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Why does Radiant Destruction carry such a high cost?

  • danno8
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    ak_pvp wrote: »
    I've long since dropped this from my bar and if other templars were mindful about efficiency, they have too.

    People who think this ability is still powerful or that there are magplars "spamming" this all over cyrodiil either haven't been paying attention or maybe just came back to ESO after a loooooong break.

    I don't even use it on my PvE healer. It's only good it 2 stages of vMA.

    Eh, seems fine to me honestly. Good for PvE damage beyond a certain point. Decent (But a little awkward because of the cost to usage) in PvP, generally being used for maybe 1/2 tick smites. It does still get rather infuriatingly spammed by 30k health low base damage healbots along with backlash and total dark.

    I tried Total Dark for the past two weeks, and took it off a couple days ago.

    What a horrible skill. And the problem still lies with it being tied to stun immunity.

    A huge amount of time the skill simply fails to go off because the target is immune, smart targets simply break free when it does work wasting the chance for a CC (not that Templar has a whole lot of CC to choose from), and it only works with any kind of efficiency against people who are bad or unfamiliar with it, who are easy to kill anyways with other skills.

    CC immunity pots make it even more useless rendering the skill unusable for 18 seconds at a time. Garbage.
  • Minno
    Minno
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    danno8 wrote: »
    ak_pvp wrote: »
    I've long since dropped this from my bar and if other templars were mindful about efficiency, they have too.

    People who think this ability is still powerful or that there are magplars "spamming" this all over cyrodiil either haven't been paying attention or maybe just came back to ESO after a loooooong break.

    I don't even use it on my PvE healer. It's only good it 2 stages of vMA.

    Eh, seems fine to me honestly. Good for PvE damage beyond a certain point. Decent (But a little awkward because of the cost to usage) in PvP, generally being used for maybe 1/2 tick smites. It does still get rather infuriatingly spammed by 30k health low base damage healbots along with backlash and total dark.

    I tried Total Dark for the past two weeks, and took it off a couple days ago.

    What a horrible skill. And the problem still lies with it being tied to stun immunity.

    A huge amount of time the skill simply fails to go off because the target is immune, smart targets simply break free when it does work wasting the chance for a CC (not that Templar has a whole lot of CC to choose from), and it only works with any kind of efficiency against people who are bad or unfamiliar with it, who are easy to kill anyways with other skills.

    CC immunity pots make it even more useless rendering the skill unusable for 18 seconds at a time. Garbage.

    Unstable core is better. It's delayed DMG component still is applied regardless of CC immunity.

    Yes the lack of reliable cc hurts the Templar. I've learned to work around it with Dawnbreaker cc timed right before UC bursts in conjunction with purring light. In melee range, your enemy isn't going to react fast enough so they take the CC letting UC burst then purifying light. And when they do cc break, they have accidently applied the time bomb DMG to purfying light anyway.

    Pre Morrowind unstable core was way better though; if they return it back to time bomb without cc immunity and keep the unblocked DMG buff, it will be a better ability to slot for magplars.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Joy_Division
    Joy_Division
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    ak_pvp wrote: »
    I've long since dropped this from my bar and if other templars were mindful about efficiency, they have too.

    People who think this ability is still powerful or that there are magplars "spamming" this all over cyrodiil either haven't been paying attention or maybe just came back to ESO after a loooooong break.

    I don't even use it on my PvE healer. It's only good it 2 stages of vMA.

    Eh, seems fine to me honestly. Good for PvE damage beyond a certain point. Decent (But a little awkward because of the cost to usage) in PvP, generally being used for maybe 1/2 tick smites. It does still get rather infuriatingly spammed by 30k health low base damage healbots along with backlash and total dark.

    Well, you did strike through the templar in your signature and dubbed it a "craftplar." It can't be all that good.

    Skills and abilities seem fine when it's not people's mains. People who have played the class since forever know the subtitles of what makes a skill worth slotting and useful or not worth slotting because something else is better, more efficient, more versatile, etc.

    I'm also not sure what is "infuriatingly spammed" by low base damage healbots. I am happy when they do this. It's not infuriating at all. They are wasting their resources on a low value skill that has no status or side effects, they aren't healing other people (which is what they ought to be doing since they are 'heal bots'), and they aren't doing something that is more dangerous or disruptive like throwing javelin and stunning me, hitting me with the reflective light and snaring me, debuffing me with Elemental Drain, etc.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Joy_Division
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    @danno8

    Total Dark is feast or famine. If your target break it, you just wasted 3K magikca. If they don't, you getting the HoT templars need.

    I believe @Minno is correct in his assessment of the Unstable Core morph. There is absolutely less "feast" potential since you can't get healed, but you are guaranteed damage. The auto damage is also a workaround for the stun immunity.

    There are times when Unstable Core frustrates me, but the skill has value when your opponent is over 25% whereas RD has none. Unstable Core does help win fights when you'd never cast RD, which is why I have slotted in since ZoS updated the skill over RD.

    Edited by Joy_Division on March 6, 2018 10:56PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • ak_pvp
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    ak_pvp wrote: »
    I've long since dropped this from my bar and if other templars were mindful about efficiency, they have too.

    People who think this ability is still powerful or that there are magplars "spamming" this all over cyrodiil either haven't been paying attention or maybe just came back to ESO after a loooooong break.

    I don't even use it on my PvE healer. It's only good it 2 stages of vMA.

