Bbsample197 wrote: »why? if were in the Vet rank system it makes sense but if everything is scaled to a certain level even if you raise the item level you wont see any difference aside from reaching the next item lvl capped like we did when 160cp capped was introduced
Seraphayel wrote: »Bbsample197 wrote: »why? if were in the Vet rank system it makes sense but if everything is scaled to a certain level even if you raise the item level you wont see any difference aside from reaching the next item lvl capped like we did when 160cp capped was introduced
It works in other games as I mentioned but some of you keep saying it won't in ESO --> ESO scaling is the problem
DeadlyRecluse wrote: »Gear level increase is fake progression. No thanks.
Seraphayel wrote: »Scaling and still increasing power levels works. It does in GW2 and it does in WoW. Why can't it be a thing for ESO?
There is no progress anymore when you reach the item cap. Sure you can farm CP but the effects become trivial when you acquired several hundreds of CP.
There needs to be some kind of new progression. And as I said, I want something like this only when you don't have to farm your specific item again. Make it upgradeable via stuff you can farm in new zones or whatever. It can be part of Crafting or it is just another "Upgrade Gear System".
Seraphayel wrote: »DeadlyRecluse wrote: »Gear level increase is fake progression. No thanks.
Again, so the solution is to have absolutely no progression?
starkerealm wrote: »Seraphayel wrote: »DeadlyRecluse wrote: »Gear level increase is fake progression. No thanks.
Again, so the solution is to have absolutely no progression?
No, the solution is to have a game where you can actually get better at the game, not simply one that throws bigger numbers at you until everything's a faceroll. You want to improve at level cap? Learn to play the game, and stop begging for a carry.
Seraphayel wrote: »... and give us an option to increase max item level via crafting etc.
I don't want to farm it all again. But without any gear progression Chapters feel pretty... stagnant.
That's why Zenimax should raise itemlevel by 30 or so with every Chapter. Tedious item grind should be no thing but there should drop ressources with which you can update your "old" gear.
/discuss
starkerealm wrote: »Seraphayel wrote: »DeadlyRecluse wrote: »Gear level increase is fake progression. No thanks.
Again, so the solution is to have absolutely no progression?
No, the solution is to have a game where you can actually get better at the game, not simply one that throws bigger numbers at you until everything's a faceroll. You want to improve at level cap? Learn to play the game, and stop begging for a carry.
This is a BAD idea. If I have grind everything over again or have to grind in general to get my gear to the right spot, I'm just quitting the game. GRIND = NOT FUN
Seraphayel wrote: »Bbsample197 wrote: »why? if were in the Vet rank system it makes sense but if everything is scaled to a certain level even if you raise the item level you wont see any difference aside from reaching the next item lvl capped like we did when 160cp capped was introduced
It works in other games as I mentioned but some of you keep saying it won't in ESO --> ESO scaling is the problem
Demycilian wrote: »
Luckily, other games offer both options. Maybe, its a question of expenses and budget?
Its like you completly failed to read and understand the post you were quoting. @starkerealm is spot on. You're making it extremely obvious with your rambling banter that you literally do not understand how leveling and scaling in ESO works, and, on top of that, how you fail to understand that endgame is something you work towards. People set goals in this game, actual goals like completing difficult content. And very frequently, you need specific gear, and a specific rotation which can be the exact opposite of your desired playstyle. Completing challenges is rewarding, gimping the playerbase for no reason is cruel and selfish.
Seraphayel wrote: »DeadlyRecluse wrote: »Gear level increase is fake progression. No thanks.
Again, so the solution is to have absolutely no progression?
Anotherone773 wrote: »
Its like you completly failed to read and understand the post you were quoting. @starkerealm is spot on. You're making it extremely obvious with your rambling banter that you literally do not understand how leveling and scaling in ESO works, and, on top of that, how you fail to understand that endgame is something you work towards. People set goals in this game, actual goals like completing difficult content. And very frequently, you need specific gear, and a specific rotation which can be the exact opposite of your desired playstyle. Completing challenges is rewarding, gimping the playerbase for no reason is cruel and selfish.
Not at all i understand perfectly. I figured out in the first few days of playing how the leveling system works, having modded my own games. The mobs NEVER change level or difficulty. This is not that difficult of a concept. Your gear levels down and your gear affects your abilities, damage, and defense.
Roll a new character get it to level 20. Put whatever gear on it you want too.Screen shot all your gear's stats and your abilities stats. Level to 49. Compare the gear to what you recorded at level 20. Compare the abilities to level 20. You will find you became significantly weaker than you were at level 20.
