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https://forums.elderscrollsonline.com/en/discussion/668861

Why are things we've looted in group dungeons bound??

Lotka
Lotka
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I want to be able to sell them and not have to decon them every time.
PC NA Server
  • idk
    idk
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    You can trade them with members of your group when it was looted. You have 2 hours is believe.

    Used to not be able to trade it at all nor change trait. Really so much better now.

    Beyond that, there is a good balance between what’s bound and what’s not. Seems logical in how they separated.

    The specific answer to your question is, well, it’s bound. It’s the choice that was made by Zos.
  • Glurin
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    They don't want you farming dungeons for sets to sell. They want those sets to be rewards for doing dungeons.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Aliyavana
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    So that a person who just started eso 2 weeks ago can't buy dungeon gear immediately at level cap who hasn't even stepped in a vet dungeon
    Edited by Aliyavana on March 5, 2018 8:25PM
  • Dojohoda
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    They used to be bind on equip. October 2016 with One Tamriel, Zeni changed dungeon sets to bind on pickup. No explanation was given.

    The patch notes are here: https://forums.elderscrollsonline.com/en/discussion/294849/pc-mac-patch-notes-v2-6-4-update-12-one-tamriel

    Apologies for the misinformation. Further details on the changes during one-tam to sets were provided (as of this edit) by @idk and @Royaji in comments below.
    Edited by Dojohoda on March 5, 2018 9:37PM
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    To force you to grind for your desired sets. I'm all for it being bound but only in places like: Vma, DSA, asylum etc
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • idk
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    Dojohoda wrote: »
    They used to be bind on equip. October 2016 with One Tamriel, Zeni changed dungeon sets to bind on pickup. No explanation was given.

    The patch notes are here: https://forums.elderscrollsonline.com/en/discussion/294849/pc-mac-patch-notes-v2-6-4-update-12-one-tamriel

    @Dojohoda when did they make dungeon sets not BoP?

    When the game was released dungeon sets were BoP. Trials had a second tier that was BoE but not the main tier. Zos merely reorganized where sets dropped with the update you linked and removed the BoE sets from the instances.
  • josiahva
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    aliyavana wrote: »
    So that a person who just started eso 2 weeks ago can't buy dungeon gear immediately at level cap who hasn't even stepped in a vet dungeon

    And who cares if they are? It makes no sense at all. I don't care if people buy BSW instead of grinding COA for it for weeks to find an inferno staff...it doesnt change a thing except give that person some time back. It doesn't increase the skill of the player who bought the set, and it doesn't touch the fact they don't have CP yet. Every single set in the game should be tradeable/sellable if someone desires, this crippled fake economy in-game is a joke.
  • Dapper Dinosaur
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    josiahva wrote: »
    aliyavana wrote: »
    So that a person who just started eso 2 weeks ago can't buy dungeon gear immediately at level cap who hasn't even stepped in a vet dungeon

    And who cares if they are? It makes no sense at all. I don't care if people buy BSW instead of grinding COA for it for weeks to find an inferno staff...it doesnt change a thing except give that person some time back. It doesn't increase the skill of the player who bought the set, and it doesn't touch the fact they don't have CP yet. Every single set in the game should be tradeable/sellable if someone desires, this crippled fake economy in-game is a joke.

    Because the massive majority of this game's content is grinding for your gear. If everyone just bought their gear, Zenimax would be forced to crank out content several times faster than they already are or the game would die immediately, and we can't be having that, can we?
  • Lotka
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    If you aren't CP level, you can't use the gear so when you say "starting 2 weeks ago" it doesn't make sense. People go in there just to grind over and over again for the sets. Would make more sense to be able to sell them. You still have to grind to use them. And you still have to grind to make the money
    Edited by Lotka on March 5, 2018 8:53PM
    PC NA Server
  • Glurin
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    josiahva wrote: »
    aliyavana wrote: »
    So that a person who just started eso 2 weeks ago can't buy dungeon gear immediately at level cap who hasn't even stepped in a vet dungeon

    And who cares if they are? It makes no sense at all. I don't care if people buy BSW instead of grinding COA for it for weeks to find an inferno staff...it doesnt change a thing except give that person some time back. It doesn't increase the skill of the player who bought the set, and it doesn't touch the fact they don't have CP yet. Every single set in the game should be tradeable/sellable if someone desires, this crippled fake economy in-game is a joke.

