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If you want to progress the game you need to raise item level...

  • MythicEmperor
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    No.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • VexingArcanist
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    There are other games with power creep, you may want to play those OP. I prefer NO power creep, or at the most a very minimal amount. It's one of the things I truely like and appreciate about ESO.
  • dodgehopper_ESO
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    I prefer cp level for progression but I do like the idea of 'leveling up' gear as the OP suggested. In other words if I could throw more rubedites at a cp 150 weapon and turn it cp 160 that'd be A-OK in my book.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Sigtric
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    1. Raise gear cap
    2. Raise mob level to match because of 1T scaling
    What's the point?


    Plus you want it raised with out wanting to put in the effort to acquire it.

    No.

    There is absolutely zero reason to raise gear cap in this game other than LOL WOW DOES IT.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • kargen27
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    Maybe an analogy would help?

    Say there is a scenic overlook on a hill with a staircase that has 160 steps. Some politician (because they make these kinds of decisions) thinks the staircase should be replaced by one with 200 steps. So now you have 200 steps instead of 160 to get you to the same scenic overlook. You see the exact same thing when you get to the top. And for this analogy to really work...you don't get to skip any of the steps.

    If it takes you four heavy blows to kill a troll with 160 gear it will take you four heavy blows to kill a troll with 200 gear. All you changed is how many steps it takes to get there.
    and then the parrot said, "must be the water mines green too."
  • GeorgeBlack
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    Idealy there should be Dlcs.
    Only chapters.
    One or two chapters a year.
    On the 2nd chapter of the year there should be level increases and new trials/dungeons.

    That would give the game a real feeling of progression
  • Ackwalan
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    If ZOS increases the item level, they need to do something about their terrible RNG. And no, the transmorg system isn't it.
  • Morgul667
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    No thank you
  • notyuu
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    What about instead of increasing the gear level (which as many others in the thread have said, would also increase mob power, rendering it moot) they add in a "potency" mechanic to bolster the effects from gear sets in the same way that increasing the rarity of said gear does, that way you can progress your "power" ever upwards without totally buggering things over.. I would kinda be like CP for gear sets..

    The alternative would be to overhaul the gearsets in the game..which would be a nightmare to do, but a dream come true if done, I mean lets be honest here...there are a lot of un-used gearsets is ESO, namely due to just being..well, terrible
  • kargen27
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    notyuu wrote: »
    What about instead of increasing the gear level (which as many others in the thread have said, would also increase mob power, rendering it moot) they add in a "potency" mechanic to bolster the effects from gear sets in the same way that increasing the rarity of said gear does, that way you can progress your "power" ever upwards without totally buggering things over.. I would kinda be like CP for gear sets..

    The alternative would be to overhaul the gearsets in the game..which would be a nightmare to do, but a dream come true if done, I mean lets be honest here...there are a lot of un-used gearsets is ESO, namely due to just being..well, terrible

    Ends up being the same though as they would need to adjust all the creatures we battle accordingly. Most game content is already way to easy and some players are constantly asking for harder content. No matter how they make the gear better in the end it will be the same as everything will then have to be balanced to the new gear.
    and then the parrot said, "must be the water mines green too."
  • DeadlyPhoenix
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    Would rather they didn't increase it in all honesty. Most other MMOs all increase level cap with every dlc/expansion and it gets old having to restart max level over and over again especially in a game where dropped gear scales to your levsl.... having to farm the same set 100x just because of a level increase that does essentially nothing for us. If you want a challenge, take some gear off, remove your cp and try the game that way.

