I’ve literally never lost a 1v1 to a WW. Snare him, root him, apply DoTs, defiles.
Are we agree the best option for stam sorc WW in the idea to be played in both humain and WW form is Bone pirate + truth ?
LegendaryMage wrote: »[...]
Exactly. Magplar has no counter to really bursty opponents but eclipse
Zagnut123Zagnut123 wrote: »Never had an issue against WW's in this game in fact I make a point to single them out and chase them down. If you had a shield on you might've lived a bit longer too.
Zagnut123Zagnut123 wrote: »Never had an issue against WW's in this game in fact I make a point to single them out and chase them down. If you had a shield on you might've lived a bit longer too.
no, why? Becouse shields are so puny in non cp that's not worth the magicka cost
LegendaryMage wrote: »Werewolf was always crazy strong in 1v1 and dueling a decent player with a meta WW build is most likely not going to end up well for you unless you can get a bit of distance and burst through.
Not all classes can do this, and unfortunately for you, mag templar is one of them. You 'could' pull off a combo with PL > Flare > Smiting (in this order, for 20% extra damage on the ulty), followed by a bit of sweeps and finisher, but it's easier said than done when you're locked into healing and surviving the onslaught.
If you were in heavy and Argonian, you'd probably last longer but it's still doubtful how the encounter would end eventually.
Besides, it's not just WW that's the problem here in 1v1, a lot of stam sorcs in general are abusing the uninterruptible dark deals and some classes without defile will never be able to fully combat that.
In addition to that, there are also bugs with fear mechanic and stuns in general this last update, as well as random resource drains, and WW is no exception to this, so do yourself a favor and don't worry too much about it, the game is far from being balanced for 1v1.
Zagnut123Zagnut123 wrote: »Zagnut123Zagnut123 wrote: »Never had an issue against WW's in this game in fact I make a point to single them out and chase them down. If you had a shield on you might've lived a bit longer too.
no, why? Becouse shields are so puny in non cp that's not worth the magicka cost
Just a suggestion. I don't find ww to be an issue ever on any class I play and yes I do play none cp from time to time. Every person has a style they can't counter well (magdk for me) but doesn't mean it's op. Did u purge at any point? If your not using a shield do you use most form? If not why not
Zagnut123Zagnut123 wrote: »Zagnut123Zagnut123 wrote: »Never had an issue against WW's in this game in fact I make a point to single them out and chase them down. If you had a shield on you might've lived a bit longer too.
no, why? Becouse shields are so puny in non cp that's not worth the magicka cost
Just a suggestion. I don't find ww to be an issue ever on any class I play and yes I do play none cp from time to time. Every person has a style they can't counter well (magdk for me) but doesn't mean it's op. Did u purge at any point? If your not using a shield do you use most form? If not why not
M8 it isn't my first rodeo, i'm killing most of the ww i encouter becouse they don't know how to play. If you set for it tho it becomes insane. Literally, insane.
Zagnut123Zagnut123 wrote: »Zagnut123Zagnut123 wrote: »Zagnut123Zagnut123 wrote: »Never had an issue against WW's in this game in fact I make a point to single them out and chase them down. If you had a shield on you might've lived a bit longer too.
no, why? Becouse shields are so puny in non cp that's not worth the magicka cost
Just a suggestion. I don't find ww to be an issue ever on any class I play and yes I do play none cp from time to time. Every person has a style they can't counter well (magdk for me) but doesn't mean it's op. Did u purge at any point? If your not using a shield do you use most form? If not why not
M8 it isn't my first rodeo, i'm killing most of the ww i encouter becouse they don't know how to play. If you set for it tho it becomes insane. Literally, insane.
Yes I've played against the meta ww's as well just don't see the issue. I have a harder time against meta sorcs in human form then in ww.
LegendaryMage wrote: »Werewolf was always crazy strong in 1v1 and dueling a decent player with a meta WW build is most likely not going to end up well for you unless you can get a bit of distance and burst through.
