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theoretical hybrid build

Lynx7386
Lynx7386
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First off, I'm well aware hybrid dps builds can't keep up with pure builds in this game. That said, after a discussion and some posturing of possible hybrid dps setups, I think ice come up with one that could possibly be halfway decent.

The basics: Sorceror with lightning staff and bow. Sorcs have power surge to grant both brutality and sorcery. They have passives that increase physical and shock damage and a built in execute for physical and shock damage. They get reduced ultimate, magicka, and stamina costs.

Key skills:

Bound armaments to give max stamina and 11% more heavy attack damage. That bonus applies to any kind of heavy attack.

Inner light for max magicka and spell crit (in my case id be running khajiit so I already have inherent weapon crit).

Power surge for major brutality and major sorcery, plus healing.

Rearming trap for minor force, to boost both weapon and spell crit damage.


Bow bar would lay down razor caltrops, Rearming trap, and endless hail (preferably with a vma bow).

Staff bar would lay liquid lightning and lightning blockade, then heavy attack.

The lightning staff passive that boosts air damage should apply to endless hail and razor caltrops (after swapping). If you're also using a vma lightning staff it will deal extra heavy attack damage.

Resource sustain should be simple enough considering your magicka is recovered via heavy attacks and you only need enough stam recovery to cover the costs of hail, caltrops, and trap each rotation.

This build could possibly even get use out of that undaunted infiltrator medium armor set that boosts heavy attack damage after using a magic ability
Edited by Lynx7386 on March 2, 2018 6:40AM
PS4 / NA
M'asad - Khajiit Nightblade - Healer
Pakhet - Khajiit Dragonknight - Tank
Raksha - Khajiit Sorcerer - Stamina DPS
Bastet - Khajiit Templar - Healer
Leonin - Khajiit Warden - Tank
  • InFernalEntity
    InFernalEntity
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    Personally for hybrids I think Dunmer sorc is best.

    Racial passives:
    9% max magicka
    6% max stamina
    And an extra 2% to your shock damage.
    Fire resistance.

    However if you're set on khajiit:

    Vampirism for sustain.

    You could ignore crit rating and pick up the Mechanical Acuity set. I'm pretty sure the cooldown starts at the beginning of the effect so you only have 13 seconds downtime on 100% chance to crit instead of 18.

    I'd recommend Mechanical Acuity as I used it with my hybrid. With Power Surge and Hurricane active you're basically invincible when it procs.

    Rotation will determine your DPS more than anything. But the thing that gimps hybrids is that damage scales from max stat pool. And Khajiit doesn't get a buff to Stamina or Magicka. So a 5/1/1 will be almost necessary (easy if you use a crafted set like Mechanical Acuity or Shacklebreaker) for the undaunted passives.

    Then probably run a Stormfist monster helm as it gives 4 chances to proc sorc execute. (3 ticks of shock damage and 1 tick of physical damage)

    Alternatively:

    You could run 5pc Automaton's and 5 pc Netch's for the 400 extra damage to all physical and shock abilities. + an increase to base weapon and spell damage, max stamina and magicka and extra crit chance.

    Though you lose out on 4% extra health from Heavy and Undaunted passives and 2% stamina and magicka. Plus you won't be able to run a monster helm.

    Just some suggestions.
    XBOX GT: InFernal Entity

    Zoarava the Dark Reaper - Level 50 Khajiit Stamblade
    Valyria Uviryoni - Level 50 Dunmer mDK Vampire
    Pale Shade - Level 50 Argonian NB crafter
  • cjhhickman39
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    I’ve always felt that the warden was there class designed for hybrid play. They have the Netch for free to restore your resources, many passives to help with resource management the winter ultimate to increase your magicak pool.
    Use pelinals and you could probably get away with dumping all your attributes into stam and still have a good magicak pool to work with.
    And if jewelry crafting does happen this opens up many combinations of hybrid crafted sets (shacklebreaker,TBS etc.)
    Just a few ideas but wasn’t going to work on them till new for fact that jewelry crafting was going to happen
    Edited by cjhhickman39 on March 2, 2018 10:38AM
  • RavenSworn
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    Just something I was playing around with: would automaton + warmaiden with 1pc domihaus and 1 piece kena work? Basically two hander automaton with destro warmaiden fire staff on a
    dunmer nightblade.