*Level 1-49( no cp) seem harder because you dont yet have CP or many of your abilities and their morphs. You also have a mix match of gear. gear that is 5 or even 10 levels old losing 10-20% of its original effectiveness.
* Original ESO content( pre one tamriel) is leveled to 50.
* Newer content is leveled to 160 which is why when you go in some dungeons below cp 160 , it buffs to you cp 160.
*Back to gear. At level 50 the game starts to become easier. The gear does not level down as drastically with CP as it did with levels. So gear is more effective longer. This gives you time to acquire gear more suited to your build as opposed to random pieces. CP increase vital areas such as your damage, resource pools, and defenses.
* At CP 160, you no longer have gear that scales down. Assuming you make logical choices in which pieces to replace and with what, you will only increase in power. The mobs stay the same level. Now you start working on good gear doing sets and improving gear. You are still increasing your power with CP. Mobs are much easier now that they was pre CP levels.
* At CP 300 you should have good ( end game beginner)gear sets on for your class and it should at least be all purple if not gold. Now non instanced content will be much easier for you. Normal dungeons should not be hard for you either if you understand the mechanics of the dungeons. You should be pulling really good dps outside of vet content.
* Above CP 300 you should have gold end game beginner or end game gear sets. Your CP will be giving very marginal returns now in areas you deem useful to your build. Vet content will vary on difficulty depending on your build, and personal abilities( light weaving, animation canceling, rotation, understanding mechanics, etc). All other content should be really easy for you.
That is how the leveling system works...There isnt one. You are on a proverbial treadmill. You have walked 100 miles and havent left your living room. Congratulations, you are playing ESO.
All of that said...
Another concept that is not understood is that ALL ESO players enjoy no grind/ no progression content. This is only partially true. All ESO players that stick around for long periods enjoy no progression. The ones that want purpose to running content already left or are currently enduring it hoping they change the system because they will have to do something with the CP system at some point. Many progression players come back briefly, when they do, only when the cap is raised. They get the new cap, see what has changed and then go back to what they were doing.
So it may feel like a majority of players like this stale system, because the ones that dont like it left. But when i compare this game to others given its age, it has extremely poor vet retention and that is an issue. You can say its because of bugs, lag etc. But in reality those players that leave for those reasons are weeded out of the entire population. A CP 300 isnt going to tolerate bugs and lag anymore than a CP 720. Everyone has a breaking point on that issue and they are all different. So in that respect, we are already excluding everyone that leaves because of bugs, etc in our stats. That means that vet retention is very low. I should be seeing a vet population around 25-50%, not 4%. And honestly it should be closer to 50% since you only have to get to max level once.
But....
ZoS has a solution for people who hate putting effort into anything and have no self control. All while giving progression players( most of the gaming population) what they need to keep their interest.
Have gear and level progression and to remove the grind, you simply fix the drops. Lets take a new end game trial as an example. The new higher cp gear drops from the bosses. Got to trial grind...nope.
Lets say their are 5 bosses in a new trial. Boss#1 drops waists, Boss #2 drops gloves, Boss #3 drops feet, Boss #4 drops leggings, Boss # 5 drops chest. You have a 1 in 3 chance for every boss to get the piece you need. You can mod your gear now, so you dont have to grind for that perfect piece. It just has to be close.
Saying progression is pointless is like saying getting better at anything is pointless. Its a complete lack of ambition and reeks of laziness. Even if someone finds it pointless NOTHING says they have to participate. Nothing says that any player need to obtain BiS to play the game. There is plenty for them to do if they dont want to progress. There is no sense in preventing everyone else on planet earth from progressing and grinding just because you dont want too. That is your choice and if the game has progression and grind is not a factor in your playstyle.
In eve online there is a safe-ish area called hi sec meant mostly for carebears and for people looking to get a break from the more demanding areas of the game. Some people NEVER leave this area. They never "progress". They also whine about how they dont get all the good stuff that people who do progress and run risks acquire. But its their choice not to leave that safe little area of the game. They dont want to progress and they dont have too. They will stay in hi sec for years. Meanwhile those that want more of a challenge have that option.
That is all games. It is YOUR choice to progress. It is YOUR choice to grind. If you dont want to do it, simply dont. If you do it just because its there and dont like it, then thats your own stupidity for doing something you hate that you dont have to do.
But ive been playing MMOs since they were literally invented and i can promise you: No progression = no player base.