    Eh, seems fine to me honestly. Good for PvE damage beyond a certain point. Decent (But a little awkward because of the cost to usage) in PvP, generally being used for maybe 1/2 tick smites. It does still get rather infuriatingly spammed by 30k health low base damage healbots along with backlash and total dark.

    Well, you did strike through the templar in your signature and dubbed it a "craftplar." It can't be all that good.

    Skills and abilities seem fine when it's not people's mains. People who have played the class since forever know the subtitles of what makes a skill worth slotting and useful or not worth slotting because something else is better, more efficient, more versatile, etc.

    I'm also not sure what is "infuriatingly spammed" by low base damage healbots. I am happy when they do this. It's not infuriating at all. They are wasting their resources on a low value skill that has no status or side effects, they aren't healing other people (which is what they ought to be doing since they are 'heal bots'), and they aren't doing something that is more dangerous or disruptive like throwing javelin and stunning me, hitting me with the reflective light and snaring me, debuffing me with Elemental Drain, etc.

    Nah, don't get me wrong magicka templar has been nerfed pretty awfully, it doesn't have much lockdown and it feels super 2D, hit and heal. I hope they make one morph of eclipse give miss chance, or even revamp the bad channel heal. Even purge is super situational post the housing market cost increase. It was my main for quite a while, and is technically older than my current DK, hence having all the crafting.

    I still think beam is a solid ability, a lot worse than before but not bad per say. It deals decent damage beyond a certain point and feels fun as already said. The "spamming" isn't me saying it should be nerfed. Not nearly, I wish templar gets buffed in many ways. Its just the same as wrath spammers when being Xv1'd. Because you know with a couple of beams on you that if you get bursted or a stray snipe it could be good night.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Minno
    Minno
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    ak_pvp wrote: »
    ak_pvp wrote: »
    I've long since dropped this from my bar and if other templars were mindful about efficiency, they have too.

    People who think this ability is still powerful or that there are magplars "spamming" this all over cyrodiil either haven't been paying attention or maybe just came back to ESO after a loooooong break.

    I don't even use it on my PvE healer. It's only good it 2 stages of vMA.

    Eh, seems fine to me honestly. Good for PvE damage beyond a certain point. Decent (But a little awkward because of the cost to usage) in PvP, generally being used for maybe 1/2 tick smites. It does still get rather infuriatingly spammed by 30k health low base damage healbots along with backlash and total dark.

    Well, you did strike through the templar in your signature and dubbed it a "craftplar." It can't be all that good.

    Skills and abilities seem fine when it's not people's mains. People who have played the class since forever know the subtitles of what makes a skill worth slotting and useful or not worth slotting because something else is better, more efficient, more versatile, etc.

    I'm also not sure what is "infuriatingly spammed" by low base damage healbots. I am happy when they do this. It's not infuriating at all. They are wasting their resources on a low value skill that has no status or side effects, they aren't healing other people (which is what they ought to be doing since they are 'heal bots'), and they aren't doing something that is more dangerous or disruptive like throwing javelin and stunning me, hitting me with the reflective light and snaring me, debuffing me with Elemental Drain, etc.

    Nah, don't get me wrong magicka templar has been nerfed pretty awfully, it doesn't have much lockdown and it feels super 2D, hit and heal. I hope they make one morph of eclipse give miss chance, or even revamp the bad channel heal. Even purge is super situational post the housing market cost increase. It was my main for quite a while, and is technically older than my current DK, hence having all the crafting.

    I still think beam is a solid ability, a lot worse than before but not bad per say. It deals decent damage beyond a certain point and feels fun as already said. The "spamming" isn't me saying it should be nerfed. Not nearly, I wish templar gets buffed in many ways. Its just the same as wrath spammers when being Xv1'd. Because you know with a couple of beams on you that if you get bursted or a stray snipe it could be good night.

    Magplar needs major evasion. It would fit better on radiant ward or radiant aura.

    Next patch Templar will be getting the crit DMG passive fixed so it doesn't impact heals. That's going to be a fun patch lol
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Solariken
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    Minno wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    I've long since dropped this from my bar and if other templars were mindful about efficiency, they have too.

    People who think this ability is still powerful or that there are magplars "spamming" this all over cyrodiil either haven't been paying attention or maybe just came back to ESO after a loooooong break.

    I don't even use it on my PvE healer. It's only good it 2 stages of vMA.

    Eh, seems fine to me honestly. Good for PvE damage beyond a certain point. Decent (But a little awkward because of the cost to usage) in PvP, generally being used for maybe 1/2 tick smites. It does still get rather infuriatingly spammed by 30k health low base damage healbots along with backlash and total dark.

    Well, you did strike through the templar in your signature and dubbed it a "craftplar." It can't be all that good.

    Skills and abilities seem fine when it's not people's mains. People who have played the class since forever know the subtitles of what makes a skill worth slotting and useful or not worth slotting because something else is better, more efficient, more versatile, etc.

    I'm also not sure what is "infuriatingly spammed" by low base damage healbots. I am happy when they do this. It's not infuriating at all. They are wasting their resources on a low value skill that has no status or side effects, they aren't healing other people (which is what they ought to be doing since they are 'heal bots'), and they aren't doing something that is more dangerous or disruptive like throwing javelin and stunning me, hitting me with the reflective light and snaring me, debuffing me with Elemental Drain, etc.

