What about instead of increasing the gear level (which as many others in the thread have said, would also increase mob power, rendering it moot) they add in a "potency" mechanic to bolster the effects from gear sets in the same way that increasing the rarity of said gear does, that way you can progress your "power" ever upwards without totally buggering things over.. I would kinda be like CP for gear sets..
The alternative would be to overhaul the gearsets in the game..which would be a nightmare to do, but a dream come true if done, I mean lets be honest here...there are a lot of un-used gearsets is ESO, namely due to just being..well, terrible
Seraphayel wrote: »... and give us an option to increase max item level via crafting etc.
I don't want to farm it all again. But without any gear progression Chapters feel pretty... stagnant.
That's why Zenimax should raise itemlevel by 30 or so with every Chapter. Tedious item grind should be no thing but there should drop ressources with which you can update your "old" gear.
/discuss
FloppyTouch wrote: »I'm for it tbh I miss the cap lvl going up with new sets and stuff I'm not lazy like everyone else I don't need to grind out 3038489 sets just the one I need. Be cool to use that 5th tier style too.

Seraphayel wrote: »... and give us an option to increase max item level via crafting etc.
I don't want to farm it all again. But without any gear progression Chapters feel pretty... stagnant.
That's why Zenimax should raise itemlevel by 30 or so with every Chapter. Tedious item grind should be no thing but there should drop ressources with which you can update your "old" gear.
/discuss
Anotherone773 wrote: »There should be gear progression, but not the tedious gear progression that many games have. Instead i would raise the new level of gear to around CP 300 and make, on average 2-3% stronger than Cp160 gear.
Of course you would add new challenges that are more difficult VMA2, new dungeons, new raids, slightly harder OW content. Then i would wait a year and bump it up to CP450 gear and make that 2-3% stronger than CP 300( assuming we stay with this crap system).
Of course you will find many people on here that are strongly against that progression. What they dont understand is they are shooting themselves in the foot. This game has terrible vet level player retention. People hit max CP, get bored go do something else, get into another game and dont return. Progression is absolutely vital for the long term health of a MMO. No progression and all you get is new players. Eventually you run out of new players.
As far as the grind argument, no one is holding a gun to your head to make you grind anything. So your argument against grind is absolutely ridiculous. No one said you have to have the latest gear, no one said you have to grind for anything in any game. Grinding is 100% YOUR choice. And the solution to your problem is simple, DONT GRIND. Why should every one else suffer stagnant game play because you have no self control?
Anotherone773 wrote: »Of course you will find many people on here that are strongly against that progression. What they dont understand is...
Anotherone773 wrote: »As far as the grind argument, no one is holding a gun to your head to make you grind anything.
Anotherone773 wrote: »So your argument against grind is absolutely ridiculous. No one said you have to have the latest gear, no one said you have to grind for anything in any game.
Anotherone773 wrote: »Grinding is 100% YOUR choice. And the solution to your problem is simple, DONT GRIND.
Anotherone773 wrote: »Why should every one else suffer stagnant game play because you have no self control?
Anotherone773 wrote: »There should be gear progression, but not the tedious gear progression that many games have. Instead i would raise the new level of gear to around CP 300 and make, on average 2-3% stronger than Cp160 gear.
Of course you would add new challenges that are more difficult VMA2, new dungeons, new raids, slightly harder OW content. Then i would wait a year and bump it up to CP450 gear and make that 2-3% stronger than CP 300( assuming we stay with this crap system).
Of course you will find many people on here that are strongly against that progression. What they dont understand is they are shooting themselves in the foot. This game has terrible vet level player retention. People hit max CP, get bored go do something else, get into another game and dont return. Progression is absolutely vital for the long term health of a MMO. No progression and all you get is new players. Eventually you run out of new players.
As far as the grind argument, no one is holding a gun to your head to make you grind anything. So your argument against grind is absolutely ridiculous. No one said you have to have the latest gear, no one said you have to grind for anything in any game. Grinding is 100% YOUR choice. And the solution to your problem is simple, DONT GRIND. Why should every one else suffer stagnant game play because you have no self control?
Progression for progressions sake is silly. Raise the gear level and raise the difficulty and what have we got? The same thing we have now with some new content. New content that will take longer for the new players to be able to complete. We already are getting new content so your idea does nothing really but cause more grinding. If players are bored after reaching max level they aren't going to stick around long anyway just because gear is now a level or two higher.
I would like to see another tier to the difficulty level going forward with new content. Normal, veteran and your about to die a lot levels for new pledges and trials. We don't need higher level gear what we need is more challenges for the players that are walking through vet content with not much effort.
I think it would also be fun to have a slider that will let us dial up the difficulty of overland content either by knocking a percentage off all our stats or by increasing armor and damage done by overland critters.
No new rewards or anything for doing the content in a harder mode simply something to allow players to challenge themselves a bit.
starkerealm wrote: »Right now, this is true. You may choose to grind but once you get to 160, you start collecting 160 gear, and you should be able to equip alts as they hit level cap. Even if it's just trash, that's still playable.
However, ever play with outdated gear in this game at level cap? It's not great. The problem is, the content scales with your CR, not your gear.