Seraphayel wrote: »redspecter23 wrote: »Seraphayel wrote: »redspecter23 wrote: »I'm not sure you know how the game mechanics actually work. Every mob scales to max level. Increasing max item level and max mob level does nothing but INCREASE grind without any actual progression. You get right back to where you started. Explain to me, specifically, how this is progression please.
Well, why do you need better gear when there's no progression? Why golden gear, why epic runes, why the best sets for meta if nothing changes in the end?
Gold gear is actually better than purple gear. CP200 gear would be exactly the same as CP160 gear, only you'd have to regrind it. The meta shifts over time and new sets are added, which shakes things up. The game has plenty of progression. It's just that it doesn't need gear level cap increases for progression.
Yes it is. And that's why CP 200 gear will be better as well.
And as I said, I don't want any grind. I want serious progression. And in the most cases new sets don't change anything especially not the meta. Nerfs change the meta. 9/10 sets that were the best 1 or 2 years ago are still the best.
Seraphayel wrote: »Bbsample197 wrote: »why? if were in the Vet rank system it makes sense but if everything is scaled to a certain level even if you raise the item level you wont see any difference aside from reaching the next item lvl capped like we did when 160cp capped was introduced
It works in other games as I mentioned but some of you keep saying it won't in ESO --> ESO scaling is the problem
@redspecter23 responses nail it. It would be meaningless.
I never get this need to superficially feel progression. It's odd if scaling is relative.
Anotherone773 wrote: »
Its like you completly failed to read and understand the post you were quoting. @starkerealm is spot on. You're making it extremely obvious with your rambling banter that you literally do not understand how leveling and scaling in ESO works, and, on top of that, how you fail to understand that endgame is something you work towards. People set goals in this game, actual goals like completing difficult content. And very frequently, you need specific gear, and a specific rotation which can be the exact opposite of your desired playstyle. Completing challenges is rewarding, gimping the playerbase for no reason is cruel and selfish.
Not at all i understand perfectly. I figured out in the first few days of playing how the leveling system works, having modded my own games. The mobs NEVER change level or difficulty. This is not that difficult of a concept. Your gear levels down and your gear affects your abilities, damage, and defense.
Roll a new character get it to level 20. Put whatever gear on it you want too.Screen shot all your gear's stats and your abilities stats. Level to 49. Compare the gear to what you recorded at level 20. Compare the abilities to level 20. You will find you became significantly weaker than you were at level 20.
*Level 1-49( no cp) seem harder because you dont yet have CP or many of your abilities and their morphs. You also have a mix match of gear. gear that is 5 or even 10 levels old losing 10-20% of its original effectiveness.
* Original ESO content( pre one tamriel) is leveled to 50.
* Newer content is leveled to 160 which is why when you go in some dungeons below cp 160 , it buffs to you cp 160.
*Back to gear. At level 50 the game starts to become easier. The gear does not level down as drastically with CP as it did with levels. So gear is more effective longer. This gives you time to acquire gear more suited to your build as opposed to random pieces. CP increase vital areas such as your damage, resource pools, and defenses.
* At CP 160, you no longer have gear that scales down. Assuming you make logical choices in which pieces to replace and with what, you will only increase in power. The mobs stay the same level. Now you start working on good gear doing sets and improving gear. You are still increasing your power with CP. Mobs are much easier now that they was pre CP levels.
* At CP 300 you should have good ( end game beginner)gear sets on for your class and it should at least be all purple if not gold. Now non instanced content will be much easier for you. Normal dungeons should not be hard for you either if you understand the mechanics of the dungeons. You should be pulling really good dps outside of vet content.
* Above CP 300 you should have gold end game beginner or end game gear sets. Your CP will be giving very marginal returns now in areas you deem useful to your build. Vet content will vary on difficulty depending on your build, and personal abilities( light weaving, animation canceling, rotation, understanding mechanics, etc). All other content should be really easy for you.
That is how the leveling system works...There isnt one. You are on a proverbial treadmill. You have walked 100 miles and havent left your living room. Congratulations, you are playing ESO.
All of that said...
Another concept that is not understood is that ALL ESO players enjoy no grind/ no progression content. This is only partially true. All ESO players that stick around for long periods enjoy no progression. The ones that want purpose to running content already left or are currently enduring it hoping they change the system because they will have to do something with the CP system at some point. Many progression players come back briefly, when they do, only when the cap is raised. They get the new cap, see what has changed and then go back to what they were doing.