    Nah, don't get me wrong magicka templar has been nerfed pretty awfully, it doesn't have much lockdown and it feels super 2D, hit and heal. I hope they make one morph of eclipse give miss chance, or even revamp the bad channel heal. Even purge is super situational post the housing market cost increase. It was my main for quite a while, and is technically older than my current DK, hence having all the crafting.

    I still think beam is a solid ability, a lot worse than before but not bad per say. It deals decent damage beyond a certain point and feels fun as already said. The "spamming" isn't me saying it should be nerfed. Not nearly, I wish templar gets buffed in many ways. Its just the same as wrath spammers when being Xv1'd. Because you know with a couple of beams on you that if you get bursted or a stray snipe it could be good night.

    Magplar needs major evasion. It would fit better on radiant ward or radiant aura.

    Next patch Templar will be getting the crit DMG passive fixed so it doesn't impact heals. That's going to be a fun patch lol

    I don't think magplar needs Evasion or any other pure defensive buff really. A mobility tool would be great though, like a few seconds of root/snare immunity on one of the Ritual morphs.

    I used to lobby for Minor Expedition but then Wrobel gave it to Stamsorc and said it would be their snowflake buff. So that clearly won't be happening.
  • dodgehopper_ESO
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    One morph should be Destruction - one morph should be Blinding Flashes. MAKE TEMPLAR GREAT (Again would be nice if it were ever true).
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Minno
    Minno
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    Solariken wrote: »
    Minno wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    I've long since dropped this from my bar and if other templars were mindful about efficiency, they have too.

    People who think this ability is still powerful or that there are magplars "spamming" this all over cyrodiil either haven't been paying attention or maybe just came back to ESO after a loooooong break.

    I don't even use it on my PvE healer. It's only good it 2 stages of vMA.

    Eh, seems fine to me honestly. Good for PvE damage beyond a certain point. Decent (But a little awkward because of the cost to usage) in PvP, generally being used for maybe 1/2 tick smites. It does still get rather infuriatingly spammed by 30k health low base damage healbots along with backlash and total dark.

    Well, you did strike through the templar in your signature and dubbed it a "craftplar." It can't be all that good.

    Skills and abilities seem fine when it's not people's mains. People who have played the class since forever know the subtitles of what makes a skill worth slotting and useful or not worth slotting because something else is better, more efficient, more versatile, etc.

    I'm also not sure what is "infuriatingly spammed" by low base damage healbots. I am happy when they do this. It's not infuriating at all. They are wasting their resources on a low value skill that has no status or side effects, they aren't healing other people (which is what they ought to be doing since they are 'heal bots'), and they aren't doing something that is more dangerous or disruptive like throwing javelin and stunning me, hitting me with the reflective light and snaring me, debuffing me with Elemental Drain, etc.

    Nah, don't get me wrong magicka templar has been nerfed pretty awfully, it doesn't have much lockdown and it feels super 2D, hit and heal. I hope they make one morph of eclipse give miss chance, or even revamp the bad channel heal. Even purge is super situational post the housing market cost increase. It was my main for quite a while, and is technically older than my current DK, hence having all the crafting.

    I still think beam is a solid ability, a lot worse than before but not bad per say. It deals decent damage beyond a certain point and feels fun as already said. The "spamming" isn't me saying it should be nerfed. Not nearly, I wish templar gets buffed in many ways. Its just the same as wrath spammers when being Xv1'd. Because you know with a couple of beams on you that if you get bursted or a stray snipe it could be good night.

    Magplar needs major evasion. It would fit better on radiant ward or radiant aura.

    Next patch Templar will be getting the crit DMG passive fixed so it doesn't impact heals. That's going to be a fun patch lol

    I don't think magplar needs Evasion or any other pure defensive buff really. A mobility tool would be great though, like a few seconds of root/snare immunity on one of the Ritual morphs.

    I used to lobby for Minor Expedition but then Wrobel gave it to Stamsorc and said it would be their snowflake buff. So that clearly won't be happening.

    They need expedition, evasion, healing nerfs reviewed and fixed, Empowering sweeps to actually hit hard and a way to CC.

    Otherwise we aren't protecting much of a house.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Joy_Division
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    Minno wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    I've long since dropped this from my bar and if other templars were mindful about efficiency, they have too.

    People who think this ability is still powerful or that there are magplars "spamming" this all over cyrodiil either haven't been paying attention or maybe just came back to ESO after a loooooong break.

    I don't even use it on my PvE healer. It's only good it 2 stages of vMA.

    Eh, seems fine to me honestly. Good for PvE damage beyond a certain point. Decent (But a little awkward because of the cost to usage) in PvP, generally being used for maybe 1/2 tick smites. It does still get rather infuriatingly spammed by 30k health low base damage healbots along with backlash and total dark.

    Well, you did strike through the templar in your signature and dubbed it a "craftplar." It can't be all that good.

    Skills and abilities seem fine when it's not people's mains. People who have played the class since forever know the subtitles of what makes a skill worth slotting and useful or not worth slotting because something else is better, more efficient, more versatile, etc.

    I'm also not sure what is "infuriatingly spammed" by low base damage healbots. I am happy when they do this. It's not infuriating at all. They are wasting their resources on a low value skill that has no status or side effects, they aren't healing other people (which is what they ought to be doing since they are 'heal bots'), and they aren't doing something that is more dangerous or disruptive like throwing javelin and stunning me, hitting me with the reflective light and snaring me, debuffing me with Elemental Drain, etc.