Not all classes can do this, and unfortunately for you, mag templar is one of them. You 'could' pull off a combo with PL > Flare > Smiting (in this order, for 20% extra damage on the ulty), followed by a bit of sweeps and finisher, but it's easier said than done when you're locked into healing and surviving the onslaught.
If you were in heavy and Argonian, you'd probably last longer but it's still doubtful how the encounter would end eventually.
Besides, it's not just WW that's the problem here in 1v1, a lot of stam sorcs in general are abusing the uninterruptible dark deals and some classes without defile will never be able to fully combat that.
In addition to that, there are also bugs with fear mechanic and stuns in general this last update, as well as random resource drains, and WW is no exception to this, so do yourself a favor and don't worry too much about it, the game is far from being balanced for 1v1.
@LegendaryMage My question to you: do you think the game should be more balanced around 1v1 (aka duels), or do you find the current state to be somewhat balanced (in general)?
Zagnut123Zagnut123 wrote: »Zagnut123Zagnut123 wrote: »Zagnut123Zagnut123 wrote: »Never had an issue against WW's in this game in fact I make a point to single them out and chase them down. If you had a shield on you might've lived a bit longer too.
no, why? Becouse shields are so puny in non cp that's not worth the magicka cost
Just a suggestion. I don't find ww to be an issue ever on any class I play and yes I do play none cp from time to time. Every person has a style they can't counter well (magdk for me) but doesn't mean it's op. Did u purge at any point? If your not using a shield do you use most form? If not why not
M8 it isn't my first rodeo, i'm killing most of the ww i encouter becouse they don't know how to play. If you set for it tho it becomes insane. Literally, insane.
Yes I've played against the meta ww's as well just don't see the issue. I have a harder time against meta sorcs in human form then in ww.
Class?
Zagnut123Zagnut123 wrote: »Zagnut123Zagnut123 wrote: »Zagnut123Zagnut123 wrote: »Zagnut123Zagnut123 wrote: »Never had an issue against WW's in this game in fact I make a point to single them out and chase them down. If you had a shield on you might've lived a bit longer too.
no, why? Becouse shields are so puny in non cp that's not worth the magicka cost
Just a suggestion. I don't find ww to be an issue ever on any class I play and yes I do play none cp from time to time. Every person has a style they can't counter well (magdk for me) but doesn't mean it's op. Did u purge at any point? If your not using a shield do you use most form? If not why not
M8 it isn't my first rodeo, i'm killing most of the ww i encouter becouse they don't know how to play. If you set for it tho it becomes insane. Literally, insane.
Yes I've played against the meta ww's as well just don't see the issue. I have a harder time against meta sorcs in human form then in ww.
Class?
I'm a stam dk
LegendaryMage wrote: »Werewolf was always crazy strong in 1v1 and dueling a decent player with a meta WW build is most likely not going to end up well for you unless you can get a bit of distance and burst through.
Not all classes can do this, and unfortunately for you, mag templar is one of them. You 'could' pull off a combo with PL > Flare > Smiting (in this order, for 20% extra damage on the ulty), followed by a bit of sweeps and finisher, but it's easier said than done when you're locked into healing and surviving the onslaught.
If you were in heavy and Argonian, you'd probably last longer but it's still doubtful how the encounter would end eventually.
Besides, it's not just WW that's the problem here in 1v1, a lot of stam sorcs in general are abusing the uninterruptible dark deals and some classes without defile will never be able to fully combat that.
In addition to that, there are also bugs with fear mechanic and stuns in general this last update, as well as random resource drains, and WW is no exception to this, so do yourself a favor and don't worry too much about it, the game is far from being balanced for 1v1.
@LegendaryMage My question to you: do you think the game should be more balanced around 1v1 (aka duels), or do you find the current state to be somewhat balanced (in general)?
Zagnut123Zagnut123 wrote: »Zagnut123Zagnut123 wrote: »Zagnut123Zagnut123 wrote: »Zagnut123Zagnut123 wrote: »Never had an issue against WW's in this game in fact I make a point to single them out and chase them down. If you had a shield on you might've lived a bit longer too.
no, why? Becouse shields are so puny in non cp that's not worth the magicka cost
Just a suggestion. I don't find ww to be an issue ever on any class I play and yes I do play none cp from time to time. Every person has a style they can't counter well (magdk for me) but doesn't mean it's op. Did u purge at any point? If your not using a shield do you use most form? If not why not
M8 it isn't my first rodeo, i'm killing most of the ww i encouter becouse they don't know how to play. If you set for it tho it becomes insane. Literally, insane.
