Joy_Division wrote: »I've long since dropped this from my bar and if other templars were mindful about efficiency, they have too.
People who think this ability is still powerful or that there are magplars "spamming" this all over cyrodiil either haven't been paying attention or maybe just came back to ESO after a loooooong break.
I don't even use it on my PvE healer. It's only good it 2 stages of vMA.
Eh, seems fine to me honestly. Good for PvE damage beyond a certain point. Decent (But a little awkward because of the cost to usage) in PvP, generally being used for maybe 1/2 tick smites. It does still get rather infuriatingly spammed by 30k health low base damage healbots along with backlash and total dark.
Joy_Division wrote: »I've long since dropped this from my bar and if other templars were mindful about efficiency, they have too.
People who think this ability is still powerful or that there are magplars "spamming" this all over cyrodiil either haven't been paying attention or maybe just came back to ESO after a loooooong break.
I don't even use it on my PvE healer. It's only good it 2 stages of vMA.
Eh, seems fine to me honestly. Good for PvE damage beyond a certain point. Decent (But a little awkward because of the cost to usage) in PvP, generally being used for maybe 1/2 tick smites. It does still get rather infuriatingly spammed by 30k health low base damage healbots along with backlash and total dark.
I tried Total Dark for the past two weeks, and took it off a couple days ago.
What a horrible skill. And the problem still lies with it being tied to stun immunity.
A huge amount of time the skill simply fails to go off because the target is immune, smart targets simply break free when it does work wasting the chance for a CC (not that Templar has a whole lot of CC to choose from), and it only works with any kind of efficiency against people who are bad or unfamiliar with it, who are easy to kill anyways with other skills.
CC immunity pots make it even more useless rendering the skill unusable for 18 seconds at a time. Garbage.
Joy_Division wrote: »I've long since dropped this from my bar and if other templars were mindful about efficiency, they have too.
People who think this ability is still powerful or that there are magplars "spamming" this all over cyrodiil either haven't been paying attention or maybe just came back to ESO after a loooooong break.
I don't even use it on my PvE healer. It's only good it 2 stages of vMA.
Eh, seems fine to me honestly. Good for PvE damage beyond a certain point. Decent (But a little awkward because of the cost to usage) in PvP, generally being used for maybe 1/2 tick smites. It does still get rather infuriatingly spammed by 30k health low base damage healbots along with backlash and total dark.
Joy_Division wrote: »Joy_Division wrote: »I've long since dropped this from my bar and if other templars were mindful about efficiency, they have too.
People who think this ability is still powerful or that there are magplars "spamming" this all over cyrodiil either haven't been paying attention or maybe just came back to ESO after a loooooong break.
I don't even use it on my PvE healer. It's only good it 2 stages of vMA.
Eh, seems fine to me honestly. Good for PvE damage beyond a certain point. Decent (But a little awkward because of the cost to usage) in PvP, generally being used for maybe 1/2 tick smites. It does still get rather infuriatingly spammed by 30k health low base damage healbots along with backlash and total dark.
Well, you did strike through the templar in your signature and dubbed it a "craftplar." It can't be all that good.
Skills and abilities seem fine when it's not people's mains. People who have played the class since forever know the subtitles of what makes a skill worth slotting and useful or not worth slotting because something else is better, more efficient, more versatile, etc.
I'm also not sure what is "infuriatingly spammed" by low base damage healbots. I am happy when they do this. It's not infuriating at all. They are wasting their resources on a low value skill that has no status or side effects, they aren't healing other people (which is what they ought to be doing since they are 'heal bots'), and they aren't doing something that is more dangerous or disruptive like throwing javelin and stunning me, hitting me with the reflective light and snaring me, debuffing me with Elemental Drain, etc.
Joy_Division wrote: »Joy_Division wrote: »I've long since dropped this from my bar and if other templars were mindful about efficiency, they have too.
People who think this ability is still powerful or that there are magplars "spamming" this all over cyrodiil either haven't been paying attention or maybe just came back to ESO after a loooooong break.
