VilniusNastavnik wrote: »Easy fix that even ZOS could do in a weekend, simply make the global cooldown unique to each skill and have it match the length of the animation for the skill.They just can't do it
Voila, no more animation canceling and best of all, no need to redo any of the animations!
Of course, that would also give half the player population a heart attack on release day ...
This is what I reckon should happen. Would change a lot of the meta build, and open up trials slots to people who do not meet to 35-40K+ DPS tests that trials guilds demand for content clearing. Would make the trials more of a mechanic test than a how fast can we burn boss X to avoid mechanic Y.
I cannot weave as my ping sits at 350 on a good day being Australian on the US server. I can pull 30K on a MagSorc with a NORD using this rotation: Potion Rage LL EB <swap> Pet Prey HA HA <swap> Repeat. That is using 3/4 pce IA, 5 pce Necro, 2 pce Maw 1 VMA staff. I will never see this 46K DPS parses because my ping is too high. Abilities stick, don't register, cast the same thing twice instead of the next ability I press because it registered twice for some reason.. I use to be able to pull 40K DPS back before Lightning HA's were nerfed using the exact same build.
TL;DR Animation cancelling locks out players from high end content who have to suffer with latency issues because people don't want to risk having to do extra mechanic they can otherwise avoid.
If anything the people with high DPS are the ones that need to Gid Gud and learn the mechanics that they are so afraid of doing and trying to avoid.
LiquidPony wrote: »L2P.
Git gud.
Delete this thread.
Etc., etc.
LiquidPony wrote: »L2P.
Git gud.
Delete this thread.
Etc., etc.
Lame non-answers. Learning to play does not involve breaking the ToS by using macros.
LiquidPony wrote: »L2P.
Git gud.
Delete this thread.
Etc., etc.
Lame non-answers. Learning to play does not involve breaking the ToS by using macros.
Do more research, you have no idea what you are talking about.
I'll help you out.
There is a global cooldown of 1 second after every ability you cast. NOTHING can bypass this global cooldown. Not animation cancelling, not macros.
Macroslice has nothing to do with macros itself. A macroslice occurs because the server can't keep up with the input traffic and queues abilities up infinitely and then fires them all off at once. This will simply happen in situation with a lot of data transfer (PVP, trials). Players have no control over this.
Do more research, you have no idea what you are talking about.
I'll help you out.
There is a global cooldown of 1 second after every ability you cast. NOTHING can bypass this global cooldown. Not animation cancelling, not macros.
Macroslice has nothing to do with macros itself. A macroslice occurs because the server can't keep up with the input traffic and queues abilities up infinitely and then fires them all off at once. This will simply happen in situation with a lot of data transfer (PVP, trials). Players have no control over this.
Global cooldown of 1 sec huh? So you're saying only 5 abilities can be cast within 5 seconds?