    Nah, don't get me wrong magicka templar has been nerfed pretty awfully, it doesn't have much lockdown and it feels super 2D, hit and heal. I hope they make one morph of eclipse give miss chance, or even revamp the bad channel heal. Even purge is super situational post the housing market cost increase. It was my main for quite a while, and is technically older than my current DK, hence having all the crafting.

    I still think beam is a solid ability, a lot worse than before but not bad per say. It deals decent damage beyond a certain point and feels fun as already said. The "spamming" isn't me saying it should be nerfed. Not nearly, I wish templar gets buffed in many ways. Its just the same as wrath spammers when being Xv1'd. Because you know with a couple of beams on you that if you get bursted or a stray snipe it could be good night.

    Magplar needs major evasion. It would fit better on radiant ward or radiant aura.

    Next patch Templar will be getting the crit DMG passive fixed so it doesn't impact heals. That's going to be a fun patch lol

    What's bugged about it?
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Lexxypwns
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    Not that it should be so expensive, but the high cost is because if you use it inside magika rune you refund nearly half the cost during the channel. It seems like it’s a mechanic that encourages the stand your ground play style, especially since it’s also ranged and undodgeable.
    Edited by Lexxypwns on March 7, 2018 1:04AM
  • notyuu
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    why does it cost so much?
    simple
    1: it's a maintain so it deals multiple ticks of damage
    2: it kicks in at 50% rather than 25%
    3: both of the morphs are exceptionally quite powerful [one heals, the other cranks up the damage even more]
  • Skander
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    You aren't gonna kill anything that has more then 25% hp with radiant.
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • JobooAGS
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    Buff jesus beam?
  • Minno
    Minno
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    Minno wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    I've long since dropped this from my bar and if other templars were mindful about efficiency, they have too.

    People who think this ability is still powerful or that there are magplars "spamming" this all over cyrodiil either haven't been paying attention or maybe just came back to ESO after a loooooong break.

    I don't even use it on my PvE healer. It's only good it 2 stages of vMA.

    Eh, seems fine to me honestly. Good for PvE damage beyond a certain point. Decent (But a little awkward because of the cost to usage) in PvP, generally being used for maybe 1/2 tick smites. It does still get rather infuriatingly spammed by 30k health low base damage healbots along with backlash and total dark.

    Well, you did strike through the templar in your signature and dubbed it a "craftplar." It can't be all that good.

    Skills and abilities seem fine when it's not people's mains. People who have played the class since forever know the subtitles of what makes a skill worth slotting and useful or not worth slotting because something else is better, more efficient, more versatile, etc.

    I'm also not sure what is "infuriatingly spammed" by low base damage healbots. I am happy when they do this. It's not infuriating at all. They are wasting their resources on a low value skill that has no status or side effects, they aren't healing other people (which is what they ought to be doing since they are 'heal bots'), and they aren't doing something that is more dangerous or disruptive like throwing javelin and stunning me, hitting me with the reflective light and snaring me, debuffing me with Elemental Drain, etc.

    Nah, don't get me wrong magicka templar has been nerfed pretty awfully, it doesn't have much lockdown and it feels super 2D, hit and heal. I hope they make one morph of eclipse give miss chance, or even revamp the bad channel heal. Even purge is super situational post the housing market cost increase. It was my main for quite a while, and is technically older than my current DK, hence having all the crafting.

    I still think beam is a solid ability, a lot worse than before but not bad per say. It deals decent damage beyond a certain point and feels fun as already said. The "spamming" isn't me saying it should be nerfed. Not nearly, I wish templar gets buffed in many ways. Its just the same as wrath spammers when being Xv1'd. Because you know with a couple of beams on you that if you get bursted or a stray snipe it could be good night.

    Magplar needs major evasion. It would fit better on radiant ward or radiant aura.

    Next patch Templar will be getting the crit DMG passive fixed so it doesn't impact heals. That's going to be a fun patch lol

    What's bugged about it?

    Don't shoot the messenger :)
    Hey guys, apologies for the confusion here. We actually had a fix for Hemorrhage in Update 17 (with Dragon Bones) so it now only procs off Critical Damage.

    Then why does the templar passive, piercing spear, that does the same thing, add 10% crit hit damage, apply to heals? And the shadow mundas, it reads "increases your critical damage done by x" and it still applies to heals. What about the hemorrhage passive needed fixing but these did not?


    And thanks for the clarification.

    Piercing Spear shouldn't actually affect healing either; that will be adjusted in the next update.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Aedaryl
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    JobooAGS wrote: »
    Buff jesus beam?

    No.

    The power of jesus beam is the fact that's a channel over few seconds : You can use it to finish your ennemy just before ur magic PoTL ends and secure the kill by not giving time to the ennemy to heal.

    It's strong in group when your team is making a focus, u cast it and don't give time to the ennemy to heal up.

    Channeling execute when you are entering lower than 25% is better than finishing your skill then using your execute, it's time saved.
  • Solariken
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    Minno wrote: »
    Minno wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    I've long since dropped this from my bar and if other templars were mindful about efficiency, they have too.

    People who think this ability is still powerful or that there are magplars "spamming" this all over cyrodiil either haven't been paying attention or maybe just came back to ESO after a loooooong break.

    I don't even use it on my PvE healer. It's only good it 2 stages of vMA.