    Pump the stats half and half mag with stamina, also tri Stat food for health threshold. Just wondering if this would work.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Lynx7386
    Lynx7386
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    I'm pretty sure that if you have a 5 piece on one bar and a different 5 piece on the other (like war maiden and automaton), the bonuses dont carry over when you swap - so you could cast endless hail on the automaton bar but when you swap the damage would drop. Not entirely sure on that though.

    Also not sure if the lightning staff aoe damage bonus would apply to endless hail after bar swapping.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Kanar
    Kanar
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    I'm trying a similar approach on warden. The theory is to use the most powerful ground dots available: endless hail, elemental blockade, winter revenge, caltrops, trap. Combined with shalks and fetcher flies.

    I'm focusing on sets that amp both damage. Mechanical acuity allows you to not bother with the major crit buffs. Lover covers pen for both damage types. 3 pc VO or infal will give the 5% dam boost and then wear 1pc Domi, 1pc kena (or a 2pc monster of your choice, like zaan). Triglyphs on big armor pieces, and blue food that boosts Stam+mag.

    We'll see how it goes, he's only lvl 33 now.

    Edit: Pelinals seems like garbage to me, and I think if you try to use it you will be guaranteed to fail.
    Edited by Kanar on March 2, 2018 2:23PM
  • Kanar
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    The big issue I see is jewelry glyphs; there's no hybrid friendly jewelry glyphs so instead we will have to choose either weap or spell damage.

    Recovery shouldn't be an issue because we're drawing from 2 pools. With the current CP cap we can get close to 48 (where diminishing returns start getting really harsh) in all of the important stars. Pen + crit damage will be a little low for me.

    Bow and staff are both vMA of course. Jewelry crafting would be nice; I'd probably run acuity + shackle then, but I think 3pc VO+2 monster pieces is pretty competitive.
  • Xvorg
    Xvorg
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    When sustain wasn't bad, I had a hybrid dunmer sorc without peinal's. She used 4 WMK, 5 WOF and slimecraw befire it was mainstream. Now it's quite hard to get a decent hybrid that way

    So I'm planning a pelinal's hybrid now, 5 pelinals (including nirn bow), 3 agility, 2 Leki and 1 Kena. Max magicka ideally. It gets 3k unbuffed spell/wpn dmg and the chance for a decent shield on medium armor.

    Though I'm also considering a WW build using pelinal's and elegance
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • RavenSworn
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    Lynx7386 wrote: »
    I'm pretty sure that if you have a 5 piece on one bar and a different 5 piece on the other (like war maiden and automaton), the bonuses dont carry over when you swap - so you could cast endless hail on the automaton bar but when you swap the damage would drop. Not entirely sure on that though.

    Also not sure if the lightning staff aoe damage bonus would apply to endless hail after bar swapping.

    I was thinking more on burning though your magicka pool on warmaiden active, then swap and burn through stamina, letting high recovery rates help you out.

    Might work better with either Breton or bosmer since their recovery rates are much better. It's just theorycrafting right now honestly.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • exiars10
    exiars10
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    @JackDaniell video is still the best and the most relevant video and guide to hybrids even today. I used to play around in ESO Build Editor and there is nothing better indeed.

    There are two ways:
    1) All attributes in Stamina

    Gear: 5x Pelinal's Aptitude + 4x Morag Tong + 1x Molag Kena + 1x Velidreth
    Classes: Nightblade > Warden >> Sorcerer

    It's the most well know build when you stack weapon damage as much as possible.

    The main problem of Hybrids is the lack of penetration which means big loss in DPS. To overcome this, you have to rely on your class abilities. That's the reason why those three classes are only good. IMO, I give edge to Nightblade over Warden as after enemy dies Reaper's Mark also heals you for 60% of your max health and gives you Major Berserk for 5 sec. This is big DPS boost. Sorcerer only has access to Major Breach and Warden has Subterranean Assault which like Reaper's Mark has Major Fracture, too.

    In Editor, I managed to create pretty respectable Nighblade hybrid. Once I get all the skill points and finish my tank build, I plan to create hybrid as I should have some ~30 spare skill points. Bow + Inferno/Lightning Staff is probably the strongest combo. Also as Nightblade and Soul Harvest slotted you generated crazy amount of ultimate in trash mob fights so you can drop Destruction Staff ultimate more often. That's why IMO is Nightblade class best suited for hybrid in Pelinal setup.

