Thunderknuckles wrote: »50% loss of TV stones just seems a tad.....excessive to me. Not complaining, mind you. Just thought I'd how many others would agree, and if so what sort of reduction to this would you recommend? I'd suggest 25%. I also make routine bank drops, but it definitely stings when you occasionally forget and lose thousands.
The risk/reward is an interesting mechanic. Some of my best moments in the game have been in IC.
Unfortunately it's also the reason that IC is dead and has been a total fail.
kringled_1 wrote: »Which vendor sells the Sigil of Imperial Retreat again? I'm not sure if I missed it or was just looking at the wrong vendors.
The % of damage you do should have an impact too.I disagree, 50% is too low. It used to be 80% to players and 20% to NPC - but people would suicide themselves to save stones if attacked. All that was needed was the 20% going up to 50%
I think players targeting people should get a bigger haul for sure.
50% may seem harsh if you want an easy laugh hoarding your 100k's of stones. however the point is that its not a dull farming zone, its spicy with some adrenaline
Thunderknuckles wrote: »50% loss of TV stones just seems a tad.....excessive to me. Not complaining, mind you. Just thought I'd how many others would agree, and if so what sort of reduction to this would you recommend? I'd suggest 25%. I also make routine bank drops, but it definitely stings when you occasionally forget and lose thousands.
So you want to remove the only thing that makes IC any fun?
Juju_beans wrote: »I like it the way it is. adds a different flavor to the game. I go out with 1000 stones and come back every 1500 and deposit 500 and go back out again. Sometimes I get too cocky and take on too many and die but it puts me back in my place.
And it's fun sneaking around IC with the added risk of losing stones if you mess up.
Juju_beans wrote: »I like it the way it is. adds a different flavor to the game. I go out with 1000 stones and come back every 1500 and deposit 500 and go back out again. Sometimes I get too cocky and take on too many and die but it puts me back in my place.
And it's fun sneaking around IC with the added risk of losing stones if you mess up.
Spice it up .... bump up the Tel Var death penalty loss to 90% ... BUT ... the maximum number of Tel Var stones you can steal from someone is limited by the number of Tel Var stones you carry. Now, that would certainly spices things up ... besides, we all know sewer gankers love that high-risk/high-reward play style.
Spice it up .... bump up the Tel Var death penalty loss to 90% ... BUT ... the maximum number of Tel Var stones you can steal from someone is limited by the number of Tel Var stones you carry. Now, that would certainly spices things up ... besides, we all know sewer gankers love that high-risk/high-reward play style.
No thanks. Before TV was capped to 50% no one carried tel var, it was rare to find someone with 1,000 or more. Not saying you couldn't find them, but it* wasn't as common as now.
The amount of TV for example that I was capable of making pre 50% cap is nowhere near comparable to what I can make now.
Also the players who get farmed for TV typically always have a numbers advantage to the gankers that farm them. Why should I have to equip 10K stones to earn as much, when I'm solo and you have a group of 5-10 people farming. Most good TV gankers want to limit how many allies touch the players, to walk away with as much TV as possible.
The risk / reward that a TV ganker engages in now, is that the ganker is typically outnumbered and has to contend with other gankers competing to farm players, and to also make it back to base with what was stolen, only then is the ganker rewarded. It's easier to be the farmed player, because of your numbers advantage and how easy it is to farm IC uninterrupted.
Lowering the loss would likely bring more players in IC. But don’t. So those who say to keep it as is can make another thread about how empty IC is.
Thunderknuckles wrote: »50% loss of TV stones just seems a tad.....excessive to me. Not complaining, mind you. Just thought I'd how many others would agree, and if so what sort of reduction to this would you recommend? I'd suggest 25%. I also make routine bank drops, but it definitely stings when you occasionally forget and lose thousands.
Priyasekarssk wrote: »Thunderknuckles wrote: »50% loss of TV stones just seems a tad.....excessive to me. Not complaining, mind you. Just thought I'd how many others would agree, and if so what sort of reduction to this would you recommend? I'd suggest 25%. I also make routine bank drops, but it definitely stings when you occasionally forget and lose thousands.
Are you new player ? Prepare yourself bullied by experienced players in the game and in forum. 720 CP is almost 50 percent more effective in defense and dps based on CPs alone. Gear and NBs god class not counted. 720CP can easily kill 1vX against 300 cp provided same skill level, even gear level and boost themselves that they have done something wonderful.
ESO player is one of the toxic community to new players and ZOs wont listen. ZOs not even worry about new players players getting bullied and change game mechanics to suit everyone . Imperial city is waste of money for lower level players. Its money thrown into garbage.
VaranisArano wrote: »That's kind of a distinction without a difference, though.
There's tons of PVE to be had, but its all within a PVP-enabled space (with the exception of the 2 dungeons and crafting stations and a few quest NPC locations).
VaranisArano wrote: »That's kind of a distinction without a difference, though.
There's tons of PVE to be had, but its all within a PVP-enabled space (with the exception of the 2 dungeons and crafting stations and a few quest NPC locations).
Oh yeah, I fully agree. I was just meaning that when talking about IC you can’t just dismiss or ignore the thoughts and concerns of PVEers or changes that would impact the PVE side of IC by saying “They don’t matter, it's a PVP zone”, when ZOS advertises it as being both.