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Veteran Scalecaller's Boss Mechanics need tweaking.

ArchMikem
ArchMikem
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Overall I have no issues with the Dungeon, it's very doable, and much easier than Falkreath and Bloodroot, but what's wrong are those annoying Mechanics. It seems to be they're not set up properly to coincide with a high dps group, especially on the final Boss. My group told me she has phases but since we burn her so quickly phases get skipped or double up and it was just chaotic.

The poison waves that spawn from the statues also could really use a slightly longer cast time as well as a look into how it targets a player. By the time I notice the red under me and I initiate a dodgeroll it already hits me, and one time I was legitimately outside the line before the animation triggered but I was still hit.
CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
Quest Objective: OMG Go Talk To That Kitty!
  • BuddyAces
    BuddyAces
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    What phases are doubling up and how high are each of your dps pulling?
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • WrathOfInnos
    WrathOfInnos
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    You can't dodge roll the waves, just sprint out of them.
  • ArchMikem
    ArchMikem
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    BuddyAces wrote: »
    What phases are doubling up and how high are each of your dps pulling?

    From what I remember there would be moments where after she picks the shield back up we'll be waiting for someone to get taken by the beam, only for a wave to hit. Then another wave will hit again immediately after we rezzed someone from the first one.
    You can't dodge roll the waves, just sprint out of them.

    The damage hits so quickly after the indicator appears it's a completely moot point to try and escape it if you're not already right on the edge.
    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • BuddyAces
    BuddyAces
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    ArchMikem wrote: »
    BuddyAces wrote: »
    What phases are doubling up and how high are each of your dps pulling?

    From what I remember there would be moments where after she picks the shield back up we'll be waiting for someone to get taken by the beam, only for a wave to hit. Then another wave will hit again immediately after we rezzed someone from the first one.
    You can't dodge roll the waves, just sprint out of them.

    The damage hits so quickly after the indicator appears it's a completely moot point to try and escape it if you're not already right on the edge.

    I don't believe the poison is tied to dps at all, either unlucky or bugged I'm going to guess (God knows that place is full of em). When we run it, us 2 dps are pulling around 40k or so individually and we haven't seen what you're describing happen. Unless your dps is pulling 50k and hitting a mechanic/phase that we're not then nevermind.

    For most of the fight you should be lined up so you're always between the statue heads so you have a smaller area you need to evacuate from.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
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