    2) Pet build

    Gear: 5x Shacklebreaker + 5x Necropotence + 1x Molag Kena ...
    Classes: Sorcerer, Warden > Nightblade

    It's a pet build when you max your Magicka with Necropotence's 5th bonus. There are variation of this build with both max Stamina or Magicka in attributes plus usage of unique weapons. I don't have access to unique weapons so I won't comment further as would be pointless.

    https://www.youtube.com/watch?v=qF3LaYfNTaU
    Aldmeri Dominion (PC EU via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • Lynx7386
    Lynx7386
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    That's one setup I hadnt considered, a sorc or warden with necropotence and bone pirate or hulking draugr for the stamina boost. Could still use a vma bow and vma staff with that one, just lose the monster set.
    Edited by Lynx7386 on March 4, 2018 1:36PM
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • InFernalEntity
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    @Lynx7386 you also have access to Bound Armaments as a sorc for the 8% Max Stamina to compliment the magicka from Necro and 11% extra damage from heavy attacks. And having a pet active gives you 8% more Health too.

    If we add undaunted passives and assume you are a khajiit running Draugr Hulk and Necropotence 5+5, 5 medium + 2 light + 3 Jewellery:

    After 12% stamina boost (undaunted + Armaments) and 4% Magicka boost (undaunted)

    Necro gives = ~6500 Magicka
    Draugr gives = ~6500 Stamina

    That's before food, glyphs + attribute points.

    Which will all also get an extra 12% to stamina and health and 4% to Magicka.
    XBOX GT: InFernal Entity

    Zoarava the Dark Reaper - Level 50 Khajiit Stamblade
    Valyria Uviryoni - Level 50 Dunmer mDK Vampire
    Pale Shade - Level 50 Argonian NB crafter
  • Lynx7386
    Lynx7386
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    Dont forget inner light for 8% max magicka and spell crit.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Lynx7386
    Lynx7386
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    If I can get my hands on the gear I might give this a try on my sorc, if only to see if it could work or not.

    So thinking atm:

    1 maelstrom bow
    1 maelstrom lightning staff
    5x Hulking Draugr
    5x Necropotence

    Bow bar:
    Razor Caltrops
    Rearming Trap
    Endless Hail
    Bound Armaments
    Volatile Familiar

    Staff bar:
    Lightning Blockade
    Liquid lightning
    Power Surge
    Bound Armaments
    Volatile Familiar

    Unfortunately nowhere to stick inner light unless we give up power surge / rearming trap or something else. However we could still get 3% more max magicka if we slot meteor on both bars for the ultimate. might be better off to go with atronach + suppression field instead though, since you still get 2% spell/weapon damage from passives that way and it gives you good aoe and single target damage options.

    EDIT:

    Actually, inner light really only needs to be slotted on the staff bar because it's not a toggle, so I guess we could slot it there instead of power surge and then put power surge in rearming trap's place on the back bar, but that's giving up a good bit of damage over time and minor force for some spell crit and max magicka... not sure it's worth it.

    Also this build is going to suffer with survivability because there's no room on either bar for hardened ward =/
    I wonder if it's worth while to fit overload onto one of the bars to give access to a third bar with the ultimate?
    Edited by Lynx7386 on March 4, 2018 2:48PM
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • InFernalEntity
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    @Lynx7386 I don't think survivability will be too bad. 4 - 6 Attribute Points in Health, Tristat food and Tristat Glyphs.

    With some rough maths... 7 Tristat Glyphs. Tristat food and 4 points in Health. +12%...
    Is about 7.6k HP which takes you up to the average DPS mark.

    If you were going to group with a tank you're easily hitting 18k without a single point in Health.

    Also if you run Clannfear instead of volatile familiar you do have a self heal. Though it is a drop in DPS.

    Edit: the 18k with a tank assumes they are using ebon armory.
    Edited by InFernalEntity on March 4, 2018 5:03PM
    XBOX GT: InFernal Entity

    Zoarava the Dark Reaper - Level 50 Khajiit Stamblade
    Valyria Uviryoni - Level 50 Dunmer mDK Vampire
    Pale Shade - Level 50 Argonian NB crafter
  • exiars10
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    Yes, Necropotence pet combo. It's even possible with Nightblade as Shade summon(s) is/are pet(s). Shadow Image is IMO better morph but both basic ability and morphs apply Minor Maim on hit. Still, I wouldn't bother with it as duration is ~21 sec but they can't die so there are always trade offs.