I don't even use it on my PvE healer. It's only good it 2 stages of vMA.
Eh, seems fine to me honestly. Good for PvE damage beyond a certain point. Decent (But a little awkward because of the cost to usage) in PvP, generally being used for maybe 1/2 tick smites. It does still get rather infuriatingly spammed by 30k health low base damage healbots along with backlash and total dark.
Well, you did strike through the templar in your signature and dubbed it a "craftplar." It can't be all that good.
Skills and abilities seem fine when it's not people's mains. People who have played the class since forever know the subtitles of what makes a skill worth slotting and useful or not worth slotting because something else is better, more efficient, more versatile, etc.
I'm also not sure what is "infuriatingly spammed" by low base damage healbots. I am happy when they do this. It's not infuriating at all. They are wasting their resources on a low value skill that has no status or side effects, they aren't healing other people (which is what they ought to be doing since they are 'heal bots'), and they aren't doing something that is more dangerous or disruptive like throwing javelin and stunning me, hitting me with the reflective light and snaring me, debuffing me with Elemental Drain, etc.
Nah, don't get me wrong magicka templar has been nerfed pretty awfully, it doesn't have much lockdown and it feels super 2D, hit and heal. I hope they make one morph of eclipse give miss chance, or even revamp the bad channel heal. Even purge is super situational post the housing market cost increase. It was my main for quite a while, and is technically older than my current DK, hence having all the crafting.
I still think beam is a solid ability, a lot worse than before but not bad per say. It deals decent damage beyond a certain point and feels fun as already said. The "spamming" isn't me saying it should be nerfed. Not nearly, I wish templar gets buffed in many ways. Its just the same as wrath spammers when being Xv1'd. Because you know with a couple of beams on you that if you get bursted or a stray snipe it could be good night.
Joy_Division wrote: »Joy_Division wrote: »I've long since dropped this from my bar and if other templars were mindful about efficiency, they have too.
People who think this ability is still powerful or that there are magplars "spamming" this all over cyrodiil either haven't been paying attention or maybe just came back to ESO after a loooooong break.
I don't even use it on my PvE healer. It's only good it 2 stages of vMA.
Eh, seems fine to me honestly. Good for PvE damage beyond a certain point. Decent (But a little awkward because of the cost to usage) in PvP, generally being used for maybe 1/2 tick smites. It does still get rather infuriatingly spammed by 30k health low base damage healbots along with backlash and total dark.
Well, you did strike through the templar in your signature and dubbed it a "craftplar." It can't be all that good.
Skills and abilities seem fine when it's not people's mains. People who have played the class since forever know the subtitles of what makes a skill worth slotting and useful or not worth slotting because something else is better, more efficient, more versatile, etc.
I'm also not sure what is "infuriatingly spammed" by low base damage healbots. I am happy when they do this. It's not infuriating at all. They are wasting their resources on a low value skill that has no status or side effects, they aren't healing other people (which is what they ought to be doing since they are 'heal bots'), and they aren't doing something that is more dangerous or disruptive like throwing javelin and stunning me, hitting me with the reflective light and snaring me, debuffing me with Elemental Drain, etc.
Nah, don't get me wrong magicka templar has been nerfed pretty awfully, it doesn't have much lockdown and it feels super 2D, hit and heal. I hope they make one morph of eclipse give miss chance, or even revamp the bad channel heal. Even purge is super situational post the housing market cost increase. It was my main for quite a while, and is technically older than my current DK, hence having all the crafting.
I still think beam is a solid ability, a lot worse than before but not bad per say. It deals decent damage beyond a certain point and feels fun as already said. The "spamming" isn't me saying it should be nerfed. Not nearly, I wish templar gets buffed in many ways. Its just the same as wrath spammers when being Xv1'd. Because you know with a couple of beams on you that if you get bursted or a stray snipe it could be good night.
Magplar needs major evasion. It would fit better on radiant ward or radiant aura.