  • DemonDruaga
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    Meeh
    I remember that when we got v14, i had finally equipped my toons with v14 gear, baam v16 was anounced,needed to regrind every thing. And back ghan that meant running 60 times spindle for a fitting bloodspawn helmet, same *** for skoria. Even with things changed and optaining gear isn't a full time job anymore, that would still be annoying as **
    Ardor // Dunkelsicht // Pakt
  • Biro123
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    It's like replacing the number 10 on the dial of your amp with an 11 because you want it to be louder.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Morgul667
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    I cant bare with refarming/crafting/upgrading all my stuff on all my toons

    that would be a big no on my side

    Plus we have one tamriel now so it makes no sense to me
  • Ankael07
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    We're already dealing with a senseless progression system called Champion Points.
    If you want me to reply to your comment type @Ankael07 in it.
  • brimstone74
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    Seraphayel wrote: »
    ... and give us an option to increase max item level via crafting etc.

    I don't want to farm it all again. But without any gear progression Chapters feel pretty... stagnant.

    That's why Zenimax should raise itemlevel by 30 or so with every Chapter. Tedious item grind should be no thing but there should drop ressources with which you can update your "old" gear.

    /discuss

    Disagree 1000%

    If I wanted vertical progression, I could play almost any other MMO. I like my horizontal progression thank you very much.

    No Thank You.
    It's Mundumental!
  • Runefang
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    Progression in ESO should remain solely difficulty based.

    We especially need more trials of all difficult ranges.
  • Vapirko
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    You shut up
    Edited by Vapirko on March 7, 2018 3:06AM
  • FloppyTouch
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    I'm for it tbh I miss the cap lvl going up with new sets and stuff I'm not lazy like everyone else I don't need to grind out 3038489 sets just the one I need. Be cool to use that 5th tier style too.
  • Anotherone773
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    There should be gear progression, but not the tedious gear progression that many games have. Instead i would raise the new level of gear to around CP 300 and make, on average 2-3% stronger than Cp160 gear.

    Of course you would add new challenges that are more difficult VMA2, new dungeons, new raids, slightly harder OW content. Then i would wait a year and bump it up to CP450 gear and make that 2-3% stronger than CP 300( assuming we stay with this crap system).


    Of course you will find many people on here that are strongly against that progression. What they dont understand is they are shooting themselves in the foot. This game has terrible vet level player retention. People hit max CP, get bored go do something else, get into another game and dont return. Progression is absolutely vital for the long term health of a MMO. No progression and all you get is new players. Eventually you run out of new players.


    As far as the grind argument, no one is holding a gun to your head to make you grind anything. So your argument against grind is absolutely ridiculous. No one said you have to have the latest gear, no one said you have to grind for anything in any game. Grinding is 100% YOUR choice. And the solution to your problem is simple, DONT GRIND. Why should every one else suffer stagnant game play because you have no self control?
    Edited by Anotherone773 on March 7, 2018 3:37AM
  • Kel
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    I'm for it tbh I miss the cap lvl going up with new sets and stuff I'm not lazy like everyone else I don't need to grind out 3038489 sets just the one I need. Be cool to use that 5th tier style too.

    It's not "lazy" as much as it serves exactly no purpose. As long as scaling is in the game, it makes zero sense.
    And you're wrong. If gear levels keep rising, you wouldn't just have one set you need..or more accurately, you'd be chasing the same one set 3038489 times because the gear level would keep rising. Even that argument makes zero sense.
  • MasterSpatula
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    This idea....

    latest?cb=20100119021134
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • idk
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    Seraphayel wrote: »
    ... and give us an option to increase max item level via crafting etc.

    I don't want to farm it all again. But without any gear progression Chapters feel pretty... stagnant.

    That's why Zenimax should raise itemlevel by 30 or so with every Chapter. Tedious item grind should be no thing but there should drop ressources with which you can update your "old" gear.

    /discuss

    This is simply copying an idea from other games even though the basis for the reasoning in those games does not exist there.

    To suggest this you fist have to understand the basis for why some games do this and that basis does not exist in ESO.