    @Lynx7386

    I guess you use ESO Build Editor, right? Don't waste time and money on obtaining gear when can you simulate them properly.
    http://en.uesp.net/wiki/Special:EsoBuildEditor


    Anyway, my proposed Nightblade classical build. I am almost CP400 with CP optimized for stamina DD.
    I am Bosmer and attributtes are +7 health and +57 stamina.

    Gear
    5x Pelinal's Aptitude + 4x Morag Tong + 1x Molag Kena + 1x Velidreth

    Armor is divine medium. Chest is heavy and one small piece is light.
    Glyphs: head, chest and legs have prismatic glyphs. One small have stamina and 3x small have health glyphs.

    Why? Because using prismatic in everything is very pricy and you have to use pricier 3x max health + stamina + magicka food. This way I save money on runes and use cheap 2x max stamina + magicka food.

    My stats are (2x max stamina + magicka food): 17,3k health + 19,4k magicka + 31,757k stamina.
    Magicka recovery is 747 and stamina recovery is 1073.
    Weapon damage: 3.246 (front bar) / 3.333 (back bar)
    Spell/Weapon Critical Damage is 60/73%.

    Off course you can play with glyphs and food and tune to your own preferance.

    Skills
    1) Inferno/Lightning Staff (nirnhoned)
    Elemental Blockade - Reaper's Mark - Relentless Focus - Leeching Strikes - Inner Light / Elemental Rage
    2) Bow (nirnhoned)
    Endless Hail - Poison Injection - Killer's Blade - Rearming Trap - Razor Caltrops / Soul Harvest

    Weapon traits: sharpened or nirnhoned? Sharpened gives ~2% better DPS on bow bar according to Build Editor. Nirnhoned is expensive but if you slot heal ability… Basically, on the bow bar you can run whatever better suit you. On the front bar, difference is just 1%.

    Overland content (alternative skills and gear)
    For the overland content and eaiser group dungeons, there is another fun and good alternative. Instead of Morag Tong and one monster piece, use Shadow of the Red Mountain set. Also you can add Acid Spray on back bar instead of Killer Blade or Rearming Trap. With so many active DoTs, volcano is processed very often.
    Shadow of the Red Mountain set is even better on Warden.

    Buffs
    You have permanent Major Prophecy on the front bar.
    Once you deal critical damage (guaranteed from sneak), you gain Minor Savagery for 20 sec (Hemorrhage).
    Activating Relentless Focus you gain Minor Berserk and Minor Endurance for 20 sec.
    Major Breach and Major Fracture are gained by Repear's Mark. It lasts 20 sec on enemy and after enemy is dead you gain Major Berserk for 5 sec.
    Rearming Trap gives Minor Force after triggered (2x 6 sec).

    Potion
    Essence of Weapon Power (Blessed Thistle + Dragonthorn).
    It restores Stamina, and you get Major Endurance and Major Brutality which automatically translates into Major Sorcery.
    If you add Namira's Rot or Scrib Jelly, you gain Major Expedition, too which is not mandatory as you can get it from Bow passive when you roll dodge but it lasts 5 sec as opposed to 36,6 sec.

    Hope it helps somebody :wink:. Of course, suggestions are welcomed.
    If everything goes well, I should run this setup in a one month.

    Poison
    You can use Drain Health Poison IX (Fleshfly Larva + Nightshade + Blessed Thistle or Nirnroot or Violet Coprinus) on your bow bar for the additional DPS.

    EDIT
    Added additional info, some fixes and spelling fix.

    EDIT 2
    Added weapon traits, overland content and poisons.
    Edited by exiars10 on March 6, 2018 9:10AM
    Aldmeri Dominion (PC EU via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • RavenSworn
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    exiars10 wrote: »
    Yes, Necropotence pet combo. It's even possible with Nightblade as Shade summon(s) is/are pet(s). Shadow Image is IMO better morph but both basic ability and morphs apply Minor Maim on hit. Still, I wouldn't bother with it as duration is ~21 sec but they can't die so there are always trade offs.

