train, lets not forget - well, the devs should not forget - the already existing dull, uninteresting or downright underpowered already existing stamina - and well, magicka too - morphs.
    Skills and morphs which are rarely used if used at all.

    Last night i wondered about the fighters guild (a pretty basic line for everyone) skills for example:
    Yeah, the passives are pretty good and strong - except the bounty hunter one, which i simply dont understand and never tried - but seriously, a passive for a daily quest? come on.

    The ultimates are solid, but the skills...

    Silver bolts and morphs are meh. The leash morph would be great, but a gap closer needing to press a button twice? I mean, 2 GCDs?

    Circle is horrendously costly and the effects are... could be interesting - especially in PVP, where vampires roam like idunnowhat - but still, the cost.

    Hunter - ehhhhhh... i remember the old one and i want it back :)
    Seeing daedra, chance for damage and stamina return was simply godly compared to this.. (reducing FG guild stamina cost by 25%? for 5k? what abilities anyway? Spam circle?)

    Trap is good even in the nerfed form.

    And there are plenty of other skills/passives, class or non-class worth looking into.

    You forgot to mention that this is only your opinion. Because, for example, I find Silver Bolts and Circle of Protection quite effective in both PVE and PVP. It seems to me that for someone Expert Hunter is useful too (at least for passives and buff).

    The developers also have data on the popularity of these abilities. So they know better what needs to be corrected.

    I wrote it so its my opinion.
    Im not in the possession of the philosophers stone or anything.

    Anyway.

    I can see, that silver shards could be effective against zerging vampires - or even zerging non-vampires too - for non-bow users, so... right, it has use, albeit somewhat situational. Leash is clunky however.

    But how do you find the prot circle useful? Serious question.

    Expert hunter for the buff alone... keeping it on the bar for that alone, when you can get the crit buff elswhere, and the active components are terrible (and costly!). Still meh.
    (Yeah, i find the magelight version of it not that convincing too.)

    And yes, the developers have all kind of data, still for time to time they ask feedback and read unasked feedback - at least i hope so.

    Data is not everything, maths are not everything - especially in a game.
  • Minno
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    Anti_Virus wrote: »
    Nephimana wrote: »
    The reason most class abilities are magika is because magika players only have 2 weapon skill lines (destro and resto) mag dps only make use of 2 or 3 skills in the destro line and those skills can't be doubble barred for those destro+destro users, so they need a lot of class abilities. Stamina hass 4 weapon skill lines (dw, 2h, bow, s&b), same sort of thing where only 2 or 3 are useful, but thats for each one. It's fine as it is, but I would like to see useless morphs changed into something more useful, even if it is a stamina morph.
    The only stink thing is where all stam classes feel exactly the same and quite boring.

    Stamina only has two weapons as well 2h and DW so what's ur point?

    You forget about bow and SnB?
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Anti_Virus
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    Minno wrote: »
    Anti_Virus wrote: »
    Nephimana wrote: »
    The reason most class abilities are magika is because magika players only have 2 weapon skill lines (destro and resto) mag dps only make use of 2 or 3 skills in the destro line and those skills can't be doubble barred for those destro+destro users, so they need a lot of class abilities. Stamina hass 4 weapon skill lines (dw, 2h, bow, s&b), same sort of thing where only 2 or 3 are useful, but thats for each one. It's fine as it is, but I would like to see useless morphs changed into something more useful, even if it is a stamina morph.
    The only stink thing is where all stam classes feel exactly the same and quite boring.

    Stamina only has two weapons as well 2h and DW so what's ur point?

    You forget about bow and SnB?

    SnB is not a dps skill line.

    And Bow isn't a dps weapon either try making a dps build using the bow and see how far you will go.
    Power Wealth And Influence.
  • Lynx7386
    Lynx7386
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    Anti_Virus wrote: »
    Minno wrote: »
    Anti_Virus wrote: »
    Nephimana wrote: »
    The reason most class abilities are magika is because magika players only have 2 weapon skill lines (destro and resto) mag dps only make use of 2 or 3 skills in the destro line and those skills can't be doubble barred for those destro+destro users, so they need a lot of class abilities. Stamina hass 4 weapon skill lines (dw, 2h, bow, s&b), same sort of thing where only 2 or 3 are useful, but thats for each one. It's fine as it is, but I would like to see useless morphs changed into something more useful, even if it is a stamina morph.
    The only stink thing is where all stam classes feel exactly the same and quite boring.

    Stamina only has two weapons as well 2h and DW so what's ur point?

    You forget about bow and SnB?

    SnB is not a dps skill line.

    And Bow isn't a dps weapon either try making a dps build using the bow and see how far you will go.

    But the term stamina weapons was used, not dps weapons. If we're going for dps weapons magicka really only has one (destro) vs 3 for stam (dw, 2h, bow).
    And yes, bow is a damage weapon, there are bow/bow builds parsing 40k dps these days.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • ak_pvp
    ak_pvp
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    Where is the Dragon in stamDragonKnight??