So it may feel like a majority of players like this stale system, because the ones that dont like it left. But when i compare this game to others given its age, it has extremely poor vet retention and that is an issue. You can say its because of bugs, lag etc. But in reality those players that leave for those reasons are weeded out of the entire population. A CP 300 isnt going to tolerate bugs and lag anymore than a CP 720. Everyone has a breaking point on that issue and they are all different. So in that respect, we are already excluding everyone that leaves because of bugs, etc in our stats. That means that vet retention is very low. I should be seeing a vet population around 25-50%, not 4%. And honestly it should be closer to 50% since you only have to get to max level once.
But....
ZoS has a solution for people who hate putting effort into anything and have no self control. All while giving progression players( most of the gaming population) what they need to keep their interest.
Have gear and level progression and to remove the grind, you simply fix the drops. Lets take a new end game trial as an example. The new higher cp gear drops from the bosses. Got to trial grind...nope.
Lets say their are 5 bosses in a new trial. Boss#1 drops waists, Boss #2 drops gloves, Boss #3 drops feet, Boss #4 drops leggings, Boss # 5 drops chest. You have a 1 in 3 chance for every boss to get the piece you need. You can mod your gear now, so you dont have to grind for that perfect piece. It just has to be close.
Saying progression is pointless is like saying getting better at anything is pointless. Its a complete lack of ambition and reeks of laziness. Even if someone finds it pointless NOTHING says they have to participate. Nothing says that any player need to obtain BiS to play the game. There is plenty for them to do if they dont want to progress. There is no sense in preventing everyone else on planet earth from progressing and grinding just because you dont want too. That is your choice and if the game has progression and grind is not a factor in your playstyle.
In eve online there is a safe-ish area called hi sec meant mostly for carebears and for people looking to get a break from the more demanding areas of the game. Some people NEVER leave this area. They never "progress". They also whine about how they dont get all the good stuff that people who do progress and run risks acquire. But its their choice not to leave that safe little area of the game. They dont want to progress and they dont have too. They will stay in hi sec for years. Meanwhile those that want more of a challenge have that option.
That is all games. It is YOUR choice to progress. It is YOUR choice to grind. If you dont want to do it, simply dont. If you do it just because its there and dont like it, then thats your own stupidity for doing something you hate that you dont have to do.
But ive been playing MMOs since they were literally invented and i can promise you: No progression = no player base.
Anotherone773 wrote: »
Its like you completly failed to read and understand the post you were quoting. @starkerealm is spot on. You're making it extremely obvious with your rambling banter that you literally do not understand how leveling and scaling in ESO works, and, on top of that, how you fail to understand that endgame is something you work towards. People set goals in this game, actual goals like completing difficult content. And very frequently, you need specific gear, and a specific rotation which can be the exact opposite of your desired playstyle. Completing challenges is rewarding, gimping the playerbase for no reason is cruel and selfish.
Not at all i understand perfectly. I figured out in the first few days of playing how the leveling system works, having modded my own games. The mobs NEVER change level or difficulty. This is not that difficult of a concept. Your gear levels down and your gear affects your abilities, damage, and defense.
Roll a new character get it to level 20. Put whatever gear on it you want too.Screen shot all your gear's stats and your abilities stats. Level to 49. Compare the gear to what you recorded at level 20. Compare the abilities to level 20. You will find you became significantly weaker than you were at level 20.
*Level 1-49( no cp) seem harder because you dont yet have CP or many of your abilities and their morphs. You also have a mix match of gear. gear that is 5 or even 10 levels old losing 10-20% of its original effectiveness.
* Original ESO content( pre one tamriel) is leveled to 50.
* Newer content is leveled to 160 which is why when you go in some dungeons below cp 160 , it buffs to you cp 160.
*Back to gear. At level 50 the game starts to become easier. The gear does not level down as drastically with CP as it did with levels. So gear is more effective longer. This gives you time to acquire gear more suited to your build as opposed to random pieces. CP increase vital areas such as your damage, resource pools, and defenses.
* At CP 160, you no longer have gear that scales down. Assuming you make logical choices in which pieces to replace and with what, you will only increase in power. The mobs stay the same level. Now you start working on good gear doing sets and improving gear. You are still increasing your power with CP. Mobs are much easier now that they was pre CP levels.
* At CP 300 you should have good ( end game beginner)gear sets on for your class and it should at least be all purple if not gold. Now non instanced content will be much easier for you. Normal dungeons should not be hard for you either if you understand the mechanics of the dungeons. You should be pulling really good dps outside of vet content.