Next patch Templar will be getting the crit DMG passive fixed so it doesn't impact heals. That's going to be a fun patch lol
Joy_Division wrote: »Joy_Division wrote: »I've long since dropped this from my bar and if other templars were mindful about efficiency, they have too.
People who think this ability is still powerful or that there are magplars "spamming" this all over cyrodiil either haven't been paying attention or maybe just came back to ESO after a loooooong break.
I don't even use it on my PvE healer. It's only good it 2 stages of vMA.
Eh, seems fine to me honestly. Good for PvE damage beyond a certain point. Decent (But a little awkward because of the cost to usage) in PvP, generally being used for maybe 1/2 tick smites. It does still get rather infuriatingly spammed by 30k health low base damage healbots along with backlash and total dark.
Well, you did strike through the templar in your signature and dubbed it a "craftplar." It can't be all that good.
Skills and abilities seem fine when it's not people's mains. People who have played the class since forever know the subtitles of what makes a skill worth slotting and useful or not worth slotting because something else is better, more efficient, more versatile, etc.
I'm also not sure what is "infuriatingly spammed" by low base damage healbots. I am happy when they do this. It's not infuriating at all. They are wasting their resources on a low value skill that has no status or side effects, they aren't healing other people (which is what they ought to be doing since they are 'heal bots'), and they aren't doing something that is more dangerous or disruptive like throwing javelin and stunning me, hitting me with the reflective light and snaring me, debuffing me with Elemental Drain, etc.
Nah, don't get me wrong magicka templar has been nerfed pretty awfully, it doesn't have much lockdown and it feels super 2D, hit and heal. I hope they make one morph of eclipse give miss chance, or even revamp the bad channel heal. Even purge is super situational post the housing market cost increase. It was my main for quite a while, and is technically older than my current DK, hence having all the crafting.
I still think beam is a solid ability, a lot worse than before but not bad per say. It deals decent damage beyond a certain point and feels fun as already said. The "spamming" isn't me saying it should be nerfed. Not nearly, I wish templar gets buffed in many ways. Its just the same as wrath spammers when being Xv1'd. Because you know with a couple of beams on you that if you get bursted or a stray snipe it could be good night.
Magplar needs major evasion. It would fit better on radiant ward or radiant aura.
Next patch Templar will be getting the crit DMG passive fixed so it doesn't impact heals. That's going to be a fun patch lol
I don't think magplar needs Evasion or any other pure defensive buff really. A mobility tool would be great though, like a few seconds of root/snare immunity on one of the Ritual morphs.
I used to lobby for Minor Expedition but then Wrobel gave it to Stamsorc and said it would be their snowflake buff. So that clearly won't be happening.
Joy_Division wrote: »Joy_Division wrote: »I've long since dropped this from my bar and if other templars were mindful about efficiency, they have too.
People who think this ability is still powerful or that there are magplars "spamming" this all over cyrodiil either haven't been paying attention or maybe just came back to ESO after a loooooong break.
I don't even use it on my PvE healer. It's only good it 2 stages of vMA.
Eh, seems fine to me honestly. Good for PvE damage beyond a certain point. Decent (But a little awkward because of the cost to usage) in PvP, generally being used for maybe 1/2 tick smites. It does still get rather infuriatingly spammed by 30k health low base damage healbots along with backlash and total dark.
Well, you did strike through the templar in your signature and dubbed it a "craftplar." It can't be all that good.
Skills and abilities seem fine when it's not people's mains. People who have played the class since forever know the subtitles of what makes a skill worth slotting and useful or not worth slotting because something else is better, more efficient, more versatile, etc.
I'm also not sure what is "infuriatingly spammed" by low base damage healbots. I am happy when they do this. It's not infuriating at all. They are wasting their resources on a low value skill that has no status or side effects, they aren't healing other people (which is what they ought to be doing since they are 'heal bots'), and they aren't doing something that is more dangerous or disruptive like throwing javelin and stunning me, hitting me with the reflective light and snaring me, debuffing me with Elemental Drain, etc.
