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Tel Var Penalty Loss for dying in IC and The Sewers

Thunderknuckles
Thunderknuckles
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50% loss of TV stones just seems a tad.....excessive to me. Not complaining, mind you. Just thought I'd how many others would agree, and if so what sort of reduction to this would you recommend? I'd suggest 25%. I also make routine bank drops, but it definitely stings when you occasionally forget and lose thousands.
Edited by Thunderknuckles on March 1, 2018 3:48AM
  • idk
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    It has been a huge penalty for the years it has been in existence. The only change was NPCs only caused a small loss but are now equal to players. Since that change has been made there has not been much negative feedback. Only threads I recall actually complained about players.

    The key is to not forget to deposit.
    Edited by idk on March 1, 2018 3:54AM
  • VaranisArano
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    Its part of the risk/reward of playing in the Imperial City. The risk is what gives value to the currency as a PVP alternative to gold for certain items like reagent packs.
  • DoctorESO
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    50% loss of TV stones just seems a tad.....excessive to me. Not complaining, mind you. Just thought I'd how many others would agree, and if so what sort of reduction to this would you recommend? I'd suggest 25%. I also make routine bank drops, but it definitely stings when you occasionally forget and lose thousands.

    Wasn't the loss even greater when IC was released?
  • VaranisArano
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    DoctorESO wrote: »
    50% loss of TV stones just seems a tad.....excessive to me. Not complaining, mind you. Just thought I'd how many others would agree, and if so what sort of reduction to this would you recommend? I'd suggest 25%. I also make routine bank drops, but it definitely stings when you occasionally forget and lose thousands.

    Wasn't the loss even greater when IC was released?

    If I recall correctly, it was an 80% loss to players and 10% loss to NPCs, leading to the predictable tactic of suiciding to NPCs to save your tel var.
  • Reverb
    Reverb
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    DoctorESO wrote: »
    50% loss of TV stones just seems a tad.....excessive to me. Not complaining, mind you. Just thought I'd how many others would agree, and if so what sort of reduction to this would you recommend? I'd suggest 25%. I also make routine bank drops, but it definitely stings when you occasionally forget and lose thousands.

    Wasn't the loss even greater when IC was released?

    Used to be 80%, or 90%, I don't remember clearly. But it was almost everything. The 50% is a drastic reduction
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Thunderknuckles
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    DoctorESO wrote: »
    50% loss of TV stones just seems a tad.....excessive to me. Not complaining, mind you. Just thought I'd how many others would agree, and if so what sort of reduction to this would you recommend? I'd suggest 25%. I also make routine bank drops, but it definitely stings when you occasionally forget and lose thousands.

    Wasn't the loss even greater when IC was released?

    Mmmmm, now that I don't know. I started playing at release and then quit for about 3 years as it was so solo player oriented back then. Been having a blast since I came back. So, I've only known the 50% penalty.
  • Thunderknuckles
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    Reverb wrote: »
    DoctorESO wrote: »
    50% loss of TV stones just seems a tad.....excessive to me. Not complaining, mind you. Just thought I'd how many others would agree, and if so what sort of reduction to this would you recommend? I'd suggest 25%. I also make routine bank drops, but it definitely stings when you occasionally forget and lose thousands.

    Wasn't the loss even greater when IC was released?

    Used to be 80%, or 90%, I don't remember clearly. But it was almost everything. The 50% is a drastic reduction

    Oh wow, so it was actually a lot higher at one time.
  • Emma_Overload
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    It was 90%.

    Edited by Emma_Overload on March 1, 2018 4:12AM
    #CAREBEARMASTERRACE
  • Elong
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    Leave it as is. Makes IC even more fun.
  • arkansas_ESO
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    DoctorESO wrote: »
    50% loss of TV stones just seems a tad.....excessive to me. Not complaining, mind you. Just thought I'd how many others would agree, and if so what sort of reduction to this would you recommend? I'd suggest 25%. I also make routine bank drops, but it definitely stings when you occasionally forget and lose thousands.

    Wasn't the loss even greater when IC was released?

    It was 100% of stones lost when the zone was on PTS, then 80% when it first went to live, then 50% a few patches afterwards. IMO they should go back to 100%.