    Actually doing the dungeon and practicing your rotations and fine tuning your builds so that you can do said dungeons doesn't increase your skill? So, what, you're either born with the skill or you're not and there's no way to change it?

    It is a sad reflection on today's society that you think people should be able to just buy or trade for any reward they want without ever having done any of the work required to obtain it.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Lotka
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    It doesn't really help for PvP. Ads are a LOT slower than people. You just have to have another build/bar for it and it's annoying.
    Edited by Lotka on March 5, 2018 8:57PM
    PC NA Server
  • Glurin
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    Lotka wrote: »
    If you aren't CP level, you can't use the gear so when you say "starting 2 weeks ago" it doesn't make sense. People go in there just to grind over and over again for the sets. Would make more sense to be able to sell them. You still have to grind to use them. And you still have to grind to make the money

    Spend two weeks killing boars.

    Buy all the top tier gear.

    Join trial group.

    Die.

    Rage at everyone else for being unskilled noobs that got you killed because you have to carry them all the time.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Dojohoda
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    idk wrote: »
    Dojohoda wrote: »
    They used to be bind on equip. October 2016 with One Tamriel, Zeni changed dungeon sets to bind on pickup. No explanation was given.

    The patch notes are here: https://forums.elderscrollsonline.com/en/discussion/294849/pc-mac-patch-notes-v2-6-4-update-12-one-tamriel

    @Dojohoda when did they make dungeon sets not BoP?

    When the game was released dungeon sets were BoP. Trials had a second tier that was BoE but not the main tier. Zos merely reorganized where sets dropped with the update you linked and removed the BoE sets from the instances.

    I am probably wrong then. I remember being able to buy some things such as Viper's Sting from the guild store. Perhaps it was not a dungeon set at the time.

    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Lotka
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    They still suck though, obvs. CP level from grinding and fancy gear doesn't make up for lack of experience. @Glurin
    Edited by Lotka on March 5, 2018 9:04PM
    PC NA Server
  • Royaji
    Royaji
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    Dojohoda wrote: »
    idk wrote: »
    Dojohoda wrote: »
    They used to be bind on equip. October 2016 with One Tamriel, Zeni changed dungeon sets to bind on pickup. No explanation was given.

    The patch notes are here: https://forums.elderscrollsonline.com/en/discussion/294849/pc-mac-patch-notes-v2-6-4-update-12-one-tamriel

    @Dojohoda when did they make dungeon sets not BoP?

    When the game was released dungeon sets were BoP. Trials had a second tier that was BoE but not the main tier. Zos merely reorganized where sets dropped with the update you linked and removed the BoE sets from the instances.

    I am probably wrong then. I remember being able to buy some things such as Viper's Sting from the guild store. Perhaps it was not a dungeon set at the time.

    Same as Ebon. I believe Viper used to be a trial set and some of them were BoE back in the day.

    Edited for typos
    Edited by Royaji on March 5, 2018 9:02PM
  • SaintSubwayy
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    Lotka wrote: »
    I want to be able to sell them and not have to decon them every time.

    Well, so ppl who dont own certain DLC's shoul dbe able to buy those sets?

    I'd say NO, if they want sets whch drop in certain dungeons, then farm those dungeons, if you dont own the DLC's and want a set, get ESO+ or buy the DLC, its so simple.
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Mureel
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    josiahva wrote: »
    aliyavana wrote: »
    So that a person who just started eso 2 weeks ago can't buy dungeon gear immediately at level cap who hasn't even stepped in a vet dungeon

    And who cares if they are? It makes no sense at all. I don't care if people buy BSW instead of grinding COA for it for weeks to find an inferno staff...it doesnt change a thing except give that person some time back. It doesn't increase the skill of the player who bought the set, and it doesn't touch the fact they don't have CP yet. Every single set in the game should be tradeable/sellable if someone desires, this crippled fake economy in-game is a joke.