    Stam wings
    Stam talons
    Stam fossilize
    Stam Shard
    Stam Cloud

    Take your pick Zos

    I vote a stam shattering rocks. Stam cloud, and stam talons. (Talons base+maim should be fire, and the dot morph be stam, with poison that heals. Like the talons drain them)

    Shield should scale of total resources instead of just health. That way its decent for all, but good for tanks who have generally high stats, but still cost mag for utility and tanks.

    Wings plate morph should remove snare but stay mag for utility. Also base be buffed.

    Igneous weapons morph needs buff. All stam in PvE use the mag morph.

    Offense stam. Utility mag.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • ak_pvp
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    Anti_Virus wrote: »
    Minno wrote: »
    Anti_Virus wrote: »
    Nephimana wrote: »
    The reason most class abilities are magika is because magika players only have 2 weapon skill lines (destro and resto) mag dps only make use of 2 or 3 skills in the destro line and those skills can't be doubble barred for those destro+destro users, so they need a lot of class abilities. Stamina hass 4 weapon skill lines (dw, 2h, bow, s&b), same sort of thing where only 2 or 3 are useful, but thats for each one. It's fine as it is, but I would like to see useless morphs changed into something more useful, even if it is a stamina morph.
    The only stink thing is where all stam classes feel exactly the same and quite boring.

    Stamina only has two weapons as well 2h and DW so what's ur point?

    You forget about bow and SnB?

    SnB is not a dps skill line.

    And Bow isn't a dps weapon either try making a dps build using the bow and see how far you will go.

    Didn't a DPS build get like 40k. Also snipe builds, and heavy bow builds. Poison inject is good. S/B can be used for damage with Light+ransack+bash, and heroics. Reverb defiles and stuns.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Lynx7386
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    I did a dummy test using literally nothing but focused aim, endless hail, and critical surge on my stamsorc, and pulled 20k dps. That's not even using alchemy poison, proc sets, poison injection, or acid spray.

    So I'm pretty sure bow is viable for dps, its just more often used as a back bar support weapon, the same way frost staves or resto staves are.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Danksta
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    Anti_Virus wrote: »
    Minno wrote: »
    Anti_Virus wrote: »
    Nephimana wrote: »
    The reason most class abilities are magika is because magika players only have 2 weapon skill lines (destro and resto) mag dps only make use of 2 or 3 skills in the destro line and those skills can't be doubble barred for those destro+destro users, so they need a lot of class abilities. Stamina hass 4 weapon skill lines (dw, 2h, bow, s&b), same sort of thing where only 2 or 3 are useful, but thats for each one. It's fine as it is, but I would like to see useless morphs changed into something more useful, even if it is a stamina morph.
    The only stink thing is where all stam classes feel exactly the same and quite boring.

    Stamina only has two weapons as well 2h and DW so what's ur point?

    You forget about bow and SnB?

    SnB is not a dps skill line.

    And Bow isn't a dps weapon either try making a dps build using the bow and see how far you will go.

    Literally every meta stam DPS build for PvE uses a bow.
    BawKinTackWarDs PS4/NA

  • Draxys
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    No morphs need changing IMO, but stone fist is still dumb after 4+ years. Make that a completely different skill and make one a stam morph.
    2013

    rip decibel
  • ak_pvp
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    Draxys wrote: »
    No morphs need changing IMO, but stone fist is still dumb after 4+ years. Make that a completely different skill and make one a stam morph.

    I think Stonefist an earth based pull called tectonics would be good, then change chains to something else. (I'm a dk doesn't need a gap closer, it's goofy as heck too.) that other ability can be something for stam.

    Never understood chains when they could have gone with a more thematic ground based pull.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Lynx7386
    Lynx7386
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    Draxys wrote: »
    No morphs need changing IMO, but stone fist is still dumb after 4+ years. Make that a completely different skill and make one a stam morph.

    I actually like stone fist in theme, but it certainly needs buffing and its a prime candidate for a stamina morph with stone giant.

    Obsidian shard could use some love but is decent on a healer DK (rare as they are). Fact is not every ability will be viable for meta builds, but they're plenty viable in the rest of the game's content.

    IMO, obsidian shard should not lose any of it's damage potential, and should overall receive a slight damage and healing increase. Nightblades can hit for harder and heal for more with a single cast of strife/funnel health, so there's no reason a DK using obsidian shard should be any less effective in that regard.

    Stone fist / stone giant should cost stamina, deal physical damage, and be melee-range (Punch the target with a stone fist, instead of sending a boulder flying at distance). I think having it deal additional damage to stunned targets would be ideal to create synergy with petrify, another unused skill by most DK's. It would also mirror the talons/lash combo that magicka dk builds use for burst; Hit the enemy with petrify to turn them to 'stone' (stun) and then shatter them with stone giant, causing bonus damage.

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • GrumpyDuckling
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    AOE skill that drops acid rain because it fits the poison theme!
  • Lynx7386
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    AOE skill that drops acid rain because it fits the poison theme!

    That'd be a good morph for ash cloud
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Ragnarock41
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    I am guessing this is a pve discussion since the Op's suggestions makes little sense from a PvP perspective.