Nah, don't get me wrong magicka templar has been nerfed pretty awfully, it doesn't have much lockdown and it feels super 2D, hit and heal. I hope they make one morph of eclipse give miss chance, or even revamp the bad channel heal. Even purge is super situational post the housing market cost increase. It was my main for quite a while, and is technically older than my current DK, hence having all the crafting.
I still think beam is a solid ability, a lot worse than before but not bad per say. It deals decent damage beyond a certain point and feels fun as already said. The "spamming" isn't me saying it should be nerfed. Not nearly, I wish templar gets buffed in many ways. Its just the same as wrath spammers when being Xv1'd. Because you know with a couple of beams on you that if you get bursted or a stray snipe it could be good night.
Magplar needs major evasion. It would fit better on radiant ward or radiant aura.
Next patch Templar will be getting the crit DMG passive fixed so it doesn't impact heals. That's going to be a fun patch lol
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »I've long since dropped this from my bar and if other templars were mindful about efficiency, they have too.
People who think this ability is still powerful or that there are magplars "spamming" this all over cyrodiil either haven't been paying attention or maybe just came back to ESO after a loooooong break.
I don't even use it on my PvE healer. It's only good it 2 stages of vMA.
Eh, seems fine to me honestly. Good for PvE damage beyond a certain point. Decent (But a little awkward because of the cost to usage) in PvP, generally being used for maybe 1/2 tick smites. It does still get rather infuriatingly spammed by 30k health low base damage healbots along with backlash and total dark.
Well, you did strike through the templar in your signature and dubbed it a "craftplar." It can't be all that good.
Skills and abilities seem fine when it's not people's mains. People who have played the class since forever know the subtitles of what makes a skill worth slotting and useful or not worth slotting because something else is better, more efficient, more versatile, etc.
I'm also not sure what is "infuriatingly spammed" by low base damage healbots. I am happy when they do this. It's not infuriating at all. They are wasting their resources on a low value skill that has no status or side effects, they aren't healing other people (which is what they ought to be doing since they are 'heal bots'), and they aren't doing something that is more dangerous or disruptive like throwing javelin and stunning me, hitting me with the reflective light and snaring me, debuffing me with Elemental Drain, etc.
Nah, don't get me wrong magicka templar has been nerfed pretty awfully, it doesn't have much lockdown and it feels super 2D, hit and heal. I hope they make one morph of eclipse give miss chance, or even revamp the bad channel heal. Even purge is super situational post the housing market cost increase. It was my main for quite a while, and is technically older than my current DK, hence having all the crafting.
I still think beam is a solid ability, a lot worse than before but not bad per say. It deals decent damage beyond a certain point and feels fun as already said. The "spamming" isn't me saying it should be nerfed. Not nearly, I wish templar gets buffed in many ways. Its just the same as wrath spammers when being Xv1'd. Because you know with a couple of beams on you that if you get bursted or a stray snipe it could be good night.
Magplar needs major evasion. It would fit better on radiant ward or radiant aura.
Next patch Templar will be getting the crit DMG passive fixed so it doesn't impact heals. That's going to be a fun patch lol
What's bugged about it?
ZOS_GinaBruno wrote: »Lightspeedflashb14_ESO wrote: »ZOS_GinaBruno wrote: »Hey guys, apologies for the confusion here. We actually had a fix for Hemorrhage in Update 17 (with Dragon Bones) so it now only procs off Critical Damage.
Then why does the templar passive, piercing spear, that does the same thing, add 10% crit hit damage, apply to heals? And the shadow mundas, it reads "increases your critical damage done by x" and it still applies to heals. What about the hemorrhage passive needed fixing but these did not?
And thanks for the clarification.
Piercing Spear shouldn't actually affect healing either; that will be adjusted in the next update.
Buff jesus beam?