    Because the massive majority of this game's content is grinding for your gear. If everyone just bought their gear, Zenimax would be forced to crank out content several times faster than they already are or the game would die immediately, and we can't be having that, can we?

    Lol! Until you've played anything where the gear grind is actually hard, people need to chill with the geargrind memeing
  • VexingArcanist
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    If you could trade it you could sell it on a guild merchant. As soon as dungeon drops became sellable their value would be next to nothing as they would be stupidly overavailable. There would be no gearing curve for non-veteran players (veteran players and friends of the same can easily craft sets for their alts to level in). It would sorta skew the levelling process and to a lesser extent have some small impact on the economy.
  • josiahva
    josiahva
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    Glurin wrote: »
    josiahva wrote: »
    aliyavana wrote: »
    So that a person who just started eso 2 weeks ago can't buy dungeon gear immediately at level cap who hasn't even stepped in a vet dungeon

    And who cares if they are? It makes no sense at all. I don't care if people buy BSW instead of grinding COA for it for weeks to find an inferno staff...it doesnt change a thing except give that person some time back. It doesn't increase the skill of the player who bought the set, and it doesn't touch the fact they don't have CP yet. Every single set in the game should be tradeable/sellable if someone desires, this crippled fake economy in-game is a joke.

    Actually doing the dungeon and practicing your rotations and fine tuning your builds so that you can do said dungeons doesn't increase your skill? So, what, you're either born with the skill or you're not and there's no way to change it?

    It is a sad reflection on today's society that you think people should be able to just buy or trade for any reward they want without ever having done any of the work required to obtain it.

    Ok...then make EVERYTHING bound. You want Rubedo Leather? Farm it, you want potions, make them, you want repair kits? Do writs. I dont mind things being bound if EVERYTHING is bound....but if one thing is unbound everything should be. This is how the real world works...anyone can buy whatever they want work done or not. Like I said, terrible, fake economy. Do you think the work makes a difference as to whether someone is wearing a set? Who cares if they are wearing some set they bought if they still don't have the skill to complete content, that set wont do them one bit of good. Its like someone who buy a Ferrari...it doesn't do them any good if they lack the skill to drive it...no matter what they paid for it.
  • Kiralyn2000
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    So are all these people who post "Why are things bound? Why can't I sell everything?" brand new players who've never MMO'd before? Or frustrated used car salesmen? Or what?

    Seriously, gear from group content being bound, so that you need to actually earn it, has been a part of MMO gaming for years and years. I don't understand how it's surprising to anyone.

    edit: and yeah, I say this as someone who doesn't do the group content, and therefore doesn't get the gear. It's fine.
    Edited by Kiralyn2000 on March 5, 2018 9:24PM
  • srfrogg23
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    josiahva wrote: »
    aliyavana wrote: »
    So that a person who just started eso 2 weeks ago can't buy dungeon gear immediately at level cap who hasn't even stepped in a vet dungeon

    And who cares if they are? It makes no sense at all. I don't care if people buy BSW instead of grinding COA for it for weeks to find an inferno staff...it doesnt change a thing except give that person some time back. It doesn't increase the skill of the player who bought the set, and it doesn't touch the fact they don't have CP yet. Every single set in the game should be tradeable/sellable if someone desires, this crippled fake economy in-game is a joke.

    On the flip-side: keeping them bop causes people to continue to run the dungeons, keeps participation high, and queue times down.

    Get everyone fully geared in the shortest time possible and the carrot on the stick goes bye-bye. Then the queue times skyrocket and the content eventually just dies...cold...and lonely :(
    Edited by srfrogg23 on March 5, 2018 9:27PM
  • starkerealm
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    Royaji wrote: »
    Dojohoda wrote: »
    idk wrote: »
    Dojohoda wrote: »
    They used to be bind on equip. October 2016 with One Tamriel, Zeni changed dungeon sets to bind on pickup. No explanation was given.

    The patch notes are here: https://forums.elderscrollsonline.com/en/discussion/294849/pc-mac-patch-notes-v2-6-4-update-12-one-tamriel

    @Dojohoda when did they make dungeon sets not BoP?

