And Stamina Sorc please!
The reason most class abilities are magika is because magika players only have 2 weapon skill lines (destro and resto) mag dps only make use of 2 or 3 skills in the destro line and those skills can't be doubble barred for those destro+destro users, so they need a lot of class abilities. Stamina hass 4 weapon skill lines (dw, 2h, bow, s&b), same sort of thing where only 2 or 3 are useful, but thats for each one. It's fine as it is, but I would like to see useless morphs changed into something more useful, even if it is a stamina morph.
The only stink thing is where all stam classes feel exactly the same and quite boring.
While im pretty much aboard the "more stamina morphs for everyone and a new weapon skill line for the magicka users" train, lets not forget - well, the devs should not forget - the already existing dull, uninteresting or downright underpowered already existing stamina - and well, magicka too - morphs.
Skills and morphs which are rarely used if used at all.
Last night i wondered about the fighters guild (a pretty basic line for everyone) skills for example:
Yeah, the passives are pretty good and strong - except the bounty hunter one, which i simply dont understand and never tried - but seriously, a passive for a daily quest? come on.
The ultimates are solid, but the skills...
Silver bolts and morphs are meh. The leash morph would be great, but a gap closer needing to press a button twice? I mean, 2 GCDs?
Circle is horrendously costly and the effects are... could be interesting - especially in PVP, where vampires roam like idunnowhat - but still, the cost.
Hunter - ehhhhhh... i remember the old one and i want it back
Seeing daedra, chance for damage and stamina return was simply godly compared to this.. (reducing FG guild stamina cost by 25%? for 5k? what abilities anyway? Spam circle?)
Trap is good even in the nerfed form.
And there are plenty of other skills/passives, class or non-class worth looking into.
While im pretty much aboard the "more stamina morphs for everyone and a new weapon skill line for the magicka users" train, lets not forget - well, the devs should not forget - the already existing dull, uninteresting or downright underpowered already existing stamina - and well, magicka too - morphs.
Skills and morphs which are rarely used if used at all.
Last night i wondered about the fighters guild (a pretty basic line for everyone) skills for example:
Yeah, the passives are pretty good and strong - except the bounty hunter one, which i simply dont understand and never tried - but seriously, a passive for a daily quest? come on.
The ultimates are solid, but the skills...
Silver bolts and morphs are meh. The leash morph would be great, but a gap closer needing to press a button twice? I mean, 2 GCDs?
Circle is horrendously costly and the effects are... could be interesting - especially in PVP, where vampires roam like idunnowhat - but still, the cost.
Hunter - ehhhhhh... i remember the old one and i want it back
Seeing daedra, chance for damage and stamina return was simply godly compared to this.. (reducing FG guild stamina cost by 25%? for 5k? what abilities anyway? Spam circle?)
Trap is good even in the nerfed form.
And there are plenty of other skills/passives, class or non-class worth looking into.
You forgot to mention that this is only your opinion. Because, for example, I find Silver Bolts and Circle of Protection quite effective in both PVE and PVP. It seems to me that for someone Expert Hunter is useful too (at least for passives and buff).
The developers also have data on the popularity of these abilities. So they know better what needs to be corrected.
Anti_Virus wrote: »The reason most class abilities are magika is because magika players only have 2 weapon skill lines (destro and resto) mag dps only make use of 2 or 3 skills in the destro line and those skills can't be doubble barred for those destro+destro users, so they need a lot of class abilities. Stamina hass 4 weapon skill lines (dw, 2h, bow, s&b), same sort of thing where only 2 or 3 are useful, but thats for each one. It's fine as it is, but I would like to see useless morphs changed into something more useful, even if it is a stamina morph.
The only stink thing is where all stam classes feel exactly the same and quite boring.
Stamina only has two weapons as well 2h and DW so what's ur point?
Anti_Virus wrote: »The reason most class abilities are magika is because magika players only have 2 weapon skill lines (destro and resto) mag dps only make use of 2 or 3 skills in the destro line and those skills can't be doubble barred for those destro+destro users, so they need a lot of class abilities. Stamina hass 4 weapon skill lines (dw, 2h, bow, s&b), same sort of thing where only 2 or 3 are useful, but thats for each one. It's fine as it is, but I would like to see useless morphs changed into something more useful, even if it is a stamina morph.
The only stink thing is where all stam classes feel exactly the same and quite boring.
Stamina only has two weapons as well 2h and DW so what's ur point?
You forget about bow and SnB?