    Zos has merely used increasing the level cap without any actual justification based on the games design. They have done it merely on a whim yet is does not have the effect OP has suggested so it is merely pointless. It would do nothing for any chapter and OP has not provided any reasoning as to why it would.
  • kargen27
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    There should be gear progression, but not the tedious gear progression that many games have. Instead i would raise the new level of gear to around CP 300 and make, on average 2-3% stronger than Cp160 gear.

    Of course you would add new challenges that are more difficult VMA2, new dungeons, new raids, slightly harder OW content. Then i would wait a year and bump it up to CP450 gear and make that 2-3% stronger than CP 300( assuming we stay with this crap system).


    Of course you will find many people on here that are strongly against that progression. What they dont understand is they are shooting themselves in the foot. This game has terrible vet level player retention. People hit max CP, get bored go do something else, get into another game and dont return. Progression is absolutely vital for the long term health of a MMO. No progression and all you get is new players. Eventually you run out of new players.


    As far as the grind argument, no one is holding a gun to your head to make you grind anything. So your argument against grind is absolutely ridiculous. No one said you have to have the latest gear, no one said you have to grind for anything in any game. Grinding is 100% YOUR choice. And the solution to your problem is simple, DONT GRIND. Why should every one else suffer stagnant game play because you have no self control?

    Progression for progressions sake is silly. Raise the gear level and raise the difficulty and what have we got? The same thing we have now with some new content. New content that will take longer for the new players to be able to complete. We already are getting new content so your idea does nothing really but cause more grinding. If players are bored after reaching max level they aren't going to stick around long anyway just because gear is now a level or two higher.

    I would like to see another tier to the difficulty level going forward with new content. Normal, veteran and your about to die a lot levels for new pledges and trials. We don't need higher level gear what we need is more challenges for the players that are walking through vet content with not much effort.

    I think it would also be fun to have a slider that will let us dial up the difficulty of overland content either by knocking a percentage off all our stats or by increasing armor and damage done by overland critters.

    No new rewards or anything for doing the content in a harder mode simply something to allow players to challenge themselves a bit.
    and then the parrot said, "must be the water mines green too."
  • Seewul
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    Yep good post OP ! this is so true, give us some proper grind again :dizzy: this is an mmo for gods sake !!
    any1 not agreeing go play rayman or some other childrens game !
  • starkerealm
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    Of course you will find many people on here that are strongly against that progression. What they dont understand is...

    No, this isn't about what people who actually understand the game can't comprehend, that's your problem, let me point out why:
    As far as the grind argument, no one is holding a gun to your head to make you grind anything.

    Right now, this is true. You may choose to grind but once you get to 160, you start collecting 160 gear, and you should be able to equip alts as they hit level cap. Even if it's just trash, that's still playable.

    However, ever play with outdated gear in this game at level cap? It's not great. The problem is, the content scales with your CR, not your gear.

    If it did scale with your gear, you would never get your hands on better gear. It would just be same thing but different stats with no effect on gameplay.

    So your argument against grind is absolutely ridiculous. No one said you have to have the latest gear, no one said you have to grind for anything in any game.

    You did, actually. Every time you say, "yeah, let's move the gear cap up, you're asking for the developers to force everyone to regrind their equipment. Do you understand why?

    No.

    Okay, let me explain. ESO is not like other MMOs. In most MMOs... you've played other ones before, right? Nevermind. In most other MMOs enemies are at a specific level, and you can level past them. You can come back when you're a walking god and curbstomp everything in your endgame gear. But that doesn't happen in ESO.

    You see, in ESO, enemies are scaled to your level, so that there's always something for you to do. So far as it goes most of the endgame content is technically open to you the instant you hit level 10. Sure, you can't run vet trials, but you can run the watered down versions, if you've got a party that's willing to take you.

    There's no, I was level 49, fighting level 49 enemies, but now I'm level 50 and I'm more powerful than them. In fact, if you've played ESO, you might realize, the instant you hit level 50, the enemies get WAY more powerful, if you've already got another level 50. Suddenly, you're facing CR160 enemies, in your level 49 gear. If you haven't, then let me tell you: It sucks.