    When the game was released dungeon sets were BoP. Trials had a second tier that was BoE but not the main tier. Zos merely reorganized where sets dropped with the update you linked and removed the BoE sets from the instances.

    I am probably wrong then. I remember being able to buy some things such as Viper's Sting from the guild store. Perhaps it was not a dungeon set at the time.

    Same as Ebon. I believe Viper used to be a trial set and some of them were BoE back in the day.

    Edited for typos

    Viper was overland originally. It dropped at specific levels, I want to say 8-16, V1 and V6, with possible V12 drops somewhere, but I can't remember with any certainty now.
  • Lotka
    Lotka
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    It's not limited to just DLC though. It's all group dungeons. I understand limiting it. But why all
    srfrogg23 wrote: »
    josiahva wrote: »
    aliyavana wrote: »
    So that a person who just started eso 2 weeks ago can't buy dungeon gear immediately at level cap who hasn't even stepped in a vet dungeon

    And who cares if they are? It makes no sense at all. I don't care if people buy BSW instead of grinding COA for it for weeks to find an inferno staff...it doesnt change a thing except give that person some time back. It doesn't increase the skill of the player who bought the set, and it doesn't touch the fact they don't have CP yet. Every single set in the game should be tradeable/sellable if someone desires, this crippled fake economy in-game is a joke.

    On the flip-side: keeping them bop causes people to continue to run the dungeons, keeps participation high, and queue times down.

    Get everyone fully geared in the shortest time possible and the carrot on the stick goes bye-bye. Then the queue times skyrocket and the content eventually just dies...cold...and lonely :(

    Never considered the queue times. I use the queues for the pledges and if I never got in, I doubt I'd like it. Idk who'd do dungeons without the gear in them either tbh. So, it'd basically be like playing the sims or something without any sort of motivation
    Edited by Lotka on March 5, 2018 9:33PM
    PC NA Server
  • geonsocal
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    cuz - life's a grind...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • srfrogg23
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    Lotka wrote: »
    It's not limited to just DLC though. It's all group dungeons. I understand limiting it. But why all
    srfrogg23 wrote: »
    josiahva wrote: »
    aliyavana wrote: »
    So that a person who just started eso 2 weeks ago can't buy dungeon gear immediately at level cap who hasn't even stepped in a vet dungeon

    And who cares if they are? It makes no sense at all. I don't care if people buy BSW instead of grinding COA for it for weeks to find an inferno staff...it doesnt change a thing except give that person some time back. It doesn't increase the skill of the player who bought the set, and it doesn't touch the fact they don't have CP yet. Every single set in the game should be tradeable/sellable if someone desires, this crippled fake economy in-game is a joke.

    On the flip-side: keeping them bop causes people to continue to run the dungeons, keeps participation high, and queue times down.

    Get everyone fully geared in the shortest time possible and the carrot on the stick goes bye-bye. Then the queue times skyrocket and the content eventually just dies...cold...and lonely :(

    Never considered the queue times. Idk who'd do dungeons without the gear in them either tbh. So, it'd basically be like playing the sims or something without motivation

    Pretty much. Do them once or twice for fun, then don’t do it again until the next alt or whatever. Not good for longevity.
    Edited by srfrogg23 on March 5, 2018 9:33PM
  • Tannus15
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    Dojohoda wrote: »
    They used to be bind on equip. October 2016 with One Tamriel, Zeni changed dungeon sets to bind on pickup. No explanation was given.