    @Lynx7386

    I guess you use ESO Build Editor, right? Don't waste time and money on obtaining gear when can you simulate them properly.
    http://en.uesp.net/wiki/Special:EsoBuildEditor


    Anyway, my proposed Nightblade classical build. I am almost CP400 with CP optimized for stamina DD.
    5x Pelinal's Aptitude + 4x Morag Tong + 1x Molag Kena + 1x Velidreth

    Armor is divine medium. Chest is heavy and one small piece is light.
    Glyphs: head, chest and legs have prismatic glyphs. Everything else is health.

    Why? Because using prismatic in everything is very pricy and you have to use pricier 3x max health + stamina + magicka food. This way I save money on runes and use cheap 2x max stamina + magicka food.

    My stats are (2x max stamina + magicka food): 17,5k health + 19k magicka + 30,7k stamina.
    Weapon damage: 3.246 (front bar) / 3.333 (back bar)
    Spell/Weapon Critical Damage is 60/73%.

    Off course you can play with glyphs and food and tune to your own preferance.

    1) Lightning Staff (nirnhoned)
    Elemental Blockade - Reaper's Mark - Relentless Focus - Leeching Strikes - Inner Light / Elemental Rage
    2) Bow (nirnhoned)
    Endless Hail - Poison Injection - Killer's Blade - Rearming Trap - Razor Caltrops / Soul Harvest

    Buffs
    You have permanent Major Sorcery on the front bar.
    Once you deal critical damage (guaranteed from sneak), you gain Minor Savagery for 20 sec (Hemorrhage).
    Activating Relentless Focus you gain Minor Berserk and Minor Endurance.
    Major Breach and Major Fracture are gained by Repear's Mark. After enemy is dead you gain Major Berserk for 5 sec.
    Rearming Trap gives Minor Force after triggered.

    Hope it helps somebody :wink:. Of course, suggestions are welcomed.
    If everything goes well, I should run this setup ine one month.

    Seems legit! Might try this. Also, prophecy pots? Would that help out as well?
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • exiars10
    exiars10
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    I updated post. I accidentally ommited - with slotted Magelight (and its morphs) you gain Major Prophecy. Sorry for accidental misinformation!

    For potions use Essence of Weapon Power (Blessed Thistle + Dragonthorn).
    It restores Stamina, and you get Major Endurance and Major Brutality which automatically translates into Major Sorcery.
    If you add Namira's Rot or Scrib Jelly, you gain Major Expedition, too which is not mandatory as you can get it from Bow passive when you roll dodge but it lasts 5 sec as opposed to 36,6 sec.
    Edited by exiars10 on March 5, 2018 10:04AM
    Aldmeri Dominion (PC EU via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • exiars10
    exiars10
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    Updated post with proposed build. Added weapon traits, overland content with alternative set and poisons.

    I see this can evolve and become respectable Steam community guide :smile: as AFAIK there is nothing about it in Steam.
    Aldmeri Dominion (PC EU via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • Minno
    Minno
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    Not sure if OP was looking for PvP feedback, but I'm adding my info, even though it's not the "hybrid" classification currently being used (where people stack DMG and use pelinals).

    Lately there have been some Templar builds floating around between some of us magplar mains. We have been tired of playing a class that lost miss chance, has no aoe defense, no escape mechanic and trying to play builds that had conflicted synergies (jabs channels stopping you from blocking with SnB/frost staff, channels/heals being useless while in mist form, etc).
    Therefore, some of us had been looking for anything that could work. Lately we have been slotting anything with major evasion.

    What does this have to do with hybrids? Major evasion outside of sets, can only come from medium armor now. But as others have said, crit chance and penetration are the two stats you lose out on heavily (and arguably the most important in PvP). If you want crit outside of light armor, you need 3 crit stats on your set pieces to reach a minimum of 40% crit chance. Penetration, sadly, can only come from using ele drain plus some points into spell erosion (or sharpened trait, but I feel you lose too much SD and are subject to being weak against shields).

    Slimecraw, innate axiom medium armor, and transmutation will give you the crit past 40%, ele drain on backbar frost staff will give you extra sustain and 5280 penetration, and that leaves you the options to find sustain+ raw DMG. But you do lose out on a proc set like zaan or valkyn (zaan might be good here because it also gives you enough spell crit to stay above 40% while also giving some free proc DMG).

    For raw DMG, you'll need to go dual weld using infused off hand and nirn main. You'll be below 3k unless you do. Enchant for infused will be shock for the vulnerability stats effect and DMG enchant on the main sword to help keep your weapon DMG up. Use poisons on the frost staff; immobilze+Stam cost are my favorite ones to use.