    Eh, seems fine to me honestly. Good for PvE damage beyond a certain point. Decent (But a little awkward because of the cost to usage) in PvP, generally being used for maybe 1/2 tick smites. It does still get rather infuriatingly spammed by 30k health low base damage healbots along with backlash and total dark.

    Well, you did strike through the templar in your signature and dubbed it a "craftplar." It can't be all that good.

    Skills and abilities seem fine when it's not people's mains. People who have played the class since forever know the subtitles of what makes a skill worth slotting and useful or not worth slotting because something else is better, more efficient, more versatile, etc.

    I'm also not sure what is "infuriatingly spammed" by low base damage healbots. I am happy when they do this. It's not infuriating at all. They are wasting their resources on a low value skill that has no status or side effects, they aren't healing other people (which is what they ought to be doing since they are 'heal bots'), and they aren't doing something that is more dangerous or disruptive like throwing javelin and stunning me, hitting me with the reflective light and snaring me, debuffing me with Elemental Drain, etc.

    Nah, don't get me wrong magicka templar has been nerfed pretty awfully, it doesn't have much lockdown and it feels super 2D, hit and heal. I hope they make one morph of eclipse give miss chance, or even revamp the bad channel heal. Even purge is super situational post the housing market cost increase. It was my main for quite a while, and is technically older than my current DK, hence having all the crafting.

    I still think beam is a solid ability, a lot worse than before but not bad per say. It deals decent damage beyond a certain point and feels fun as already said. The "spamming" isn't me saying it should be nerfed. Not nearly, I wish templar gets buffed in many ways. Its just the same as wrath spammers when being Xv1'd. Because you know with a couple of beams on you that if you get bursted or a stray snipe it could be good night.

    Magplar needs major evasion. It would fit better on radiant ward or radiant aura.

    Next patch Templar will be getting the crit DMG passive fixed so it doesn't impact heals. That's going to be a fun patch lol

    What's bugged about it?

    Don't shoot the messenger :)
    Hey guys, apologies for the confusion here. We actually had a fix for Hemorrhage in Update 17 (with Dragon Bones) so it now only procs off Critical Damage.

    Then why does the templar passive, piercing spear, that does the same thing, add 10% crit hit damage, apply to heals? And the shadow mundas, it reads "increases your critical damage done by x" and it still applies to heals. What about the hemorrhage passive needed fixing but these did not?


    And thanks for the clarification.

    Piercing Spear shouldn't actually affect healing either; that will be adjusted in the next update.

    It really rubs me wrong that ZOS was so clueless about this. Literally anyone who has actually played a Templar or Nightblade knows those passives have always affected healing. I'm not arguing against fixing the bugs, but just... Smh over here
  • Minno
    Minno
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    Solariken wrote: »
    Minno wrote: »
    Minno wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    I've long since dropped this from my bar and if other templars were mindful about efficiency, they have too.

    People who think this ability is still powerful or that there are magplars "spamming" this all over cyrodiil either haven't been paying attention or maybe just came back to ESO after a loooooong break.

    I don't even use it on my PvE healer. It's only good it 2 stages of vMA.

    Eh, seems fine to me honestly. Good for PvE damage beyond a certain point. Decent (But a little awkward because of the cost to usage) in PvP, generally being used for maybe 1/2 tick smites. It does still get rather infuriatingly spammed by 30k health low base damage healbots along with backlash and total dark.

    Well, you did strike through the templar in your signature and dubbed it a "craftplar." It can't be all that good.

    Skills and abilities seem fine when it's not people's mains. People who have played the class since forever know the subtitles of what makes a skill worth slotting and useful or not worth slotting because something else is better, more efficient, more versatile, etc.

    I'm also not sure what is "infuriatingly spammed" by low base damage healbots. I am happy when they do this. It's not infuriating at all. They are wasting their resources on a low value skill that has no status or side effects, they aren't healing other people (which is what they ought to be doing since they are 'heal bots'), and they aren't doing something that is more dangerous or disruptive like throwing javelin and stunning me, hitting me with the reflective light and snaring me, debuffing me with Elemental Drain, etc.

    Nah, don't get me wrong magicka templar has been nerfed pretty awfully, it doesn't have much lockdown and it feels super 2D, hit and heal. I hope they make one morph of eclipse give miss chance, or even revamp the bad channel heal. Even purge is super situational post the housing market cost increase. It was my main for quite a while, and is technically older than my current DK, hence having all the crafting.

    I still think beam is a solid ability, a lot worse than before but not bad per say. It deals decent damage beyond a certain point and feels fun as already said. The "spamming" isn't me saying it should be nerfed. Not nearly, I wish templar gets buffed in many ways. Its just the same as wrath spammers when being Xv1'd. Because you know with a couple of beams on you that if you get bursted or a stray snipe it could be good night.

    Magplar needs major evasion. It would fit better on radiant ward or radiant aura.

    Next patch Templar will be getting the crit DMG passive fixed so it doesn't impact heals. That's going to be a fun patch lol

    What's bugged about it?

    Don't shoot the messenger :)
    Hey guys, apologies for the confusion here. We actually had a fix for Hemorrhage in Update 17 (with Dragon Bones) so it now only procs off Critical Damage.

    Then why does the templar passive, piercing spear, that does the same thing, add 10% crit hit damage, apply to heals? And the shadow mundas, it reads "increases your critical damage done by x" and it still applies to heals. What about the hemorrhage passive needed fixing but these did not?


