Woefulmonkey wrote: »@Royaji
Ok... so I never attacked ESO or said they were stupid or claimed players were stupid or that their should not be a way to 'Over Taunt'.
I just said players should be better notified when the 'Taunt or Fail To Taunt' and that simply have 2 players Taunt the same target should not make it immune.
There are ways to detect 'Ping Pong' taunting that require that making it so Tanks have to explain 'how to play with a tank' to ever group they encounter.
No... I don't like the idea of 'Ping Pong' taunts...
But you know what I also don't like... Stupid AOE kiting mobs in a big circle to bypass any dungeon mechanics.
That still exists... so are you saying that is what ESO intended?
Woefulmonkey wrote: »@Defilted
OK... So how would you feel if your main healer could not heal because a Knight Blade was casting a siphon ability to heal themselves?
Would that be acceptable and seen as just something you should 'deal' with for the healer role?
Woefulmonkey wrote: »@Defilted
OK... So how would you feel if your main healer could not heal because a Knight Blade was casting a siphon ability to heal themselves?
Would that be acceptable and seen as just something you should 'deal' with for the healer role?
Woefulmonkey wrote: »NOTE: I am not calling for nerfs on other classes or trying to debate the value of DPS VS Healer VS Tank. My argument here is that Tanks are the only role that can have their fundamental role defining abilities interfered with by other players. I am not saying other players do this on purpose just that it can and often does happen.
There are 3 basic roles in ESO, DPS, Healer, and Tank.
DPS are supposed to do damage… they can always do damage… they don’t get blocked from doing damage because some other player is also doing damage.
Healer are supposed to ‘heal’…. They can always heal… they don’t stop being able to heal because some other player in a different role has a healing ability and uses it.
What is a ‘Tank’ supposed to do?.... They are supposed to keep mob focus and take the brunt of the attacks so other classes can do their jobs….
However, a Tank can’t always keep focus….
If another non-tank player is using a Frost staff and has select specific setting for their destruction staff abilities they can take focus off the Tank.
If another player gets the ‘Inner Fire’ ability they can also ‘acquire’ focus… but when 2 or more people are trying to acquire focus on the same target, it can become immune.
So, unlike the other roles, if multiple players are also using ‘Taunt’ abilities they stop being able to ‘Taunt’.
Ok… So what is a solution to this issue?
1.) If multiple players are ‘Taunting’ at the same time… don’t make the target immune… just make it so only 1 player can have focus at a time and they can’t loose it until the effect wares off. Any ‘new’ taunt attempts should ‘Fail’ including attempt to ‘re-new’ focus from the current Tank who has focus.
2.) Make an obvious 'Graphic' that players see when the 'Acquire' focus and when they 'Fail To Acquire' focus.
The second one is to ensure players know when they are 'accidently' acquiring focus and to let the Tank know when it his consistently being blocked from acquiring focus.
Woefulmonkey wrote: »NOTE: I am not calling for nerfs on other classes or trying to debate the value of DPS VS Healer VS Tank. My argument here is that Tanks are the only role that can have their fundamental role defining abilities interfered with by other players. I am not saying other players do this on purpose just that it can and often does happen.
There are 3 basic roles in ESO, DPS, Healer, and Tank.
DPS are supposed to do damage… they can always do damage… they don’t get blocked from doing damage because some other player is also doing damage.
Healer are supposed to ‘heal’…. They can always heal… they don’t stop being able to heal because some other player in a different role has a healing ability and uses it.
What is a ‘Tank’ supposed to do?.... They are supposed to keep mob focus and take the brunt of the attacks so other classes can do their jobs….
However, a Tank can’t always keep focus….
If another non-tank player is using a Frost staff and has select specific setting for their destruction staff abilities they can take focus off the Tank.
If another player gets the ‘Inner Fire’ ability they can also ‘acquire’ focus… but when 2 or more people are trying to acquire focus on the same target, it can become immune.
So, unlike the other roles, if multiple players are also using ‘Taunt’ abilities they stop being able to ‘Taunt’.
Ok… So what is a solution to this issue?
1.) If multiple players are ‘Taunting’ at the same time… don’t make the target immune… just make it so only 1 player can have focus at a time and they can’t loose it until the effect wares off. Any ‘new’ taunt attempts should ‘Fail’ including attempt to ‘re-new’ focus from the current Tank who has focus.
2.) Make an obvious 'Graphic' that players see when the 'Acquire' focus and when they 'Fail To Acquire' focus.
The second one is to ensure players know when they are 'accidently' acquiring focus and to let the Tank know when it his consistently being blocked from acquiring focus.
VaranisArano wrote: »Its a pretty easy fix. When you DPS or healer steals your aggro with a taunt, you ask them "Hey did you know that using Puncture/ice staff heavy attack with Trifocus/charge with the Tormentor set/Inner Fire has a taunt? Please stop."
Most DPS and Healers don't want boss aggro. They'll stop, because most times it was an accident or they didn't know that something was a taunt.
If they don't stop, I fall back on a simple phrase. "You taunt it? You tank it.
Woefulmonkey wrote: »...
DPS are supposed to do damage… they can always do damage… they don’t get blocked from doing damage because some other player is also doing damage.
Healer are supposed to ‘heal’…. They can always heal… they don’t stop being able to heal because some other player in a different role has a healing ability and uses it.
What is a ‘Tank’ supposed to do?.... They are supposed to keep mob focus and take the brunt of the attacks so other classes can do their jobs….
However, a Tank can’t always keep focus….
If another non-tank player is using a Frost staff and has select specific setting for their destruction staff abilities they can take focus off the Tank.
If another player gets the ‘Inner Fire’ ability they can also ‘acquire’ focus… but when 2 or more people are trying to acquire focus on the same target, it can become immune.
So, unlike the other roles, if multiple players are also using ‘Taunt’ abilities they stop being able to ‘Taunt’.
Ok… So what is a solution to this issue?
1.) If multiple players are ‘Taunting’ at the same time… don’t make the target immune… just make it so only 1 player can have focus at a time and they can’t loose it until the effect wares off. Any ‘new’ taunt attempts should ‘Fail’ including attempt to ‘re-new’ focus from the current Tank who has focus.
2.) Make an obvious 'Graphic' that players see when the 'Acquire' focus and when they 'Fail To Acquire' focus.
The second one is to ensure players know when they are 'accidently' acquiring focus and to let the Tank know when it his consistently being blocked from acquiring focus.
Woefulmonkey wrote: »@Defilted
Read what I wrote... it not that long.
I am not saying players should not be able to heal themselves.
I am saying how would you as a healer feel if your 'Heals We Being Blocked' because someone was healing themselves.
That is what is happening to tanks.