Anti_Virus wrote: »Anti_Virus wrote: »The reason most class abilities are magika is because magika players only have 2 weapon skill lines (destro and resto) mag dps only make use of 2 or 3 skills in the destro line and those skills can't be doubble barred for those destro+destro users, so they need a lot of class abilities. Stamina hass 4 weapon skill lines (dw, 2h, bow, s&b), same sort of thing where only 2 or 3 are useful, but thats for each one. It's fine as it is, but I would like to see useless morphs changed into something more useful, even if it is a stamina morph.
The only stink thing is where all stam classes feel exactly the same and quite boring.
Stamina only has two weapons as well 2h and DW so what's ur point?
You forget about bow and SnB?
SnB is not a dps skill line.
And Bow isn't a dps weapon either try making a dps build using the bow and see how far you will go.
GeorgeBlack wrote: »Where is the Dragon in stamDragonKnight??
Stam wings
Stam talons
Stam fossilize
Stam Shard
Stam Cloud
Take your pick Zos
Anti_Virus wrote: »Anti_Virus wrote: »The reason most class abilities are magika is because magika players only have 2 weapon skill lines (destro and resto) mag dps only make use of 2 or 3 skills in the destro line and those skills can't be doubble barred for those destro+destro users, so they need a lot of class abilities. Stamina hass 4 weapon skill lines (dw, 2h, bow, s&b), same sort of thing where only 2 or 3 are useful, but thats for each one. It's fine as it is, but I would like to see useless morphs changed into something more useful, even if it is a stamina morph.
The only stink thing is where all stam classes feel exactly the same and quite boring.
Stamina only has two weapons as well 2h and DW so what's ur point?
You forget about bow and SnB?
SnB is not a dps skill line.
And Bow isn't a dps weapon either try making a dps build using the bow and see how far you will go.
Anti_Virus wrote: »Anti_Virus wrote: »The reason most class abilities are magika is because magika players only have 2 weapon skill lines (destro and resto) mag dps only make use of 2 or 3 skills in the destro line and those skills can't be doubble barred for those destro+destro users, so they need a lot of class abilities. Stamina hass 4 weapon skill lines (dw, 2h, bow, s&b), same sort of thing where only 2 or 3 are useful, but thats for each one. It's fine as it is, but I would like to see useless morphs changed into something more useful, even if it is a stamina morph.
The only stink thing is where all stam classes feel exactly the same and quite boring.
Stamina only has two weapons as well 2h and DW so what's ur point?
You forget about bow and SnB?
SnB is not a dps skill line.
And Bow isn't a dps weapon either try making a dps build using the bow and see how far you will go.
No morphs need changing IMO, but stone fist is still dumb after 4+ years. Make that a completely different skill and make one a stam morph.
No morphs need changing IMO, but stone fist is still dumb after 4+ years. Make that a completely different skill and make one a stam morph.
GrumpyDuckling wrote: »AOE skill that drops acid rain because it fits the poison theme!
What if igneous weapons was changed to something like:
acidic weapons
Envenom your weapons, gaining major brutality for 20 seconds and causing your light and heavy attacks to deal X additional poison damage to all targets hit.
The amount of damage would scale with weapon damage and max stam. It still offers brutality for the bow builds. It would directly improve dps without adding overkill burst by simply making your light / heavy attack weaves deal more damage.
Anti_Virus wrote: »Anti_Virus wrote: »The reason most class abilities are magika is because magika players only have 2 weapon skill lines (destro and resto) mag dps only make use of 2 or 3 skills in the destro line and those skills can't be doubble barred for those destro+destro users, so they need a lot of class abilities. Stamina hass 4 weapon skill lines (dw, 2h, bow, s&b), same sort of thing where only 2 or 3 are useful, but thats for each one. It's fine as it is, but I would like to see useless morphs changed into something more useful, even if it is a stamina morph.
The only stink thing is where all stam classes feel exactly the same and quite boring.
Stamina only has two weapons as well 2h and DW so what's ur point?
You forget about bow and SnB?
SnB is not a dps skill line.
And Bow isn't a dps weapon either try making a dps build using the bow and see how far you will go.
What if igneous weapons was changed to something like:
acidic weapons
Envenom your weapons, gaining major brutality for 20 seconds and causing your light and heavy attacks to deal X additional poison damage to all targets hit.
The amount of damage would scale with weapon damage and max stam. It still offers brutality for the bow builds. It would directly improve dps without adding overkill burst by simply making your light / heavy attack weaves deal more damage.