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Nightblade's - Summon Shade - Morphs...

Seraphayel
Seraphayel
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What's the real point of them though?

Dark Shades summons two Shadows that deal 1500 damage each so 3000 damage per attack (melee). Shadow Image summons one Shadow that deals 2000 damage per attack (range).

Shadow Image is supposed to be the "more damage" morph but it's not? I mean sure it's ranged but... is it attacking much faster than the two melee shades to make up the damage loss of being only one shade? I know I have the fancy teleport to thing with Shadow Image as well but that's it?
Edited by Seraphayel on March 8, 2018 8:03AM
PS5
EU
Aldmeri Dominion
- Khajiit Arcanist -
  • ErMurazor
    ErMurazor
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    Seraphayel wrote: »
    I know I have the fance teleport to thing with Shadow Image as well but that's it?

    Thats it? Teleport is one of the best among all nightblade abilities.
  • FleetwoodSmack
    FleetwoodSmack
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    ErMurazor wrote: »
    Seraphayel wrote: »
    I know I have the fance teleport to thing with Shadow Image as well but that's it?

    Thats it? Teleport is one of the best among all nightblade abilities.

    Especially if you use Flame Clench/Reach.
    Tell me lies, tell me sweet little lies!
  • Silver_Strider
    Silver_Strider
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    The damage from Dark Shades is actually much lower due to the travel time they need to actually get in there and hit their target. On trash and in Tank+Spank bosses, they'll just eek out enough damage to surpass Shadow Image but Shadow Image also has the nice teleport utility that makes it the clear winner overall since more fights require a lot of movement, killing the uptime on Dark Shades drastically.
    Edited by Silver_Strider on March 8, 2018 8:44AM
    Argonian forever
  • Illurian
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    Does anyone actually use either morph?

    The skill just seems so mediocre, whichever morph you choose. The "teleport utility" may have its uses in PvP (I'm not even sure if it does - I don't PvP) but in PvE, pretty much any mechanic that requires you to move can be done without teleports.

    There are much more useful skills to fill that slot on a magblade.
    Edited by Illurian on March 8, 2018 11:08AM
    Kiss the chaos.
  • exiars10
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    Shadow Image is widely used in PvP especially after ZOS finally fixed it in DB patch. TP is not fancy thing it's a matter of being alive or dead. AFAIK it also attacks enemy players in stealth.

    Also, both morphs are situational ability in PvE mostly for Minor Maim.

    And FYI they are unkillabale pets so you can command them who to attack.
    Aldmeri Dominion (PC EU via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • Lynx7386
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    I tried the shadow image out for a while on my nightblade healer just to see if the teleport offered anything for survivability/utility (in pve), and I hated it. When you activate the teleport your screen goes batshit crazy for a second or so and it's really disorienting. Not sure if it's a bug or what, but it looks like you're spinning around in circles at lightspeed for a second and that just put me off from using it at all.

    The real problem with shades, which is supposed to be the tanking morph -applying minor maim to targets, two shades means double the maimed enemies right? Wrong - is that the shades are effected by the pet command / heavy attack system. So you summon them, and they always end up both attacking the same target.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • ascan7
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    The shades should give something else ther than minor maim. Minor main is so easy to get on mobs in PvE
  • Datthaw
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    It's a pvp skill... I don't know why you would ever slot it pve. And even in pvp you really have to play around it. The range is only 28m so if you want it to be effective you have to be aware of howfar you are from it and where you place it. Tbh the only time it really shines is it keep and tower battles.
  • aeowulf
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    Heroic Slash: Surprise an enemy with a deep lunge, dealing [1701 / 1717 / 1733 / 1750] Physical Damage and reducing their Movement Speed by 60% for 4 seconds. Also afflicts the enemy with Minor Maim, reducing their damage done by 15% for 12 seconds. You gain Minor Heroism, granting you 1 Ultimate every 1.5 seconds for 9 seconds.

    Dark Shades: Duration: [15 / 16 / 17 / 18] seconds. Summon two shade versions of yourself to attack an enemy and fight at your side for [15 / 16 / 17 / 18] seconds. Each shade's attack deals 239 Magic Damage and afflicts the enemy with Minor Maim, reducing their damage done by 15% for 4 seconds.

    Shadow Image: Duration: [15 / 16 / 17 / 18] seconds. Summon a shade version of yourself to stay in place and attack an enemy from range for [15 / 16 / 17 / 18] seconds. The shade's attacks deal 319 Magic Damage and afflict the enemy with Minor Maim, reducing their damage done by 15% for 4 seconds. While the shade is summoned, you can activate this ability again to teleport to the shade's location.

    The damage on shades is better than Heroic slash if we are talking about efficient durations, but we are talking hundreds of DPS not thousands here, as is the duration/cost. But Heroic gives you minor heroism, which is a pretty good reason to take it over shades. Resource management is more likely to send you down the shades route as it's more efficient, but if you can spare the resources, heroic is way better.

    I'd much rather see the pair of shades attack different mobs, or have a small AE maim effect each, or have a 'scare furthest mob towards caster' (like chains for NB) or something.
    Edited by aeowulf on March 8, 2018 12:21PM
  • Maryal
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    Seraphayel wrote: »
    What's the real point of them though?

    Dark Shades summons two Shadows that deal 1500 damage each so 3000 damage per attack (melee). Shadow Image summons one Shadow that deals 2000 damage per attack (range).

    Shadow Image is supposed to be the "more damage" morph but it's not? I mean sure it's ranged but... is it attacking much faster than the two melee shades to make up the damage loss of being only one shade? I know I have the fancy teleport to thing with Shadow Image as well but that's it?

    There are utility skills and damage skills. Utility skills can inflict damage, but the actual damage done is not the focus of the skill, nor should it be the reason for choosing such a skill ... Dark shades / Shadow Image fall in this category.

    As far as damage done, remember they are magica based and the amount of damage either morph inflicts depends on your build. That being said, when measuring damage done 'per cast' the Dark Shades morph generally inflicts more damage than the Shadow Image morph, but either way, damage can vary depending on the mobility of the mob being attacked.
    Edited by Maryal on March 8, 2018 12:50PM
  • aeowulf
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    actually, i think i'd rather see one shade and for it to give major maim (duration reduction required)

    there have been many ideas, including letting them proc siphoning...
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