    In fact, do that to many players and they'll walk.

    Now, let's say you move the gear cap to 200. Now, everyone who has reached CR200, will be graded against having CR200 gear in order to play. Basic game content will become more difficult for everyone until they grind up.
    Grinding is 100% YOUR choice. And the solution to your problem is simple, DONT GRIND.

    In a normal MMO, you may be correct, but in ESO, not so much. Moving the gear cap would apply an indiscriminate penalty to everyone, which would disproportionately affect players that have spent the most time cleaning up and completing their builds.

    You want to see real endgame retention issues? Screw over the people who've been with you the longest and actually understand the endgame content. Tell them, "no, you have to stop playing the content you enjoy, grind for six months, then come back and return to doing that." Ask TOR how well it worked out for them, while you're at it.
    Why should every one else suffer stagnant game play because you have no self control?

    The only people suffering under the current system are kids who can't get their **** together for fifteen minutes to learn mechanics. Moving the gear cap would not make you significantly more powerful, to the point that you could simply steamroll vet content. If ZOS wanted that stuff to be faceroll worthy, then they'd simply allow more direct advancement.

    As it exists now, ESO's grind is marginal. I've played MMOs where you, literally, had to replay the same piece of content 450 times in order to get the piece of gear you needed, and then would need to engage in a long grind beyond that to bring it up to endgame quality.

    In ESO, you can reasonably get any piece of gear you need within a day or two, assuming you can clear the content it's gated behind.

    People, myself included, moan about the grinding when we're phenomenally unlucky. Seriously, Sanctuary Necklace, WTF!? But, not because the grind itself is horrific.

    Bumping the gear cap would not give you something new to do, it would force everyone onto the treadmill, because of how ESO's difficulty works, everyone would get punished because you didn't want to think through the consequences of your wish.
  • Anotherone773
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    kargen27 wrote: »
    There should be gear progression, but not the tedious gear progression that many games have. Instead i would raise the new level of gear to around CP 300 and make, on average 2-3% stronger than Cp160 gear.

    Of course you would add new challenges that are more difficult VMA2, new dungeons, new raids, slightly harder OW content. Then i would wait a year and bump it up to CP450 gear and make that 2-3% stronger than CP 300( assuming we stay with this crap system).


    Of course you will find many people on here that are strongly against that progression. What they dont understand is they are shooting themselves in the foot. This game has terrible vet level player retention. People hit max CP, get bored go do something else, get into another game and dont return. Progression is absolutely vital for the long term health of a MMO. No progression and all you get is new players. Eventually you run out of new players.


    As far as the grind argument, no one is holding a gun to your head to make you grind anything. So your argument against grind is absolutely ridiculous. No one said you have to have the latest gear, no one said you have to grind for anything in any game. Grinding is 100% YOUR choice. And the solution to your problem is simple, DONT GRIND. Why should every one else suffer stagnant game play because you have no self control?

    Progression for progressions sake is silly. Raise the gear level and raise the difficulty and what have we got? The same thing we have now with some new content. New content that will take longer for the new players to be able to complete. We already are getting new content so your idea does nothing really but cause more grinding. If players are bored after reaching max level they aren't going to stick around long anyway just because gear is now a level or two higher.

    I would like to see another tier to the difficulty level going forward with new content. Normal, veteran and your about to die a lot levels for new pledges and trials. We don't need higher level gear what we need is more challenges for the players that are walking through vet content with not much effort.

    I think it would also be fun to have a slider that will let us dial up the difficulty of overland content either by knocking a percentage off all our stats or by increasing armor and damage done by overland critters.

    No new rewards or anything for doing the content in a harder mode simply something to allow players to challenge themselves a bit.

    I will inform all the other developers on the planet that they are doing it wrong, that their games should have no progression and that the end game should be a plateau in which new content is added but you never get anywhere. I am sure they will all change their games accordingly and the player bases with be excited over it.