    For sustain, atro + 2 mag regen (or cost reduction) plus ele drain and a class Regen ability (Templar uses channeled focus). You'll be at around 1300 before ele drain, which puts you chooser to 1800 which then channeled focus puts you closer to 2k we see on be these days. Tri food or witch mother's.

    Medium armor will give your mag build the following:
    - 20% Dodge roll reduction
    - 15% Sprint speed boost
    - 10% stamina cost reduction (for shuffle use)
    - 20% stamina Regen (use speed pots that give major Endurance and immovable to really save stamina for defense).

    Those passives alone outweighs the penetration you get from LA (because a mag builds weakness is mobilty+low stamina pools). And the crit+sustain is going elsewhere, so you'll only be missing out on the cost reduction (but if you are a breton templar, you'll be at 9% cost reduction in MA compared to 16% in LA, which is a 7% loss.)

    The conclusion:
    - hybrid can also be deciding which bar does what. If your stamina bar is defense then your mag bar is offense/heals.
    - the only pure stat classes are currently magblade, all stamina classes, and magsorc. Reason being, only Sorc/NB can stack max mag stats while being able to survive with low Stam pools. Magplar/MDK/magden have to build with stamina burns in mind, and therefore are now hybrid than most players like to think (though magden has major Endurance built into their kit, they are also stack max stats, but they don't have the escape options as NB/Sorc to justify low Stam.)

    I think we will be seeing unique builds shortly. Thanks for the thread!
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • exiars10
    exiars10
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    I didn't have time to create hybrid for various reasons :(... But it can and should wait until Summerset drops.

    With jewelry crafting and 2H weapons counted as 2 set piece - this is big boost for hybrid builds as opens more possibilities and lets hope we'll get one more legit hybrid set in Summerset.
    Aldmeri Dominion (PC EU via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • Chilly-McFreeze
    Chilly-McFreeze
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    It will bring more options. But It will not push them to vet trial level all of a sudden. However, just like every patch I‘m gonna burn a huge amount of gold to see how they fare this time.

    JC opens up the possibility to bank on big res pools instead of pelinal + wpn dmg on my build ideas. I‘m going for shackle + TBS (max stam + mag mundus) with 1 domi & Kena on a dunmer sorc. Statswise it should bring both to low 30s. From there on starts the shifting and testing.
  • exiars10
    exiars10
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    Nobody ever talked about veteran trials ;). For them there is almost zero diversity anyway...

    Anyway, just use ESO Build Editor once new patch goes live so you theory craft before burning gold.
    http://en.uesp.net/wiki/UESPWiki:EsoBuildEditor

    I plan like you to burn some gold, too :), but not before theorycraft.
    I don't want to install PTS...
    Aldmeri Dominion (PC EU via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • ccfeeling
    ccfeeling
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    Hey Lynx7386, u still wanna try pve hybrid? B)
    Pure build is gonna ROCK later!
  • Chilly-McFreeze
    Chilly-McFreeze
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    exiars10 wrote: »
    Nobody ever talked about veteran trials ;). For them there is almost zero diversity anyway...

    Anyway, just use ESO Build Editor once new patch goes live so you theory craft before burning gold.
    http://en.uesp.net/wiki/UESPWiki:EsoBuildEditor

    I plan like you to burn some gold, too :), but not before theorycraft.
    I don't want to install PTS...

    That was just to depict that the buff they might recieve still will set them below pure builds.

    Yep, I know UESP BE but sometimes you can craft your build with perfectly fine numbers and still suck at playing it :D at least in PvP, PvE is different there since you know what to expect.
  • exiars10
    exiars10
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    PvP is completely different beast ;). After all, Shacklebreaker is pure hybrid set and it's pretty popular in PvP, but you already know that.

    I'll repeat - build viability for HM trials is already very limited. For the vast amount players i.e. casuals / plebs like me (who doesn't care about leaderboards; heck I don't even play trials at all), changes are welcomed and in good direction B).
    Aldmeri Dominion (PC EU via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • exiars10
    exiars10
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    Crazy! Yes, it's for PvP but can be converted to PvE as Cristofer mentioned.

    https://www.youtube.com/watch?v=kLwgJWrBnss
    Aldmeri Dominion (PC EU via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
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