It seems many disregard the challenge of leveling up a new character without CP and the benefit of crafting set bonuses. Especially when taken into account a new player is also learning the combat style of this game.
With that taken into account the games difficulty in open world is just fine. Those that want a greater challenge have the dungeons all the way to vet HM trials to find greater difficulty.
I do, I always wear crap until I get to 50 and also never put cp on till then on my last 3 alts and it isn't much harder.
You can withhold gear and cps, but you can't withhold the knowledge you have of the game.
OP here.
I've been playing the game for about 1 year or not even 6 months if you count the many months I didn't play it after day 1 of buying it and after 2-3 months of playing it.
Anyways, I don't have any golden sets or any specific build or whatever you guys call it. I just wear whatever gives me green numbers on the areas I know I want. I'm able to do trials and vet dungeons with no problem, and I have yet to try vet trials because I feel they're just the same thing as what vet dungeons are to normal dungeons.
The only well developed knowledge I have about the game are the combat cues and normal dungeon boss mechanics - not vet dungeon boss mechanics because after doing about 2 or 3, I figured out they're just gonna have random 1-hit kill moves so I haven't even finished all vet dungeons.
I figured out that once you learn combat cues, you're pretty much done with overworld content. You have lived it all and don't even wanna bother. At least that's how I feel and it makes this game feel absolutely DEAD.
OP here.
I've been playing the game for about 1 year or not even 6 months if you count the many months I didn't play it after day 1 of buying it and after 2-3 months of playing it.
Anyways, I don't have any golden sets or any specific build or whatever you guys call it. I just wear whatever gives me green numbers on the areas I know I want. I'm able to do trials and vet dungeons with no problem, and I have yet to try vet trials because I feel they're just the same thing as what vet dungeons are to normal dungeons.
The only well developed knowledge I have about the game are the combat cues and normal dungeon boss mechanics - not vet dungeon boss mechanics because after doing about 2 or 3, I figured out they're just gonna have random 1-hit kill moves so I haven't even finished all vet dungeons.
I figured out that once you learn combat cues, you're pretty much done with overworld content. You have lived it all and don't even wanna bother. At least that's how I feel and it makes this game feel absolutely DEAD.
I'm assuming you know what the term "carried" means? Go solo a vet dungeon without dying in that same crappy gear and upload the vid.
Apache_Kid wrote: »Have all the people saying it's too easy completed vAS +2?
Yeah all overland content is incredibly easy and so are the dungeons and even most vet dungeons. The problem is that content like vHoF and vAS +2 are so incredibly difficult that they are out of reach of many players. Not only that, but some of the achievements associated with the dungeons and trials are so incredibly difficult that only a handful of people have even completed them.
I have still yet to see at tick-tock-tormenter title on Xbox. I'm sure the streamers and youtubers who have all day to play and practice the game are very happy with all of these mega-difficult achievements but I just like how many of them feel unattainable. I consider myself a very good player but not top tier by any means as I still have yet to clear some of the content. It just feels like at a certain point with my Xbox controller I can't make my rotation go any faster. I've maximized my DPS within the current mechanics of the game and my ability yet I can't hit 40k on a magicka character or 50k on a stamina character like some others. Feels as if there is a problem here for me. Feels like i've stopped progressing.
OP here.
I've been playing the game for about 1 year or not even 6 months if you count the many months I didn't play it after day 1 of buying it and after 2-3 months of playing it.
Anyways, I don't have any golden sets or any specific build or whatever you guys call it. I just wear whatever gives me green numbers on the areas I know I want. I'm able to do trials and vet dungeons with no problem, and I have yet to try vet trials because I feel they're just the same thing as what vet dungeons are to normal dungeons.
The only well developed knowledge I have about the game are the combat cues and normal dungeon boss mechanics - not vet dungeon boss mechanics because after doing about 2 or 3, I figured out they're just gonna have random 1-hit kill moves so I haven't even finished all vet dungeons.
I figured out that once you learn combat cues, you're pretty much done with overworld content. You have lived it all and don't even wanna bother. At least that's how I feel and it makes this game feel absolutely DEAD.
I'm assuming you know what the term "carried" means? Go solo a vet dungeon without dying in that same crappy gear and upload the vid.
Carried? I play tanks. I'm intentionally taking damage in both dungeons and trials. I even have my own heals through the use of a healing staff in secondary or 1 heal ability in my bar if I'm playing Templar.
I always cheat in god mode in my singleplayer games. I prefer easy so i can focus more on the storytelling.
This game is crying out for an intermediate mode - the gulf between normal and veteran is huge in many cases. Especially for dungeons and trials, more than the overland stuff.
+1 make Doshia hard again
Here's the thing that baffles me about threads like this, what's the goal?
If you good folks think for a second that Zos is going to waste any time or resources to appease a minority of players who will destroy any challenging content within weeks of release you are, er, extremely optimistic. It's just impossible to churn out content faster than it can be consumed. What's in it for Zos? This is a business, where is their return for doing this? Are you willing to pay top dollar for it? Nope, didn't think so.
Best case scenario is they will increase enemy health and damage output, which is just terrible and artificial and also something players can already do themselves by simply using less powerful gear. I know I know, it will still be easy, yada yada yada.
The most likely scenario is they will take the even easier path and nerf the players, again.
Then of course these good folks want bigger and better rewards, despite them claiming it's about the challenge. Being part of the elite crowd that can crush difficult content should be the reward, right?
Tl:dr keep at it and all you'll get us is more nerfs to us, ALL of us and I'm sick of shelving my toons until they are adjusted back accordingly. Templars haven't been right for a long time damn it.
It seems many disregard the challenge of leveling up a new character without CP and the benefit of crafting set bonuses. Especially when taken into account a new player is also learning the combat style of this game.
With that taken into account the games difficulty in open world is just fine. Those that want a greater challenge have the dungeons all the way to vet HM trials to find greater difficulty.
I do, I always wear crap until I get to 50 and also never put cp on till then on my last 3 alts and it isn't much harder.