    We have progression for the sake of progression, its called champion points. It doesnt really do anything. But gear and level progression are indeed something that a game must have. If new content comes out that requires me to be more powerful then i need to achieve that power to do that content be it gear, skills, etc. I feel like i am progressing. If new content comes out that i can do in my current gear and the rewards really arent any better than what i already have THAT is progression for the sake of progression.

    Only a small percent of the player base does end game content. Trials are a pain and full of elitists and vet dungeons arent much better. If the elitists progress to other content then casual dont feel so intimidated to do older content. If the current end game content isnt hard enough for you, run it in blue gear, or dont use weapon swap, or dont use potions, etc.

    By your reasoning we shouldnt have any progression in a game at all. Just make everyone max level, max gear, max skills, and let them run around and do content... Try skyrim and godmode, you will love it.

    there is a reason why 99.9% of games have progression in them. Because its the only way to retain players. And those players that want progression far outweigh those that want to get to max level and stay at the same level and the content always be there level.

    Its boring gameplay. In video games you always have to move the goalposts. Im going to hang out in ESO until i hit max CP. Then ill hang out maybe another 2 or 3 months after that before i will be bored out of my mind. Then me and my wallet will go to another game. So i might have a year or a bit more before i get bored with ESO.

    Then lets look at Eve Online, ive been playing that game for TEN years, keeping subs active over half the year. That game has almost never ending progression. Skills, until recently, took 40-50 real years to train( no speedups), ships that cost an enormous amount of currency you can lose it all in a few minutes. Constant grind. Yet most of the players you see in the game will be 2-10+ years old. And those players drop ALOT of money. Like 4 or 5 accounts plus worth of subs a month plus many buy plexes( sub cards) to sell in game so they can spend their time killing people instead of NPCs.

    In ESO, i rarely see a player above 690 in cities, dungeons, etc. Out of 1600 or so players in all my guilds only 63 are above 690. Thats about 4% of the sample size. Thats really low in a game that you can get max level in playing casually in about a year. That tells me their is a huge vet player turnover.

    So you have a game with neverending grind that retains players for decades and one that has no grind and no progression that cant retain its player base once it hits that progression plateau. Its not hard to see that gamers overwhelming prefer grind in their games. And games without gamers dont last long.
    Edited by Anotherone773 on March 7, 2018 5:00AM
  • Anotherone773
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    Right now, this is true. You may choose to grind but once you get to 160, you start collecting 160 gear, and you should be able to equip alts as they hit level cap. Even if it's just trash, that's still playable.

    However, ever play with outdated gear in this game at level cap? It's not great. The problem is, the content scales with your CR, not your gear.

    If it did scale with your gear, you would never get your hands on better gear. It would just be same thing but different stats with no effect on gameplay.

    When someone physically holds a gun to your head and says "Grind or die" Then you can tell me that grinding is not a choice. Until then its a choice. Nothing is making you grind in a MMO or even play one for that matter. So the grind argument is invalid. I dont grind in MMOs and manage to do just peachy playing. I dont grind for gear or levels or skills. I just login and play and do what i want and logout.

    Why is this such a difficult concept? If you need an outside source to govern your grinding in game so you dont do it, then thats a self control issue and a personal problem. People make games into jobs and then complain about how much of a job it is to play. Then stop making it into a job. Its a pretty simple concept. Its not like ZOS is going to fire you for picking flowers today instead of grinding VMA.

    You did, actually. Every time you say, "yeah, let's move the gear cap up, you're asking for the developers to force everyone to regrind their equipment. Do you understand why?....

    You realize you have no clue what you are talking about? Let me fill you in... Mobs in the game dont scale ...at all. They are the same whether you are level 1 or cp 720. They dont scale with you. Instead what happens is your gear scales down and your gear directly affects your abilities.