    And thanks for the clarification.

    Piercing Spear shouldn't actually affect healing either; that will be adjusted in the next update.

    It really rubs me wrong that ZOS was so clueless about this. Literally anyone who has actually played a Templar or Nightblade knows those passives have always affected healing. I'm not arguing against fixing the bugs, but just... Smh over here

    That doesn't even bother me. What's bothering me is that change will go on without reviewing previous healing nerfs against templars for possible rollback.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • cazlonb16_ESO
    cazlonb16_ESO
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    Minno wrote: »
    They need expedition, evasion, healing nerfs reviewed and fixed, Empowering sweeps to actually hit hard and a way to CC.

    Otherwise we aren't protecting much of a house.

    Travel and cast times of damage skills will need to be revisited as well. I was trying to get a ranged magplar to work the recent couple days and it is just borderline unplayable. Way too slow and I'm not even talking about the mobility. With like 90% of the population either using wings constantly or whizzing around at super speed it's a challenge to land even Vampire's Bane before the target warps out of range and just forget about hitting a competent player with Dark Flare.

  • Minno
    Minno
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    Minno wrote: »
    They need expedition, evasion, healing nerfs reviewed and fixed, Empowering sweeps to actually hit hard and a way to CC.

    Otherwise we aren't protecting much of a house.

    Travel and cast times of damage skills will need to be revisited as well. I was trying to get a ranged magplar to work the recent couple days and it is just borderline unplayable. Way too slow and I'm not even talking about the mobility. With like 90% of the population either using wings constantly or whizzing around at super speed it's a challenge to land even Vampire's Bane before the target warps out of range and just forget about hitting a competent player with Dark Flare.

    Rangplars only worked when eclipse actually reflected, blazing shield gave a decent shield, and DMG creep want so high. To make rangplars effective you need speed, snare removal and passive defense. And be ready to accept a huge tradeoff to get all three.

    I also wouldn't use reflective light anymore unless you need the dot to proc skoria; it's dodgeable and reflective, the initial hit does terrible DMG compared to force pulse, and the crit buff is too short. Inner light gives you better results, as long as you aren't using skoria. This is because you get max mag, crit happens always for free, and it increases your Regen. You can then backbar degeneration for your sorcery buff.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • dodgehopper_ESO
    dodgehopper_ESO
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    You know what chaps my hide about Templar? It can be a great tank but has no actual tools for tanking. The one cc the class has (two cc's were taken away from us) knocks enemies away. The removal of stamina regeneration while blocking also particularly harmed Templars because the baseline stamina regeneration is low on a Templar (compared to other classes) and the form of stamina return only comes by siphoning off the energy from the defeated. To make matters worse another Templar can actually rob you of this siphon now. So unlike almost any other class Templar no long has a means of restoring Stamina in a long block-fest despite having some block related skills built in. Its reflect is far inferior to DK wings. Templar ultimates are horrible. The pulse damage range of the Empowering Sweep and morphs (Aedric spear ulti) is 5m thereby making it easily avoidable (like most Templar skills). The minor defensive buff element of this skill is weak and has far less utility than something like Dragon Leap, Negate, Overload, etc. The Nova skill is only useful on flags in pvp, and has its use debuffing a boss in Trials. The Ultimate heal is garbage particularly when you compare to the Warden Trees. I am not knocking Wardens here by any stretch. In my view Templar should get the Warden-ization. Warden is essentially the dream of what Templar use to be. What ruined Templar in my view? Many forum warriors demanded it become a DD class. People are doing the same thing right now to DK and its infuriating to me. It would not bother me so much if skills like Radiant Destruction forced you to choose between Tank and Damage as options. In this way a player would have to pick whether they want to go the tanky road or the dd road. This is not what is happening though. Additionally, skills like Toppling Charge SHOULD have had a stamina morph all along. This skill screams Stamina but nope it remains an extremely buggy skill that Magplars generally would rather not slot in exchange for Shield Charge, because frankly that skill is more reliable and won't glitch you out near as much.

    Do I have a bad attitude about this class? Yes. I have ceased dancing around the issue. I love the theme and style of Templar but I truly hate what they've done with it. The only reason I still play this character is that it is my first and was my main. I feel like by playing it though I am virtually slamming my head in a door over and over. Even if you can make kills with such a character. Even if you can get high dps. Even if you can tank (and who the hell wants a Templar Trial Tank). Even if you can Heal, the reality is other classes just get so much more bang for the buck. I honestly don't know what to say any more other than vent my frustrations in the hope that there just might be a Developer out there who gets it. No other class annoys me as much to play.

    Other classes do get changes that bug me. The major shift in Nightblade for instance is infuriating. I had a fully golded out set of gear that worked beautifully a few patches ago on this character. That same build is now garbage, utter and complete garbage. I'm not happy about that but I do know there are ways to rebuild that character that are both fun and still fit theme. Templar though puts you on rails and tells you to shut up and play a healer. Frankly I don't appreciate it. The complaints I listed in this conversation are by no means comprehensive either. I could foam at the mouth for days talking about what annoys me within the class. I've posted on many forum topics about what is wrong with the class. I understand the points that Joy, Solariken, Minno and others have placed here. You guys have been fighting the good fight a long time and I'm not trying to undermine you. I'm just so damn frustrated here with how Templar fixes always turn out to make the class less interesting, less fun, and more narrowly defined in play style. Repentance is the most egregious change in this regard considering it pits Stamplars against one another but the way CP dots, Savagery, or even the bugginess of our bread and butter skill Biting Jabs/Sweeps works is just a slap in the face of all players. Radiant Destruction however represents the first major change to the class that really started to *** me off. It represented a complete redefinition of what Templar means to play and I can honestly say I'm still not happy about it.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Drdeath20
    Drdeath20
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    notyuu wrote: »
    why does it cost so much?
    simple
    1: it's a maintain so it deals multiple ticks of damage
    2: it kicks in at 50% rather than 25%
    3: both of the morphs are exceptionally quite powerful [one heals, the other cranks up the damage even more]

    Did u even read the previous comments
  • Drdeath20
    Drdeath20
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    Its just not strong enough to justify being stuck in a channel.