    The patch notes are here: https://forums.elderscrollsonline.com/en/discussion/294849/pc-mac-patch-notes-v2-6-4-update-12-one-tamriel

    Previous to One Tamriel there were no "dungeon" sets outside of the DLC dungeons.
    All base game dungeons were CP 140 and the best you could hope for was a willpower / agility / endurance drop.
  • Lotka
    Lotka
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    srfrogg23 wrote: »
    Lotka wrote: »
    It's not limited to just DLC though. It's all group dungeons. I understand limiting it. But why all
    srfrogg23 wrote: »
    josiahva wrote: »
    aliyavana wrote: »
    So that a person who just started eso 2 weeks ago can't buy dungeon gear immediately at level cap who hasn't even stepped in a vet dungeon

    And who cares if they are? It makes no sense at all. I don't care if people buy BSW instead of grinding COA for it for weeks to find an inferno staff...it doesnt change a thing except give that person some time back. It doesn't increase the skill of the player who bought the set, and it doesn't touch the fact they don't have CP yet. Every single set in the game should be tradeable/sellable if someone desires, this crippled fake economy in-game is a joke.

    On the flip-side: keeping them bop causes people to continue to run the dungeons, keeps participation high, and queue times down.

    Get everyone fully geared in the shortest time possible and the carrot on the stick goes bye-bye. Then the queue times skyrocket and the content eventually just dies...cold...and lonely :(

    Never considered the queue times. Idk who'd do dungeons without the gear in them either tbh. So, it'd basically be like playing the sims or something without motivation

    Pretty much. Do them once or twice for fun, then don’t do it again until the next alt or whatever. Not good for longevity.

    OMFG I bet they change weights of skills all the time just for that reason! (When new patches and things are buffed/nerfed) Think about it- people have to remake their build and toon based on that.
    Edited by Lotka on March 5, 2018 9:37PM
    PC NA Server
  • srfrogg23
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    Lotka wrote: »
    srfrogg23 wrote: »
    Lotka wrote: »
    It's not limited to just DLC though. It's all group dungeons. I understand limiting it. But why all
    srfrogg23 wrote: »
    josiahva wrote: »
    aliyavana wrote: »
    So that a person who just started eso 2 weeks ago can't buy dungeon gear immediately at level cap who hasn't even stepped in a vet dungeon

    And who cares if they are? It makes no sense at all. I don't care if people buy BSW instead of grinding COA for it for weeks to find an inferno staff...it doesnt change a thing except give that person some time back. It doesn't increase the skill of the player who bought the set, and it doesn't touch the fact they don't have CP yet. Every single set in the game should be tradeable/sellable if someone desires, this crippled fake economy in-game is a joke.

    On the flip-side: keeping them bop causes people to continue to run the dungeons, keeps participation high, and queue times down.

    Get everyone fully geared in the shortest time possible and the carrot on the stick goes bye-bye. Then the queue times skyrocket and the content eventually just dies...cold...and lonely :(

    Never considered the queue times. Idk who'd do dungeons without the gear in them either tbh. So, it'd basically be like playing the sims or something without motivation

    Pretty much. Do them once or twice for fun, then don’t do it again until the next alt or whatever. Not good for longevity.

    OMFG I bet they change weights of skills all the time just for that reason! (When new patches and things are buffed/nerfed) Think about it- people have to remake their build and toon based on that.

    Not sure if that’s intended, but it is a good way to shake up the meta, isn’t it?
  • starkerealm
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    Tannus15 wrote: »
    Dojohoda wrote: »
    They used to be bind on equip. October 2016 with One Tamriel, Zeni changed dungeon sets to bind on pickup. No explanation was given.

    The patch notes are here: https://forums.elderscrollsonline.com/en/discussion/294849/pc-mac-patch-notes-v2-6-4-update-12-one-tamriel

    Previous to One Tamriel there were no "dungeon" sets outside of the DLC dungeons.
    All base game dungeons were CP 140 and the best you could hope for was a willpower / agility / endurance drop.

    Originally the dungeons all had specific levels. There was no scaling, and no 4 man dungeons over Vet 10 (It would be CR100 now), the only 4 man content above that was DSA, which was originally V14. IIRC, AA and HRC were originally V12, with SO as V14, but someone who ran trials back then would have to confirm.

    Way back in the day, the big thing with dungeon gear was the unique drops. They didn't have sets tied to them, and they were just uniquely named items. To a large extent, this meant when you hit level cap, you'd craft gear (which was always better than the drops you'd find) and then roll with that, and trash everything you picked up along the way.
  • Lotka
    Lotka
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    Drives me nuts.
    PC NA Server
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