    Why do you think a level 10 is like these mobs are pretty hard or a decent challenge and cp XXXs are like " yeah OW content is SOOOO easy i can like solo a world boss at level 20!" Yeah level 20 and 450 cp. " Oh and normal dungeons, gravy, solo those all day long." and the level 20 is like " yeah my group keeps dying in Wayrest sewers II"

    Its pretty simple you increase the gear levels, and increase the difficulty of content so it can only be done with more advanced gear = meaningful progression. As far as old content being easier. who cares? You already breeze through it now in your golden trial gear. Who cares if you can get through it 5 minutes faster solo, You could solo it before and you can solo it now. And we already have this content progression anyway. They come out with a little bit harder trials and dungeons to help offset the CP creep and you still one shot pretty much everything not a boss and not in a vet dungeon or trial as it is.


    The only people suffering under the current system are kids who can't get their **** together for fifteen minutes to learn mechanics. Moving the gear cap would not make you significantly more powerful, to the point that you could simply steamroll vet content. If ZOS wanted that stuff to be faceroll worthy, then they'd simply allow more direct advancement.

    As it exists now, ESO's grind is marginal. I've played MMOs where you, literally, had to replay the same piece of content 450 times in order to get the piece of gear you needed, and then would need to engage in a long grind beyond that to bring it up to endgame quality.....

    Actually the people that suffer are the same ones that dont want progression. 4% of my sample size had reached 690 or above... like wow. Literally no vet players in this game. Why? Because no progression. New content, no purpose to doing it other than to do new content. No feeling of accomplishment or reward for achieving something besides a dye, title, and other nonsense most gamers are not that interested in. All so 4% of the population can have a game that is, to use your wording, a treadmill. You are constantly doing content... trials, vet dungeons, new quests, etc and literally never go anywhere.

    I dont think you realize that you are the one on the treadmill. Doing content over and over with nothing worthwhile to show for it but a completion achieve. You think you are running a marathon and you havent left your house.
  • IZZEFlameLash
    IZZEFlameLash
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    kargen27 wrote: »
    There should be gear progression, but not the tedious gear progression that many games have. Instead i would raise the new level of gear to around CP 300 and make, on average 2-3% stronger than Cp160 gear.

    Of course you would add new challenges that are more difficult VMA2, new dungeons, new raids, slightly harder OW content. Then i would wait a year and bump it up to CP450 gear and make that 2-3% stronger than CP 300( assuming we stay with this crap system).


    Of course you will find many people on here that are strongly against that progression. What they dont understand is they are shooting themselves in the foot. This game has terrible vet level player retention. People hit max CP, get bored go do something else, get into another game and dont return. Progression is absolutely vital for the long term health of a MMO. No progression and all you get is new players. Eventually you run out of new players.


    As far as the grind argument, no one is holding a gun to your head to make you grind anything. So your argument against grind is absolutely ridiculous. No one said you have to have the latest gear, no one said you have to grind for anything in any game. Grinding is 100% YOUR choice. And the solution to your problem is simple, DONT GRIND. Why should every one else suffer stagnant game play because you have no self control?

    Progression for progressions sake is silly. Raise the gear level and raise the difficulty and what have we got? The same thing we have now with some new content. New content that will take longer for the new players to be able to complete. We already are getting new content so your idea does nothing really but cause more grinding. If players are bored after reaching max level they aren't going to stick around long anyway just because gear is now a level or two higher.

    I would like to see another tier to the difficulty level going forward with new content. Normal, veteran and your about to die a lot levels for new pledges and trials. We don't need higher level gear what we need is more challenges for the players that are walking through vet content with not much effort.

    I think it would also be fun to have a slider that will let us dial up the difficulty of overland content either by knocking a percentage off all our stats or by increasing armor and damage done by overland critters.

    No new rewards or anything for doing the content in a harder mode simply something to allow players to challenge themselves a bit.