    With that being said, when my opponent is at 10% health the tics are comparable to other executes.
  • Joy_Division
    Joy_Division
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    I do agree with you that it's extremely difficult not to have mained a templar since Launch and be profoundly disappointed with where the class stands now.

    I think one of the biggest issues of the Templar is that ZoS made what it does well do blatantly flashy that players simply assumed that showy skills were overpowered. That because a big yellow flash of Breath of Life that healed for 10K was somehow stronger than when a Nightblade cloaked and avoided 10K worth of damage or that a death recap which included every tick of RD damage in one big number was somehow overpowered by 4 separate hits from Surprise Attack which did the same damage was acceptable.

    And so the community screamed nerf. And when we disagreed, they screamed that we "spam" Jesus Beam and Breath of Life because it's not cool that we do that, but perfectly fine when they spam Flame Whip, Talons, Snipe, Cloak, Puncture, Wrecking Blow, etc.

    Even in this thread, there are still people complaining about being hit with RD destruction attacks at full health. I'm still trying to wrap my head exactly what is the problem with that? Are Templars supposed to /sitchair, so as to not upset the other players? Would they preferred if Templars opened with more effective attacks such as Reflective Light, Toppling Charge, or Dark Flare? They're just getting bent out of shape because a big flashy beam is hitting them, not because of how much damage it is doing.

    As far as I'm concerned, any other class who wants "Jesus Beam" because it's supposedly so good can have it. Yes, just take the damn thing. Have fun. Go ahead and "spam" it against me in Cyrodiil. I don't care. Good luck to you.

    I don;t even want ZoS to try and "fix" it. If the skill adequately performs its job in executing low health opponents, PvPers will flood these forums with complaints. That has been proven ever since February 2015 when the skill was introduced and again in February 2016 when the dodge rolling bug was fixed. PvPers are only satisfied when RD is bugged and is terrible. So, I’d rather Zos not bother and instead give me something else. Give me Blinding Flashes back. Give me a decent CC+damage skill other than Javelin. Give me options. Give me anything that won’t get nerfed into uselessness in two patches. I don’t want Radiant Destruction.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Drdeath20 wrote: »
    Its just not strong enough to justify being stuck in a channel.

    With that being said, when my opponent is at 10% health the tics are comparable to other executes.

    I think there's truth to this (Currently) but their mindset was that you use the magplar version of potl w/ the destruction skill to kick them while they're down. That's my theory of what they had in mind. That being said I still think they should give Radiant destruction a Blinding Flashes morph. I think they should give Toppling Charge a Stamina morph. There's a lot I think they should do. There's a lot that many of us think they do. Once upon a time they asked us what we thought. Rather than addressing our 100+ pages of concerns they were dead silent and went on to do something entirely different without even explaining why. I personally don't think the Devs actually like the Templar class, not the ones directly involved in designing the combat mechanics for it. They say we have a house but they build our skills so we can't maintain it. The Templar is actually less mobile than DK and its got a weaker house. Put that in your pipe and smoke it.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Minno
    Minno
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    I do agree with you that it's extremely difficult not to have mained a templar since Launch and be profoundly disappointed with where the class stands now.

    I think one of the biggest issues of the Templar is that ZoS made what it does well do blatantly flashy that players simply assumed that showy skills were overpowered. That because a big yellow flash of Breath of Life that healed for 10K was somehow stronger than when a Nightblade cloaked and avoided 10K worth of damage or that a death recap which included every tick of RD damage in one big number was somehow overpowered by 4 separate hits from Surprise Attack which did the same damage was acceptable.

    And so the community screamed nerf. And when we disagreed, they screamed that we "spam" Jesus Beam and Breath of Life because it's not cool that we do that, but perfectly fine when they spam Flame Whip, Talons, Snipe, Cloak, Puncture, Wrecking Blow, etc.

    Even in this thread, there are still people complaining about being hit with RD destruction attacks at full health. I'm still trying to wrap my head exactly what is the problem with that? Are Templars supposed to /sitchair, so as to not upset the other players? Would they preferred if Templars opened with more effective attacks such as Reflective Light, Toppling Charge, or Dark Flare? They're just getting bent out of shape because a big flashy beam is hitting them, not because of how much damage it is doing.

    As far as I'm concerned, any other class who wants "Jesus Beam" because it's supposedly so good can have it. Yes, just take the damn thing. Have fun. Go ahead and "spam" it against me in Cyrodiil. I don't care. Good luck to you.

