It's not limited to just DLC though. It's all group dungeons. I understand limiting it. But why allSo that a person who just started eso 2 weeks ago can't buy dungeon gear immediately at level cap who hasn't even stepped in a vet dungeon
And who cares if they are? It makes no sense at all. I don't care if people buy BSW instead of grinding COA for it for weeks to find an inferno staff...it doesnt change a thing except give that person some time back. It doesn't increase the skill of the player who bought the set, and it doesn't touch the fact they don't have CP yet. Every single set in the game should be tradeable/sellable if someone desires, this crippled fake economy in-game is a joke.
On the flip-side: keeping them bop causes people to continue to run the dungeons, keeps participation high, and queue times down.
Get everyone fully geared in the shortest time possible and the carrot on the stick goes bye-bye. Then the queue times skyrocket and the content eventually just dies...cold...and lonely
Never considered the queue times. Idk who'd do dungeons without the gear in them either tbh. So, it'd basically be like playing the sims or something without motivation
Pretty much. Do them once or twice for fun, then don’t do it again until the next alt or whatever. Not good for longevity.
OMFG I bet they change weights of skills all the time just for that reason! (When new patches and things are buffed/nerfed) Think about it- people have to remake their build and toon based on that.
Not sure if that’s intended, but it is a good way to shake up the meta, isn’t it?
So that a person who just started eso 2 weeks ago can't buy dungeon gear immediately at level cap who hasn't even stepped in a vet dungeon
And who cares if they are? It makes no sense at all. I don't care if people buy BSW instead of grinding COA for it for weeks to find an inferno staff...it doesnt change a thing except give that person some time back. It doesn't increase the skill of the player who bought the set, and it doesn't touch the fact they don't have CP yet. Every single set in the game should be tradeable/sellable if someone desires, this crippled fake economy in-game is a joke.
Actually doing the dungeon and practicing your rotations and fine tuning your builds so that you can do said dungeons doesn't increase your skill? So, what, you're either born with the skill or you're not and there's no way to change it?
It is a sad reflection on today's society that you think people should be able to just buy or trade for any reward they want without ever having done any of the work required to obtain it.
Ok...then make EVERYTHING bound. You want Rubedo Leather? Farm it, you want potions, make them, you want repair kits? Do writs. I dont mind things being bound if EVERYTHING is bound....but if one thing is unbound everything should be. This is how the real world works...anyone can buy whatever they want work done or not. Like I said, terrible, fake economy. Do you think the work makes a difference as to whether someone is wearing a set? Who cares if they are wearing some set they bought if they still don't have the skill to complete content, that set wont do them one bit of good. Its like someone who buy a Ferrari...it doesn't do them any good if they lack the skill to drive it...no matter what they paid for it.
So that a person who just started eso 2 weeks ago can't buy dungeon gear immediately at level cap who hasn't even stepped in a vet dungeon