    I will inform all the other developers on the planet that they are doing it wrong, that their games should have no progression and that the end game should be a plateau in which new content is added but you never get anywhere. I am sure they will all change their games accordingly and the player bases with be excited over it.

    We have progression for the sake of progression, its called champion points. It doesnt really do anything. But gear and level progression are indeed something that a game must have. If new content comes out that requires me to be more powerful then i need to achieve that power to do that content be it gear, skills, etc. I feel like i am progressing. If new content comes out that i can do in my current gear and the rewards really arent any better than what i already have THAT is progression for the sake of progression.

    Only a small percent of the player base does end game content. Trials are a pain and full of elitists and vet dungeons arent much better. If the elitists progress to other content then casual dont feel so intimidated to do older content. If the current end game content isnt hard enough for you, run it in blue gear, or dont use weapon swap, or dont use potions, etc.

    By your reasoning we shouldnt have any progression in a game at all. Just make everyone max level, max gear, max skills, and let them run around and do content... Try skyrim and godmode, you will love it.

    there is a reason why 99.9% of games have progression in them. Because its the only way to retain players. And those players that want progression far outweigh those that want to get to max level and stay at the same level and the content always be there level.

    Its boring gameplay. In video games you always have to move the goalposts. Im going to hang out in ESO until i hit max CP. Then ill hang out maybe another 2 or 3 months after that before i will be bored out of my mind. Then me and my wallet will go to another game. So i might have a year or a bit more before i get bored with ESO.

    Then lets look at Eve Online, ive been playing that game for TEN years, keeping subs active over half the year. That game has almost never ending progression. Skills, until recently, took 40-50 real years to train( no speedups), ships that cost an enormous amount of currency you can lose it all in a few minutes. Constant grind. Yet most of the players you see in the game will be 2-10+ years old. And those players drop ALOT of money. Like 4 or 5 accounts plus worth of subs a month plus many buy plexes( sub cards) to sell in game so they can spend their time killing people instead of NPCs.

    In ESO, i rarely see a player above 690 in cities, dungeons, etc. Out of 1600 or so players in all my guilds only 63 are above 690. Thats about 4% of the sample size. Thats really low in a game that you can get max level in playing casually in about a year. That tells me their is a huge vet player turnover.

    So you have a game with neverending grind that retains players for decades and one that has no grind and no progression that cant retain its player base once it hits that progression plateau. Its not hard to see that gamers overwhelming prefer grind in their games. And games without gamers dont last long.

    No. The moment they raise the gear cap will be the moment they might see a huge exodus out of the game. Increase of gear level cap is just going to be a huge time waster. And you also make a mistake of assuming that ESO players love to grind. Because most players did not and does not enjoy the grind, the golden vendor and guaranteed helm/set item drops from bosses and transmutation came in as features after ZOS tried to enforce the grind upon the playerbase. That tells you how much playerbase "loves" to grind here.

    Also you make a flawed assumption that vet players left because of no progression. Most vet players left due to the mounting issues such as ever lagging Cyrodiil, broken CC immunity, clunky combat system and certain broken sets like viper's before it got nerfed. Those vet players I still talk to hate grinding in BDO but they still feel that it is a better game since things actually work unlike in ESO. ZOS bled players with a lot of different issues like that. Oh and yeah, couple of strong, uncalled for nerfhammers also contributed to that. It is not about progression but problems getting left unfixed for a long time while they churn out crown store contents when they are also swinging "balance" hammer wildly.

    Gear cap increase will only force the playerbase to redo the same thing over and over and that is regression not progression when you are basically put back in the starting line. This game used to not be so much a grindfest.

    Edited by IZZEFlameLash on March 7, 2018 5:56AM
    Imperials, the one and true masters of all mortal races of Tamriel
  • monktoasty
    monktoasty
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    Wrong way to add life to the game.

    A better way is introduce 2 man trials.



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