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »I've long since dropped this from my bar and if other templars were mindful about efficiency, they have too.
People who think this ability is still powerful or that there are magplars "spamming" this all over cyrodiil either haven't been paying attention or maybe just came back to ESO after a loooooong break.
I don't even use it on my PvE healer. It's only good it 2 stages of vMA.
Eh, seems fine to me honestly. Good for PvE damage beyond a certain point. Decent (But a little awkward because of the cost to usage) in PvP, generally being used for maybe 1/2 tick smites. It does still get rather infuriatingly spammed by 30k health low base damage healbots along with backlash and total dark.
Well, you did strike through the templar in your signature and dubbed it a "craftplar." It can't be all that good.
Skills and abilities seem fine when it's not people's mains. People who have played the class since forever know the subtitles of what makes a skill worth slotting and useful or not worth slotting because something else is better, more efficient, more versatile, etc.
I'm also not sure what is "infuriatingly spammed" by low base damage healbots. I am happy when they do this. It's not infuriating at all. They are wasting their resources on a low value skill that has no status or side effects, they aren't healing other people (which is what they ought to be doing since they are 'heal bots'), and they aren't doing something that is more dangerous or disruptive like throwing javelin and stunning me, hitting me with the reflective light and snaring me, debuffing me with Elemental Drain, etc.
Nah, don't get me wrong magicka templar has been nerfed pretty awfully, it doesn't have much lockdown and it feels super 2D, hit and heal. I hope they make one morph of eclipse give miss chance, or even revamp the bad channel heal. Even purge is super situational post the housing market cost increase. It was my main for quite a while, and is technically older than my current DK, hence having all the crafting.
I still think beam is a solid ability, a lot worse than before but not bad per say. It deals decent damage beyond a certain point and feels fun as already said. The "spamming" isn't me saying it should be nerfed. Not nearly, I wish templar gets buffed in many ways. Its just the same as wrath spammers when being Xv1'd. Because you know with a couple of beams on you that if you get bursted or a stray snipe it could be good night.
Magplar needs major evasion. It would fit better on radiant ward or radiant aura.
Next patch Templar will be getting the crit DMG passive fixed so it doesn't impact heals. That's going to be a fun patch lol
What's bugged about it?
Don't shoot the messengerZOS_GinaBruno wrote: »Lightspeedflashb14_ESO wrote: »ZOS_GinaBruno wrote: »Hey guys, apologies for the confusion here. We actually had a fix for Hemorrhage in Update 17 (with Dragon Bones) so it now only procs off Critical Damage.
Then why does the templar passive, piercing spear, that does the same thing, add 10% crit hit damage, apply to heals? And the shadow mundas, it reads "increases your critical damage done by x" and it still applies to heals. What about the hemorrhage passive needed fixing but these did not?
And thanks for the clarification.
Piercing Spear shouldn't actually affect healing either; that will be adjusted in the next update.
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »I've long since dropped this from my bar and if other templars were mindful about efficiency, they have too.
People who think this ability is still powerful or that there are magplars "spamming" this all over cyrodiil either haven't been paying attention or maybe just came back to ESO after a loooooong break.
I don't even use it on my PvE healer. It's only good it 2 stages of vMA.
Eh, seems fine to me honestly. Good for PvE damage beyond a certain point. Decent (But a little awkward because of the cost to usage) in PvP, generally being used for maybe 1/2 tick smites. It does still get rather infuriatingly spammed by 30k health low base damage healbots along with backlash and total dark.
Well, you did strike through the templar in your signature and dubbed it a "craftplar." It can't be all that good.
Skills and abilities seem fine when it's not people's mains. People who have played the class since forever know the subtitles of what makes a skill worth slotting and useful or not worth slotting because something else is better, more efficient, more versatile, etc.
I'm also not sure what is "infuriatingly spammed" by low base damage healbots. I am happy when they do this. It's not infuriating at all. They are wasting their resources on a low value skill that has no status or side effects, they aren't healing other people (which is what they ought to be doing since they are 'heal bots'), and they aren't doing something that is more dangerous or disruptive like throwing javelin and stunning me, hitting me with the reflective light and snaring me, debuffing me with Elemental Drain, etc.
