So you guys think the duration is enough to justify the cost, even though it has big, unique risks associated with use?
WrathOfInnos wrote: »Yes, but I would prefer if it had about half the cost, half the ticks, half the duration, just because I hate being locked into a long channel animation.
So you guys think the duration is enough to justify the cost, even though it has big, unique risks associated with use?
Duration? That 4500 magicka covers 3s of execute. So it is only 1500 per second.
I don't have the parses to prove it, but I'm pretty certain Fury is stronger and more efficient than RD when you factor in weaves and passive utility.
I don't have the parses to prove it, but I'm pretty certain Fury is stronger and more efficient than RD when you factor in weaves and passive utility.
fury is really only better if there's something to hit with the splash damage, the whole strength of that ability is that it's essentially an aoe execute.
Radiant's niche is that it begins execute range at 50%, rather than 25% like others. Also, once you get down below 25%, radiant will do more damage per point of magicka (and more damage per second, unless you're an animation cancelling god) than the other ranged magicka executes. The only exception is using endless fury against enemies that are actually dying, but you'll never get that magicka return on boss fights.
SaintSubwayy wrote: »Duration? That 4500 magicka covers 3s of execute. So it is only 1500 per second.
3s in which you cannot do anything, cause you're channeling the damm skill, only dots are running and thats it.
Furthermore the Extradmg is bound to your current magicka...which is kinda bad design, since the skill is so dammn expensive. Maybe tie it to your max Magicka and max Spelldmg. (from a PVE Perspective ofc)
Make it breakable by dodgeroll, and blockable to make it fair in PVP and the problem should be solved
Duration? That 4500 magicka covers 3s of execute. So it is only 1500 per second.
So you guys think the duration is enough to justify the cost, even though it has big, unique risks associated with use?
RD only gets the full 300% damage at 1% health. This is why so many people don't use RD until the targets health is less than 10-15%. The scaling starting at 50% is just not as great as some people make it out to be.
Seraphayel wrote: »RD only gets the full 300% damage at 1% health. This is why so many people don't use RD until the targets health is less than 10-15%. The scaling starting at 50% is just not as great as some people make it out to be.
Really? Feels like everybody and their grannies are using Jesus Beam at any given % (yes I know those aren't the best players but still...).
Seraphayel wrote: »So you guys think the duration is enough to justify the cost, even though it has big, unique risks associated with use?
Absolutely.RD only gets the full 300% damage at 1% health. This is why so many people don't use RD until the targets health is less than 10-15%. The scaling starting at 50% is just not as great as some people make it out to be.
Really? Feels like everybody and their grannies are using Jesus Beam at any given % (yes I know those aren't the best players but still...).
3- the Templar got ***-blocked by ESO's less-than-stellar targeting system and the beam hits some full-HP bystander instead of the nearby intended execute target.Seraphayel wrote: »So you guys think the duration is enough to justify the cost, even though it has big, unique risks associated with use?
Absolutely.RD only gets the full 300% damage at 1% health. This is why so many people don't use RD until the targets health is less than 10-15%. The scaling starting at 50% is just not as great as some people make it out to be.
Really? Feels like everybody and their grannies are using Jesus Beam at any given % (yes I know those aren't the best players but still...).
One thing people don't realize though is that 50% is when the scaling begins.
At 49% health you might get 5% more damage, and at the 25% health target, where all other executes get 300% damage, RD is only getting half of that, around 150%.
RD only gets the full 300% damage at 1% health. This is why so many people don't use RD until the targets health is less than 10-15%. The scaling starting at 50% is just not as great as some people make it out to be.
One thing people don't realize though is that 50% is when the scaling begins.
At 49% health you might get 5% more damage, and at the 25% health target, where all other executes get 300% damage, RD is only getting half of that, around 150%.
RD only gets the full 300% damage at 1% health. This is why so many people don't use RD until the targets health is less than 10-15%. The scaling starting at 50% is just not as great as some people make it out to be.
Radiant goes up to 330% extra at 1%. At 25% health its 165% additional damage, but it also has higher base damage than impale or mages fury.
One thing people don't realize though is that 50% is when the scaling begins.
At 49% health you might get 5% more damage, and at the 25% health target, where all other executes get 300% damage, RD is only getting half of that, around 150%.
RD only gets the full 300% damage at 1% health. This is why so many people don't use RD until the targets health is less than 10-15%. The scaling starting at 50% is just not as great as some people make it out to be.
Radiant goes up to 330% extra at 1%. At 25% health its 165% additional damage, but it also has higher base damage than impale or mages fury.
Yes you are right about the 330%.
But RD doesn't have a higher base value. For example, on my Templar right now:
Magicka = 38366
SD = 2627
RD = 16036 (ticks four times per cast at 0, 1, 2, 3 second marks) so it is 4009 per second
On my NB:
Magicka = 38911
SD = 2095
Impale = 4113
Both characters CP's are nearly identical. Impale has a higher value even though my NB's SD is nearly 600 less than my Templar.
So while it is true that RD will get a higher final amount from around 5% health downward, Impale will have a higher damage from 25% to 5% (not taking into account LA weaving either).
One thing people don't realize though is that 50% is when the scaling begins.
At 49% health you might get 5% more damage, and at the 25% health target, where all other executes get 300% damage, RD is only getting half of that, around 150%.
RD only gets the full 300% damage at 1% health. This is why so many people don't use RD until the targets health is less than 10-15%. The scaling starting at 50% is just not as great as some people make it out to be.
Radiant goes up to 330% extra at 1%. At 25% health its 165% additional damage, but it also has higher base damage than impale or mages fury.
Yes you are right about the 330%.
But RD doesn't have a higher base value. For example, on my Templar right now:
Magicka = 38366
SD = 2627
RD = 16036 (ticks four times per cast at 0, 1, 2, 3 second marks) so it is 4009 per second
On my NB:
Magicka = 38911
SD = 2095
Impale = 4113
Both characters CP's are nearly identical. Impale has a higher value even though my NB's SD is nearly 600 less than my Templar.
So while it is true that RD will get a higher final amount from around 5% health downward, Impale will have a higher damage from 25% to 5% (not taking into account LA weaving either).
Yeah maybe RD used to be > Impale but one of the recent patches brought a whopping 21% nerf to the RD base damage. It's been neutered, a cost reduction should have come with it.
Joy_Division wrote: »I've long since dropped this from my bar and if other templars were mindful about efficiency, they have too.
People who think this ability is still powerful or that there are magplars "spamming" this all over cyrodiil either haven't been paying attention or maybe just came back to ESO after a loooooong break.
I don't even use it on my PvE healer. It's only good it 2 stages of vMA.