* Above CP 300 you should have gold end game beginner or end game gear sets. Your CP will be giving very marginal returns now in areas you deem useful to your build. Vet content will vary on difficulty depending on your build, and personal abilities( light weaving, animation canceling, rotation, understanding mechanics, etc). All other content should be really easy for you.
That is how the leveling system works...There isnt one. You are on a proverbial treadmill. You have walked 100 miles and havent left your living room. Congratulations, you are playing ESO.
All of that said...
Another concept that is not understood is that ALL ESO players enjoy no grind/ no progression content. This is only partially true. All ESO players that stick around for long periods enjoy no progression. The ones that want purpose to running content already left or are currently enduring it hoping they change the system because they will have to do something with the CP system at some point. Many progression players come back briefly, when they do, only when the cap is raised. They get the new cap, see what has changed and then go back to what they were doing.
So it may feel like a majority of players like this stale system, because the ones that dont like it left. But when i compare this game to others given its age, it has extremely poor vet retention and that is an issue. You can say its because of bugs, lag etc. But in reality those players that leave for those reasons are weeded out of the entire population. A CP 300 isnt going to tolerate bugs and lag anymore than a CP 720. Everyone has a breaking point on that issue and they are all different. So in that respect, we are already excluding everyone that leaves because of bugs, etc in our stats. That means that vet retention is very low. I should be seeing a vet population around 25-50%, not 4%. And honestly it should be closer to 50% since you only have to get to max level once.
But....
ZoS has a solution for people who hate putting effort into anything and have no self control. All while giving progression players( most of the gaming population) what they need to keep their interest.
Have gear and level progression and to remove the grind, you simply fix the drops. Lets take a new end game trial as an example. The new higher cp gear drops from the bosses. Got to trial grind...nope.
Lets say their are 5 bosses in a new trial. Boss#1 drops waists, Boss #2 drops gloves, Boss #3 drops feet, Boss #4 drops leggings, Boss # 5 drops chest. You have a 1 in 3 chance for every boss to get the piece you need. You can mod your gear now, so you dont have to grind for that perfect piece. It just has to be close.
Saying progression is pointless is like saying getting better at anything is pointless. Its a complete lack of ambition and reeks of laziness. Even if someone finds it pointless NOTHING says they have to participate. Nothing says that any player need to obtain BiS to play the game. There is plenty for them to do if they dont want to progress. There is no sense in preventing everyone else on planet earth from progressing and grinding just because you dont want too. That is your choice and if the game has progression and grind is not a factor in your playstyle.
In eve online there is a safe-ish area called hi sec meant mostly for carebears and for people looking to get a break from the more demanding areas of the game. Some people NEVER leave this area. They never "progress". They also whine about how they dont get all the good stuff that people who do progress and run risks acquire. But its their choice not to leave that safe little area of the game. They dont want to progress and they dont have too. They will stay in hi sec for years. Meanwhile those that want more of a challenge have that option.
That is all games. It is YOUR choice to progress. It is YOUR choice to grind. If you dont want to do it, simply dont. If you do it just because its there and dont like it, then thats your own stupidity for doing something you hate that you dont have to do.
But ive been playing MMOs since they were literally invented and i can promise you: No progression = no player base.
The current system ESO uses wirh the OneTam changes resulted in this games player base skyrocketing. The point is that increasig the gear cap is dumb as it LITERALLY wont change a single thing except FORCING vets to REDO THEIR GEAR to get back where THEY ALREADY WERE. So no, you DO NOT understand how this scaling system works and you still havnt made a point. With ESO's current system which was seen as a positive step in the right direction, it would be stupid and futile to raise the cap when there is NO BENIFIT TO DOING SO.
Seraphayel wrote: »brimstone74 wrote: »Seraphayel wrote: »... and give us an option to increase max item level via crafting etc.
I don't want to farm it all again. But without any gear progression Chapters feel pretty... stagnant.
That's why Zenimax should raise itemlevel by 30 or so with every Chapter. Tedious item grind should be no thing but there should drop ressources with which you can update your "old" gear.
/discuss
Disagree 1000%
If I wanted vertical progression, I could play almost any other MMO. I like my horizontal progression thank you very much.
No Thank You.
So rather have zero progression like it is now? I find that super boring. But that's just my opinion.
Seraphayel wrote: »DeadlyRecluse wrote: »Gear level increase is fake progression. No thanks.
Again, so the solution is to have absolutely no progression?