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  • ellahellabella
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    As someone who used to suicide to npcs in the past for easy base port because I couldn't be bothered using a sigil of retreat, this was a good change.
    If you want to be tight now, you have to pay a price of 10k ap or a boring run back through the sewers with risk of being robbed.
    But yeah, us lazies are the reason npc deaths have a high penalty now. Sorry bout dat D:
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  • Thunderknuckles
    Thunderknuckles
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    DoctorESO wrote: »
    50% loss of TV stones just seems a tad.....excessive to me. Not complaining, mind you. Just thought I'd how many others would agree, and if so what sort of reduction to this would you recommend? I'd suggest 25%. I also make routine bank drops, but it definitely stings when you occasionally forget and lose thousands.

    Wasn't the loss even greater when IC was released?

    It was 100% of stones lost when the zone was on PTS, then 80% when it first went to live, then 50% a few patches afterwards. IMO they should go back to 100%.

    Um, why would you want it to go back to 100% Wait, you probably love PvP games like Eve Online, maybe? lol I say that kindly.
  • Zbigb4life
    Zbigb4life
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    50% loss of TV stones just seems a tad.....excessive to me. Not complaining, mind you. Just thought I'd how many others would agree, and if so what sort of reduction to this would you recommend? I'd suggest 25%. I also make routine bank drops, but it definitely stings when you occasionally forget and lose thousands.

    Not complaining but stil asking to reduce it... Sounds logic to me ;)
  • Turelus
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    DoctorESO wrote: »
    50% loss of TV stones just seems a tad.....excessive to me. Not complaining, mind you. Just thought I'd how many others would agree, and if so what sort of reduction to this would you recommend? I'd suggest 25%. I also make routine bank drops, but it definitely stings when you occasionally forget and lose thousands.

    Wasn't the loss even greater when IC was released?

    It was 100% of stones lost when the zone was on PTS, then 80% when it first went to live, then 50% a few patches afterwards. IMO they should go back to 100%.

    Um, why would you want it to go back to 100% Wait, you probably love PvP games like Eve Online, maybe? lol I say that kindly.
    What's not to love, they do a lot of things right. In that when I meet a player in Low/Null I actually worry and get adrenaline kicks. In ESO I wave it off that I'll die, maybe lose some stones and then come back with nothing mattering. :tongue:

    Risk vs Reward is a good thing if done well.

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  • Slick_007
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    im from australia, so iv already got a handicap with ping. Im more likely to be killed by a player than kill them. And even i say do not lower the loss. Dont make this a cheap riskless area. thats what cyrodiil is for.

    to those asking for it to be lowered: stop being kitties!

    if you are constantly losing stones you are doing something wrong for starters. Theres only one quest that i cant solo in there and from what iv seen, most or all cant. thats also the only room i'll help opposing factions - i wont use aoe either.

    i had started to tell you how i go about not dying in here, but then thought screw you guys, im not telling you how to use my tactics against me. :)
    Edited by Slick_007 on March 1, 2018 9:55AM
  • Marabornwingrion
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    I suggest 100% loss.
  • Beardimus
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    I disagree, 50% is too low. It used to be 80% to players and 20% to NPC - but people would suicide themselves to save stones if attacked. All that was needed was the 20% going up to 50%

    I think players targeting people should get a bigger haul for sure.

    50% may seem harsh if you want an easy laugh hoarding your 100k's of stones. however the point is that its not a dull farming zone, its spicy with some adrenaline
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  • Maryal
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    I say bump it up to 100%! That will certainly attract more people to IC. Just think of crowds of people who will then flock to IC ... crowds of people wearily grinding away at all those mobs for all those Tel Var stones! Oh my, I can picture the joy in their hearts and the smile on their faces when they realize they've just been killed and robbed of all their hard-earned stones. And, OMG, they will be so happy, and you know, news of that kind of happiness travels fast, causing even more people to flock to the sewers! Oh just think of it! Sewer-ganking will become a thing of the past when the signs go up, you know, signs on the walls ... the ones that the wanna-be-victims stand under ... signs that say "Pick me, pick me to kill!" Yep, maybe those signs will also identify the number of Tel Var they carry! :)

    It will be like Christmas every day of the year! Oh joy to the world, joy to you and me! So, yea, bump up that Tel Var death penalty all the way to 100%

    But .... then again, all those sewer gankers would be out of a place to call 'home' ... (sigh) OMG! Never mind, too horrible to think about! Better leave the death penalty at 50%, or just to be on the safe side, make that 25%. Wouldn't want to see a lot of homeless sewer gankers roaming aimlessly about the streets of Tamriel, now would we ...
    Edited by Maryal on March 1, 2018 12:30PM
  • zyk
    zyk
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    ...but it definitely stings when you occasionally forget and lose thousands.