    I don;t even want ZoS to try and "fix" it. If the skill adequately performs its job in executing low health opponents, PvPers will flood these forums with complaints. That has been proven ever since February 2015 when the skill was introduced and again in February 2016 when the dodge rolling bug was fixed. PvPers are only satisfied when RD is bugged and is terrible. So, I’d rather Zos not bother and instead give me something else. Give me Blinding Flashes back. Give me a decent CC+damage skill other than Javelin. Give me options. Give me anything that won’t get nerfed into uselessness in two patches. I don’t want Radiant Destruction.

    Can't jab if I'm stuck in Jesus beam. Ideally you only have enough time to be in one channel; and deciding between either is too annoying.

    I'm tempted to start a thread that suggests morph replacement for templars.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Solariken
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    Yeah @dodgehopper_ESO you touched some important points. Most of the veteran playerbase has and actively plays multiple classes by now and for the most part I think we advocate for Templar with big-picture balance in mind.

    With that said, I totally expect some gentle tweaking of numbers from patch to patch that would sometimes result in nerfs. But ZOS has gone so far beyond that it's disgusting. They've neutered this class time and again, seemingly intent on making Templar LESS fun. I just don't get it - it's so counter to their own interests as developers and a business to alienate players like they have so many times.
  • dodgehopper_ESO
    dodgehopper_ESO
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    I do agree with you that it's extremely difficult not to have mained a templar since Launch and be profoundly disappointed with where the class stands now.

    I think one of the biggest issues of the Templar is that ZoS made what it does well do blatantly flashy that players simply assumed that showy skills were overpowered. That because a big yellow flash of Breath of Life that healed for 10K was somehow stronger than when a Nightblade cloaked and avoided 10K worth of damage or that a death recap which included every tick of RD damage in one big number was somehow overpowered by 4 separate hits from Surprise Attack which did the same damage was acceptable.

    And so the community screamed nerf. And when we disagreed, they screamed that we "spam" Jesus Beam and Breath of Life because it's not cool that we do that, but perfectly fine when they spam Flame Whip, Talons, Snipe, Cloak, Puncture, Wrecking Blow, etc.

    Even in this thread, there are still people complaining about being hit with RD destruction attacks at full health. I'm still trying to wrap my head exactly what is the problem with that? Are Templars supposed to /sitchair, so as to not upset the other players? Would they preferred if Templars opened with more effective attacks such as Reflective Light, Toppling Charge, or Dark Flare? They're just getting bent out of shape because a big flashy beam is hitting them, not because of how much damage it is doing.

    As far as I'm concerned, any other class who wants "Jesus Beam" because it's supposedly so good can have it. Yes, just take the damn thing. Have fun. Go ahead and "spam" it against me in Cyrodiil. I don't care. Good luck to you.

    I don;t even want ZoS to try and "fix" it. If the skill adequately performs its job in executing low health opponents, PvPers will flood these forums with complaints. That has been proven ever since February 2015 when the skill was introduced and again in February 2016 when the dodge rolling bug was fixed. PvPers are only satisfied when RD is bugged and is terrible. So, I’d rather Zos not bother and instead give me something else. Give me Blinding Flashes back. Give me a decent CC+damage skill other than Javelin. Give me options. Give me anything that won’t get nerfed into uselessness in two patches. I don’t want Radiant Destruction.

    @Joy_Division I know you PvP so you don't fully agree with that statement but I get what you're pointing out. The crying on the forums seems to have always attacked Templar hard because its bright, shiny and obvious when a Templar kills you. Frankly, I feel like if a Templar kills you that you as a player SHOULD feel bad if it was a fair fight. Templar is so clunky and telegraphs so much you have to straight up be a bad player to lose. They honestly should be embarrassed because playing Templar is always playing with one arm tied behind your back. You win a victory like that consistenly, props to you. The best Templars in the game are the best players in the game... that is my view.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • f047ys3v3n
    f047ys3v3n
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    Solariken wrote: »
    Radiant Destruction has a base cost of 4590 magicka. Here are the other two magicka executes in the game:

    Mage's Fury: 2430 magicka
    Impale: 1890 magicka

    Radiant is a great skill, but it has major risks attached that the others do not: namely limited mobility and interrupt opportunity.

    I think Impale has an appropriate cost since it is the most difficult to land and often has to be spammed to be effective. Mage's Fury's cost is also fine, but that thing is jam-packed with utility and is by far the easiest to use and the most dangerous in PvP (not to mention the chance to proc an additional free execute lol).

    It's also worth noting that, in general, it's better game design when offensive skills carry a lower cost than defensive skills. This is obviously not the case with regard to Radiant; it has a cost that is totally out of whack and should be reduced to be more on par with its magicka counterparts. ~2900 magicka would be much more appropriate IMO.

    Would anyone like to take a crack at how this cost disparity is justified?

    My troll answer for you.... Because it is a Templar skill. You may not have noticed this but most of your skills are wildly over priced. That breath of life.... It is not even a good heal, all overheal and no HOT, shield, or purge and how much does it cost? How about your ulti, nova? That *** is like 300 and it is ok but no permafrost (which is a heck of a lot cheaper I might add). Templar has been in a bad way since Morrowind or before. Deltia buried it for good reason.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • cazlonb16_ESO
    cazlonb16_ESO
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    Solariken wrote: »
    They've neutered this class time and again, seemingly intent on making Templar LESS fun. I just don't get it - it's so counter to their own interests as developers and a business to alienate players like they have so many times.

    The vast majority of the playerbase seems to be just fine with Templars being relegated to healbots.
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