It seems many disregard the challenge of leveling up a new character without CP and the benefit of crafting set bonuses. Especially when taken into account a new player is also learning the combat style of this game.
With that taken into account the games difficulty in open world is just fine. Those that want a greater challenge have the dungeons all the way to vet HM trials to find greater difficulty.
Doctordarkspawn wrote: »I wish quests were harder and taught you something. I would like see quests were you need multiple people to compete it. Not only that but a reward for efforts.
We tried that. It was called Craglorn, multiple quests outright required multiple people to press buttons at once and bosses were scaled for it.
It didn't catch on and Craglorn quickly became a wasteland. The experiment has been tried, it had it's time.
It seems many disregard the challenge of leveling up a new character without CP and the benefit of crafting set bonuses. Especially when taken into account a new player is also learning the combat style of this game.
With that taken into account the games difficulty in open world is just fine. Those that want a greater challenge have the dungeons all the way to vet HM trials to find greater difficulty.
I do, I always wear crap until I get to 50 and also never put cp on till then on my last 3 alts and it isn't much harder.