    It's the risk of that happening which makes IC so entertaining. Also consider that killing you has to be worth it for the hunter.

    IC has already been dramatically nerfed. In addition to the tv loss change, the difficulty of the monsters was greatly reduced.
  • OdinForge
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    That's the whole point of risk / reward PvP, only ESO does it so poorly. In Runescape you risk losing your expensive gear, if anything ZOS should expand upon the risk / reward mechanic in IC and add more things to win or lose.

    If you have 20,000 tel var and get ganked, you still walk away with 10,000 tel var which is still a good amount. If you choose to run back out and die again instead of banking it, that's your problem. Most people are too scared to try and solo or at least duo grind tel var, so they zerg and think 5,000 stones is a lot to lose.

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  • Neoauspex
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    Ya this is the only mechanic in the entire game that actually punishes you for dying at all, so I say leave it. Stakes make a game fun, that's why nobody plays poker for free.
  • Apoxsee
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    I wish you would take more TV stones from other players in relation to your tv multiplier. This would further increase the risk/reward factor to it.
  • NyassaV
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    It used to be you lost 90%. I'd prefer not to give every bloody mob in the city snares and stuns and get rid of stupid RNG mechanics
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  • geonsocal
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    I remember how much fun it was fighting in the arena district, collecting up a bunch of stones and then sneaking off in stealth somewhere (usually the arboretum district) to quietly die...

    every once in a while though someone would see you and get a shot or two in before you died and snatch up a bunch of your stones...

    oh wait, maybe that was me who used to do that...just kidding :)
    Edited by geonsocal on March 1, 2018 6:56PM
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  • Thunderknuckles
    Thunderknuckles
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    Zbigb4life wrote: »
    50% loss of TV stones just seems a tad.....excessive to me. Not complaining, mind you. Just thought I'd how many others would agree, and if so what sort of reduction to this would you recommend? I'd suggest 25%. I also make routine bank drops, but it definitely stings when you occasionally forget and lose thousands.

    Not complaining but stil asking to reduce it... Sounds logic to me ;)

    Yeah, you do know that someone can make a request that isn't simultaneously a complaint, right?
  • Thunderknuckles
    Thunderknuckles
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    As someone who used to suicide to npcs in the past for easy base port because I couldn't be bothered using a sigil of retreat, this was a good change.
    If you want to be tight now, you have to pay a price of 10k ap or a boring run back through the sewers with risk of being robbed.
    But yeah, us lazies are the reason npc deaths have a high penalty now. Sorry bout dat D:

    Youuuuuuu....lazy you! ha ha ha :) I actually do enjoy the adrenaline rush of having to have my head on a swivel in IC and the sewers. Now, something that actually does irritate me are the terrain glitches where you get stuck in a wall or the ground (happened twice last week to two us who were doing dailies and farming). We had to /stuck to get out of it and that cost us 50%.
  • reiverx
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    The risk/reward is an interesting mechanic. Some of my best moments in the game have been in IC.

    Unfortunately it's also the reason that IC is dead and has been a total fail.
  • kringled_1
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    Which vendor sells the Sigil of Imperial Retreat again? I'm not sure if I missed it or was just looking at the wrong vendors.
  • newtinmpls
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    If I recall correctly, it was an 80% loss to players and 10% loss to NPCs, leading to the predictable tactic of suiciding to NPCs to save your tel var.

    At the time it was known as "Blood Porting" (to safety)
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  • DosPanchos
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    As steep as the penalty is it's easy enough to gain them back. For those that have some experience and bank tel var wisely, 50% can reap big benefits!
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