Yes I've played against the meta ww's as well just don't see the issue. I have a harder time against meta sorcs in human form then in ww.
Class?
I'm a stam dk
Stamina has mining of healing without being passive, you can get on the offensive while heals take place
I hope you are not iSkander from the EU server, that would be funny.
I agree though, Werewolf needs no buffs. Werewolf is super powerful, especially in pvp. Nothing deals as much damage as a Werewolf. Surely they aren't the best in every situation and they shouldn't. The only improvement I could see being made, is giving them a stamina heal. But that would be crazy and I think that would require their burst to be looked at.
I hope you are not iSkander from the EU server, that would be funny.
I agree though, Werewolf needs no buffs. Werewolf is super powerful, especially in pvp. Nothing deals as much damage as a Werewolf. Surely they aren't the best in every situation and they shouldn't. The only improvement I could see being made, is giving them a stamina heal. But that would be crazy and I think that would require their burst to be looked at.
LegendaryMage wrote: »Werewolf was always crazy strong in 1v1 and dueling a decent player with a meta WW build is most likely not going to end up well for you unless you can get a bit of distance and burst through.
Not all classes can do this, and unfortunately for you, mag templar is one of them. You 'could' pull off a combo with PL > Flare > Smiting (in this order, for 20% extra damage on the ulty), followed by a bit of sweeps and finisher, but it's easier said than done when you're locked into healing and surviving the onslaught.
If you were in heavy and Argonian, you'd probably last longer but it's still doubtful how the encounter would end eventually.
Besides, it's not just WW that's the problem here in 1v1, a lot of stam sorcs in general are abusing the uninterruptible dark deals and some classes without defile will never be able to fully combat that.
In addition to that, there are also bugs with fear mechanic and stuns in general this last update, as well as random resource drains, and WW is no exception to this, so do yourself a favor and don't worry too much about it, the game is far from being balanced for 1v1.
@LegendaryMage My question to you: do you think the game should be more balanced around 1v1 (aka duels), or do you find the current state to be somewhat balanced (in general)?
so this game should be balanced around some players who like to duel??
well, that has certainly a future!
I hope you are not iSkander from the EU server, that would be funny.
I agree though, Werewolf needs no buffs. Werewolf is super powerful, especially in pvp. Nothing deals as much damage as a Werewolf. Surely they aren't the best in every situation and they shouldn't. The only improvement I could see being made, is giving them a stamina heal. But that would be crazy and I think that would require their burst to be looked at.
Yes it's me, how are you dear?LegendaryMage wrote: »Werewolf was always crazy strong in 1v1 and dueling a decent player with a meta WW build is most likely not going to end up well for you unless you can get a bit of distance and burst through.
Not all classes can do this, and unfortunately for you, mag templar is one of them. You 'could' pull off a combo with PL > Flare > Smiting (in this order, for 20% extra damage on the ulty), followed by a bit of sweeps and finisher, but it's easier said than done when you're locked into healing and surviving the onslaught.
If you were in heavy and Argonian, you'd probably last longer but it's still doubtful how the encounter would end eventually.
Besides, it's not just WW that's the problem here in 1v1, a lot of stam sorcs in general are abusing the uninterruptible dark deals and some classes without defile will never be able to fully combat that.
In addition to that, there are also bugs with fear mechanic and stuns in general this last update, as well as random resource drains, and WW is no exception to this, so do yourself a favor and don't worry too much about it, the game is far from being balanced for 1v1.
@LegendaryMage My question to you: do you think the game should be more balanced around 1v1 (aka duels), or do you find the current state to be somewhat balanced (in general)?
so this game should be balanced around some players who like to duel??
well, that has certainly a future!
Never said it needed a nerf, learn to read
against stamina overload spam ? (Howl spam)