If it did scale with your gear, you would never get your hands on better gear. It would just be same thing but different stats with no effect on gameplay.
starkerealm wrote: »You did, actually. Every time you say, "yeah, let's move the gear cap up, you're asking for the developers to force everyone to regrind their equipment. Do you understand why?....
starkerealm wrote: »The only people suffering under the current system are kids who can't get their **** together for fifteen minutes to learn mechanics. Moving the gear cap would not make you significantly more powerful, to the point that you could simply steamroll vet content. If ZOS wanted that stuff to be faceroll worthy, then they'd simply allow more direct advancement.
As it exists now, ESO's grind is marginal. I've played MMOs where you, literally, had to replay the same piece of content 450 times in order to get the piece of gear you needed, and then would need to engage in a long grind beyond that to bring it up to endgame quality.....
Anotherone773 wrote: »Anotherone773 wrote: »There should be gear progression, but not the tedious gear progression that many games have. Instead i would raise the new level of gear to around CP 300 and make, on average 2-3% stronger than Cp160 gear.
Of course you would add new challenges that are more difficult VMA2, new dungeons, new raids, slightly harder OW content. Then i would wait a year and bump it up to CP450 gear and make that 2-3% stronger than CP 300( assuming we stay with this crap system).
Of course you will find many people on here that are strongly against that progression. What they dont understand is they are shooting themselves in the foot. This game has terrible vet level player retention. People hit max CP, get bored go do something else, get into another game and dont return. Progression is absolutely vital for the long term health of a MMO. No progression and all you get is new players. Eventually you run out of new players.
As far as the grind argument, no one is holding a gun to your head to make you grind anything. So your argument against grind is absolutely ridiculous. No one said you have to have the latest gear, no one said you have to grind for anything in any game. Grinding is 100% YOUR choice. And the solution to your problem is simple, DONT GRIND. Why should every one else suffer stagnant game play because you have no self control?
Progression for progressions sake is silly. Raise the gear level and raise the difficulty and what have we got? The same thing we have now with some new content. New content that will take longer for the new players to be able to complete. We already are getting new content so your idea does nothing really but cause more grinding. If players are bored after reaching max level they aren't going to stick around long anyway just because gear is now a level or two higher.
I would like to see another tier to the difficulty level going forward with new content. Normal, veteran and your about to die a lot levels for new pledges and trials. We don't need higher level gear what we need is more challenges for the players that are walking through vet content with not much effort.
I think it would also be fun to have a slider that will let us dial up the difficulty of overland content either by knocking a percentage off all our stats or by increasing armor and damage done by overland critters.
No new rewards or anything for doing the content in a harder mode simply something to allow players to challenge themselves a bit.
I will inform all the other developers on the planet that they are doing it wrong, that their games should have no progression and that the end game should be a plateau in which new content is added but you never get anywhere. I am sure they will all change their games accordingly and the player bases with be excited over it.
We have progression for the sake of progression, its called champion points. It doesnt really do anything. But gear and level progression are indeed something that a game must have. If new content comes out that requires me to be more powerful then i need to achieve that power to do that content be it gear, skills, etc. I feel like i am progressing. If new content comes out that i can do in my current gear and the rewards really arent any better than what i already have THAT is progression for the sake of progression.
Only a small percent of the player base does end game content. Trials are a pain and full of elitists and vet dungeons arent much better. If the elitists progress to other content then casual dont feel so intimidated to do older content. If the current end game content isnt hard enough for you, run it in blue gear, or dont use weapon swap, or dont use potions, etc.
By your reasoning we shouldnt have any progression in a game at all. Just make everyone max level, max gear, max skills, and let them run around and do content... Try skyrim and godmode, you will love it.
there is a reason why 99.9% of games have progression in them. Because its the only way to retain players. And those players that want progression far outweigh those that want to get to max level and stay at the same level and the content always be there level.
Its boring gameplay. In video games you always have to move the goalposts. Im going to hang out in ESO until i hit max CP. Then ill hang out maybe another 2 or 3 months after that before i will be bored out of my mind. Then me and my wallet will go to another game. So i might have a year or a bit more before i get bored with ESO.
Then lets look at Eve Online, ive been playing that game for TEN years, keeping subs active over half the year. That game has almost never ending progression. Skills, until recently, took 40-50 real years to train( no speedups), ships that cost an enormous amount of currency you can lose it all in a few minutes. Constant grind. Yet most of the players you see in the game will be 2-10+ years old. And those players drop ALOT of money. Like 4 or 5 accounts plus worth of subs a month plus many buy plexes( sub cards) to sell in game so they can spend their time killing people instead of NPCs.
In ESO, i rarely see a player above 690 in cities, dungeons, etc. Out of 1600 or so players in all my guilds only 63 are above 690. Thats about 4% of the sample size. Thats really low in a game that you can get max level in playing casually in about a year. That tells me their is a huge vet player turnover.
So you have a game with neverending grind that retains players for decades and one that has no grind and no progression that cant retain its player base once it hits that progression plateau. Its not hard to see that gamers overwhelming prefer grind in their games. And games without gamers dont last long.