Nah, don't get me wrong magicka templar has been nerfed pretty awfully, it doesn't have much lockdown and it feels super 2D, hit and heal. I hope they make one morph of eclipse give miss chance, or even revamp the bad channel heal. Even purge is super situational post the housing market cost increase. It was my main for quite a while, and is technically older than my current DK, hence having all the crafting.
I still think beam is a solid ability, a lot worse than before but not bad per say. It deals decent damage beyond a certain point and feels fun as already said. The "spamming" isn't me saying it should be nerfed. Not nearly, I wish templar gets buffed in many ways. Its just the same as wrath spammers when being Xv1'd. Because you know with a couple of beams on you that if you get bursted or a stray snipe it could be good night.
Magplar needs major evasion. It would fit better on radiant ward or radiant aura.
Next patch Templar will be getting the crit DMG passive fixed so it doesn't impact heals. That's going to be a fun patch lol
What's bugged about it?
Don't shoot the messengerZOS_GinaBruno wrote: »Lightspeedflashb14_ESO wrote: »ZOS_GinaBruno wrote: »Hey guys, apologies for the confusion here. We actually had a fix for Hemorrhage in Update 17 (with Dragon Bones) so it now only procs off Critical Damage.
Then why does the templar passive, piercing spear, that does the same thing, add 10% crit hit damage, apply to heals? And the shadow mundas, it reads "increases your critical damage done by x" and it still applies to heals. What about the hemorrhage passive needed fixing but these did not?
And thanks for the clarification.
Piercing Spear shouldn't actually affect healing either; that will be adjusted in the next update.
It really rubs me wrong that ZOS was so clueless about this. Literally anyone who has actually played a Templar or Nightblade knows those passives have always affected healing. I'm not arguing against fixing the bugs, but just... Smh over here
They need expedition, evasion, healing nerfs reviewed and fixed, Empowering sweeps to actually hit hard and a way to CC.
Otherwise we aren't protecting much of a house.
cazlonb16_ESO wrote: »They need expedition, evasion, healing nerfs reviewed and fixed, Empowering sweeps to actually hit hard and a way to CC.
Otherwise we aren't protecting much of a house.
Travel and cast times of damage skills will need to be revisited as well. I was trying to get a ranged magplar to work the recent couple days and it is just borderline unplayable. Way too slow and I'm not even talking about the mobility. With like 90% of the population either using wings constantly or whizzing around at super speed it's a challenge to land even Vampire's Bane before the target warps out of range and just forget about hitting a competent player with Dark Flare.
Its just not strong enough to justify being stuck in a channel.
With that being said, when my opponent is at 10% health the tics are comparable to other executes.
Joy_Division wrote: »I do agree with you that it's extremely difficult not to have mained a templar since Launch and be profoundly disappointed with where the class stands now.
I think one of the biggest issues of the Templar is that ZoS made what it does well do blatantly flashy that players simply assumed that showy skills were overpowered. That because a big yellow flash of Breath of Life that healed for 10K was somehow stronger than when a Nightblade cloaked and avoided 10K worth of damage or that a death recap which included every tick of RD damage in one big number was somehow overpowered by 4 separate hits from Surprise Attack which did the same damage was acceptable.
And so the community screamed nerf. And when we disagreed, they screamed that we "spam" Jesus Beam and Breath of Life because it's not cool that we do that, but perfectly fine when they spam Flame Whip, Talons, Snipe, Cloak, Puncture, Wrecking Blow, etc.
Even in this thread, there are still people complaining about being hit with RD destruction attacks at full health. I'm still trying to wrap my head exactly what is the problem with that? Are Templars supposed to /sitchair, so as to not upset the other players? Would they preferred if Templars opened with more effective attacks such as Reflective Light, Toppling Charge, or Dark Flare? They're just getting bent out of shape because a big flashy beam is hitting them, not because of how much damage it is doing.