    Outside of take flight stamina Dk is mostly a single target class. noxious breath is a veeeery tiny cone that literally tickles people.

    seriously before someone quotes and trashtalks me, go and compare it to sub assault, before you come to me with ''hurr durr I 1vX'd 10 people with noxious breath Its op l2p''

    Anyways, ground based aoe skills are sadly garbage in this game, (proven by the state of shifting standart, even the major defile does not change how bad it is), adding more will do nothing but make this class even more stronger in pve. IF thats what you want, then sure, good ideas.

    but for PvP stamina inhale or ash cloud is gonna be pretty meh, unless the tooltips are ridicilously high. and I mean sub assault levels of high, and even then stamden will still be better with the sub assault+dbos combo.

    ''Then what do you suggest ?''

    I would suggest reworking igneous weapons completely, and make it a poison based skill, literally nobody uses this, even the pve players pick the molten armaments. It could be an active skill that enchants your light-heavy attacks and make them deal extra poison damage based on your weapon damage. or something like that. there is just room for creativity here instead of the boring old ''major brutality+major sorcery because screw being original''

    I would also say volatile armor should be a poison aoe ability, that reflects damage every X seconds based on how much you got hit, and hardened armor could also be improved to be more than just a buff with a veeery tiny shield.

    And about the obsidian shield, I don't think this should be made a stamDk ability, since stamDK already has igneous shield, which got bombarded with nerfs in morrowind. How about we restore igneous shield instead of throwing every trash ability to stamDk? I would say that would be a better thing for this class.
    Edited by Ragnarock41 on March 9, 2018 6:00AM
  • Lynx7386
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    What if igneous weapons was changed to something like:

    acidic weapons
    Envenom your weapons, gaining major brutality for 20 seconds and causing your light and heavy attacks to deal X additional poison damage to all targets hit.

    The amount of damage would scale with weapon damage and max stam. It still offers brutality for the bow builds. It would directly improve dps without adding overkill burst by simply making your light / heavy attack weaves deal more damage.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Ragnarock41
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    Lynx7386 wrote: »
    What if igneous weapons was changed to something like:

    acidic weapons
    Envenom your weapons, gaining major brutality for 20 seconds and causing your light and heavy attacks to deal X additional poison damage to all targets hit.

    The amount of damage would scale with weapon damage and max stam. It still offers brutality for the bow builds. It would directly improve dps without adding overkill burst by simply making your light / heavy attack weaves deal more damage.

    I don't even know why igneous weapons in its current state even exists, Its probably the single most useless ability in ESO.
    Edited by Ragnarock41 on March 9, 2018 6:14AM
  • Qbiken
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    Anti_Virus wrote: »
    Minno wrote: »
    Anti_Virus wrote: »
    Nephimana wrote: »
    The reason most class abilities are magika is because magika players only have 2 weapon skill lines (destro and resto) mag dps only make use of 2 or 3 skills in the destro line and those skills can't be doubble barred for those destro+destro users, so they need a lot of class abilities. Stamina hass 4 weapon skill lines (dw, 2h, bow, s&b), same sort of thing where only 2 or 3 are useful, but thats for each one. It's fine as it is, but I would like to see useless morphs changed into something more useful, even if it is a stamina morph.
    The only stink thing is where all stam classes feel exactly the same and quite boring.

    Stamina only has two weapons as well 2h and DW so what's ur point?

    You forget about bow and SnB?

    SnB is not a dps skill line.

    And Bow isn't a dps weapon either try making a dps build using the bow and see how far you will go.

    Bow not a DPS weapon......where´s my LOL button......

    Endless hail + vMA bow is the most OP DPS boost in the game #nerfvMAbow
    Lynx7386 wrote: »
    What if igneous weapons was changed to something like:

    acidic weapons
    Envenom your weapons, gaining major brutality for 20 seconds and causing your light and heavy attacks to deal X additional poison damage to all targets hit.

    The amount of damage would scale with weapon damage and max stam. It still offers brutality for the bow builds. It would directly improve dps without adding overkill burst by simply making your light / heavy attack weaves deal more damage.

    Make it a sustain-tool perhaps? Returning X magicka and Y stamina when dealing damage, this can occur once every Z seconds?

    StamDK can go away from their braindead heavy attack rotation and magDK becomes more viable for PvE. StamDK does not need more damage that´s for sure.
    Edited by Qbiken on March 9, 2018 7:46AM
  • Carbonised
    Carbonised
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    Sure, that's the solution for magDK being far behind practically every other class and spec in PvE, and being mediocre to below average in PvP - let's take away even more magicka morphs and make them stamina instead. You're a stamDK, arguably one of the better PvE classes at the present time, as well as efficient and proficient in PvP, and you complain that all you have is an entire bow skill line, an entire 2handed skill line, an entire dual wield skill line, several good fighter's guild skills and 2-3 damage skills from Ardent Flame (not to mention all the magicka utility skills from all 3 class skill lines, that, while they cost magicka, are still exactly as efficient on a stam character as on a mag character, like wings and fossilize).
    This is what we call a luxury problem.

    Give magicka as much burst and DPS as stamina (especially magDKs), as well as 1-2 new magicka based weapon skill lines, and /then/ we can talk about making more class skill morphs have a stamina option as well.
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