Overall I have no issues with the Dungeon, it's very doable, and much easier than Falkreath and Bloodroot, but what's wrong are those annoying Mechanics. It seems to be they're not set up properly to coincide with a high dps group, especially on the final Boss. My group told me she has phases but since we burn her so quickly phases get skipped or double up and it was just chaotic.
The poison waves that spawn from the statues also could really use a slightly longer cast time as well as a look into how it targets a player. By the time I notice the red under me and I initiate a dodgeroll it already hits me, and one time I was legitimately outside the line before the animation triggered but I was still hit.
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The ClanQuest Objective: OMG Go Talk To That Kitty!