As far as I'm concerned, any other class who wants "Jesus Beam" because it's supposedly so good can have it. Yes, just take the damn thing. Have fun. Go ahead and "spam" it against me in Cyrodiil. I don't care. Good luck to you.
I don;t even want ZoS to try and "fix" it. If the skill adequately performs its job in executing low health opponents, PvPers will flood these forums with complaints. That has been proven ever since February 2015 when the skill was introduced and again in February 2016 when the dodge rolling bug was fixed. PvPers are only satisfied when RD is bugged and is terrible. So, I’d rather Zos not bother and instead give me something else. Give me Blinding Flashes back. Give me a decent CC+damage skill other than Javelin. Give me options. Give me anything that won’t get nerfed into uselessness in two patches. I don’t want Radiant Destruction.
Joy_Division wrote: »I do agree with you that it's extremely difficult not to have mained a templar since Launch and be profoundly disappointed with where the class stands now.
I think one of the biggest issues of the Templar is that ZoS made what it does well do blatantly flashy that players simply assumed that showy skills were overpowered. That because a big yellow flash of Breath of Life that healed for 10K was somehow stronger than when a Nightblade cloaked and avoided 10K worth of damage or that a death recap which included every tick of RD damage in one big number was somehow overpowered by 4 separate hits from Surprise Attack which did the same damage was acceptable.
And so the community screamed nerf. And when we disagreed, they screamed that we "spam" Jesus Beam and Breath of Life because it's not cool that we do that, but perfectly fine when they spam Flame Whip, Talons, Snipe, Cloak, Puncture, Wrecking Blow, etc.
Even in this thread, there are still people complaining about being hit with RD destruction attacks at full health. I'm still trying to wrap my head exactly what is the problem with that? Are Templars supposed to /sitchair, so as to not upset the other players? Would they preferred if Templars opened with more effective attacks such as Reflective Light, Toppling Charge, or Dark Flare? They're just getting bent out of shape because a big flashy beam is hitting them, not because of how much damage it is doing.
As far as I'm concerned, any other class who wants "Jesus Beam" because it's supposedly so good can have it. Yes, just take the damn thing. Have fun. Go ahead and "spam" it against me in Cyrodiil. I don't care. Good luck to you.
I don;t even want ZoS to try and "fix" it. If the skill adequately performs its job in executing low health opponents, PvPers will flood these forums with complaints. That has been proven ever since February 2015 when the skill was introduced and again in February 2016 when the dodge rolling bug was fixed. PvPers are only satisfied when RD is bugged and is terrible. So, I’d rather Zos not bother and instead give me something else. Give me Blinding Flashes back. Give me a decent CC+damage skill other than Javelin. Give me options. Give me anything that won’t get nerfed into uselessness in two patches. I don’t want Radiant Destruction.
Radiant Destruction has a base cost of 4590 magicka. Here are the other two magicka executes in the game:
Mage's Fury: 2430 magicka
Impale: 1890 magicka
Radiant is a great skill, but it has major risks attached that the others do not: namely limited mobility and interrupt opportunity.
I think Impale has an appropriate cost since it is the most difficult to land and often has to be spammed to be effective. Mage's Fury's cost is also fine, but that thing is jam-packed with utility and is by far the easiest to use and the most dangerous in PvP (not to mention the chance to proc an additional free execute lol).
It's also worth noting that, in general, it's better game design when offensive skills carry a lower cost than defensive skills. This is obviously not the case with regard to Radiant; it has a cost that is totally out of whack and should be reduced to be more on par with its magicka counterparts. ~2900 magicka would be much more appropriate IMO.
Would anyone like to take a crack at how this cost disparity is justified?
They've neutered this class time and again, seemingly intent on making Templar LESS fun. I just don't get it - it's so counter to their own interests as developers and a business to alienate players like they have so many times.